SecureBine console styling for Claude Code: labelled prompt boxes, queued-message colors, quiet tool rows, colored command output and a science-fiction spinner

SecureBine console styling for Claude Code in the terminal. It is a Claude Code mod: a small plugin that changes how the session is drawn. It does not change what Claude does or what Claude reads.
| Piece | What you see |
|---|---|
| Prompt box | Each of your messages sits in a gold box labelled OPERATOR // UPLINK: <your Claude account email>, with a shield icon |
| Queued messages | A message you type while Claude is still working sits in a slate-blue box labelled OPERATOR // QUEUED:. It turns gold when Claude has been handed it |
| Reply header | The first block of each reply is headed CLAUDE // DOWNLINK, with a robot icon. The name can be the agent's own: see /sbs name |
| Quiet tool rows | Each tool call is one line saying what it is for: ▸ running, ✓ finished, ✗ failed. Output is hidden unless the call failed |
| Colored output | With quiet rows off, shell and MCP output is colored by pattern: up/down states, IP and MAC addresses, interface names, numbers with units, paths, JSON |
| Spinner | While Claude works, a science-fiction phrase for what it is doing decrypts out of noise, with a scanning bar. A new phrase each time the state changes |
The spinner has 295 phrases across five states (connecting, thinking, setting up a tool call, running it, answering). Each is filed under the state its plain meaning suggests, so you can tell at a glance what Claude is doing. docs/phrases.md lists every phrase and the work it is from.
jq, for the install script.git clone git@github.com:scottcrosby-securebine/sbs-deck.git ~/.claude/mods/sbs-deck
~/.claude/mods/sbs-deck/install.sh --theme
Then start a new Claude Code session.
install.sh adds this folder to CLAUDE_CODE_PLUGIN_DIRS in ~/.claude/settings.json, after backing the file up. --theme also installs the SecureBine color theme (prompt border, accents and diff colors) and selects it; leave the flag off to keep your current theme.
To update a machine: git pull in the folder. Claude Code watches it, so a running session picks the change up.
The repo is also a plugin marketplace, if you prefer that route:
claude plugin marketplace add scottcrosby-securebine/sbs-deck
claude plugin install sbs-deck@sbs-deck
| Command | Effect |
|---|---|
/sbs or /sbs status | Show what is on now, and this list. Changes nothing |
/sbs on, /sbs off | All the styling on or off |
/sbs normal | Stock Claude Code. The same as /sbs off |
/sbs reset | Styling on with its defaults: quiet on, color on |
/sbs quiet on, /sbs quiet off | One-line tool rows with output hidden, or full commands and their output |
/sbs color on, /sbs color off | Pattern coloring of output. Only seen with quiet off |
/sbs anim [name] | The animation after the spinner phrase. In auto (the default) a phrase gets a themed animation only where its own words call for one: rain for the digital rain, a scanning eye for a scan, stars for a jump, a filling bar for loading. Every other phrase keeps the plain bar. Or fix one: bar, wave, cylon, rain, pulse, helix, load, stars, sonar, fire, comet, pong, invader, life, warp, orbit, morse, shield, binary, glitch, dial, eq. With no name it steps to the next |
/sbs name <name> | What the reply header calls the assistant, in place of CLAUDE. /sbs name clear undoes it. Without it, the name comes from the first of: SBS_AGENT_NAME in the environment; on the SBSForge platform, the agent's display_name in ~/.sbsforge/config/agent.yaml; the platform's SBSFORGE_AGENT_NAME; and otherwise CLAUDE |
/sbs quiet and /sbs color with no second word flip that switch. The settings are remembered per machine. The color theme is separate: change it with /theme.
hooks/register.tsx.OPERATOR_ICON and ASSISTANT_ICON in the same file.hooks/spinner.ts. A test rejects any phrase over 28 characters, any non-ASCII character and any duplicate. Add the source to docs/phrases.md.hooks/color.ts.Check a change with:
claude plugin validate .
claude plugin test .
.claude.json (the record the status line uses) each time you send a prompt, so a new sign-in shows on your next message. Where that record cannot be read, the machine login name is shown./sbs quiet to see the detail.up or active inside ordinary sentences in command output are colored too.The phrase list was reviewed over eight rounds by two independent reviewers, one of them a different model family, on four tests: readable at a glance, accurate to its source, no suggestion that Claude has failed, and short enough for the line. The last five passes over the list found nothing to stop it.
The code was reviewed in the same rounds. Every finding raised was fixed and given a test. Changes made after the last review pass have not been seen by a reviewer: the final two fixes (delivered-message matching and mixed MCP results), the slate-blue queue color, the icons, the rename to sbs-deck, and the 1.0.1 spinner fix (a phrase could stay scrambled for the rest of a turn after the spinner had been off screen) and the account name in the label. The test suite passes, 28 tests, on Claude Code 2.1.289.
hooks/register.tsx 725 lines1import { atom, read, update } from 'claude-code'
2import type { EngineInterface, Register, Timer } from 'claude-code'
3
4import { cleanLine, colorLine } from './color'
5import { ANIMATIONS, AUTO, animationFor, decrypt, phraseFor } from './spinner'
6import type { SpinnerMode } from './spinner'
7
8// SecureBine site tokens (website_v3 app/globals.css, dark theme).
9const GOLD = '#F5A701'
10const INK_DIM = '#8FA3B0'
11// The site's floating-surface blue: a prompt still waiting to be read.
12const SLATE = '#46637B'
13
14// Nerd Font icons, written as escapes so no editor or pipe can drop them: a
15// shield for the operator and a robot for the assistant.
16const OPERATOR_ICON = '\uF132'
17const ASSISTANT_ICON = '\u{F06A9}'
18// The cyberpunk accents: neither is a site token.
19const NEON_CYAN = '#00E5FF'
20const NEON_MAGENTA = '#FF2E97'
21
22// The spinner's animation clock: a timer advances it while a turn runs, and
23// the Spinner hook reads it, so each tick redraws that one line alone.
24const spinnerTick = atom({ plugin: 'sbs-deck', key: 'spinnerTick' } as const, 0)
25const TICK_MS = 150
26// How many turn-opening reply ids are kept between loads.
27const MAX_SAVED_OPENERS = 400
28// How many drawn reply ids are remembered within a session.
29const MAX_TRACKED_REPLIES = 4000
30// A ticker nobody has drawn from for this many ticks stops itself: a turn that
31// ended without `turn.complete` must not leave it running.
32const IDLE_TICKS = 40
33
34// How many lines of a result are drawn colored before the rest is counted.
35const MAX_RESULT_LINES = 20
36
37function textOfBlocks(blocks: readonly unknown[]): string | undefined {
38 const texts: string[] = []
39
40 for (const block of blocks) {
41 // An image, a resource or any other block that is not plain text: the
42 // result is the engine's to draw, whole.
43 if (typeof block !== 'object' || block === null || !('text' in block) || typeof block.text !== 'string') {
44 return undefined
45 }
46
47 if ('type' in block && block.type !== 'text') {
48 return undefined
49 }
50
51 texts.push(block.text)
52 }
53
54 return texts.length > 0 ? texts.join('\n') : undefined
55}
56
57// A tool result's text, in whichever of the shapes it arrives: a shell
58// result's two streams, a bare string, or a list of text blocks. Undefined
59// for any other shape, which the engine then draws itself.
60function textOfOutput(output: unknown): string | undefined {
61 if (typeof output === 'string') {
62 return output
63 }
64
65 if (Array.isArray(output)) {
66 return textOfBlocks(output)
67 }
68
69 if (typeof output !== 'object' || output === null) {
70 return undefined
71 }
72
73 if ('content' in output && Array.isArray(output.content)) {
74 return textOfBlocks(output.content)
75 }
76
77 const streams = [
78 'stdout' in output ? output.stdout : undefined,
79 'stderr' in output ? output.stderr : undefined,
80 ].filter((stream): stream is string => typeof stream === 'string' && stream.trim().length > 0)
81
82 return streams.length > 0 ? streams.join('\n') : undefined
83}
84
85// One line saying what a tool call is for: the description the model gave a
86// shell command, else the tool's name and the first telling argument.
