SLOPSHOPPER

file-tree

A file tree of the working directory in a pane beside the transcript, with folders you open and close and the files Claude just changed marked

newpaneguardcommandtimer
v0.1.0MITupdated 2026-10-11Spendry/claude-code-mods/file-tree
A shopper browsing a rack in a slop shop
Preview · a replayed session in a sandbox
claude · ~/work/app · file-tree
│ ┃ file-tree ✕ › fix the failing auth test and add an audit log call │ ┃ ╭────────────────────────────────────────── │ ┃ │ ⏺ Read(src/auth.ts) │ ┃ │ ⎿ Read 6 lines │ ┃ │ ⏺ Update(src/auth.ts) │ ┃ │ ⎿ Added 2 lines, removed 1 line │ ┃ │ ⏺ Bash(bun test) │ ┃ │ ⎿ 3 pass, 1 fail │ ┃ │ │ ┃ │ ● Done. refresh now rejects expired claims and logs an audit event. │ ┃ │ │ ┃ │ ✻ Worked for 42s · done 4:20 PM │ ┃ │ │ ┃ │ › /files │ ┃ │ ⎿ file-tree: File tree closed. │ ┃ │ │ ┃ │ │ ┃ │ │ ┃ │ │ ┃ │ │ ┃ │ │ ┃ │ │ ┃ │ │ ┃ │ │ ┃ │ │ ┃ │ ────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── › ? for shortcuts

Draws

Pane · file-tree
╭────────────────────────────────────────────────────────╮ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ╰────────────────────────────────────────────────────────╯ app u: up h: home r: refresh c: collapse ────────────────────────────────────────────────────── ├─ package.json ├─ README.md └─ src o o /|\ /|\ /_\ ── ── /_\ 3 changed · /work/app
README

Claude Code Mods

Part of my portfolio.

Mods for Claude Code that change what it does and what it shows. Each one is a hooks module: it runs inside Claude Code, hooks prompts, tool calls and turns, and draws a line above the prompt or a pane beside the transcript. The five here are deviation-kernel, cache-meter, goal-board, file-tree and idea-agents. All five ship with tests that run without a live session.

ModWhat it doesCosts anything?
deviation-kernelKeeps the assumptions your project refuses in Claude's system prompt on every request, and catches an edit that brings one back at the step where it lands.One small Haiku call after each long answer (can be switched off)
cache-meterShows how long the prompt cache stays warm, what a miss would cost to rewrite, how full the context is, and the session's cost at API rates.No
goal-boardShows each session's goal, task progress and ETA, and /goals lists every running session on the machine.No
file-treeShows the working directory as a file tree in a pane on the right, with folders you open and close and the files Claude just changed marked.No
idea-agentsGives a project six exploration agents (three that explore ideas, a lazy "trogg" for each) and one ideas/ folder per run, and tells Claude how to run a round.Only when you run a round: the agents' own model use (the troggs run on Haiku)

Install any one of them on its own.

Set it up with Claude

Paste this into Claude Code, in a terminal session:

Set up mods from the GitHub repo Spendry/claude-code-mods for me. Work through these steps and stop where a step says to ask me.

1. Run `claude --version`. The mods need 2.1.287 or later; if it's older, tell me how to update and stop.
2. Show me the table of mods from the repo README (https://github.com/Spendry/claude-code-mods) and ask which ones I want. Don't pick for me.
3. Clone https://github.com/Spendry/claude-code-mods into a temporary folder. For each mod I chose, run `claude plugin validate <that folder>/<mod>`, read its `hooks/register.ts`, and tell me in plain words what it can touch (the `calls:` line lists it). Ask me whether to go ahead.
4. Run `claude plugin marketplace add Spendry/claude-code-mods`, then install each mod I approved with `claude plugin install <mod>@claude-code-mods --scope user`. A note that options are not yet set is expected; the defaults apply until I change them. Delete the temporary clone.
5. Run `claude plugin list` and confirm each one shows as enabled.
6. If I chose deviation-kernel: ask which project it's for, and interview me there for the assumptions that project refuses on purpose. Do not suggest refusals of your own; the point of the kernel is that they come from me. For each one I give you, help me word it, propose tells (words or /regex/ that would show up when it's broken) and an "instead:", then show me the KERNEL.md and write it to the project root only when I say so. Then ask which mode I want (ask, warn or block), explain the difference in one line each, and tell me to type `/kernel mode <mode>` in that project's session to set it.
7. If I chose cache-meter: ask whether I pay API rates or use a subscription, and explain that on a subscription its dollar figures are the API-equivalent, not my bill.
8. Finish with a short list of what I still have to do myself (from the "What only you can do" section of the README).

Claude runs the install. It can't decide your project's refusals or see the bands for you; that part stays yours.

What only you can do

  • Pick the mods. Each one changes how sessions behave. Read its section below before turning it on.
  • Decide what your project refuses. deviation-kernel is only as good as its KERNEL.md. Claude can help you word a refusal and suggest tells, but which assumptions to refuse is your design decision. Start with two or three. You can add more later with /kernel add.
  • Exempt your idea notes. Notes that weigh a refused assumption have to name it. List their folders under ## Exempt in KERNEL.md (for example - ideas/**) so the guard skips them; code everywhere else stays checked.
  • Check the tells after a few days. A tell that fires on harmless text wastes your attention. A refusal with no tell at all goes unguarded at the edit step. /kernel log shows what tripped and what you decided.
  • Look at it in a terminal. The bands and panes draw in a terminal session and in the Claude desktop app's Code tab. In the VS Code extension's chat panel the hooks still run (the kernel still guards edits) but nothing draws above the prompt, and /goals and /cache answer in text instead.
  • Keep cache-meter's prices current. They are typed into cache-meter/hooks/register.ts with the date they were checked. A model not in the table is priced at the first row's rates and shown with ≈.

