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code-quest

Turns Claude Code sessions into a little coding adventure: XP, levels, quests and achievements.

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v0.1.0no licenseupdated 2026-10-05VardhanKirti/claude-code-mods/code-quest
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claude · ~/work/app · code-quest
› fix the failing auth test and add an audit log call ╭───────────────────────────────────╮ │ code-quest │ ⏺ Read(src/auth.ts) │ Achievement unlocked: First Blood │ ⎿ Read 6 lines ╰───────────────────────────────────╯ ⏺ Update(src/auth.ts) ⎿ Added 2 lines, removed 1 line ⏺ Bash(bun test) ⎿ 3 pass, 1 fail ● Done. refresh now rejects expired claims and logs an audit event. ✻ Worked for 42s · done 4:20 PM › /quest ⎿ code-quest: ⚔ CODE QUEST ⎿ code-quest: ⎿ code-quest: Level 1 XP 35/100 ███████░░░░░░░░░░░░░ ⎿ code-quest: Quest: fix the failing auth test and add an audit log call ⎿ code-quest: ⎿ code-quest: Files read 1 Files modified 3 Tests passed 0 Commits 0 Quests done 0 ⚔ Lv1 ██████░░░░░░░░░░ 35/100 XP +10 Modified cache.ts Quest: fix the failing auth test and add an audit log call ────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── › ? for shortcuts

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⚔ Lv1 ██████░░░░░░░░░░ 35/100 XP +10 Modified cache.ts Quest: fix the failing auth test and add an audit log call
README

my-mods

Code Quest

Turn your Claude Code sessions into a coding RPG: XP, levels, quests and achievements.

Before installing: read the source code and make sure you trust it. Code Quest runs inside Claude Code with the same permissions Claude Code has, and it is written by its publisher, not Anthropic.

Install

  1. Open Claude Code
  2. Run: /plugin marketplace add VardhanKirti/claude-code-mods
  3. Then: /plugin install code-quest@my-mods
  4. Run: /reload-plugins

If Code Quest doesn't appear, restart Claude Code.

Use

  • A band above the prompt shows your level, XP bar, latest reward and current quest.
  • /quest shows full status and achievements.
  • /quest set <objective>, /quest complete, /quest abandon manage the quest.

XP: read a file +5, modify +10, passing test run +25, git commit +30, quest complete +250.