87function summaryOf(tool: string, input: unknown): string {
88 const name = tool.startsWith('mcp__') ? tool.slice(5).replace('__', ': ') : tool
89
90 if (typeof input !== 'object' || input === null) {
91 return name
92 }
93
94 const fields = input as Record<string, unknown>
95
96 if (typeof fields.description === 'string' && fields.description.trim().length > 0) {
97 return cleanLine(fields.description.trim().split('\n')[0] ?? '')
98 }
99
100 for (const key of ['file_path', 'path', 'pattern', 'query', 'url', 'command', 'skill', 'prompt']) {
101 const value = fields[key]
102
103 if (typeof value === 'string' && value.trim().length > 0) {
104 return `${name} ${cleanLine(value.trim().split('\n')[0] ?? '').slice(0, 100)}`
105 }
106 }
107
108 return name
109}
110
111// A prompt's text as it is compared: line endings alike, the spaces around
112// each line and the blank lines around the whole dropped, so a prompt is the
113// same text when it is queued, drawn and delivered.
114function comparable(text: string): string {
115 return text
116 .replaceAll('\r\n', '\n')
117 .split('\n')
118 .map(line => line.trim())
119 .join('\n')
120 .trim()
121}
122
123// Where `prompt` sits in `text` as whole lines: at the start or after a line
124// break, and running to the end or to a line break. -1 when it does not. The
125// engine frames a delivered prompt with sentences of its own, and a prompt
126// that merely occurs inside that framing has not been delivered.
127function wholeLineIndex(text: string, prompt: string): number {
128 let from = 0
129
130 for (;;) {
131 const at = text.indexOf(prompt, from)
132
133 if (at === -1) {
134 return -1
135 }
136
137 const end = at + prompt.length
138 const startsLine = at === 0 || text[at - 1] === '\n'
139 const endsLine = end === text.length || text[end] === '\n'
140
141 if (startsLine && endsLine) {
142 return at
143 }
144
145 from = at + 1
146 }
147}
148
149// The waiting prompts a delivered text carries, longest first, each match
150// taken out of the text before the next is looked for: a prompt that is only
151// a fragment of a longer delivered one is not counted as delivered with it.
152function deliveredAmong(waiting: ReadonlySet<string>, text: string): string[] {
153 let remaining = comparable(text)
154 const delivered: string[] = []
155
156 for (const prompt of [...waiting].sort((a, b) => b.length - a.length)) {
157 const at = prompt.length > 0 ? wholeLineIndex(remaining, prompt) : -1
158
159 if (at !== -1) {
160 delivered.push(prompt)
161 remaining = `${remaining.slice(0, at)}\u0000${remaining.slice(at + prompt.length)}`
162 }
163 }
164
165 return delivered
166}
167
168// The sentences the engine puts around a prompt it hands the model mid-turn.
169// What lies between them is the prompt itself.
170const DELIVERY_LEAD = 'The user sent a new message while you were working:\n'
171const DELIVERY_TAIL = '\n\nThis is how Claude Code surfaces'
172
173// The waiting prompts a `queued_command` attachment delivers. Where the text
174// carries the engine's framing, only what the framing encloses is compared,
175// and it must be a waiting prompt whole; text with no framing is searched by
176// whole lines.
177function deliveredByAttachment(waiting: ReadonlySet<string>, text: string): string[] {
178 const unified = text.replaceAll('\r\n', '\n')
179
180 if (!unified.includes(DELIVERY_LEAD)) {
181 return deliveredAmong(waiting, unified)
182 }
183
184 return unified
185 .split(DELIVERY_LEAD)
186 .slice(1)
187 .map(part => comparable(part.split(DELIVERY_TAIL)[0] ?? ''))
188 .filter(payload => waiting.has(payload))
189}
190
191// The email of the account signed in to Claude Code, from the same record the
192// status line reads: `oauthAccount.emailAddress` in `.claude.json`.
193async function signedInAccount($: EngineInterface): Promise<string | undefined> {
194 try {
195 const directory = (await $.env.get('CLAUDE_CONFIG_DIR')) ?? (await $.env.get('HOME'))
196 const record: unknown = JSON.parse(await $.fs.read(`${directory}/.claude.json`))
197
198 if (typeof record !== 'object' || record === null || !('oauthAccount' in record)) {
199 return undefined
200 }
201
202 const signedIn = record.oauthAccount
203
204 return typeof signedIn === 'object' &&
205 signedIn !== null &&
206 'emailAddress' in signedIn &&
207 typeof signedIn.emailAddress === 'string' &&
208 signedIn.emailAddress.length > 0
209 ? signedIn.emailAddress
210 : undefined
211 } catch {
212 return undefined
213 }
214}
215
216const SBS_USAGE = [
217 '/sbs on | off all the styling',
218 '/sbs normal stock Claude Code (the same as off)',
219 '/sbs reset styling on with its defaults: quiet on, color on',
220 '/sbs quiet on | off one-line tool rows with output hidden',
221 '/sbs color on | off pattern coloring of output (seen with quiet off)',
222 '/sbs anim [name] the spinner animation; with no name, the next one',
223 '/sbs name <name> what the reply header calls the assistant; clear to undo',
224 '/sbs status what is on now',
225].join('\n')
226
227// A name fit for the reply header: one line, upper case, no longer than the
228// header has room for. Undefined for anything that is not a usable name.
229function agentName(value: unknown): string | undefined {
230 if (typeof value !== 'string') {
231 return undefined
232 }
233
234 const name = cleanLine(value.split('\n')[0] ?? '').trim().toUpperCase().slice(0, 24)
235
236 return name.length > 0 ? name : undefined
237}
238
239// The display name the SBSForge platform gave this agent: `display_name` under
240// `agent:` in ~/.sbsforge/config/agent.yaml, which the platform writes when it
241// provisions a workspace. Undefined anywhere that file is absent.
242async function sbsforgeAgentName($: EngineInterface): Promise<string | undefined> {
243 try {
244 const home = await $.env.get('HOME')
245 const config = await $.fs.read(`${home}/.sbsforge/config/agent.yaml`)
246 const found = /^[ \t]+display_name:[ \t]*(.+)$/m.exec(config)?.[1] ?? ''
247
248 return agentName(found.trim().replace(/^(["'])(.*)\1$/, '$2'))
249 } catch {
250 return undefined
251 }
252}
253
254export const register: Register = on => {
255 // Which reply block opens each turn, so the header draws once per turn and
256 // not on every text block between tool calls. Saved to the store as each
257 // turn completes and read back at start, so a reload keeps the headers.
258 const turnOpeners = new Set<string>()
259 let isAwaitingOpener = false
260 // Every reply block drawn since this load, by id, and the ones among them
261 // that were drawn before the current turn started.
262 const drawnReplies = new Set<string>()
263 let earlierReplies: ReadonlySet<string> = new Set<string>()
264 // The prompts typed while a turn was still running and not yet handed to the
265 // model, by their text. Their rows draw apart until they are read, then as
266 // ordinary prompts. Module state: a reload forgets it.
267 const waitingPrompts = new Set<string>()
268
269 // The switches, kept in the plugin's store so they hold across sessions: the
270 // whole mod, quiet tool rows, and the pattern coloring of results. A result
271 // row is the engine's own again, folding and ctrl+o with it, only with quiet
272 // and coloring both off.
273 let isEnabled = true
274 // Quiet: each tool call is one line saying what it is for, and its output is
275 // not drawn unless it failed.
276 let isQuiet = true
277 // Which animation follows the spinner's phrase.
278 let animation = AUTO
279 // The running ticker, how far it has counted, and the count the spinner last
280 // drew at; then how many phrases each state has drawn from its pool, started
281 // at a random place so sessions differ, and the clock time the current one
282 // came up.
283 let ticker: Timer | undefined
284 let ticks = 0
285 let drawnAt = 0
286 const firstPick = Math.floor(Math.random() * 1000)
287 const picks: Record<SpinnerMode, number> = {
288 requesting: firstPick,
289 thinking: firstPick,
290 'tool-input': firstPick,
291 'tool-use': firstPick,
292 responding: firstPick,
293 }
294 let spinnerMode: SpinnerMode | undefined
295 let phraseSince = 0
296 // Who is shown beside OPERATOR: the account signed in to Claude Code, by its
297 // email, read again at every turn so a new sign-in shows at once. The
298 // machine's login name stands in where no account can be read.
