Step through the last turn's edits, one diff at a time.

English | 中文
A desktop AI agent assistant that stays on call, for macOS and Windows, built on DeepSeek Harness (dsh 0.2.1-alpha.2).
DeepSeek Orb is an unofficial community project and is not affiliated with DeepSeek AI.
A floating ball rests at the edge of your screen. Tell it what you need: quick, visible actions are executed directly in the current app, finished in front of you through Computer Use; long-running complex tasks are dispatched to a background coding session, and the result comes back to the ball when it finishes. The main window keeps the full dsh Web UI — session management, the plugin market, and model settings — so you can still write code, edit files, and run commands in it.
The app collects no telemetry.
The Computer Use Agent inside the floating ball decides how every message is handled; there is no separate task classifier at runtime:
flowchart TD
user["You speak to the floating ball"] --> orb["Computer Use Agent"]
orb -->|"Visible GUI actions"| gui["13 GUI tools<br>executed in the current window"]
orb -->|"Quick lookups: weather, news"| web["web_search / web_fetch<br>answered on the ball"]
orb -->|"Dig through files, produce documents or websites"| bg["code_agent background session<br>queued, returns immediately"]
bg -->|"Completion notice"| orb
web_search / web_fetch.code_agent to a background standard session. Dispatch returns immediately; the ball tells you the background is running and you can keep chatting. When the background session ends and the ball is idle, the completion summary returns to the ball automatically, and the Computer Use Agent decides the next move — keep clicking, dispatch more background work, or wrap up.A background session is the same kind of session you create manually in the main window; it appears in the dsh_orb folder in the main-window sidebar, where you can open, continue, or stop it. Only the ball conversation that started it can continue or stop it. Follow-up changes to the same deliverable go back to the same background session; unrelated new work opens another one. The Stop button on the floating ball only cancels the ball's Computer Use session and never affects a background session.
On startup the ball rests at the right edge of the primary display, slightly below vertical center, always on top. The default model is DeepSeek-V41-Flash at Max thinking.
Closing the main window does not quit the app; only "Quit DeepSeek Orb" in the right-click menu ends the process.
Every conversation on the ball runs Computer Use: the first message automatically attaches a screenshot of the frontmost app's visible windows, and another screenshot follows every action, so the model always sees the latest screen state. Screenshots automatically omit the ball, the expanded panel, the selection toolbar, and the observation border, and the overlay never blocks clicks while an operation runs. The observed window gets a glowing observation border around it, marking what the agent is looking at. Windows starts in 0–1000 millifraction encoding and macOS starts in pixels; switch either way in the ball's right-click menu or in main-window Settings → Floating Ball.
Tool list: click (single/double/right click, hold modifiers), input_text, scroll, hotkey, long_press, drag, wait, long_wait, screenshot (saved to the Desktop and copied to the clipboard), open_in_browser, open_in_finder, list_apps, open_app.
| Platform | Floating ball and Computer Use | Installers |
|---|---|---|
| macOS (Apple Silicon / Intel) | Fully supported; Screen Recording + Accessibility permissions required | Signed DMG / ZIP; local unsigned preview build |
| Windows x64 | Fully supported; administrator windows refuse to be operated | NSIS installer (.exe); local unsigned build |
| Linux | No floating ball; the main window works, settings controls are disabled | Not a release target |
^22.19.0 || >=24.0.0, pnpm 11.28.5.export DEEPSEEK_API_KEY=… before starting. Keys live in ~/.dsh/.credentials.yaml, shared with the dsh CLI.dsh_orb workspace, no configuration needed.<a id="run-from-source"></a>
git clone https://github.com/mini-yifan/deepseek-harness-orb.git
cd deepseek-harness-orb
pnpm install
pnpm run dev:desktop
dev:desktop builds the Host, clients, Web frontend, and the Electron shell, then launches the unpackaged app; once everything is built, pnpm run start:desktop skips the build. The main window shows a splash screen first, loads the Web UI when ready, and the floating ball appears at the screen edge.
| Target | Command | Notes |
|---|---|---|
| macOS (Apple Silicon) | pnpm run package:desktop:mac:arm64 | Signed release flow in MAC-RELEASE-PACK.md; unsigned preview build in UNSIGNED-MAC-PACK.md |
| Windows x64 (unsigned) | pnpm run package:desktop:win:x64:unsigned | Environment variables and tool cache in UNSIGNED-WIN-PACK.md; SmartScreen will block it — choose "Run anyway" |
Packaging details and platform requirements: apps/desktop/README.md.
This repository is an unofficial derivative of deepseek-ai/deepseek-harness, built on dsh 0.2.1-alpha.2 and not affiliated with DeepSeek AI. The main branch carries the DeepSeek Orb product and merges upstream updates continuously. dsh is DeepSeek AI's open-source everything-is-a-plugin agent harness; this product's sessions, plugins, tools, and Web UI are all driven by it. To go deeper:
MIT, inherited from upstream DeepSeek Harness; third-party dependency licenses are disclosed in THIRD_PARTY_NOTICES.md.
hooks/replay-theater.mjs 134 lines1// Replay Theater, from "Getting started with Claude Code mods"
2// (https://claude.dev/blog/getting-started-with-claude-code-mods/, Anthropic, 2026-10-01).
3// The post publishes the five hooks that record edits and register /replay
4// unchanged; the rest of the module (stepsFor, the diff, openReplay, the pane
5// and the hint) is completed to the post's description, marked where it starts.