Source 2 files
hooks/code-quest.mjs 178 lines
1// Code Quest: XP, levels, quests and achievements for your coding session.
2
3const QUEST = { plugin: "code-quest", key: "quest" };
4const QUEST_REWARD = 250;
5const MAX_REWARDS = 4;
6
7const EMPTY = {
8  xp: 0,
9  objective: null,
10  reads: 0,
11  edits: 0,
12  testsPassed: 0,
13  commits: 0,
14  questsDone: 0,
15  rewards: [],
16  achievements: [],
17};
18
19const ACHIEVEMENTS = [
20  { id: "first-blood", name: "First Blood", hint: "Make your first edit", has: (q) => q.edits >= 1 },
21  { id: "test-enjoyer", name: "Test Enjoyer", hint: "Pass 25 test runs", has: (q) => q.testsPassed >= 25 },
22  { id: "committed", name: "Committed", hint: "Make 5 commits", has: (q) => q.commits >= 5 },
23  { id: "quest-giver", name: "Quest Complete", hint: "Complete a quest", has: (q) => q.questsDone >= 1 },
24  { id: "veteran", name: "Veteran", hint: "Reach level 5", has: (q) => levelOf(q.xp).level >= 5 },
25];
26
27const TEST_COMMAND = /\b(test|pytest|jest|vitest|phpunit|mocha|rspec)\b/i;
28const COMMIT_COMMAND = /\bgit\s+commit\b/i;
29
30// Level n needs n * 100 XP to finish, so level 1 ends at 100, level 2 at 300, ...
31function levelOf(xp) {
32  let level = 1;
33  let left = xp;
34  while (left >= level * 100) {
35    left -= level * 100;
36    level += 1;
37  }
38  return { level, into: left, size: level * 100 };
39}
40
41let queue = Promise.resolve();
42
43// Serialized read-modify-write, so parallel tool calls can't lose an update.
44function change($, fn) {
45  queue = queue.then(async () => {
46    const { value } = await $.state.get(QUEST);
47    const before = { ...EMPTY, ...value };
48    const after = fn({ ...before, rewards: [...before.rewards], achievements: [...before.achievements] });
49    if (levelOf(after.xp).level > levelOf(before.xp).level) {
50      $.ui.toast(`LEVEL UP! You reached level ${levelOf(after.xp).level}`);
51    }
52    for (const a of ACHIEVEMENTS) {
53      if (!after.achievements.includes(a.id) && a.has(after)) {
54        after.achievements.push(a.id);
55        $.ui.toast(`Achievement unlocked: ${a.name}`);
56      }
57    }
58    await $.state.set(QUEST, after);
59  });
60  return queue;
61}
62
63function reward(q, xp, label) {
64  return { ...q, xp: q.xp + xp, rewards: [...q.rewards, { xp, label }].slice(-MAX_REWARDS) };
65}
66
67export function register(on) {
68  on("session.start", async ($, e, next) => {
69    // Commands register inside a hook: `$` only exists there.
70    await $.command.register({ name: "quest", description: "Code Quest: status, set <objective>, complete, abandon" });
71    return next(e);
72  });
73
74  // Pick up the first prompt as the quest, unless one is already set.
75  on("prompt.submit", async ($, e, next) => {
76    const text = String(e.text ?? "").trim();
77    if (text && !text.startsWith("/")) {
78      await change($, (q) => (q.objective === null ? { ...q, objective: text.slice(0, 60) } : q));
79    }
80    return next(e);
81  });
82
83  on("tool.call", async ($, e, next) => {
84    const ran = await next(e);
85    if (ran.deny !== undefined) return ran;
86    const hasFailed = ran.isError === true;
87
88    if (e.tool === "Read" && !hasFailed) {
89      await change($, (q) => ({ ...reward(q, 5, `Read ${base(e.file_path)}`), reads: q.reads + 1 }));
90    } else if ((e.tool === "Edit" || e.tool === "Write" || e.tool === "MultiEdit") && !hasFailed) {
91      await change($, (q) => ({ ...reward(q, 10, `Modified ${base(e.file_path)}`), edits: q.edits + 1 }));
92    } else if (e.tool === "Bash" && !hasFailed) {
93      const command = String(e.command ?? "");
94      if (COMMIT_COMMAND.test(command)) {
95        await change($, (q) => ({ ...reward(q, 30, "Git commit"), commits: q.commits + 1 }));
96      } else if (TEST_COMMAND.test(command)) {
97        await change($, (q) => ({ ...reward(q, 25, "Tests passed"), testsPassed: q.testsPassed + 1 }));
98      }
99    }
100    return ran;
101  });
102
103  on("command.run", { command: "quest" }, async ($, e) => {
104    const args = String(e.args ?? "").trim();
105    const [sub, ...rest] = args.split(/\s+/);
106
107    if (sub === "set" && rest.length > 0) {
108      await change($, (q) => ({ ...q, objective: rest.join(" ").slice(0, 60) }));
109    } else if (sub === "complete") {
110      const { value } = await $.state.get(QUEST);
111      if (!value?.objective) return { text: "No active quest to complete. Try /quest set <objective>." };
112      await change($, (q) => ({ ...reward(q, QUEST_REWARD, "Quest complete"), objective: null, questsDone: q.questsDone + 1 }));
113    } else if (sub === "abandon") {
114      await change($, (q) => ({ ...q, objective: null }));
115    }
116
117    const { value } = await $.state.get(QUEST);
118    return { text: statusText({ ...EMPTY, ...value }) };
119  });
120
121  on("ui.render", { component: "AbovePrompt" }, async ($, e, next) => {
122    if (e.props.hasSurvey) return next(e);
123    const { value } = await $.state.get(QUEST);
124    const q = { ...EMPTY, ...value };
125    const { level, into, size } = levelOf(q.xp);
126    const { Box, Text } = $.ui.resolve(e);
127    const last = q.rewards[q.rewards.length - 1];
128
129    return Box({
130      flexDirection: "column",
131      paddingX: 1,
132      children: [
133        Box({
134          flexDirection: "row",
135          gap: 1,
136          children: [
137            Text({ bold: true, color: "yellow", children: `⚔ Lv${level}` }),
138            Text({ color: "yellow", children: bar(into, size, 16) }),
139            Text({ dimColor: true, children: `${into}/${size} XP` }),
140            last
141              ? Text({ color: "green", children: `+${last.xp} ${last.label}` })
142              : Text({ dimColor: true, children: "no rewards yet" }),
143          ],
144        }),
145        Text({ dimColor: true, children: q.objective ? `Quest: ${q.objective}` : "No active quest. /quest set <objective>" }),
146      ],
147    });
148  });
149}
150
151function statusText(q) {
152  const { level, into, size } = levelOf(q.xp);
153  const lines = [
154    "⚔ CODE QUEST",
155    "",
156    `Level ${level}   XP ${into}/${size}   ${bar(into, size, 20)}`,
157    `Quest: ${q.objective ?? "none (use /quest set <objective>)"}`,
158    "",
159    `Files read ${q.reads}   Files modified ${q.edits}   Tests passed ${q.testsPassed}   Commits ${q.commits}   Quests done ${q.questsDone}`,
160    "",
161    "Recent rewards",
162    ...(q.rewards.length ? q.rewards.slice().reverse().map((r) => `  +${r.xp}  ${r.label}`) : ["  none yet"]),
163    "",
164    "Achievements",
165    ...ACHIEVEMENTS.map((a) => `  [${q.achievements.includes(a.id) ? "x" : " "}] ${a.name} - ${a.hint}`),
166  ];
167  return lines.join("\n");
168}
169
170function bar(into, size, width) {
171  const filled = Math.max(0, Math.min(width, Math.round((into / size) * width)));
172  return "█".repeat(filled) + "░".repeat(width - filled);
173}
174
175function base(path) {
176  return String(path ?? "file").split(/[\\/]/).pop();
177}
178
types/index.d.ts 20 lines
1export type Reward = { xp: number; label: string };
2
3export type Quest = {
4  xp: number;
5  objective: string | null;
6  reads: number;
7  edits: number;
8  testsPassed: number;
9  commits: number;
10  questsDone: number;
11  rewards: Reward[];
12  achievements: string[];
13};
14
15declare module "claude-code" {
16  interface PluginState {
17    "code-quest": { quest: Quest };
18  }
19}
20