299 let username = 'unknown'
300 let account: string | undefined
301 // What the reply header calls the assistant: a name given with /sbs name,
302 // else the name the session was started with (SBS_AGENT_NAME, or on the
303 // SBSForge platform the agent's display name from its agent.yaml, or the
304 // SBSFORGE_AGENT_NAME its workspace is given), else CLAUDE.
305 let givenName: string | undefined
306 let launchName: string | undefined
307 let isColoring = true
308
309 on('session.start', async ($, e, next) => {
310 await $.command.register({
311 name: 'sbs',
312 description: 'SecureBine styling: on, off, normal, reset, quiet on|off, color on|off, anim <name>, status',
313 })
314 await $.command.register({
315 name: 'sbs-color',
316 description: 'Turn pattern coloring of command output on or off',
317 })
318 username = (await $.env.get('USER')) ?? username
319
320 account = await signedInAccount($)
321 launchName =
322 agentName(await $.env.get('SBS_AGENT_NAME')) ??
323 (await sbsforgeAgentName($)) ??
324 agentName(await $.env.get('SBSFORGE_AGENT_NAME'))
325 givenName = agentName(await $.store.get('agentName'))
326 isEnabled = (await $.store.get('isEnabled')) !== false
327 isColoring = (await $.store.get('isColoring')) !== false
328 isQuiet = (await $.store.get('isQuiet')) !== false
329
330 const savedAnimation = await $.store.get('animation')
331
332 if (typeof savedAnimation === 'string' && (savedAnimation === AUTO || Object.hasOwn(ANIMATIONS, savedAnimation))) {
333 animation = savedAnimation
334 }
335
336 const savedOpeners = await $.store.get('turnOpeners')
337
338 if (Array.isArray(savedOpeners)) {
339 for (const id of savedOpeners.slice(-MAX_SAVED_OPENERS)) {
340 if (typeof id === 'string') {
341 turnOpeners.add(id)
342 }
343 }
344 }
345 $.ui.invalidate('ui.render')
346
347 return next(e)
348 })
349
350 on('command.run', { command: 'sbs' }, async ($, e) => {
351 const [what = '', how = ''] = e.args.trim().toLowerCase().split(/\s+/)
352 const status = () =>
353 `Styling is ${isEnabled ? 'on' : 'off'}; quiet tool rows are ${isQuiet ? 'on' : 'off'}; output coloring is ${isColoring ? 'on' : 'off'}.`
354
355 // On or off as asked; with neither word, the opposite of what it is now.
356 const setting = (current: boolean): boolean | undefined =>
357 how === 'on' ? true : how === 'off' ? false : how === '' ? !current : undefined
358
359 if (what === '' || what === 'status') {
360 return { text: `${status()}\n${SBS_USAGE}` }
361 }
362
363 if (what === 'name') {
364 const wanted = e.args.trim().slice(what.length).trim()
365
366 if (wanted === '') {
367 return {
368 text: `The reply header says ${givenName ?? launchName ?? 'CLAUDE'}. Set it with /sbs name <name>; /sbs name clear goes back to ${launchName ?? 'CLAUDE'}.`,
369 }
370 }
371
372 givenName = wanted.toLowerCase() === 'clear' ? undefined : agentName(wanted)
373
374 if (givenName === undefined) {
375 await $.store.delete('agentName')
376 } else {
377 await $.store.set('agentName', givenName)
378 }
379
380 $.ui.invalidate('ui.render')
381
382 return { text: `The reply header now says ${givenName ?? launchName ?? 'CLAUDE'}.` }
383 }
384
385 if (what === 'anim' || what === 'ani' || what === 'animation') {
386 const all = [AUTO, ...Object.keys(ANIMATIONS)]
387 const names = all.join(', ')
388
389 // With no name, move on to the next one, so repeating the command
390 // steps through them all.
391 if (how === '' || how === 'next') {
392 animation = all[(all.indexOf(animation) + 1) % all.length] ?? AUTO
393 await $.store.set('animation', animation)
394
395 return {
396 text: `Spinner animation is now ${animation}. Repeat /sbs anim for the next, or name one: ${names}.`,
397 }
398 }
399
400 if (how === 'list') {
401 return { text: `Spinner animation is ${animation}. Choose from: ${names}.` }
402 }
403
404 if (!all.includes(how)) {
405 return { text: `No animation called "${how}". Choose from: ${names}.` }
406 }
407
408 animation = how
409 await $.store.set('animation', animation)
410
411 return { text: `Spinner animation is ${animation}.` }
412 }
413
414 if ((what === 'on' || what === 'off' || what === 'normal' || what === 'reset') && how === '') {
415 isEnabled = what === 'on' || what === 'reset'
416
417 if (what === 'reset') {
418 isQuiet = true
419 isColoring = true
420 }
421 } else if (what === 'quiet' && setting(isQuiet) !== undefined) {
422 isQuiet = setting(isQuiet) ?? isQuiet
423 } else if ((what === 'color' || what === 'colour') && setting(isColoring) !== undefined) {
424 isColoring = setting(isColoring) ?? isColoring
425 } else {
426 return { text: `Unknown option "${e.args.trim()}".\n${SBS_USAGE}` }
427 }
428
429 await $.store.set('isEnabled', isEnabled)
430 await $.store.set('isQuiet', isQuiet)
431 await $.store.set('isColoring', isColoring)
432 $.ui.invalidate('ui.render')
433
434 return { text: status() }
435 })
436
437 on('command.run', { command: 'sbs-color' }, async $ => {
438 isColoring = !isColoring
439 await $.store.set('isColoring', isColoring)
440 $.ui.invalidate('ui.render')
441
442 return { text: `Output coloring is ${isColoring ? 'on' : 'off'}.` }
443 })
444
445 on('prompt.submit', async ($, e, next) => {
446 const current = await signedInAccount($)
447
448 if (current !== account) {
449 account = current
450 $.ui.invalidate('ui.render')
451 }
452
453 // A prompt typed while a turn was running carries that turn's id.
454 if (e.turnId !== undefined && (e.origin.kind === 'composer' || e.origin.kind === 'bridge')) {
455 waitingPrompts.add(comparable(e.text))
456 }
457
458 return next(e)
459 })
460
461 // A waiting prompt is read when the engine injects it into the running turn
462 // (the `queued_command` attachment) or when a new turn opens with it.
463 on('prompt.attachment', ($, e, next) => {
464 if (e.type === 'queued_command') {
465 for (const prompt of deliveredByAttachment(waitingPrompts, e.text)) {
466 waitingPrompts.delete(prompt)
467 $.ui.invalidate('ui.render')
468 }
469 }
470
471 return next(e)
472 })
473
474 // Each turn, however it began, gets one reply header and a running ticker.
475 on('turn.start', ($, e, next) => {
476 for (const prompt of deliveredAmong(waitingPrompts, e.text)) {
477 waitingPrompts.delete(prompt)
478 $.ui.invalidate('ui.render')
479 }
480
481 if (drawnReplies.size > MAX_TRACKED_REPLIES) {
482 const kept = [...drawnReplies].slice(-MAX_TRACKED_REPLIES / 2)
483 drawnReplies.clear()
484
485 for (const id of kept) {
486 drawnReplies.add(id)
487 }
488 }
489
490 earlierReplies = new Set(drawnReplies)
491 isAwaitingOpener = true
492 drawnAt = ticks
493 ticker?.cancel()
494 ticker = $.clock.every(TICK_MS, () => {
495 ticks += 1
496
497 if (ticks - drawnAt > IDLE_TICKS) {
498 ticker?.cancel()
499 ticker = undefined
500
501 return
502 }
503
504 void update($, spinnerTick, count => count + 1)
505 })
506
507 return next(e)
508 })
509
510 on('turn.complete', async ($, e, next) => {
511 ticker?.cancel()
512 ticker = undefined
513
514 const kept = [...turnOpeners].slice(-MAX_SAVED_OPENERS)
515
516 if (kept.length < turnOpeners.size) {
517 turnOpeners.clear()
518
519 for (const id of kept) {
520 turnOpeners.add(id)
521 }
522 }
523
524 await $.store.set('turnOpeners', kept)
525
526 return next(e)
527 })
528
529 // The person's own prompts only: notifications and other agents' messages
530 // share the UserMessage site and keep the engine's drawing.