Install by hand

At the prompt of a Claude Code terminal session, one line per mod:

/plugin install deviation-kernel --marketplace Spendry/claude-code-mods
/plugin install cache-meter --marketplace Spendry/claude-code-mods
/plugin install goal-board --marketplace Spendry/claude-code-mods
/plugin install file-tree --marketplace Spendry/claude-code-mods
/plugin install idea-agents --marketplace Spendry/claude-code-mods

Answer y to add the marketplace, then pick the user scope so the mod loads in every session. A mod with options shows a screen to set them. /plugin lists what's active.

To turn every mod off for one session: claude --safe-mode. To update: claude plugin update <mod>@claude-code-mods, then /reload-plugins.

Built and tested against Claude Code 2.1.296; needs 2.1.287 or later.


deviation-kernel

What it guarantees: the project's refused assumptions are in Claude's system prompt on every request, with nothing to paste and nothing lost to compaction. An edit that brings one back is caught at that step.

The problem it answers: a design that refuses a standard assumption tends to lose that refusal while the ordinary parts get filled in. Claude reaches for the conventional component in each slot, and the conventional component carries the assumption the design rejected.

Setup. Put a KERNEL.md at the project root (or .claude/KERNEL.md). /kernel init writes a template; KERNEL.example.md shows a filled-in one. Each refusal is one line:

- R1: one global clock paces every stage | tells: global clock, clock tree, /clk_?en/ | instead: each stage hands off by local request/acknowledge

In a folder with no kernel, the first prompt you type there asks whether Claude should help you write one: now, after that message, not this session, or never in that folder. Mid-project, Claude reads the project's own record first so its questions point at what you set out to do, then asks you for the refusals (it proposes none of its own) and writes KERNEL.md only when you say so. Your home folder is never asked. Turn the offer off with the offerKernel option.

What happens.

  • The kernel goes into the system prompt, along with instructions to check each filler against each refusal and to take the conventional answer wherever the kernel isn't touched.
  • When an Edit or Write brings in a tell that wasn't already in the text it replaces, the mod acts by mode:
  • ask (default): holds the edit and asks you. Refusing sends Claude the refusal and its instead:.
  • warn: lets it through and flags it to Claude with your next prompt.
  • block: refuses the edit outright.
  • After each answer over 300 characters, a Haiku call reads it against the kernel for drift the tells miss, such as a standard component that carries a refused assumption without naming it. Hits show in the band and go to Claude with your next prompt. Press drop in the band if a flag is wrong. Turn this off with the semanticCheck option if you don't want the extra calls.

Commands. /kernel opens the kernel and recent trips · /kernel init · /kernel add <text> | tells: a, b | instead: ... · /kernel mode ask|warn|block · /kernel check (a full audit of the conversation so far, served mostly from cache) · /kernel log · /kernel reload.

Limits. Tells are matched as whole words or regexes, so a tell also fires on a line that rejects the assumption ("no central scheduler"). The semantic check tells the two apart; the keyword check does not. The kernel file is never edited by Claude unless you ask.

cache-meter

What it guarantees: you can see how long the cached prefix has left, what a miss would cost to rewrite, context fill and session cost, without asking.

cache ▰▰▰▰▱▱▱▱ 2:41 · miss $0.50 · ctx 84k/200k 42% · session $4.10 API
  • A toast one minute before the cache goes cold while you're idle.
  • /cache gives the full breakdown, including the hit and miss price of the next request.
  • Cache lifetime. The cacheTtl option defaults to auto. It assumes the 5-minute cache until a request reads from cache after more than five idle minutes, which only the 1-hour cache can serve. It then switches to 1h, toasts once, and remembers that for later sessions. The rewrite price changes with it (1.25x input for 5m, 2x for 1h). Set 5m or 1h to fix it.
  • Prices are API list prices in a table at the top of hooks/register.ts. On a subscription the dollar figures are what the same work would cost at API rates, not what you're billed.

goal-board

What it guarantees: each session shows its goal, task progress and ETA, and one command shows every running session on this machine.

  • The goal is your first prompt (its first line, shortened) until you set one with /goal <text>. /goal clear resets it.
  • Progress comes from Claude's own task tools (TaskCreate and TaskUpdate, or TodoWrite on older builds).
  • ETA = average time per finished task × tasks left. It appears once the first task completes.
  • /goals opens the board of all sessions: working, idle or done, the current task, and the ETA.
  • Sessions share one store on your machine, and each writes only its own record. A session that ends with all its tasks done stays on the board as done. Any other session drops off when it ends. Every record is cleared after 12 hours idle. Nothing leaves your machine.

file-tree

What it guarantees: you can see the project's files while Claude works on them, and which ones it has changed this session.

