SLOPSHOPPER

Apeiron Engine

Drive the Apeiron Engine editor from Claude Code: the engine's agent skills, an MCP server that starts the editor for your project on the first call, slash…

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v0.2.0MIT OR Apache-2.0updated 2026-10-05STE-FalconSoftware/apeiron-agent/plugins/apeiron
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Preview · a replayed session in a sandbox
claude · ~/work/app · apeiron
› fix the failing auth test and add an audit log call ⏺ Read(src/auth.ts) ⎿ Read 6 lines ⏺ Update(src/auth.ts) ⎿ Added 2 lines, removed 1 line ⏺ Bash(bun test) ⎿ 3 pass, 1 fail ● Done. refresh now rejects expired claims and logs an audit event. ✻ Worked for 42s · done 4:20 PM › /editor ⎿ apeiron: Apeiron editor not reachable: no Apeiron MCP server in this plugin ────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── › ? for shortcuts
README

Apeiron for Claude Code

The official Claude Code marketplace for the Apeiron Engine. It carries two plugins with the same skills, recipes and agents; they differ only in which editor they reach:

PluginReachesMCP serverYou need
apeironthe editor installed on this PCngine mcp bridge (local, starts the editor for your project)the Apeiron Engine installed
apeiron-webthe web editor at engine.apeironengine.com, in your browserthe hosted relay, https://relay.apeironengine.com/mcp (signed in with your Apeiron account)nothing else

From the first prompt your agent knows the editor, follows the engine's own workflows, and drives the scene with measured evidence.

Install — the installed editor (apeiron)

You need the Apeiron Engine installed first (the installer puts the ngine command on your PATH; the launcher's Connect your AI agent card runs these two commands for you). In a terminal:

claude plugin marketplace add STE-FalconSoftware/apeiron-agent
claude plugin install apeiron@apeiron

(or /plugin marketplace add … and /plugin install … inside Claude Code). Restart Claude Code. The first time your agent calls an ngine.* tool, the editor opens on the project in the folder you started Claude Code in — and closes again when the session ends. Nothing to configure: no ports, no tokens, no config files. The launcher keeps the plugin current after each engine update (claude plugin marketplace update apeiron). Without the plugin, ngine mcp install --client claude-code --scope user --skills registers the same MCP server and skills from the installed engine; Codex, Cursor, Gemini CLI and VS Code use ngine mcp install --client <name>.

Install — the web editor (apeiron-web)

Nothing to install but the plugin:

claude plugin marketplace add STE-FalconSoftware/apeiron-agent
claude plugin install apeiron-web@apeiron

Then in Claude Code run /mcp, choose apeiron-web, choose Authenticate, and sign in with your Apeiron account in the page that opens. Open engine.apeironengine.com and sign in there with the same account: every signed-in tab is reachable by your agent with nothing pasted (tab.list lists them, tab.attach picks one). /apeiron-web:connect-web walks through it; /apeiron-web:status diagnoses it. Agents other than Claude Code use the tab's Help > Connect AI Agent (a key-paired command) instead.

From an engine source checkout (developers): /plugin marketplace add ./ then /plugin install apeiron@apeiron-dev (or apeiron-web@apeiron-dev).

What is in it

PieceWhat it does
MCP server ngine (.mcp.json)ngine mcp bridge --stdio --autolaunch: the version-agnostic launcher. It picks the engine version your project is pinned to (else the newest installed), attaches to the editor already open on this folder's project (or starts one) and closes an editor it started when your session ends. It keeps working after an engine upgrade.
Skills apeiron-editor, apeiron-game-codeThe engine's agent skills, copied verbatim from the package the engine ships. They route into the engine's own live recipes and guides (ngine.recipes, ngine.guide), which always match the installed version.
Recipe skills recipe-<name>One generated stub per authoring and gameplay recipe the engine carries (table below), so Claude Code's own skill matching can pick the right workflow. A stub is a pointer: it tells the agent to load the real recipe from the running editor.
Slash commands (skills, user-invoked)/apeiron:status (diagnose every link, with fixes), /apeiron:launch, /apeiron:new-project, /apeiron:lookdev, /apeiron:report-issue (files the report with the Apeiron team from the editor — never on GitHub), /apeiron:connect-web (pair a browser tab through the apeiron-web plugin).
Agentsverifier (read-only checks with measurements), lookdev-judge, docs-scout.
SessionStart hookRuns ngine mcp bridge --context and tells the session which editor, if any, belongs to this folder (at most 40 lines).
Live editor mod (hooks/live.tsx)A Claude Code hooks module. A band above the prompt shows the open level, play state, what you have selected (by name) and the agent's running job. Each prompt quietly carries your selection and camera, so "make this bigger" or "put a campfire here" needs no follow-up question. Editor tool calls read as actions with the editor's own one-line answer instead of JSON. After a turn that changed the scene, Undo turn (u) reverts exactly that turn's edits on the agent's own undo history (never the edits you made yourself, even mid-turn) and tells the agent it happened. /apeiron:editor connects and shows what the editor has open. The mod never starts an editor on its own.