531 on('ui.render', { component: 'UserMessage' }, async ($, e, next) => {
532 const kind = e.props.origin.kind
533
534 if (!isEnabled || (kind !== 'composer' && kind !== 'bridge')) {
535 return next(e)
536 }
537
538 const { Box, Text } = $.ui.resolve(e)
539 const inner = await next(e)
540 const prompt = comparable(e.props.text)
541 const isWaiting = waitingPrompts.has(prompt)
542 const accent = isWaiting ? SLATE : GOLD
543
544 return (
545 <Box flexDirection="column" borderStyle="single" borderColor={accent} paddingX={1}>
546 <Box flexDirection="row">
547 <Text color={accent}>{OPERATOR_ICON} </Text>
548 <Text bold color={accent}>
549 OPERATOR // {isWaiting ? 'QUEUED' : 'UPLINK'}:
550 </Text>
551 <Text color={INK_DIM}> {account ?? username}</Text>
552 </Box>
553 {/* The engine's row opens with a blank line; the eyebrow takes it. */}
554 <Box flexDirection="column" marginTop={-1}>
555 {inner}
556 </Box>
557 </Box>
558 )
559 })
560
561 on('ui.render', { component: 'AssistantMessage' }, async ($, e, next) => {
562 // Kept whether or not the styling is on, so switching it back on finds the
563 // books in order. Only a block first drawn in this turn can open it: an
564 // earlier reply drawn again must not take the header meant for the new one.
565 drawnReplies.add(e.requestId)
566
567 if (isAwaitingOpener && !earlierReplies.has(e.requestId) && e.props.isFirstOfReply) {
568 turnOpeners.add(e.requestId)
569 isAwaitingOpener = false
570 }
571
572 if (!isEnabled || !turnOpeners.has(e.requestId)) {
573 return next(e)
574 }
575
576 const { Box, Text } = $.ui.resolve(e)
577 const inner = await next(e)
578
579 return (
580 <Box flexDirection="column">
581 <Box flexDirection="row">
582 <Text color={NEON_CYAN}>{ASSISTANT_ICON} </Text>
583 <Text bold color={NEON_CYAN}>
584 {givenName ?? launchName ?? 'CLAUDE'}
585 </Text>
586 <Text color={INK_DIM}> // DOWNLINK</Text>
587 </Box>
588 {/* The engine's block opens with a blank line; the header takes it. */}
589 <Box flexDirection="column" marginTop={-1}>
590 {inner}
591 </Box>
592 </Box>
593 )
594 })
595
596 // Quiet mode: a tool call is one line, what it is for and how it stands.
597 on('ui.render', { component: 'ToolUse' }, ($, e, next) => {
598 if (!isEnabled || !isQuiet) {
599 return next(e)
600 }
601
602 const { Box, Text } = $.ui.resolve(e)
603 const hasFailed = e.props.isErrored || e.props.isInterrupted
604 const mark = e.props.isRunning ? '▸' : hasFailed ? '✗' : '✓'
605 const markColor = e.props.isRunning ? NEON_CYAN : hasFailed ? '#FF5555' : '#3EE08A'
606
607 return (
608 <Box flexDirection="row">
609 <Text color={markColor}> {mark} </Text>
610 <Text color={e.props.isRunning ? undefined : INK_DIM} wrap="truncate-end">
611 {summaryOf(e.props.tool, e.props.input)}
612 </Text>
613 </Box>
614 )
615 })
616
617 // With quiet off, shell and MCP results are drawn here, colored by pattern.
618 // The engine's own folding (ctrl+o) is not available to a hook-drawn row, so
619 // a long result shows its head and a count; with quiet off, /sbs color hands
620 // those rows back to the engine.
621 on('ui.render', { component: 'ToolResult' }, async ($, e, next) => {
622 if (!isEnabled) {
623 return next(e)
624 }
625
626 // Quiet mode draws no output for a call that worked; a failure shows whole.
627 if (isQuiet && !e.props.isErrored) {
628 const { Box } = $.ui.resolve(e)
629
630 return <Box />
631 }
632
633 const { Box, Text } = $.ui.resolve(e)
634 const isOurs = e.props.tool === 'Bash' || e.props.tool.startsWith('mcp__')
635 const text = isColoring && isOurs && !e.props.isErrored ? textOfOutput(e.props.output) : undefined
636 const lines = text?.replace(/\s+$/, '').split('\n').map(cleanLine) ?? []
637
638 if (lines.length === 0 || lines.every(line => line.trim().length === 0)) {
639 return next(e)
640 }
641
642 const hidden = lines.length - MAX_RESULT_LINES
643
644 return (
645 <Box flexDirection="row">
646 <Text color={INK_DIM}>{' ⎿ '}</Text>
647 <Box flexDirection="column" flexGrow={1} flexShrink={1}>
648 {lines.slice(0, MAX_RESULT_LINES).map(line => (
649 <Text wrap="wrap">
650 {colorLine(line).map(segment =>
651 segment.style ? (
652 <Text
653 color={segment.style.color}
654 bold={segment.style.bold}
655 underline={segment.style.underline}
656 >
657 {segment.text}
658 </Text>
659 ) : (
660 segment.text
661 ),
662 )}
663 </Text>
664 ))}
665 {hidden > 0 ? (
666 <Text color={INK_DIM}>
667 … +{hidden} lines (/sbs color for the full uncolored view)
668 </Text>
669 ) : null}
670 </Box>
671 </Box>
672 )
673 })
674
675 on('ui.render', { component: 'Spinner' }, async ($, e, next) => {
676 if (!isEnabled) {
677 return next(e)
678 }
679
680 // Reading the tick subscribes this line to it; the animation itself runs
681 // off the clock, so it stays right however rarely the line is redrawn.
682 await read($, spinnerTick)
683 drawnAt = ticks
684
685 // The ticker stops itself when the spinner has been away (a dialog, a long
686 // stretch of streamed text). Back on screen mid-turn, it is started again.
687 if (ticker === undefined) {
688 ticker = $.clock.every(TICK_MS, () => {
689 ticks += 1
690
691 if (ticks - drawnAt > IDLE_TICKS) {
692 ticker?.cancel()
693 ticker = undefined
694
695 return
696 }
697
698 void update($, spinnerTick, count => count + 1)
699 })
700 }
701
702 const now = await $.clock.now()
703 const frame = Math.floor(now / TICK_MS)
704
705 if (e.props.mode !== spinnerMode) {
706 spinnerMode = e.props.mode
707 phraseSince = now
708 picks[e.props.mode] += 1
709 }
710
711 const age = Math.floor((now - phraseSince) / TICK_MS)
712 const phrase = phraseFor(e.props.mode, picks[e.props.mode])
713 const draw = ANIMATIONS[animationFor(animation, phrase)] ?? ANIMATIONS.bar
714
715 return next({
716 ...e,
717 props: { ...e.props, word: decrypt(phrase, age, frame), suffix: ` ${draw?.(frame) ?? ''}` },
718 })
719 })
720
721 on('ui.render', { component: 'TurnDuration' }, ($, e, next) =>
722 isEnabled ? next({ ...e, props: { ...e.props, word: 'Jacked out' } }) : next(e),
723 )
724}
725hooks/color.ts 107 lines1// Colors plain command and device output by pattern: it splits each line
2// into segments, the matched ones carrying a style, for a hook to draw as Text.