╭──────────────────────────────────────────╮
│ work     ‹ up  home  refresh  collapse   │
│ ──────────────────────────────────────── │
│ ├─ ▸ notes                               │
│ └─ ▾ relay · here                        │
│    ├─ ▾ src                              │
│    │  ├─ ● main.ts                       │
│    │  └─   util.ts                       │
│    └─   README.md                        │
│                                          │
│ 1 changed · 1 up from relay              │
╰──────────────────────────────────────────╯
  • The pane opens beside the transcript when the session starts, in the fullscreen layout on a terminal 144 columns or wider. Below that, or on the main screen, /files opens it (above the prompt on the main screen). /files again closes it.
  • Click a folder, or Tab to it and press Enter, to open or close it. With the pane focused, r refreshes and c collapses every folder.
  • ‹ up (or u) moves the tree's root up one folder per press, like cd .., until it reaches the drive or filesystem root. The working folder stays open under its parent and is marked · here. home (or h) puts the root back on the working folder. Only the view moves; Claude's working directory stays where it was.
  • It's kept dark so it stays behind the conversation: a muted orange rounded border on a darker background, every name dimmed, and only changed files in (dim) green.
  • Options. background is the hex color painted behind the tree; the default #0f0f0f is half of Windows Terminal's Dark+ background. Set it to half of your own terminal's background, or leave it empty to keep the terminal's. coverFrame (on by default) draws the orange border over Claude Code's own square pane frame, so the side facing the conversation is orange; Claude Code still shows its thin grey line along the top. Turn it off to draw the border just inside the frame instead.
  • Long names and paths are cut to fit the pane with …: a file or folder name keeps its start, the path in the footer keeps its end.
  • A file Claude wrote or edited this session shows a green ●. A folder holding one has its name in green, so a change inside a closed folder still shows.
  • The tree refreshes after every Write, Edit, NotebookEdit, Bash or PowerShell call. A change made outside Claude shows on the next refresh.
  • The duel. At the bottom of the pane, above the footer, two small stick figures fence while Claude is working and meditate while it waits. The animation is a set of short clips (approach, lunge, exchange, feint, a win for either side; breathing and an aura while seated; disengage, bow and kneel, and rise between the two). Each clip ends on the resting frame of its stance, so the next one, picked at random from those that start there, joins on without a jump. It repaints only its own cells four times a second and hides when the pane is too narrow. Turn it off with the duel option.
  • .git, node_modules, __pycache__, .venv, venv and .next are left out. A tree is cut at 1,500 rows; close a folder to see the rest.

idea-agents

What it guarantees: a project can get a second set of eyes on a stuck problem, from agents that propose and size ideas but never touch its code, with every run kept in its own folder you can read later.

  • The six. premise-breaker lists the assumptions under a problem and flips each one. field-crosser brings mechanisms from other fields, at least half outside computing. idea-sizer checks the ideas against numbers the project already measured and gives each a kill test. Each has a lazy helper on Haiku, a "trogg": Skip asks "why do it at all?", Borrow "what already does this?", Poke "what's the dumbest quick try?". The upper agents read their trogg's note and say in one line what they took.
  • The offer. On your first typed prompt in a project without them, it asks once whether to install them into .claude/agents/. It never overwrites an agent the project already has. Then it asks whether Claude should tailor them to the project (its building blocks, gates, results files); Claude shows each change and writes it only when you say so. Home folders and folders you said never for are skipped.
  • One folder per run. /ideas new <topic> makes ideas/<date>-<nn>-<topic>/ (or under research/ideas/ if the project keeps research apart, or .claude/agents/ideas/ if that folder exists, to keep runs beside the agents) with a run card (README.md: question, read order, outcome, decisions) and 0-data.md to fill. The agents write 1-premises.md, 2-fields.md, 3-sizing.md and their lazy notes next to it; the main session writes 4-result.md.
  • The guide. Where the agents are installed, Claude carries a short guide for running a round: who runs when, that the main session runs the troggs (subagents can't start subagents), that a gate's bar never moves, and that held-out data is scored once.
  • /ideas shows what's installed and the latest run. /ideas install adds missing agents. /ideas tailor starts the tailoring.
  • New agent files load as agent types at the next session start. Until then Claude runs them through the general-purpose agent.

Working on the mods

Each mod is a folder with .claude-plugin/plugin.json, hooks/hooks.json, hooks/register.ts (or .tsx for a mod that draws a pane) and tests/. The marketplace file at .claude-plugin/marketplace.json lists them.

  • claude plugin validate <mod folder> reports what the mod hooks and calls, and anything the engine would refuse.
  • claude plugin test <mod folder> runs its tests without a session.
  • To work on a clone, add the clone as a marketplace (claude plugin marketplace add <path to clone>) and install from it. A folder marketplace is read from the folder itself, so after an edit /reload-plugins picks up the change with no reinstall.

A new mod is a new folder plus one entry in marketplace.json.

License

MIT. See LICENSE.