apeiron-web carries the same skills, recipe stubs and agents (generated from the same sources), its own three commands (/apeiron-web:connect-web, /apeiron-web:status, /apeiron-web:report-issue), the relay as an HTTP MCP server with MCP OAuth, the same live editor mod (/apeiron-web:editor), and no SessionStart hook (there is no local editor to look for).

The mod's tests run against Claude Code itself with a fake editor: claude plugin test sdk/claude-plugin/plugins/apeiron.

Recipe skills

The engine compiles its task playbooks (ngine.recipes) into the editor. Each authoring and gameplay recipe has a generated skill here, named recipe-<name>, whose description is the recipe's own and whose body says to run ngine.recipes {name: "<id>"}. The recipe text is never copied, so a stub cannot go stale against your engine; only its one-line description can. The session-discipline recipes (ngine/00-orientation to ngine/04-conventions) have no stub of their own: apeiron-editor routes to them, and its references/recipes.md says which recipe answers which task.

<!-- recipes:begin (generated by scripts/gen_sdk_skills.py) -->

DomainStub skillRecipe it points atOps it names
authoringrecipe-character-rigauthoring/character-rig85
authoringrecipe-cinematic-sequenceauthoring/cinematic-sequence25
authoringrecipe-lightingauthoring/lighting28
authoringrecipe-lookdevauthoring/lookdev21
authoringrecipe-loom-kitbash-architectureauthoring/loom-kitbash-architecture25
authoringrecipe-loom-subassetsauthoring/loom-subassets12
authoringrecipe-material-graphauthoring/material-graph22
authoringrecipe-motion-generationauthoring/motion-generation20
authoringrecipe-pose-by-textauthoring/pose-by-text18
authoringrecipe-post-processauthoring/post-process23
authoringrecipe-procedural-cliffsauthoring/procedural-cliffs14
authoringrecipe-rig-verify-fixauthoring/rig-verify-fix22
authoringrecipe-scene-recreationauthoring/scene-recreation20
authoringrecipe-source-controlauthoring/source-control12
authoringrecipe-terrain-erosionauthoring/terrain-erosion6
authoringrecipe-terrain-slab-lookdevauthoring/terrain-slab-lookdev0
authoringrecipe-terrain-worldgraphauthoring/terrain-worldgraph10
authoringrecipe-texture-graphauthoring/texture-graph15
authoringrecipe-vfx-from-referenceauthoring/vfx-from-reference20
gameplayrecipe-abilities-and-state-treesgameplay/abilities-and-state-trees15
gameplayrecipe-blueprintsgameplay/blueprints17
gameplayrecipe-multiplayergameplay/multiplayer35
gameplayrecipe-play-step-verifygameplay/play-step-verify9
gameplayrecipe-rhai-scriptinggameplay/rhai-scripting11

<!-- recipes:end -->

The engine developer's own skills (.claude/skills/ngine-*: building, verifying and landing engine changes) are deliberately NOT part of this plugin. They describe the engine's source checkout, which a customer does not have.

Version handshake

plugins/apeiron/.claude-plugin/plugin.json records the engine range its skills were written for (metadata.engine). The server entry hands the same range to the bridge; when the running engine is outside it, the bridge adds a SKILL MISMATCH warning to the session's instructions — once — and the skills tell the agent to prefer the live surface. editor.skills_manifest returns digests of the recipes and guides the running engine ships.

Permissions

A plugin cannot ship a permission allowlist, so nothing here is pre-approved. Claude Code will ask before an ngine.* tool runs the first time. The engine's discovery tools (ngine.guide, ngine.catalog, ngine.describe, ngine.find, ngine.search, ngine.recipes) only read; destructive ops carry the MCP destructiveHint, so Claude Code keeps prompting for them. Approve the discovery tools once in your own settings if you want fewer prompts.