3
4export type Style = { color: string; bold?: boolean; underline?: boolean }
5export type Segment = { text: string; style?: Style }
6
7const GOOD: Style = { color: '#3EE08A', bold: true }
8const BAD: Style = { color: '#FF5555', bold: true }
9const WARN: Style = { color: '#FFC23D', bold: true }
10const ADDRESS: Style = { color: '#00E5FF', bold: true }
11const MAC: Style = { color: '#B26BFF' }
12const INTERFACE: Style = { color: '#F5A701' }
13const NUMBER: Style = { color: '#FFC23D' }
14const TIME: Style = { color: '#6FA8DC' }
15const PATH: Style = { color: '#7FC8D8' }
16const URL_LINK: Style = { color: '#00E5FF', underline: true }
17const KEY: Style = { color: '#FF2E97' }
18const STRING: Style = { color: '#9FD6A8' }
19const HASH: Style = { color: '#B26BFF' }
20const COMMENT: Style = { color: '#5E7583' }
21const RULE: Style = { color: '#FF2E97', bold: true }
22
23// Tried in this order at each position, so the earlier rule wins a tie: a MAC
24// before a clock time, "administratively down" before "down".
25const RULES: readonly (readonly [string, Style])[] = [
26 ['https?://[^\\s"\'<>)\\]]+', URL_LINK],
27 ['\\b(?:[0-9A-Fa-f]{2}[:-]){5}[0-9A-Fa-f]{2}\\b|\\b[0-9A-Fa-f]{4}\\.[0-9A-Fa-f]{4}\\.[0-9A-Fa-f]{4}\\b', MAC],
28 ['\\b\\d{4}-\\d{2}-\\d{2}(?:[T ]\\d{2}:\\d{2}(?::\\d{2}(?:\\.\\d+)?)?Z?)?\\b|\\b\\d{2}:\\d{2}:\\d{2}\\b', TIME],
29 ['\\b(?:\\d{1,3}\\.){3}\\d{1,3}(?:/\\d{1,2})?(?::\\d{1,5})?\\b', ADDRESS],
30 ['\\b(?:[0-9A-Fa-f]{1,4}:){2,7}(?::?[0-9A-Fa-f]{1,4}){1,6}(?:/\\d{1,3})?\\b', ADDRESS],
31 ['"(?:[^"\\\\]|\\\\.)*"(?=\\s*:)', KEY],
32 ['"(?:[^"\\\\]|\\\\.)*"', STRING],
33 [
34 '\\b(?:GigabitEthernet|TenGigabitEthernet|FortyGigabitEthernet|HundredGigE|FastEthernet|Ethernet|Port-channel|Loopback|Tunnel|Vlan|Gi|Te|Fo|Hu|Fa|Eth|Po|Lo|Tu|Vl)\\d+(?:/\\d+)*(?:\\.\\d+)?\\b|\\b(?:ge|xe|et|ae|irb|lo|em|fxp|vme|st)-?\\d+(?:/\\d+)*(?:\\.\\d+)?\\b|\\bethernet\\d+/\\d+(?:\\.\\d+)?\\b',
35 INTERFACE,
36 ],
37 ['(?<![\\w.])~?(?:\\.{1,2})?/[\\w.@+-]+(?:/[\\w.@+-]+)+/?', PATH],
38 [
39 '\\b(?:administratively down|admin down|err-disabled|notconnect|not connected|warning|warn|deprecated|degraded|pending|skipped|suspended|stale)\\b',
40 WARN,
41 ],
42 [
43 '\\b(?:down|failed|failure|fail|errors?|fatal|critical|panic|denied|refused|rejected|unreachable|timed out|timeout|disabled|offline|inactive|idle|missing|not found|false)\\b',
44 BAD,
45 ],
46 [
47 '\\b(?:up|established|active|connected|ok|pass|passed|success|successful|succeeded|enabled|running|online|ready|complete|completed|done|true)\\b',
48 GOOD,
49 ],
50 ['\\b(?=[0-9a-f]*[a-f])(?=[0-9a-f]*\\d)(?:[0-9a-f]{7,12}|[0-9a-f]{40})\\b', HASH],
51 ['\\b\\d+(?:\\.\\d+)?(?:%|ms|[KMGT]i?B|[kKMG]?bps|pps|[KMG]?Hz)(?![\\w])', NUMBER],
52]
53
54const PATTERN = new RegExp(RULES.map(([source]) => `(${source})`).join('|'), 'gi')
55const COMMENT_LINE = /^\s*(?:#|\/\/|!)(?:\s|$)/
56const RULE_LINE = /^\s*(?:[=\-*_~]{4,}|={2,}\s.*\s={2,})\s*$/
57// The words that mean something else in lower case inside ordinary prose are
58// still colored: a false positive costs a color, never a character.
59
60// Escape sequences a command printed are dropped, a tab becomes spaces and any
61// other control character goes: a drawn Text may hold none.
62const ESCAPE_SEQUENCE = /\u001b(?:\[[0-9;?]*[ -/]*[@-~]|\][^\u0007\u001b]*(?:\u0007|\u001b\\)|[@-Z\\-_])/g
63const CONTROL = /[\u0000-\u0008\u000b-\u001f\u007f-\u009f]/g
64const MAX_LINE = 2000
65
66export function cleanLine(line: string): string {
67 return line.replace(ESCAPE_SEQUENCE, '').replaceAll('\t', ' ').replace(CONTROL, '').slice(0, MAX_LINE)
68}
69
70export function colorLine(line: string): Segment[] {
71 if (line.length === 0) {
72 return [{ text: ' ' }]
73 }
74
75 if (RULE_LINE.test(line)) {
76 return [{ text: line, style: RULE }]
77 }
78
79 if (COMMENT_LINE.test(line)) {
80 return [{ text: line, style: COMMENT }]
81 }
82
83 const segments: Segment[] = []
84 let cursor = 0
85
86 for (const match of line.matchAll(PATTERN)) {
87 const rule = RULES[match.slice(1).findIndex(group => group !== undefined)]
88
89 if (!rule || match[0].length === 0) {
90 continue
91 }
92
93 if (match.index > cursor) {
94 segments.push({ text: line.slice(cursor, match.index) })
95 }
96
97 segments.push({ text: match[0], style: rule[1] })
98 cursor = match.index + match[0].length
99 }
100
101 if (cursor < line.length) {
102 segments.push({ text: line.slice(cursor) })
103 }
104
105 return segments
106}
107hooks/spinner.ts 647 lines1// The spinner line's text for one animation tick: a phrase for what the turn
2// is doing, resolving out of noise when it changes, and a scanning bar. The
3// phrases are science-fiction references, each filed under the state its
4// plain sense reads as at a glance.