Source 3 files
hooks/register.tsx 325 lines
1import { atom, read, update } from 'claude-code'
2import type { Engine, FsEntry, Register } from 'claude-code'
3
4import type { Changed } from '../types'
5import { advance, beatCells, createPlayer, DUEL_ROWS, parseColor } from './duel'
6
7const PANE = 'file-tree'
8const SKIP = new Set(['.git', 'node_modules', '__pycache__', '.venv', 'venv', '.next', '.DS_Store', 'Thumbs.db'])
9// Tools that can change what is on disk; a read-only call leaves the tree alone.
10const WRITERS = new Set(['Write', 'Edit', 'NotebookEdit', 'Bash', 'PowerShell'])
11// Rows past this are not listed, so a huge opened folder cannot stall a draw.
12const MAX_ROWS = 1500
13const KEEP_CHANGED = 50
14// The duel's frame time: slow enough to stay in the corner of the eye.
15const DUEL_MS = 250
16
17// Every path the mod keeps is absolute with '/' separators, so the tree's root can move above the working folder.
18const expanded = atom({ plugin: 'file-tree', key: 'expanded' } as const, [])
19const changed = atom({ plugin: 'file-tree', key: 'changed' } as const, [])
20const rev = atom({ plugin: 'file-tree', key: 'rev' } as const, 0)
21const up = atom({ plugin: 'file-tree', key: 'up' } as const, 0)
22
23/** `guide` is the tree's line art before the name: '│  ' per open ancestor, then '├─ ' or '└─ '. */
24type Row = { path: string; name: string; isDir: boolean; guide: string }
25
26export function slashes(path: string): string {
27  const flat = path.replace(/\\/g, '/')
28  return flat === '/' ? flat : flat.replace(/\/+$/, '')
29}
30
31/** The path made absolute against cwd, with '/' separators. */
32export function absolute(cwd: string, path: string): string {
33  const flat = slashes(path)
34  if (/^([A-Za-z]:)?\//.test(flat)) return flat
35  return `${slashes(cwd)}/${flat.replace(/^\.\//, '')}`
36}
37
38/** Windows paths compare without case; elsewhere this costs nothing in practice. */
39function same(a: string, b: string): boolean {
40  return a.toLowerCase() === b.toLowerCase()
41}
42
43/** The folder `levels` above cwd, stopping at the drive or filesystem root. */
44export function rootAbove(cwd: string, levels: number): string {
45  const parts = slashes(cwd).split('/')
46  const keep = Math.max(1, parts.length - levels)
47  const root = parts.slice(0, keep).join('/')
48  // 'C:' alone means the drive's current folder; '' is the POSIX root.
49  return root === '' || /^[A-Za-z]:$/.test(root) ? `${root}/` : root
50}
51
52/** How many levels cwd can go up before it reaches the root. */
53export function maxUp(cwd: string): number {
54  return slashes(cwd).split('/').filter(Boolean).length - 1
55}
56
57/** Cuts text to `width` cells: a name keeps its head, a path keeps its tail, '…' marking the cut. */
58export function fit(text: string, width: number, keep: 'head' | 'tail' = 'head'): string {
59  if (width <= 0) return ''
60  if (text.length <= width) return text
61  if (width === 1) return '…'
62  return keep === 'head' ? `${text.slice(0, width - 1)}…` : `…${text.slice(text.length - width + 1)}`
63}
64
65function join(dir: string, name: string): string {
66  return dir.endsWith('/') ? dir + name : `${dir}/${name}`
67}
68
69/** Each folder below `root` down to `path`, `path` first. */
70function chain(root: string, path: string): string[] {
71  const out: string[] = []
72  let at = path
73  while (at.length > root.replace(/\/$/, '').length && at.startsWith(root.replace(/\/$/, ''))) {
74    out.push(at)
75    const cut = at.lastIndexOf('/')
76    if (cut <= 0) break
77    at = at.slice(0, cut)
78  }
79  return out
80}
81
82export function sortEntries(entries: readonly FsEntry[]): FsEntry[] {
83  return entries
84    .filter(entry => !SKIP.has(entry.name))
85    .sort((a, b) => {
86      const isDirA = a.kind === 'dir'
87      const isDirB = b.kind === 'dir'
88      if (isDirA !== isDirB) return isDirA ? -1 : 1
89      return a.name.localeCompare(b.name, undefined, { sensitivity: 'base' })
90    })
91}
92
93async function walk($: Engine, root: string, isOpen: (path: string) => boolean): Promise<Row[]> {
94  const rows: Row[] = []
95  const visit = async (dir: string, lead: string) => {
96    const entries = sortEntries(await $.fs.list(dir).catch(() => [] as FsEntry[]))
97    for (const [i, entry] of entries.entries()) {
98      if (rows.length >= MAX_ROWS) return
99      const isLast = i === entries.length - 1
100      const path = join(dir, entry.name)
101      const isDir = entry.kind === 'dir'
102      rows.push({ path, name: entry.name, isDir, guide: lead + (isLast ? '└─ ' : '├─ ') })
103      if (isDir && isOpen(path)) await visit(path, lead + (isLast ? '   ' : '│  '))
104    }
105  }
106  await visit(root, '')
107  return rows
108}
109
110/** Moves the tree's root to `levels` above the working folder, opening the way down to it. */
111async function goUp($: Engine, levels: number) {
112  const cwd = slashes(await $.session.cwd())
113  const next = Math.max(0, Math.min(levels, maxUp(cwd)))
114  const way = chain(rootAbove(cwd, next), cwd)
115  await update($, expanded, list => {
116    const now = list ?? []
117    return [...now, ...way.filter(one => !now.some(have => same(have, one)))]
118  })
119  await update($, up, () => next)
120}
121
122async function toggle($: Engine) {
123  const isUp = (await $.ui.panes()).some(pane => pane.id === PANE)
124  if (isUp) {
125    await $.ui.close({ id: PANE })
126    return false
127  }
128  await $.ui.open({ id: PANE, title: 'Files' })
129  return true
130}
131
132export const register: Register = (on, options) => {
133  const configured = (options as { background?: string; coverFrame?: boolean; duel?: boolean }) ?? {}
134  const background = configured.background?.trim() || undefined