Not covered here

  • The Stop-hook ledger of unverified writes is not shipped yet.
  • No background monitor (experimental.monitors) is declared. Claude Code marks that field experimental, and a monitor is only worth its context cost if something streams a line worth interrupting for; the editor has no such stream (ngine mcp status and /apeiron:status answer on demand), so a monitor would be noise, not a capability.
  • On Windows the plugin's server entry names ngine directly, and Claude Code spawns it without a shell. The installer therefore puts a REAL ngine.exe (a copy of the CLI) in <root>\bin\, on your PATH — not a .cmd forwarder, which a no-shell spawner cannot run. UNVERIFIED: this has not been run on a real Windows install with a real Claude Code; if ngine does not start, run ngine mcp install --client claude-code --scope user from a terminal (it writes whichever spelling your PATH resolves) and ngine doctor to see which link is broken.
  • The verifier and lookdev-judge agents are ADVISORY about being read-only: their instructions say to call only read ops, but Claude Code cannot restrict an agent to the engine's readOnlyHint ops (the engine's tools are the meta tools ngine.call / ngine.batch, which carry write ops too). Do not treat them as a safety boundary.

Generated, not hand-edited

The files under plugins/apeiron/skills/, plugins/apeiron/.claude-plugin/plugin.json, plugins/apeiron/.mcp.json and both marketplace.json files are generated from the engine repository by python scripts/gen_sdk_skills.py; --check (run by the pre-push hook) byte-compares them. The command skills (skills/status, launch, new-project, lookdev, report-issue), agents, hook and this README are edited in place. To publish, run python scripts/gen_sdk_skills.py --plugin <checkout of the public repo> and commit there.