5
6export type SpinnerMode = 'requesting' | 'responding' | 'thinking' | 'tool-input' | 'tool-use'
7
8export const SPINNER_PHRASES: Readonly<Record<SpinnerMode, readonly string[]>> = {
9 requesting: [
10 'Jacking in',
11 'Opening the uplink',
12 'Handshaking',
13 'Tightbeaming the request',
14 'Opening a tightbeam',
15 'Hailing the Rocinante',
16 'Raising Tycho Station',
17 'Hailing beltalowda',
18 'Opening hailing frequencies',
19 'Calling the operator',
20 'Dialing the Nebuchadnezzar',
21 'Diving the net',
22 'Hailing Section 9',
23 'Entering the Grid',
24 'Pinging the mothership',
25 'Requesting docking clearance',
26 'Requesting to know more',
27 'Needlecasting in',
28 'Phoning home',
29 'Establishing a secure bind',
30 'Jacking into cyberspace',
31 'Hailing Wintermute',
32 'Goggling into the Metaverse',
33 'Entering the Black Sun',
34 'Tapping the Feed',
35 'Waking the Primer',
36 'Calling the worm',
37 'Hailing the Guild',
38 'Opening the ansible',
39 'Farcasting in',
40 'Dialing the gate',
41 'Hailing Galactica Actual',
42 'Hailing on the Codec',
43 'Initiating neural handshake',
44 'Entering the Drift',
45 'Presenting the multipass',
46 'Calling Batou',
47 'Hailing White Base',
48 'Hailing the SDF-1',
49 'Hailing Skull Leader',
50 'Uplinking to Cyberdyne',
51 'Hailing Skynet',
52 'Requesting clothes and boots',
53 'Sending recognition codes',
54 ],
55 thinking: [
56 'Cracking the cipher',
57 'Reading the black box',
58 'Overclocking',
59 'Listening to my ghost',
60 'Consulting the Tachikomas',
61 'Asking the Puppet Master',
62 'Deep diving',
63 'Dreaming of electric sheep',
64 'Reading the digital rain',
65 'Contemplating the spoon',
66 'Learning kung fu',
67 'Consulting the Oracle',
68 'Freeing my mind',
69 'Seeing the code',
70 'Plotting the burn',
71 'Understanding the bug',
72 'Trusting Envoy intuition',
73 'Reading the cortical stack',
74 'Asking Poe',
75 'Computing forty-two',
76 'Asking Deep Thought',
77 'Running Mentat computations',
78 'Consulting the Three Laws',
79 'Calculating the odds',
80 'Calculating the jump',
81 'Plotting a course',
82 'Decrypting',
83 'Decoding the transmission',
84 'Asking the Dixie Flatline',
85 'Consulting the Hosaka',
86 'Asking the Librarian',
87 'Listening to Reason',
88 'Reading the Primer',
89 'Puzzling out Castle Turing',
90 'Weighing plans within plans',
91 'Seeing the Golden Path',
92 'Consulting prescience',
93 'Consulting the Prime Radiant',
94 'Computing psychohistory',
95 'Consulting the TechnoCore',
96 'Consulting a ship Mind',
97 'Checking for gravitas',
98 'Finding the enemy\'s gate',
99 'Consulting MU-TH-UR',
100 'Reviewing prime directives',
101 'Querying the ship computer',
102 'Consulting the Guide',
103 'Thinking with portals',
104 'Asking Cortana',
105 'Consulting the precogs',
106 'Going a level deeper',
107 'Checking the totem',
108 'Reading heptapod logograms',
109 'Assessing the threat',
110 'Recognizing a UNIX system',
111 'Consulting the Codex',
112 'Awakening as a Newtype',
113 'Sensing a Newtype flash',
114 'Decoding protoculture',
115 'Reading the HUD',
116 'Checking the neural net CPU',
117 'Consulting the Hybrid',
118 'Charting the way to Earth',
119 ],
120 'tool-input': [
121 'Calibrating',
122 'Compiling the payload',
123 'Arming the daemon',
124 'Forging the packet',
125 'Booting the deck',
126 'Compiling the icebreaker',
127 'Slotting the chip',
128 'Loading the quickhack',
129 'Loading the Construct',
130 'Loading a pilot program',
131 'Loading the jump program',
132 'Loading guns, lots of guns',
133 'Priming the thermoptics',
134 'Prepping for the drop',
135 'Suiting up',
136 'Hitting the crash couch',
137 'Loading the PDCs',
138 'Charging the railgun',
139 'Warming up the reactor',
140 'Checking the suit seals',
141 'Prepping the Roci',
142 'Prepping a fresh sleeve',
143 'Priming the neurachem',
144 'Spooling up the FTL drive',
145 'Setting the jump coordinates',
146 'Charging the capacitors',
147 'Booting the Ono-Sendai',
148 'Slotting the Kuang virus',
149 'Slotting a microsoft',
150 'Compiling the nam-shub',
151 'Priming the matter compiler',
152 'Rallying the Mouse Army',
153 'Setting the thumper',
154 'Donning the stillsuit',
155 'Raising the Holtzman shield',
156 'Setting phasers to stun',
157 'Raising shields',
158 'Locking S-foils',
159 'Grabbing my towel',
160 'Raising the sync ratio',
161 'Getting in the robot',
162 'Locking chevron seven',
163 'Charging the flux capacitor',
164 'Setting humor to 75 percent',
165 'Unfolding a sophon',
166 'Appeasing the machine spirit',
167 'Reciting rites of activation',
168 'Raising the attack barrier',
169 'Feeding the Tachikomas oil',
170 'Prepping the mobile suit',
171 'Loading the catapult deck',
172 'Drawing the beam saber',
173 'Charging the reflex cannon',
174 'Spooling the fold drive',
175 'Switching to Battloid mode',
176 'Setting CPU to read/write',
177 'Reloading the shotgun',
178 'Setting Condition One',
179 ],
180 'tool-use': [
181 'Administering Voight-Kampff',
182 'Running a baseline test',
183 'Checking doors and corners',
184 'Lighting the Epstein drive',
185 'Rerouting power',
186 'Reversing the polarity',
187 'Probing the net',
188 'Riding the wire',
189 'Walking the stack',
190 'Sweeping the ports',
191 'Tunneling',
192 'Breaking the ICE',
193 'Riding the simstim',
194 'Running the shadows',
195 'Slicing the firewall',
196 'Hacking the Gibson',
197 'Running Breach Protocol',
198 'Executing the quickhack',
199 'Pulling the data shard',
200 'Sending in the Tachikomas',
201 'Bug hunting',
202 'Killing bugs',
203 'Doing my part',
204 'Making the drop',
205 'Deploying Mobile Infantry',
206 'Burning hard',
207 'Firing the PDCs',
208 'Clearing the room',
209 'Running on neurachem',
210 'Watching the motion tracker',
211 'Making it so',
212 'Punching it',
213 'Jumping to lightspeed',
214 'Staying on target',
215 'Making the Kessel Run',
216 'Letting the spice flow',
217 'Running Kuang Mark Eleven',
218 'Cutting black ICE',
219 'Raiding Sense/Net',
220 'Storming Straylight',
221 'Running the matter compiler',
222 'Compiling from the Feed',
223 'Unleashing the Mouse Army',
224 'Riding the sandworm',
225 'Walking without rhythm',
226 'Folding space',
227 'Harvesting the spice',
228 'Crossing the deep desert',
229 'Searching the Jedi archives',
230 'Running a level 3 diagnostic',
231 'Scanning with the tricorder',
232 'Energizing',
233 'Giving her all she\'s got',
234 'Opening the pod bay doors',
235 'Keeping Serenity flying',
236 'Drilling in the Battle Room',
237 'Displacing a knife missile',
238 'Engaging Improbability Drive',
239 'Waving the sonic screwdriver',
240 'Fighting for the Users',
241 'Chasing the bounty',
242 'Finishing the fight',
243 'Testing, for science',
244 'Sneaking in a cardboard box',
245 'Hitting 88 miles per hour',
246 'Crossing the streams',
247 'Hacking the planet',
248 'Sciencing the shit out of it',
249 'Looping the day',
250 'Purging the heresy',
251 'Breaching the attack barrier',
252 'Scanning the cyberbrain',
253 'Chasing the Laughing Man',
254 'Launching the Gundam',
255 'Firing the beam rifle',
256 'Spreading Minovsky particles',
257 'Going three times faster',
258 'Dropping the colony',
259 'Activating Trans-Am',
260 'Scrambling the Veritechs',
261 'Executing a space fold',
262 'Pulling a Daedalus Maneuver',
263 'Firing the main gun',
264 'Terminating the target',
265 'Displacing through time',
266 'Hunting Sarah Connor',
267 'Launching the alert Vipers',
268 'Jumping the fleet',
269 'Rolling the hard six',
270 'Running the Adama Maneuver',
271 'Checking for Cylons',
272 ],
273 responding: [
274 'Uploading the take',
275 'Piping the feed',
276 'Tightbeaming the reply',
277 'Broadcasting to the Belt',
278 'Making it clear, sasa ke?',
279 'Needlecasting the reply',
280 'Printing the readout',
281 'Rendering the hologram',
282 'Transmitting on all bands',
283 'Filing the after-action',
284 'Writing the debrief',
285 'Letting you know more',
286 'Reporting to the Major',
287 'Whispering back',
288 'Surfacing with the answer',
289 'Recording the captain\'s log',
290 'Beaming it down',
291 'Sending the Death Star plans',
292 'Delivering the pizza',
293 'Reporting to Armitage',
294 'Uploading intel to the CIC',
295 'Handing over the hypercard',
296 'Racting the reply',
297 'Writing on mediatronic paper',
298 'Speaking with the Voice',
299 'Broadcasting on the ansible',
300 'Filing the Guide entry',
301 'Transmitting to Starfleet',
302 'Logging the sol entry',
303 'Briefing Aramaki',
304 'Reporting to Bright',
305 'Reporting to Captain Gloval',
306 'Singing like Minmei',
307 'Saying hasta la vista',
308 'Promising I\'ll be back',
309 'Giving the thumbs up',
310 'Reporting to the CIC',
311 'Saying so say we all',
312 'Citing the Codex Astartes',
313 ],
314}
315
316const NOISE = '▓▒░█#%&@$01<>/=+'
317// Ticks a phrase takes to resolve, whatever its length: under a second, so a
318// state that lasts only a moment still shows a readable phrase.