135  const coverFrame = configured.coverFrame !== false
136  const isDuelOn = configured.duel !== false
137  const duelBackground = parseColor(background)
138  // Animation bookkeeping only; a reload starting these over just restarts the fight.
139  const player = createPlayer()
140  let isWorking = false
141  let duelColumns = 0
142
143  on('session.start', async ($, e, next) => {
144    await $.command.register({
145      name: 'files',
146      description: 'Show or hide the file tree pane',
147    })
148    void $.ui.open({ id: PANE, title: 'Files' })
149    if (isDuelOn) {
150      // Repaints only the duel's cells; the tree is not drawn again. A blit with nothing mounted is refused, harmlessly.
151      $.clock.every(DUEL_MS, () => {
152        const beat = advance(player, isWorking ? 'fight' : 'calm')
153        if (duelColumns > 0)
154          void $.ui.blit({ requestId: PANE, key: 'duel', cells: beatCells(beat, duelColumns, duelBackground) }).catch(() => {})
155      })
156    }
157
158    return next(e)
159  })
160
161  // The duel fences while Claude works and meditates between turns.
162  on('turn.start', async ($, e, next) => {
163    isWorking = true
164    return next(e)
165  })
166
167  on('turn.complete', async ($, e, next) => {
168    isWorking = false
169    return next(e)
170  })
171
172  on('turn.abort', async ($, e, next) => {
173    isWorking = false
174    return next(e)
175  })
176
177  on('command.run', { command: 'files' }, async $ => {
178    const isOpen = await toggle($)
179
180    return { text: isOpen ? 'File tree opened.' : 'File tree closed.' }
181  })
182
183  on('tool.call', async ($, e, next) => {
184    const ran = await next(e)
185    if (!WRITERS.has(e.tool)) return ran
186
187    // Bookkeeping for the drawing only: a failure here must never fail the tool call.
188    try {
189      const target =
190        e.tool === 'Write' || e.tool === 'Edit' ? e.file_path : e.tool === 'NotebookEdit' ? e.notebook_path : undefined
191      if (target !== undefined) {
192        const path = absolute(await $.session.cwd(), target)
193        const at = Date.now()
194        await update($, changed, list =>
195          [...(list ?? []).filter(one => !same(one.path, path)), { path, at } satisfies Changed].slice(-KEEP_CHANGED),
196        )
197      }
198      await update($, rev, n => (n ?? 0) + 1)
199    } catch {}
200
201    return ran
202  })
203
204  on('ui.render', { component: 'Pane', requestId: PANE }, async ($, e) => {
205    const { Box, Text, Button } = $.ui.resolve(e)
206    await read($, rev)
207    const cwd = slashes(await $.session.cwd())
208    const levels = Math.min(await read($, up), maxUp(cwd))
209    const root = rootAbove(cwd, levels)
210    const open = new Set((await read($, expanded)).map(one => one.toLowerCase()))
211    const touched = new Set((await read($, changed)).map(one => one.path.toLowerCase()))
212    // A folder holding a changed file is marked too, so a change inside a closed folder still shows.
213    const touchedDirs = new Set<string>()
214    for (const path of touched) for (const dir of chain(root.toLowerCase(), path).slice(1)) touchedDirs.add(dir)
215
216    const rows = await walk($, root, path => open.has(path.toLowerCase()))
217    const rootName = root.replace(/\/$/, '').split('/').pop() || root
218    const here = cwd.split('/').pop() || cwd
219
220    const flip = (path: string) =>
221      update($, expanded, list => {
222        const now = list ?? []
223        const key = path.toLowerCase()
224        const isOpen = now.some(one => one.toLowerCase() === key)
225        return isOpen
226          ? now.filter(one => !(one.toLowerCase() === key || one.toLowerCase().startsWith(key + '/')))
227          : [...now, path]
228      })
229
230    // Kept dark so it sits behind the transcript: a muted orange frame on a darker ground, every
231    // name dimmed, and only a changed file in color. The engine's own square frame is outside this one.
232    const columns = e.props.bodyColumns ?? 40
233    const tall = Math.max(6, e.props.scroll?.bodyRows ?? 0)
234    // Over the frame, the border sits one cell outside the body and the text gets those cells back.
235    const inner = Math.max(10, columns - (coverFrame ? 2 : 4))
236    const count = touched.size > 0 ? `${touched.size} changed · ` : ''
237    const where = levels > 0 ? `${levels} up from ${here}` : root
238    return (
239      <Box
240        flexDirection="column"
241        borderStyle={coverFrame ? undefined : 'round'}
242        borderColor={coverFrame ? undefined : 'claude'}
243        borderDimColor={!coverFrame}
244        backgroundColor={background}
245        paddingX={1}
246        minHeight={tall}
247      >
248        {coverFrame && (
249          <Box
250            position="absolute"
251            top={-1}
252            left={-1}
253            width={columns + 2}
254            height={tall + 2}
255            borderStyle="round"
256            borderColor="claude"
257            borderDimColor
258          />
259        )}
260        <Box flexDirection="row" justifyContent="space-between">
261          <Text color="claude" dimColor>
262            {fit(rootName, Math.max(4, inner - 34))}
263          </Text>
264          <Box flexDirection="row" gap={1}>
265            <Button key="up" plain hotkey="u" onPress={() => goUp($, levels + 1)}>
266              <Text color={levels >= maxUp(cwd) ? 'inactive' : 'subtle'} dimColor>‹ up</Text>
267            </Button>
268            <Button key="home" plain hotkey="h" onPress={() => update($, up, () => 0)}>
269              <Text color={levels === 0 ? 'inactive' : 'subtle'} dimColor>home</Text>
270            </Button>
271            <Button key="refresh" plain hotkey="r" onPress={() => update($, rev, n => (n ?? 0) + 1)}>