Source 2 files
hooks/live.tsx 513 lines
1// Apeiron Engine, live in Claude Code.
2//
3// Four things, one module, both plugins (`apeiron` reaches the installed editor through the
4// `ngine` bridge, `apeiron-web` the browser editor through the relay; the mod calls whichever
5// this plugin's manifest lists):
6//   1. A band above the prompt: the editor's level, play state, selection and the agent's
7//      running job, live.
8//   2. Selection-aware prompts: "make THIS bigger" carries what is selected and where the
9//      camera looks, so the agent never asks which one.
10//   3. Readable editor tool rows: `ngine.call {op,args}` drawn as an action and the editor's
11//      own one-line answer, not JSON.
12//   4. Undo turn: the agent's last turn counted on its own undo history, reverted with one key,
13//      and the model told it happened.
14//
15// It never launches an editor by itself: the installed plugin's bridge auto-launches on any
16// tools/call, so the mod stays quiet until the agent (or the person, via Connect) has reached
17// a live editor.
18
19import type { Engine, Register } from 'claude-code'
20
21import type { EditorSnap, Job, Link, Picked, TurnEdits } from '../types'
22
23const LINK = { plugin: 'apeiron', key: 'link' } as const
24const EDITOR = { plugin: 'apeiron', key: 'editor' } as const
25const LAST_TURN = { plugin: 'apeiron', key: 'lastTurn' } as const
26const BAND_HIDDEN = { plugin: 'apeiron', key: 'isBandHidden' } as const
27
28// The MCP server keys the two shipping plugins use, in the order tried.
29const SERVER_KEYS = ['ngine', 'apeiron-web']
30// `mcp__<server>__ngine_call` / `..._batch` however the client spells the dot.
31const NGINE_TOOL = /^mcp__.+__ngine[._](call|batch)$/
32const POLL_MS = 2000
33
34type Reply = { ok: boolean; text: string; data: Record<string, unknown> | undefined }
35
36// Module state: a hot reload starts it over, which is fine (it only caches and counts).
37const S = {
38  server: undefined as string | undefined,
39  polling: false,
40  turnBaseline: null as number | null,
41  turnOps: [] as string[],
42  turnPrompt: '',
43  names: new Map<string, Picked>(),
44}
45
46// ---------------------------------------------------------------- state
47
48async function getLink($: Engine): Promise<Link> {
49  return (await $.state.get(LINK)).value ?? { state: 'unknown' }
50}
51
52async function getEditor($: Engine): Promise<EditorSnap | null> {
53  return (await $.state.get(EDITOR)).value ?? null
54}
55
56async function getLastTurn($: Engine): Promise<TurnEdits | null> {
57  return (await $.state.get(LAST_TURN)).value ?? null
58}
59
60async function getBandHidden($: Engine): Promise<boolean> {
61  return (await $.state.get(BAND_HIDDEN)).value ?? false
62}
63
64async function setLink($: Engine, next: Link) {
65  const cur = await getLink($)
66  if (cur.state === next.state && cur.message === next.message && cur.server === next.server) return
67  await $.state.set(LINK, next)
68  $.ui.status(next.state === 'down' ? 'Apeiron: editor not connected' : undefined)
69}
70
71// ---------------------------------------------------------------- the editor door
72
73async function resolveServer($: Engine): Promise<string | undefined> {
74  if (S.server) return S.server
75  for (const key of SERVER_KEYS) {
76    try {
77      const got = await $.mcp.connect(key)
78      if (got.isConnected) {
79        S.server = got.server
80        return S.server
81      }
82    } catch {
83      // not this plugin's key
84    }
85  }
86  return undefined
87}
88
89async function call($: Engine, op: string, args: Record<string, unknown> = {}): Promise<Reply> {
90  const name = await resolveServer($)
91  if (!name) return { ok: false, text: 'no Apeiron MCP server in this plugin', data: undefined }
92  try {
93    const r = await $.mcp.call(name, 'ngine.call', { op, args })
94    const text = (r.content ?? [])
95      .filter(b => b.type === 'text' && typeof b.text === 'string')
96      .map(b => b.text as string)
97      .join('\n')
98    const sc = (r as { structuredContent?: Record<string, unknown> }).structuredContent
99    const data = sc && typeof sc.json === 'object' && sc.json !== null
100      ? (sc.json as Record<string, unknown>)
101      : { ...(jsonIn(text) ?? {}), ...(sc ?? {}) }
102    return { ok: !r.isError, text, data }
103  } catch (err) {
104    return { ok: false, text: String(err), data: undefined }
105  }
106}
107
108// ---------------------------------------------------------------- reading the editor
109
110// `editor.context` is `- key: value` lines; keep the few the band and the prompt need.