319const REVEAL_TICKS = 5
320// Once resolved, one character flickers back to noise every this many ticks.
321const GLITCH_PERIOD = 23
322const BAR_CELLS = 6
323
324function greatestCommonDivisor(a: number, b: number): number {
325 return b === 0 ? a : greatestCommonDivisor(b, a % b)
326}
327
328// A step through a pool of `size` that visits every entry before repeating
329// one, and does not simply walk the list in the order it is written.
330function strideFor(size: number): number {
331 return [31, 37, 41, 43].find(stride => greatestCommonDivisor(stride, size) === 1) ?? 1
332}
333
334// The phrase for a mode at one pick. The caller keeps a pick per mode and
335// advances it each time the turn enters that mode, so `size` picks in a row
336// show every phrase of the pool once.
337export function phraseFor(mode: SpinnerMode, pick: number): string {
338 const phrases = SPINNER_PHRASES[mode]
339 const index = Number.isFinite(pick) ? Math.abs(Math.trunc(pick)) : 0
340
341 return phrases[(index * strideFor(phrases.length)) % phrases.length] ?? phrases[0] ?? ''
342}
343
344function noiseAt(tick: number, index: number): string {
345 return NOISE[(tick * 7 + index * 13) % NOISE.length] ?? '#'
346}
347
348// `age` is the ticks since this phrase came up: it decrypts left to right.
349export function decrypt(phrase: string, age: number, tick: number): string {
350 const revealed = Math.ceil((phrase.length * Math.max(0, age)) / REVEAL_TICKS)
351 const isResolved = revealed >= phrase.length
352 const glitchAt = isResolved && tick % GLITCH_PERIOD === 0 ? (tick / GLITCH_PERIOD) * 5 % phrase.length : -1
353
354 return [...phrase]
355 .map((character, index) => {
356 const isNoise = character !== ' ' && (index >= revealed || index === glitchAt)
357
358 return isNoise ? noiseAt(tick, index) : character
359 })
360 .join('')
361}
362
363// A two-cell block that sweeps the bar and bounces off its ends.
364export function scanBar(tick: number): string {
365 const span = BAR_CELLS - 2
366 const step = tick % (span * 2)
367 const start = step <= span ? step : span * 2 - step
368
369 return Array.from({ length: BAR_CELLS }, (_, index) =>
370 index === start || index === start + 1 ? '▰' : '▱',
371 ).join('')
372}
373
374// Pixel animations for the end of the spinner line. A braille character is a
375// 2 by 4 grid of dots, so a strip of them is a small screen: 8 cells give 16
376// by 4 pixels. Each animation says which pixels are lit at a frame.
377const STRIP_CELLS = 8
378const STRIP_WIDTH = STRIP_CELLS * 2
379const STRIP_HEIGHT = 4
380// The braille dot for each (column, row) of a cell, as its bit.
381const DOT_BITS = [
382 [0x01, 0x02, 0x04, 0x40],
383 [0x08, 0x10, 0x20, 0x80],
384] as const
385
386type Lit = (x: number, y: number, frame: number) => boolean
387
388function strip(lit: Lit, frame: number): string {
389 let out = ''
390
391 for (let cell = 0; cell < STRIP_CELLS; cell += 1) {
392 let bits = 0
393
394 for (let column = 0; column < 2; column += 1) {
395 for (let row = 0; row < STRIP_HEIGHT; row += 1) {
396 if (lit(cell * 2 + column, row, frame)) {
397 bits |= DOT_BITS[column]?.[row] ?? 0
398 }
399 }
400 }
401
402 out += String.fromCharCode(0x2800 + bits)
403 }
404
405 return out
406}
407
408// A steady pseudo-random number in 0..n-1 for a column.
409function scatter(x: number, n: number): number {
410 let hash = Math.imul(x + 1, 2654435761) >>> 0
411 hash ^= hash >>> 15
412 hash = Math.imul(hash, 2246822519) >>> 0
413 hash ^= hash >>> 13
414
415 // The middle bits: the lowest ones repeat in short runs.
416 return ((hash >>> 9) & 0xffff) % n
417}
418
419const BLOCKS = '▁▂▃▄▅▆▇█'
420
421// Back and forth between 0 and `span`, one step a frame.
422function bounce(frame: number, span: number): number {
423 const step = frame % (span * 2)
424
425 return step <= span ? step : span * 2 - step
426}
427
428// A space invader, six pixels wide, in its two poses.
429const INVADER = [
430 ['.#..#.', '######', '#.##.#', '#....#'],
431 ['.#..#.', '######', '#.##.#', '.#..#.'],
432] as const
433
434// "SBS" in Morse, as on and off pixels: a dot is one on, a dash three.
435const MORSE = '1010100011101010100010101000000'
436
437// Conway's Game of Life on the strip, wrapped at its edges: a scattering of
438// cells run for a couple of dozen generations, then a fresh scattering.
439const LIFE_RUN = 24
440const LIFE_FALLBACK = ['..#......##.....', '...#.....##.....', '.###............', '................'].map(row =>
441 [...row].map(cell => cell === '#'),
442)
443
444// The world to draw: one that has died out shows its seed again, and a seed
445// that came up empty shows a fixed pattern, so the strip is never blank.
446export function livingWorld(grid: boolean[][], seed: boolean[][]): boolean[][] {
447 const hasLife = (world: boolean[][]) => world.some(row => row.some(Boolean))
448
449 return hasLife(grid) ? grid : hasLife(seed) ? seed : LIFE_FALLBACK
450}
451
452function lifeAt(frame: number): boolean[][] {
453 const epoch = Math.floor(frame / LIFE_RUN)
454 const seed = Array.from({ length: STRIP_HEIGHT }, (_, y) =>
455 Array.from({ length: STRIP_WIDTH }, (_, x) => scatter(x + y * STRIP_WIDTH + epoch * 64, 3) === 0),
456 )
457
458 let grid = seed
459
460 for (let generation = frame % LIFE_RUN; generation > 0; generation -= 1) {
461 grid = grid.map((row, y) =>
462 row.map((alive, x) => {
463 let near = 0
464
465 for (const dy of [-1, 0, 1]) {
466 for (const dx of [-1, 0, 1]) {
467 if ((dx !== 0 || dy !== 0) && grid[(y + dy + STRIP_HEIGHT) % STRIP_HEIGHT]?.[(x + dx + STRIP_WIDTH) % STRIP_WIDTH]) {
468 near += 1
469 }
470 }
471 }
472
473 return near === 3 || (alive && near === 2)
474 }),
475 )
476 }
477
478 return livingWorld(grid, seed)
479}
480
481export const ANIMATIONS: Readonly<Record<string, (frame: number) => string>> = {
482 // The original two-cell block bouncing along a bar.
483 bar: scanBar,
484 // A sine wave rolling left.
485 wave: frame => strip((x, y, f) => y === Math.round(1.5 + 1.5 * Math.sin((x + f) * 0.6)), frame),
486 // A scanning eye with a fading trail, sweeping side to side.
487 cylon: frame =>
488 strip((x, y, f) => {
489 const span = STRIP_WIDTH - 1
490 const step = f % (span * 2)
491 const head = step <= span ? step : span * 2 - step
492 const gap = Math.abs(x - head)
493
494 return gap === 0 || (gap === 1 && y > 0 && y < 3) || (gap === 2 && y === 2)
495 }, frame),
496 // Drops falling at their own pace, as the digital rain.
497 rain: frame =>
498 strip((x, y, f) => {
499 const drop = (f + scatter(x, 9)) % (STRIP_HEIGHT + 2 + scatter(x + 3, 4))
500
501 return y === drop || y === drop - 1
502 }, frame),
503 // A heartbeat trace travelling along a baseline.
504 pulse: frame =>
505 strip((x, y, f) => {
506 const beat = [2, 1, 0, 3, 2][(x - f) & 15] ?? 2
507
508 return y === beat
509 }, frame),
510 // Two strands twisting round each other.