272              <Text color="subtle" dimColor>refresh</Text>
273            </Button>
274            <Button key="collapse" plain hotkey="c" onPress={() => update($, expanded, () => [])}>
275              <Text color="subtle" dimColor>collapse</Text>
276            </Button>
277          </Box>
278        </Box>
279        <Text color="claude" dimColor>{'─'.repeat(inner)}</Text>
280        {rows.length === 0 && <Text color="subtle" dimColor italic>empty folder</Text>}
281        {rows.map(row => {
282          const key = row.path.toLowerCase()
283          const room = inner - row.guide.length - 2
284          if (row.isDir) {
285            const isOpen = open.has(key)
286            const isHere = levels > 0 && key === cwd.toLowerCase()
287            const mark = isHere ? ' · here' : ''
288            return (
289              <Button key={`d:${row.path}`} plain onPress={() => flip(row.path)}>
290                <Text color="subtle" dimColor>{row.guide}</Text>
291                <Text color="subtle" dimColor>{isOpen ? '▾ ' : '▸ '}</Text>
292                <Text color={isHere ? 'claude' : touchedDirs.has(key) ? 'success' : 'subtle'} dimColor={isHere || touchedDirs.has(key)}>
293                  {fit(row.name, room - mark.length)}
294                </Text>
295                <Text color="subtle" dimColor italic>{mark}</Text>
296              </Button>
297            )
298          }
299          return (
300            <Text>
301              <Text color="subtle" dimColor>{row.guide}</Text>
302              {touched.has(key) ? (
303                <Text color="success" dimColor>● {fit(row.name, room)}</Text>
304              ) : (
305                <Text color="subtle" dimColor>  {fit(row.name, room)}</Text>
306              )}
307            </Text>
308          )
309        })}
310        {rows.length >= MAX_ROWS && <Text color="subtle" dimColor italic>more not listed; close a folder</Text>}
311        <Box flexGrow={1} />
312        {isDuelOn && e.surface === 'terminal' && inner >= 20 && (() => {
313          const { Raster } = $.ui.resolve(e)
314          duelColumns = inner
315          return <Raster key="duel" columns={inner} rows={DUEL_ROWS} cells={beatCells(player.beat, inner, duelBackground)} />
316        })()}
317        <Text color="subtle" dimColor italic>
318          {fit(count, inner)}
319          {fit(where, inner - count.length, 'tail')}
320        </Text>
321      </Box>
322    )
323  })
324}
325
hooks/duel.ts 410 lines
1// Two stick figures that fence while Claude works and meditate while it waits, drawn as Raster
2// cells: [codePoint, foreground, background] per cell. Pure: the module times it and blits it.
3//
4// The animation is a graph of clips. Each clip runs from one stance to another and ends on that
5// stance's own frame, so any clip that starts there joins on without a jump. At each clip's end
6// the player picks the next one at random from those leaving the stance it is in, preferring the
7// mode it is asked for and taking a bridge clip (rise, bow and kneel, disengage) to get there.
8
9export const DUEL_ROWS = 4
10const SPRITE = 8
11const DEFAULT = 0x01000000
12
13const BODY = 0x5c5c5c
14const BLADE_LEFT = 0x9a5a28
15const BLADE_RIGHT = 0x3f6f8f
16const SPARK = 0xb0903a
17const AURA = 0x5a4a7a
18
19/** One pose, facing right, 8 columns by 4 rows: body and blade as separate layers, spaces transparent. */
20type Pose = { body: string[]; blade: string[] }
21
22const POSES = {
23  guard: {
24    body: ['  o     ', ' /|-    ', '  |     ', ' / \\    '],
25    blade: ['     ╱  ', '    ╱   ', '        ', '        '],
26  },
27  step: {
28    body: ['  o     ', ' /|-    ', '  |     ', '  /|    '],
29    blade: ['     ╱  ', '    ╱   ', '        ', '        '],
30  },
31  thrust: {
32    body: ['  o     ', ' /|--   ', '  |     ', ' /  \\   '],
33    blade: ['        ', '     ───', '        ', '        '],
34  },
35  parry: {
36    body: ['  o     ', ' /|-    ', '  |     ', ' / \\    '],
37    blade: ['    │   ', '    │   ', '        ', '        '],
38  },
39  high: {
40    body: ['  o_    ', ' /|     ', '  |     ', ' / \\    '],
41    blade: ['    ─── ', '        ', '        ', '        '],
42  },
43  low: {
44    body: ['  o     ', ' /|     ', '  |\\    ', ' /  \\   '],
45    blade: ['        ', '        ', '    ─── ', '        '],
46  },
47  recoil: {
48    body: ['\\o      ', ' |\\     ', ' |      ', '/ >     '],
49    blade: ['        ', '        ', '        ', '   ──   '],
50  },
51  bow: {
52    body: ['        ', '  _o    ', '   |\\   ', '  / \\   '],
53    blade: ['        ', '        ', '      │ ', '      │ '],
54  },
55  kneel: {
56    body: ['        ', '  o     ', ' /|-    ', '  |_\\   '],
57    blade: ['        ', '    │   ', '    │   ', '    ┴   '],
58  },
59  sit: {
60    body: ['        ', '   o    ', '  /|\\   ', '  /_\\   '],
61    blade: ['        ', '        ', '        ', '      ──'],
62  },
63  breathe: {
64    body: ['        ', '  \\o/   ', '   |    ', '  /_\\   '],
65    blade: ['        ', '        ', '        ', '      ──'],
66  },
67} satisfies Record<string, Pose>
68
69type PoseName = keyof typeof POSES
70
71/** gap: columns between the two 8-wide sprite boxes, negative where they overlap. */
72export type Beat = {
73  left: PoseName
74  right: PoseName
75  gap: number
76  /** The blades meet: a spark where they touch. */
77  clash?: boolean
78  /** Dots above the seated heads. */
79  aura?: 1 | 2
80  /** How many ticks this beat holds; 1 when absent. */
81  hold?: number
82}
83
84export type Stance = 'apart' | 'close' | 'seated'
85export type Mode = 'fight' | 'calm'
86
87/** The frame each stance rests on: every clip ending at a stance ends on exactly this beat. */