111function contextField(text: string, key: string): string | undefined {
112  const m = text.match(new RegExp(`^- ${key}: (.+)$`, 'mi'))
113  return m ? m[1].trim() : undefined
114}
115
116async function nameOf($: Engine, id: string): Promise<Picked> {
117  const hit = S.names.get(id)
118  if (hit) return hit
119  const r = await call($, 'scene.inspect', { entity: id })
120  // The first line is `Entity e6v0 "Rock_07"`; an unnamed entity keeps its token.
121  const quoted = firstLine(r.text).match(/"([^"]{1,64})"/)
122  const one: Picked = { id, name: quoted ? quoted[1].trim() : id }
123  if (r.ok) S.names.set(id, one)
124  return one
125}
126
127async function readEditor($: Engine): Promise<EditorSnap | null> {
128  const [ctx, sel, follow, cam] = await Promise.all([
129    call($, 'editor.context'),
130    call($, 'scene.selection'),
131    call($, 'ui.follow_agent'),
132    call($, 'camera.get'),
133  ])
134  if (!ctx.ok && !sel.ok) {
135    const down = /not running|no editor|503|not connected|refused|ECONN/i.test(ctx.text)
136    await setLink($, { state: down ? 'down' : 'unknown', server: S.server, message: firstLine(ctx.text) })
137    return null
138  }
139  await setLink($, { state: 'live', server: S.server })
140
141  // `N selected — primary e6v0; set: e7v0, e6v0` then, on engines that have it, a
142  // `names: e7v0 "Moss_Ball", e6v0 "Rock_07"` line. Primary first; older engines cost one
143  // scene.inspect per shown entity for its name.
144  const primary = sel.text.match(/primary (e\d+v\d+)/)?.[1]
145  const set = (sel.text.match(/set: ([^\n—]+)/)?.[1] ?? '').match(/e\d+v\d+/g) ?? []
146  const count = sel.ok ? Number(sel.text.match(/^(\d+) selected/)?.[1] ?? set.length) : 0
147  const ordered = primary ? [primary, ...set.filter(t => t !== primary)] : set
148  const namesLine = sel.text.match(/^names: (.+)$/m)?.[1]
149  const named = new Map<string, string>()
150  for (const m of (namesLine ?? '').matchAll(/(e\d+v\d+) "([^"]*)"/g)) named.set(m[1], m[2])
151  const shown = ordered.slice(0, 3)
152  const selection = await Promise.all(
153    shown.map(id => (namesLine !== undefined ? { id, name: named.get(id) ?? id } : nameOf($, id))),
154  )
155
156  const running = follow.data?.running_job as Job | null | undefined
157  const eye = cam.data?.eye as number[] | undefined
158  const target = cam.data?.target as number[] | undefined
159
160  const location = contextField(ctx.text, 'location') ?? ''
161  const level = /^LAUNCHER/.test(location)
162    ? 'launcher (no project open)'
163    : location.match(/level '([^']+)'/)?.[1] ?? (location || undefined)
164
165  const snap: EditorSnap = {
166    level,
167    play: contextField(ctx.text, 'play state') ?? contextField(ctx.text, 'play'),
168    mode: contextField(ctx.text, 'mode'),
169    selection,
170    selectionCount: count,
171    job: running && running.total ? running : null,
172    camera: eye && target ? { eye, target } : undefined,
173    at: Date.now(),
174  }
175  await $.state.set(EDITOR, snap)
176  return snap
177}
178
179async function undoableNow($: Engine): Promise<number | null> {
180  const r = await call($, 'agents.list')
181  const convs = (r.data?.conversations as Array<{ is_you?: boolean; undoable?: number }> | undefined) ?? []
182  const me = convs.find(c => c.is_you)
183  return r.ok && me ? Number(me.undoable ?? 0) : null
184}
185
186async function poll($: Engine) {
187  if (S.polling) return
188  if ((await getLink($)).state !== 'live') return
189  S.polling = true
190  try {
191    await readEditor($)
192  } finally {
193    S.polling = false
194  }
195}
196
197// A person's gesture: allowed to wake the bridge (and so launch the installed editor).
198async function connect($: Engine): Promise<string> {
199  const snap = await readEditor($)
200  if (!snap) {
201    const l = await getLink($)
202    return `Apeiron editor not reachable: ${l.message ?? 'no answer'}`
203  }
204  return `Apeiron editor connected: ${snap.level ?? 'scene'} · ${snap.play ?? 'edit'} · ${snap.selectionCount} selected`
205}
206
207function promptContext(snap: EditorSnap): string {
208  const lines = ['Apeiron editor, as the person submitted this prompt:']
209  if (snap.level) lines.push(`- level: ${snap.level}`)
210  if (snap.play) lines.push(`- play state: ${snap.play}`)
211  if (snap.selectionCount === 0) {
212    lines.push('- selection: nothing selected')
213  } else {
214    const list = snap.selection.map(p => `${p.name} (${p.id}${p.kind ? `, ${p.kind}` : ''})`).join(', ')
215    const rest = snap.selectionCount - snap.selection.length
216    lines.push(`- selection (primary first): ${list}${rest > 0 ? ` and ${rest} more (scene.selection lists all)` : ''}`)