511 helix: frame =>
512 strip((x, y, f) => {
513 const a = Math.round(1.5 + 1.5 * Math.sin((x + f) * 0.5))
514 const b = Math.round(1.5 - 1.5 * Math.sin((x + f) * 0.5))
515
516 return y === a || y === b
517 }, frame),
518 // A column of pixels filling from the left and draining again.
519 load: frame =>
520 strip((x, y, f) => {
521 const filled = f % (STRIP_WIDTH * 2)
522
523 return filled <= STRIP_WIDTH ? x < filled : x >= filled - STRIP_WIDTH
524 }, frame),
525 // Stars streaming past at different speeds.
526 stars: frame =>
527 strip((x, y, f) => (x + f * (1 + (y & 1)) + y * 5) % (6 + y) === 0, frame),
528 // A ping spreading out from the middle.
529 sonar: frame =>
530 strip((x, y, f) => {
531 const reach = Math.floor(Math.abs(x - 7.5))
532
533 const ring = f % 9
534
535 return (y > 0 && y < 3 && (reach === ring || reach === ring - 4)) || reach === 0
536 }, frame),
537 // Flames flickering along the bottom.
538 fire: frame => strip((x, y, f) => y >= STRIP_HEIGHT - 1 - scatter(x + f * 101, 4), frame),
539 // A comet crossing with a ragged tail.
540 comet: frame =>
541 strip((x, y, f) => {
542 const head = f % 23
543 const behind = head - x
544
545 return (behind === 0 && y > 0 && y < 3) || (behind > 0 && behind < 4 && y === 2) || (behind >= 4 && behind < 8 && y === 2 && (x & 1) === 0)
546 }, frame),
547 // A game of Pong: two paddles tracking a bouncing ball.
548 pong: frame =>
549 strip((x, y, f) => {
550 const ballX = 1 + bounce(f, 13)
551 const ballY = bounce(f, 3)
552 const paddle = Math.min(2, ballY)
553
554 return (x === ballX && y === ballY) || ((x === 0 || x === STRIP_WIDTH - 1) && (y === paddle || y === paddle + 1))
555 }, frame),
556 // A space invader marching side to side.
557 invader: frame =>
558 strip((x, y, f) => {
559 const left = bounce(Math.floor(f / 2), STRIP_WIDTH - 6)
560
561 return INVADER[Math.floor(f / 2) & 1]?.[y]?.[x - left] === '#'
562 }, frame),
563 // Conway's Game of Life, reseeded every couple of dozen generations.
564 life: frame => {
565 const grid = lifeAt(frame)
566
567 return strip((x, y) => grid[y]?.[x] === true, frame)
568 },
569 // Streaks rushing out from the centre: the jump to lightspeed.
570 warp: frame =>
571 strip((x, y, f) => {
572 const reach = Math.floor(Math.abs(x - 7.5))
573 const period = 5 + y
574 const phase = (((reach - f * (1 + (y & 1))) % period) + period) % period
575
576 return phase < (reach > 4 ? 2 : 1)
577 }, frame),
578 // A moon circling a planet.
579 orbit: frame =>
580 strip((x, y, f) => {
581 const moonX = Math.round(7.5 + 7 * Math.cos(f * 0.45))
582 const moonY = Math.round(1.5 + 1.5 * Math.sin(f * 0.45))
583
584 return (x === moonX && y === moonY) || ((x === 7 || x === 8) && y > 0 && y < 3)
585 }, frame),
586 // "SBS" keyed out in Morse, scrolling past.
587 morse: frame => strip((x, y, f) => y > 0 && y < 3 && MORSE[(x + f) % MORSE.length] === '1', frame),
588 // A shield wall pushing out from the centre.
589 shield: frame =>
590 strip((x, y, f) => {
591 const reach = Math.floor(Math.abs(x - 7.5))
592 const edge = f % 9
593
594 return reach === edge || (reach < edge && (y === 0 || y === STRIP_HEIGHT - 1))
595 }, frame),
596 // Ones and zeroes streaming by.
597 binary: frame => Array.from({ length: STRIP_CELLS }, (_, cell) => (scatter(cell + frame, 2) === 0 ? '0' : '1')).join(''),
598 // Static: a burst of noise characters.
599 glitch: frame => Array.from({ length: STRIP_CELLS }, (_, cell) => (scatter(cell * 3 + frame, 5) === 0 ? ' ' : noiseAt(frame, cell))).join(''),
600 // Chevrons locking one after another.
601 dial: frame => Array.from({ length: STRIP_CELLS }, (_, cell) => (cell < (Math.floor(frame / 2) % (STRIP_CELLS + 2)) ? '◆' : '◇')).join(''),
602 // An equaliser of block bars.
603 eq: frame =>
604 Array.from({ length: STRIP_CELLS }, (_, x) => {
605 const level = Math.abs(Math.sin(frame * 0.45 + x * 1.3) * Math.cos(frame * 0.17 + x * 0.7))
606
607 return BLOCKS[Math.min(BLOCKS.length - 1, Math.floor(level * BLOCKS.length))] ?? '▁'
608 }).join(''),
609}
610
611// In `auto`, a phrase gets a themed animation only where its own words call
612// for one: rain for the digital rain, a scanning eye for a scan, stars for a
613// jump. Every other phrase keeps the plain bar. The first rule that matches
614// wins.
615export const AUTO = 'auto'
616
617const THEMES: readonly (readonly [string, RegExp])[] = [
618 ['rain', /\brain\b|Seeing the code/i],
619 ['invader', /\bbugs?\b|Mobile Infantry/i],
620 ['dial', /Dialing|chevron/i],
621 ['shield', /^Raising (shields|the Holtzman shield|the attack barrier)/i],
622 ['warp', /lightspeed|Punching it|Kessel|space fold|Folding space|Improbability|88 miles|Jumping the fleet|through time|Adama Maneuver/i],
623 ['comet', /tightbeam|Death Star plans|^Beaming|Needlecasting|Farcasting|^Firing the (beam rifle|main gun|PDCs)/i],
624 ['fire', /^(Lighting|Burning)\b|reactor|heresy/i],
625 ['sonar', /Pinging|motion tracker|Sweeping the ports|Probing|tricorder|Jedi archives/i],
626 ['morse', /^(Hailing|Transmitting|Broadcasting)\b|hailing frequencies|recognition codes|Opening the uplink|^Uplinking|Tycho Station/i],
627 ['binary', /Decrypting|cipher|Decoding the transmission|Hacking|Slicing|\bICE\b|Breach Protocol|Kuang|UNIX|^Executing the quickhack|Breaching the attack barrier/i],
628 ['glitch', /Jacking|the Grid|Metaverse|cyberspace|Black Sun|Diving the net|Minovsky/i],
629 ['stars', /Plotting the burn|Plotting a course|Calculating the jump|jump coordinates|way to Earth|times faster/i],
630 ['life', /Computing|computations|Calculating|psychohistory|Prime Radiant/i],
631 ['orbit', /docking|the colony/i],
632 ['cylon', /Cylon|\bHUD\b|Sarah Connor|Terminating|Scanning|Voight-Kampff|baseline test/i],
633 ['load', /^(Loading|Reloading|Booting|Uploading|Compiling|Spooling|Priming|Charging)\b|matter compiler/i],
634 ['wave', /sandworm|the worm|deep desert|Deep diving|Surfacing|\bspice\b/i],
635 ['helix', /sleeve|cortical stack|neurachem|protoculture|neural handshake|sync ratio|Newtype|the Drift/i],
636 ['pulse', /^(Handshaking|Listening)\b|Phoning home|ansible|thumper/i],
637 ['eq', /Overclocking|Rerouting power|Reversing the polarity|Minmei|with the Voice/i],
638]
639
640export function animationFor(choice: string, phrase: string): string {
641 if (choice !== AUTO) {
642 return choice
643 }
644
645 return THEMES.find(([, pattern]) => pattern.test(phrase))?.[0] ?? 'bar'
646}
647types/index.d.ts 8 lines1export type SpinnerTick = number
2
3declare module 'claude-code' {
4 interface PluginState {
5 'sbs-deck': { spinnerTick: SpinnerTick }
6 }
7}
8