88export const STANCE: Record<Stance, Beat> = {
89  apart: { left: 'guard', right: 'guard', gap: -1 },
90  close: { left: 'guard', right: 'guard', gap: -5 },
91  seated: { left: 'sit', right: 'sit', gap: 1, hold: 2 },
92}
93
94export type Clip = {
95  name: string
96  from: Stance
97  to: Stance
98  /** fight and calm clips play in their mode; a bridge plays to reach the other mode's stances. */
99  mode: Mode | 'bridge'
100  /** For a bridge: the mode it leads toward. */
101  toward?: Mode
102  beats: Beat[]
103}
104
105const S = STANCE
106
107export const CLIPS: Clip[] = [
108  // Fighting, while Claude works.
109  {
110    name: 'approach',
111    from: 'apart',
112    to: 'close',
113    mode: 'fight',
114    beats: [
115      { left: 'step', right: 'guard', gap: -2 },
116      { left: 'guard', right: 'step', gap: -3 },
117      { left: 'step', right: 'guard', gap: -4 },
118      S.close,
119    ],
120  },
121  {
122    name: 'lunge',
123    from: 'apart',
124    to: 'close',
125    mode: 'fight',
126    beats: [
127      { left: 'step', right: 'guard', gap: -2 },
128      { left: 'step', right: 'parry', gap: -4 },
129      { left: 'thrust', right: 'parry', gap: -5, clash: true },
130      S.close,
131    ],
132  },
133  {
134    name: 'circle',
135    from: 'apart',
136    to: 'apart',
137    mode: 'fight',
138    beats: [
139      { left: 'step', right: 'step', gap: -1 },
140      { left: 'parry', right: 'guard', gap: -1 },
141      { left: 'guard', right: 'parry', gap: -1 },
142      S.apart,
143    ],
144  },
145  {
146    name: 'exchange',
147    from: 'close',
148    to: 'close',
149    mode: 'fight',
150    beats: [
151      { left: 'thrust', right: 'parry', gap: -5, clash: true },
152      { left: 'guard', right: 'guard', gap: -5 },
153      { left: 'parry', right: 'thrust', gap: -5, clash: true },
154      S.close,
155    ],
156  },
157  {
158    name: 'high-low',
159    from: 'close',
160    to: 'close',
161    mode: 'fight',
162    beats: [
163      { left: 'high', right: 'high', gap: -5, clash: true },
164      { left: 'low', right: 'low', gap: -5, clash: true },
165      { left: 'high', right: 'parry', gap: -5 },
166      S.close,
167    ],
168  },
169  {
170    name: 'feint',
171    from: 'close',
172    to: 'close',
173    mode: 'fight',
174    beats: [
175      { left: 'step', right: 'guard', gap: -4 },
176      { left: 'low', right: 'parry', gap: -5 },
177      { left: 'thrust', right: 'parry', gap: -5, clash: true },
178      S.close,
179    ],
180  },
181  {
182    name: 'left-wins',
183    from: 'close',
184    to: 'apart',
185    mode: 'fight',
186    beats: [
187      { left: 'thrust', right: 'recoil', gap: -5 },
188      { left: 'guard', right: 'recoil', gap: -4, hold: 2 },
189      { left: 'guard', right: 'step', gap: -3 },
190      { left: 'guard', right: 'guard', gap: -2 },
191      S.apart,
192    ],
193  },
194  {
195    name: 'right-wins',
196    from: 'close',
197    to: 'apart',
198    mode: 'fight',
199    beats: [
200      { left: 'recoil', right: 'thrust', gap: -5 },
201      { left: 'recoil', right: 'guard', gap: -4, hold: 2 },
202      { left: 'step', right: 'guard', gap: -3 },
203      { left: 'guard', right: 'guard', gap: -2 },
204      S.apart,
205    ],
206  },
207
208  // Meditating, while Claude waits.
209  {
210    name: 'breathe',
211    from: 'seated',
212    to: 'seated',
213    mode: 'calm',
214    beats: [
215      { left: 'sit', right: 'sit', gap: 1, hold: 3 },
216      { left: 'breathe', right: 'breathe', gap: 1, hold: 4 },
217      S.seated,
218    ],
219  },
220  {
221    name: 'aura',
222    from: 'seated',
223    to: 'seated',
224    mode: 'calm',
225    beats: [
226      { left: 'sit', right: 'sit', gap: 1, aura: 1, hold: 3 },
227      { left: 'sit', right: 'sit', gap: 1, aura: 2, hold: 3 },
228      { left: 'sit', right: 'sit', gap: 1, aura: 1, hold: 3 },
229      S.seated,
230    ],
231  },
232  {
233    name: 'stillness',
234    from: 'seated',
235    to: 'seated',
236    mode: 'calm',
237    beats: [{ left: 'sit', right: 'sit', gap: 1, hold: 6 }, S.seated],
238  },
239
240  // Bridges between the two.
241  {
242    name: 'disengage',
243    from: 'close',
244    to: 'apart',
245    mode: 'bridge',
246    toward: 'calm',
247    beats: [
248      { left: 'parry', right: 'parry', gap: -4 },
249      { left: 'step', right: 'step', gap: -3 },
250      { left: 'guard', right: 'guard', gap: -2 },
251      S.apart,
252    ],
253  },
254  {
255    name: 'bow-and-kneel',
256    from: 'apart',
257    to: 'seated',
258    mode: 'bridge',
259    toward: 'calm',
260    beats: [
261      { left: 'bow', right: 'bow', gap: 0, hold: 2 },
262      { left: 'kneel', right: 'kneel', gap: 1, hold: 2 },
263      S.seated,
264    ],
265  },
266  {
267    name: 'rise',
268    from: 'seated',
269    to: 'apart',
270    mode: 'bridge',
271    toward: 'fight',
272    beats: [
273      { left: 'kneel', right: 'kneel', gap: 1, hold: 2 },
274      { left: 'bow', right: 'bow', gap: 0, hold: 2 },
275      S.apart,
276    ],
277  },
278]
279
280export type Player = { stance: Stance; clip: Clip | undefined; index: number; held: number; beat: Beat }
281
282/** A player resting seated, as a session starts before Claude has worked. */
283export function createPlayer(): Player {
284  return { stance: 'seated', clip: undefined, index: 0, held: 0, beat: STANCE.seated }
285}
286
287/** The next clip from where the player stands: one of the wanted mode, else a bridge toward it. */
288export function nextClip(stance: Stance, want: Mode, random: () => number = Math.random): Clip {
289  const leaving = CLIPS.filter(clip => clip.from === stance)
290  const own = leaving.filter(clip => clip.mode === want)