217  }
218  if (snap.camera) {
219    const f = (v: number[]) => v.map(n => Math.round(n * 100) / 100).join(', ')
220    lines.push(`- camera: eye [${f(snap.camera.eye)}] looking at [${f(snap.camera.target)}]`)
221  }
222  lines.push(
223    'When the prompt says "this", "these", "it" or "the selected ...", it means the selection above; "here" means the camera target. Do not ask which entity.',
224  )
225  return lines.join('\n')
226}
227
228// The turn's edits are counted on the agent's OWN undo history (agents.list `undoable` for this
229// conversation), so Undo turn steps exactly those back with per-conversation edit.undo — never the
230// person's edits or another agent's, even ones made in the middle of the turn.
231async function endTurn($: Engine): Promise<TurnEdits | null> {
232  const now = await undoableNow($)
233  const edits = now === null || S.turnBaseline === null ? 0 : Math.max(0, now - S.turnBaseline)
234  if (edits === 0) return null
235  return { edits, ops: S.turnOps.slice(-40), prompt: S.turnPrompt, undone: false }
236}
237
238async function undoTurn($: Engine) {
239  const turn = await getLastTurn($)
240  if (!turn || turn.undone) return
241  let undid = 0
242  for (let i = 0; i < turn.edits; i++) {
243    const r = await call($, 'edit.undo')
244    if (!r.ok) break
245    undid += 1
246  }
247  await $.state.set(LAST_TURN, { ...turn, undone: true, edits: undid })
248  $.ui.toast(undid === turn.edits ? `Reverted the agent's last turn (${undid} edits)` : `Reverted ${undid} of ${turn.edits} edits`)
249  // The model must not believe its edits still stand.
250  try {
251    await $.session.append({
252      message: {
253        type: 'user',
254        content: [{
255          type: 'text',
256          text: `[Apeiron] The person pressed "Undo turn" in Claude Code: ${undid} of your editor edits from the turn answering "${turn.prompt.slice(0, 120)}" were reverted on your undo history. The scene no longer has them; re-read it before building on that work.`,
257        }],
258      },
259    })
260  } catch {
261    // headless or refused: the toast already told the person
262  }
263  void readEditor($)
264}
265
266async function keepTurn($: Engine) {
267  await $.state.set(LAST_TURN, null)
268}
269
270// ---------------------------------------------------------------- hooks
271
272export const register: Register = on => {
273  on('session.start', async ($, e, next) => {
274    await $.command.register({
275      name: 'editor',
276      description: 'Connect to the Apeiron editor and show what it has open',
277    })
278    $.clock.every(POLL_MS, () => void poll($))
279    // The web relay never launches anything, so it is safe to look right away.
280    const name = await resolveServer($)
281    if (name && /apeiron-web/.test(name)) void readEditor($)
282    return next(e)
283  })
284
285  on('command.run', { command: 'editor' }, async $ => ({ text: await connect($) }))
286
287  // The agent's own editor calls: the first good answer turns the band on, and the op names
288  // feed the turn summary.
289  on('tool.call', async ($, e, next) => {
290    if (!NGINE_TOOL.test(e.tool)) return next(e)
291    const input = e as unknown as { op?: unknown }
292    S.turnOps.push(typeof input.op === 'string' ? input.op : e.tool.endsWith('batch') ? 'batch' : 'call')
293    const ran = await next(e)
294    const failed = ran.deny !== undefined || (ran as { isError?: boolean }).isError === true
295    if (!failed && (await getLink($)).state !== 'live') {
296      await setLink($, { state: 'live', server: S.server })
297      // The editor may have just launched, so this conversation's history began empty.
298      if (S.turnBaseline === null) S.turnBaseline = 0
299      void readEditor($)
300    }
301    return ran
302  })
303
304  // 2. Selection-aware prompts.
305  on('prompt.submit', async ($, e, next) => {
306    S.turnOps = []
307    S.turnPrompt = e.text
308    S.turnBaseline = null
309    if ((await getLink($)).state !== 'live') return next(e)
310    const snap = (await readEditor($)) ?? (await getEditor($))
311    S.turnBaseline = await undoableNow($)
312    if (!snap) return next(e)
313    return next({ ...e, context: [...(e.context ?? []), promptContext(snap)] })
314  })
315
316  // 4. Undo turn: count the turn's edits on the agent's own undo history.
317  on('turn.complete', async ($, e, next) => {
318    const result = await next(e)
319    if ((await getLink($)).state === 'live' && S.turnBaseline !== null) {
320      const turn = await endTurn($)
321      if (turn) {
322        await $.state.set(LAST_TURN, turn)