6
7// Replay Theater: step through the last turn's edits, one diff at a time.
8
9// —— completed to the post's description (not in the published excerpt) ——
10
11const EDIT_TOOLS = new Set(["Edit", "Write"]);
12
13// Edits of the running turn, the sealed replay of the last one, and where the pane is.
14const state = { pending: [], replay: [], index: 0, open: false, placed: false };
15
16export function register(on) {
17 on("tool.call", async ($, e, next) => {
18 if (EDIT_TOOLS.has(e.tool)) state.pending.push(...(await stepsFor($, e))); // old/new text → diff
19 return next(e); // the edit runs untouched
20 });
21
22 on("turn.start", ($, e, next) => { if (!e.agentId) state.pending = []; return next(e); });
23
24 on("turn.complete", async ($, e, next) => {
25 const r = await next(e);
26 if (!e.agentId && state.pending.length) state.replay = state.pending; // one replay per turn
27 return r;
28 });
29
30 on("session.start", async ($, e, next) => {
31 const r = await next(e);
32 await $.command.register({ name: "replay", description: "Step through the last turn's file edits" });
33 return r;
34 });
35 on("command.run", { command: "replay" }, async ($, e) => ({ text: (await openReplay($)) ? "Replaying" : "No edits" }));
36
37 // —— completed to the post's description (not in the published excerpt) ——
38
39 on("ui.render", { component: "Pane" }, ($, e, next) => {
40 if (e.requestId !== "replay" || !state.open) return next(e);
41 return theater($, e);
42 });
43
44 on("ui.render", { component: "AbovePrompt" }, ($, e, next) => {
45 if (state.open && !state.placed) return theater($, e); // no pane could be placed: the same tree, inline
46 if (state.open || state.replay.length === 0) return next(e);
47 const { Box, Text, Button } = $.ui.resolve(e);
48 const n = state.replay.length;
49 return Box({
50 flexDirection: "row",
51 paddingX: 1,
52 gap: 1,
53 children: [
54 Text({ color: "magenta", bold: true, children: "Replay Theater" }),
55 Text({ dimColor: true, children: `${n} edit${n === 1 ? "" : "s"} this turn — press r or type /replay` }),
56 Button({ label: "Replay", hotkey: "r", onPress: () => openReplay($) }),
57 ],
58 });
59 });
60}
61
62// One replay step per edit: the file, and the text before and after.
63async function stepsFor($, e) {
64 const file = String(e.file_path ?? "");
65 if (e.tool === "Edit") {
66 return [{ file, before: String(e.old_string ?? ""), after: String(e.new_string ?? "") }];
67 }
68 // For a Write, the old contents are read just before the write lands, so the diff is real.
69 const before = await $.fs.read(file).catch(() => "");
70 return [{ file, before, after: String(e.content ?? "") }];
71}
72
73async function openReplay($) {
74 if (state.replay.length === 0) return false;
75 state.index = 0;
76 state.open = true;
77 const opened = await $.ui.open({ id: "replay", title: "Replay Theater", focus: true });
78 state.placed = opened.isPlaced;
79 $.ui.invalidate("ui.render");
80 return true;
81}
82
83function step(delta, $) {
84 state.index = Math.min(Math.max(state.index + delta, 0), state.replay.length - 1);
85 $.ui.invalidate("ui.render");
86}
87
88async function close($) {
89 state.open = false;
90 await $.ui.close({ id: "replay" });
91 $.ui.invalidate("ui.render");
92}
93
94// Lines the edit removed and added, as a unified diff shows them.
95function diffLines(before, after) {
96 const old = before.split("\n");
97 const neu = after.split("\n");
98 const common = new Set(neu);
99 const commonOld = new Set(old);
100 return [
101 ...old.filter((line) => !common.has(line)).map((line) => ({ sign: "-", line })),
102 ...neu.filter((line) => !commonOld.has(line)).map((line) => ({ sign: "+", line })),
103 ];
104}
105
106function theater($, e) {
107 const { Box, Text, Button } = $.ui.resolve(e);
108 const current = state.replay[state.index];
109 const strip = state.replay.map((_, i) => Text({ color: i === state.index ? "magenta" : undefined, bold: i === state.index, children: ` ${i + 1} ` }));
110 const diff = diffLines(current.before, current.after).map(({ sign, line }) =>
111 Text({ color: sign === "+" ? "green" : "red", children: `${sign} ${line}` }),
112 );
113 return Box({
114 flexDirection: "column",
115 border: true,
116 borderColor: "magenta",
117 paddingX: 1,
118 children: [
119 Box({ flexDirection: "row", children: [Text({ bold: true, children: "Replay Theater " }), ...strip] }),
120 Text({ dimColor: true, children: `${current.file} (step ${state.index + 1} of ${state.replay.length})` }),
121 ...diff,
122 Box({
123 flexDirection: "row",
124 gap: 2,
125 children: [
126 Button({ label: "Prev", hotkey: "p", disabled: state.index === 0, onPress: () => step(-1, $) }),
127 Button({ label: "Next", hotkey: "n", disabled: state.index >= state.replay.length - 1, onPress: () => step(1, $) }),
128 Button({ label: "Close", hotkey: "q", onPress: () => close($) }),
129 ],
130 }),
131 ],
132 });
133}
134