291  const bridge = leaving.filter(clip => clip.mode === 'bridge' && clip.toward === want)
292  const pool = own.length > 0 ? own : bridge.length > 0 ? bridge : leaving
293  return pool[Math.floor(random() * pool.length) % pool.length]
294}
295
296/** Advances one tick and returns the beat to draw. Clips always finish; the mode only steers the next pick. */
297export function advance(player: Player, want: Mode, random: () => number = Math.random): Beat {
298  if (player.held + 1 < (player.beat.hold ?? 1)) {
299    player.held++
300    return player.beat
301  }
302  player.held = 0
303  if (player.clip === undefined || player.index >= player.clip.beats.length) {
304    player.clip = nextClip(player.stance, want, random)
305    player.index = 0
306  }
307  player.beat = player.clip.beats[player.index++]
308  if (player.index >= player.clip.beats.length) player.stance = player.clip.to
309  return player.beat
310}
311
312const SWAP: Record<string, string> = { '/': '\\', '\\': '/', '╱': '╲', '╲': '╱', '<': '>', '>': '<', '(': ')', ')': '(' }
313
314function mirror(rows: string[]): string[] {
315  return rows.map(row => [...row].reverse().map(ch => SWAP[ch] ?? ch).join(''))
316}
317
318/** '#0f0f0f' to 0x0f0f0f; anything else is the terminal's own background. */
319export function parseColor(hex: string | undefined): number {
320  const m = /^#?([0-9a-f]{6})$/i.exec(hex?.trim() ?? '')
321  return m ? parseInt(m[1], 16) : DEFAULT
322}
323
324const B64 = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
325
326function base64(bytes: Uint8Array): string {
327  let out = ''
328  for (let i = 0; i < bytes.length; i += 3) {
329    const a = bytes[i]
330    const b = i + 1 < bytes.length ? bytes[i + 1] : 0
331    const c = i + 2 < bytes.length ? bytes[i + 2] : 0
332    const n = (a << 16) | (b << 8) | c
333    out += B64[(n >> 18) & 63] + B64[(n >> 12) & 63]
334    out += i + 1 < bytes.length ? B64[(n >> 6) & 63] : '='
335    out += i + 2 < bytes.length ? B64[n & 63] : '='
336  }
337  return out
338}
339
340/** The cells of one beat on a strip `columns` wide, packed for a Raster; blank when too narrow. */
341export function beatCells(beat: Beat, columns: number, background = DEFAULT): string {
342  const width = Math.max(1, columns)
343  const glyph = new Array<number>(width * DUEL_ROWS).fill(32)
344  const color = new Array<number>(width * DUEL_ROWS).fill(DEFAULT)
345  const at = (row: number, col: number) => row * width + col
346  const inside = (row: number, col: number) => col >= 0 && col < width && row >= 0 && row < DUEL_ROWS
347  const put = (row: number, col: number, ch: string, fg: number) => {
348    if (ch === ' ' || !inside(row, col)) return
349    glyph[at(row, col)] = ch.codePointAt(0) ?? 32
350    color[at(row, col)] = fg
351  }
352  /** Draws a layer and returns the cells it covered, for finding where blades meet. */
353  const draw = (rows: string[], x: number, fg: number) => {
354    const covered: [number, number][] = []
355    rows.forEach((line, row) =>
356      [...line].forEach((ch, i) => {
357        if (ch === ' ') return
358        put(row, x + i, ch, fg)
359        covered.push([row, x + i])
360      }),
361    )
362    return covered
363  }
364
365  if (width >= SPRITE * 2 + 2) {
366    const total = SPRITE * 2 + beat.gap
367    const leftX = Math.floor((width - total) / 2)
368    const rightX = leftX + SPRITE + beat.gap
369    const left = POSES[beat.left]
370    const right = POSES[beat.right]
371
372    draw(left.body, leftX, BODY)
373    draw(mirror(right.body), rightX, BODY)
374    const leftBlade = draw(left.blade, leftX, BLADE_LEFT)
375    const leftGlyphs = new Map(leftBlade.map(([r, c]) => [at(r, c), glyph[at(r, c)]]))
376    const rightBlade = draw(mirror(right.blade), rightX, BLADE_RIGHT)
377    // Two diagonals in one cell are crossed blades.
378    const diagonals = new Set(['╱', '╲'].map(ch => ch.codePointAt(0)))
379    for (const [r, c] of rightBlade) {
380      const under = leftGlyphs.get(at(r, c))
381      if (under !== undefined && under !== glyph[at(r, c)] && diagonals.has(under) && diagonals.has(glyph[at(r, c)]))
382        put(r, c, '╳', BODY)
383    }
384
385    if (beat.clash) {
386      // The first cell where the blades touch: shared, or side by side on one row.
387      const near = leftBlade.find(([r, c]) => rightBlade.some(([r2, c2]) => r2 === r && Math.abs(c2 - c) <= 1))
388      if (near) put(near[0], near[1], '*', SPARK)
389    }
390    if (beat.aura) {
391      const heads = [leftX + 3, rightX + SPRITE - 1 - 3]
392      for (const head of heads) {
393        put(0, head, '·', AURA)
394        if (beat.aura === 2) {
395          put(0, head - 1, '·', AURA)
396          put(0, head + 1, '·', AURA)
397        }
398      }
399    }
400  }
401
402  const words = new Uint32Array(width * DUEL_ROWS * 3)
403  for (let i = 0; i < width * DUEL_ROWS; i++) {
404    words[i * 3] = glyph[i]
405    words[i * 3 + 1] = color[i]
406    words[i * 3 + 2] = background
407  }
408  return base64(new Uint8Array(words.buffer))
409}
410
types/index.d.ts 18 lines
1/** A file Claude wrote or edited this session: an absolute path with '/' separators. */
2export type Changed = { path: string; at: number }
3
4declare module 'claude-code' {
5  interface PluginState {
6    'file-tree': {
7      /** Folders the person has opened, absolute paths with '/' separators. */
8      expanded: string[]
9      /** Files touched by Write, Edit or NotebookEdit, newest last. */
10      changed: Changed[]
11      /** How many folders above the working folder the tree's root sits; 0 is the working folder. */
12      up: number
13      /** Bumped after anything that may have changed the disk; the drawing reads it to redraw. */
14      rev: number
15    }
16  }
17}
18