323        await $.state.set(BAND_HIDDEN, false)
324      }
325      void readEditor($)
326    }
327    S.turnBaseline = null
328    return result
329  })
330
331  // 1. The band above the prompt.
332  on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
333    const l = await getLink($)
334    if (e.props.hasSurvey || l.state === 'unknown' || (await getBandHidden($))) return next(e)
335    const snap = await getEditor($)
336    const turn = await getLastTurn($)
337    const { Box, Text, Button } = $.ui.resolve(e)
338
339    if (l.state === 'down') {
340      return (
341        <Box flexDirection="row" gap={1}>
342          <Text color="yellow">○ Apeiron</Text>
343          <Text dimColor wrap="truncate">editor not connected</Text>
344          <Button key="connect" label="Connect" hotkey="c" plain onPress={() => void connect($)} />
345        </Box>
346      )
347    }
348
349    const picked = snap?.selectionCount ?? 0
350    const sel = !snap || picked === 0
351      ? 'nothing selected'
352      : `${picked} selected: ${snap.selection.map(p => p.name).join(', ')}${picked > snap.selection.length ? ', …' : ''}`
353    const job = snap?.job ?? null
354
355    return (
356      <Box flexDirection="column" width={e.props.bodyColumns}>
357        <Box flexDirection="row" gap={1}>
358          <Text color="cyan" bold>◆ Apeiron</Text>
359          <Text color="green">●</Text>
360          <Text wrap="truncate">{snap?.level ?? 'editor'}</Text>
361          {snap?.play ? <Text dimColor>· {snap.play}</Text> : null}
362          <Text dimColor>·</Text>
363          <Text color={picked ? 'magenta' : undefined} dimColor={!picked} wrap="truncate">
364            ▸ {sel}
365          </Text>
366        </Box>
367        {job ? (
368          <Box flexDirection="row" gap={1}>
369            <Text color="cyan">⟳</Text>
370            <Text>{humanOp(job.op)}</Text>
371            <Text color="cyan">{progressBar(job.done / Math.max(1, job.total), 12)}</Text>
372            <Text dimColor>{job.done}/{job.total}{job.phase ? ` · ${job.phase}` : ''}</Text>
373          </Box>
374        ) : null}
375        {turn && turn.edits > 0 && !e.props.isWorking ? (
376          turn.undone ? (
377            <Text dimColor>↶ Last turn reverted ({turn.edits} edits)</Text>
378          ) : (
379            <Box flexDirection="row" gap={1}>
380              <Text color="yellow">✎</Text>
381              <Text>Last turn changed the scene: {turn.edits} edit{turn.edits === 1 ? '' : 's'}</Text>
382              <Text dimColor wrap="truncate">
383                ({summarizeOps(turn.ops)})
384              </Text>
385              <Button key="undo" label="Undo turn" hotkey="u" variant="primary" onPress={() => void undoTurn($)} />
386              <Button key="keep" label="Keep" hotkey="k" plain onPress={() => void keepTurn($)} />
387            </Box>
388          )
389        ) : null}
390      </Box>
391    )
392  })
393
394  // 3. Readable editor tool rows.
395  on('ui.render', { component: 'ToolUse' }, async ($, e, next) => {
396    if (!NGINE_TOOL.test(e.props.tool)) return next(e)
397    const { Box, Text } = $.ui.resolve(e)
398    const input = (e.props.input ?? {}) as { op?: unknown; args?: unknown; ops?: unknown }
399    const isBatch = /batch$/.test(e.props.tool)
400    const op = isBatch ? 'batch' : String(input.op ?? 'call')
401    const steps = isBatch && Array.isArray(input.ops) ? (input.ops as Array<{ op?: unknown }>) : []
402    const title = isBatch ? `${steps.length} editor actions` : humanOp(op)
403    const detail = isBatch ? summarizeOps(steps.map(s => String(s?.op ?? '?'))) : argHint(input.args)
404    const answer = firstLine(outputText(e.props.output))
405    const mark = e.props.isRunning ? '…' : e.props.isErrored ? '✗' : e.props.isInterrupted ? '■' : '◆'
406    const color = e.props.isErrored ? 'red' : e.props.isRunning ? 'cyan' : 'green'
407
408    return (
409      <Box flexDirection="column">
410        <Box flexDirection="row" gap={1}>
411          <Text color={color}>{mark}</Text>
412          <Text bold>{title}</Text>
413          {isBatch || !domainOf(op) ? null : <Text dimColor>{domainOf(op)}</Text>}
414          {detail ? <Text dimColor wrap="truncate">{detail}</Text> : null}
415        </Box>
416        {answer && !e.props.isRunning ? (
417          <Box paddingLeft={2}>
418            <Text color={e.props.isErrored ? 'red' : undefined} dimColor={!e.props.isErrored} wrap="truncate">
419              ⎿ {answer}
420            </Text>
421          </Box>
422        ) : null}
423      </Box>
424    )
425  })
426}
427
428// ---------------------------------------------------------------- text helpers
429
430const VERB: Record<string, string> = {
431  spawn: 'Spawn', place: 'Place', set: 'Set', get: 'Read', add: 'Add', remove: 'Remove', delete: 'Delete',
432  despawn: 'Remove', select: 'Select', describe: 'Describe', inspect: 'Inspect', query: 'Query',
433  screenshot: 'Screenshot', frame: 'Frame', duplicate: 'Duplicate', rename: 'Rename', group: 'Group',
434  undo: 'Undo', redo: 'Redo', apply: 'Apply', revert: 'Revert', capture: 'Capture', save: 'Save',
435}
436
437// `scene.set_transform` -> "Set transform"; `place.actor` -> "Place actor" (the domain IS the verb);
438// `render.gpu_timings` -> "Gpu timings" with the domain shown beside it.
439function humanOp(op: string): string {
440  const dot = op.indexOf('.')
441  const domain = dot >= 0 ? op.slice(0, dot) : ''
442  const words = (dot >= 0 ? op.slice(dot + 1) : op).split('_')
443  if (VERB[words[0]]) return [VERB[words[0]], ...words.slice(1)].join(' ')
444  if (VERB[domain]) return [VERB[domain], ...words].join(' ')
445  return [cap(words[0]), ...words.slice(1)].join(' ')
446}
447
448// The domain, unless humanOp already spoke it as the verb.
449function domainOf(op: string): string {
450  const dot = op.indexOf('.')
451  if (dot < 0) return ''
452  const domain = op.slice(0, dot)
453  return VERB[domain] && !VERB[op.slice(dot + 1).split('_')[0]] ? '' : domain
454}
455
456function cap(s: string): string {
457  return s ? s[0].toUpperCase() + s.slice(1) : s
458}
459
460function argHint(args: unknown): string {
461  if (!args || typeof args !== 'object') return ''
462  const a = args as Record<string, unknown>
463  for (const k of ['name', 'asset', 'entity', 'path', 'preset', 'mode', 'field']) {
464    if (typeof a[k] === 'string') return `${k} ${a[k]}`
465  }
466  const n = Object.keys(a).length
467  return n ? `${n} arg${n === 1 ? '' : 's'}` : ''
468}
469
470function summarizeOps(ops: string[]): string {
471  const counts = new Map<string, number>()
472  for (const op of ops) {
473    const k = humanOp(op).toLowerCase()
474    counts.set(k, (counts.get(k) ?? 0) + 1)
475  }
476  const shown = [...counts].slice(0, 4).map(([k, n]) => (n > 1 ? `${k} ×${n}` : k))
477  return shown.join(', ') + (counts.size > 4 ? ', …' : '')
478}
479
480function outputText(out: unknown): string {
481  if (out == null) return ''
482  if (typeof out === 'string') return out
483  if (Array.isArray(out)) {
484    return out.map(b => (b && typeof b === 'object' && 'text' in b ? String((b as { text: unknown }).text) : '')).join('\n')
485  }
486  if (typeof out === 'object' && Array.isArray((out as { content?: unknown }).content)) {
487    return outputText((out as { content: unknown }).content)
488  }
489  return ''
490}
491
492// Deferred ops answer `[applied] op: {json}` (or a lead line, then JSON): the object after the
493// first brace, when it parses.
494function jsonIn(text: string): Record<string, unknown> | undefined {
495  const at = text.indexOf('{')
496  if (at < 0) return undefined
497  try {
498    const v = JSON.parse(text.slice(at))
499    return v && typeof v === 'object' && !Array.isArray(v) ? (v as Record<string, unknown>) : undefined
500  } catch {
501    return undefined
502  }
503}
504
505function firstLine(s: string): string {
506  return (s.split('\n').find(l => l.trim()) ?? '').trim()
507}
508
509function progressBar(fraction: number, cells: number): string {
510  const n = Math.round(Math.min(1, Math.max(0, fraction)) * cells)
511  return '█'.repeat(n) + '░'.repeat(cells - n)
512}
513
types/index.d.ts 42 lines
1/** Whether the editor answers, and through which MCP server (`plugin:<plugin>:ngine` or `...:apeiron-web`). */
2export type Link = {
3  state: 'unknown' | 'live' | 'down'
4  server?: string
5  message?: string
6}
7
8export type Picked = { id: string; name: string; kind?: string }
9
10export type Job = { op: string; done: number; total: number; phase?: string }
11
12/** One read of the running editor: what the band draws and what a prompt carries. */
13export type EditorSnap = {
14  level?: string
15  play?: string
16  mode?: string
17  selection: Picked[]
18  selectionCount: number
19  job: Job | null
20  camera?: { eye: number[]; target: number[] }
21  at: number
22}
23
24/** What the agent's last turn did to the scene, counted on its own undo history. */
25export type TurnEdits = {
26  edits: number
27  ops: string[]
28  prompt: string
29  undone: boolean
30}
31
32declare module 'claude-code' {
33  interface PluginState {
34    'apeiron': {
35      link: Link
36      editor: EditorSnap | null
37      lastTurn: TurnEdits | null
38      isBandHidden: boolean
39    }
40  }
41}
42