SLOPSHOPPER

replay-theater

Replay Theater: step through the file edits Claude made in the last turn, one diff at a time.

newpanebandguardcommandprompt
v0.2.0no licenseupdated 2026-10-16joaodecarv/joao-mods/replay-theater
A shopper browsing a rack in a slop shop
Preview · a replayed session in a sandbox
claude · ~/work/app · replay-theater
│ ┃ Replay Theater ✕ › fix the failing auth test and add an audit log call │ ┃ ╭──────────────────────────────────────────╮ │ ┃ │ ▶ Replay Theater step 1 of 3 │ ⏺ Read(src/auth.ts) │ ┃ │ 1 2 3 │ ⎿ Read 6 lines │ ┃ │ src/auth.ts │ ⏺ Update(src/auth.ts) │ ┃ │ Edit +2 -1 │ ⎿ Added 2 lines, removed 1 line │ ┃ │ │ ⏺ Bash(bun test) │ ┃ │ - if (!claims) throw new Error('invalid… │ ⎿ 3 pass, 1 fail │ ┃ │ + if (!claims || claims.exp < Date.now(… │ │ ┃ │ + await audit('refresh', claims.sub) │ ● Done. refresh now rejects expired claims and logs an audit event. │ ┃ │ │ │ ┃ │ [ ◀ Prev ] [ Next ▶ ] [ Close ] │ ✻ Worked for 42s · done 4:20 PM │ ┃ ╰──────────────────────────────────────────╯ │ › /replay │ ⎿ replay-theater: Replay Theater: 3 edits │ │ ▶ Replay: 3 edits (r to open, x to dismiss) [ Replay ] [ Dismiss ] ⟨Claude Code's own drawing⟩ ────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── › ? for shortcuts

Draws

Band
▶ Replay: 3 edits (r to open, x to dismiss) [ Replay ] [ Dismiss ] ⟨Claude Code's own drawing⟩
Pane · Replay Theater
╭──────────────────────────────────────────────────────────╮ │ ▶ Replay Theater step 1 of 3 │ │ 1 2 3 │ │ src/auth.ts │ │ Edit +2 -1 │ │ │ │ - if (!claims) throw new Error('invalid token') │ │ + if (!claims || claims.exp < Date.now() / 1000) throw … │ │ + await audit('refresh', claims.sub) │ │ │ │ [ ◀ Prev ] [ Next ▶ ] [ Close ] │ ╰──────────────────────────────────────────────────────────╯
README

Cópia de claude-code/mods/replay-theater de anthropics/claude-code-playground (commit 569c528, Apache-2.0). Alterada: o aviso acima do prompt passa a desenhar a banda dos outros mods abaixo dele (next(e)), em vez de substituí-la; e o aviso some com o botão Dismiss (x) ou quando você manda o próximo prompt (o /replay continua abrindo o último turno).

Replay Theater

A Claude Code mod that lets you step through the file edits Claude made in the last turn, one diff at a time. We're sharing it as an example of a mod that records tool calls without changing them and gives you a pane with buttons to review them afterwards.

What this shows

While a turn runs, Replay Theater records each file edit Claude makes (the Edit, Write and MultiEdit tool calls): the file, and the text before and after. When the turn ends, a hint appears above the prompt:

▶ Replay: 5 edits (press r)  [ Replay ]

Open it, and a pane shows one edit at a time: the file, the tool, a count of added and removed lines, and a short diff in red and green. A strip of numbered cells shows every step, with the current one highlighted, and the header reads "step 2 of 5". Prev, Next and Close buttons move through the steps.

Replay Theater only watches. It never blocks, changes or delays an edit.

The patterns it demonstrates:

  • Recording from tool.call and always passing the call on with next(e).
  • Grouping work by turn with turn.start and turn.complete, and skipping subagent turns.
  • A slash command (/replay) registered from session.start and handled in command.run.
  • A Pane with Button elements and hotkeys, with a fallback to the AbovePrompt band.

Demo

After a rename, the hint above the prompt:

The Replay hint above the prompt after a turn with five edits

The pane, on step 1 of 5:

The Replay Theater pane showing step 1 of 5

A Write step for a new file, capped at 12 lines:

A Write step for a new file, with the diff capped at 12 lines

Inline above the prompt in an 80-column terminal:

The pane drawn inline in an 80-column terminal

How it was built

  • Model: built with Claude in Claude Code. The test runs and screenshots used Claude Sonnet 5. The mod itself doesn't call a model.
  • Prompt(s): the mod started as one of ten ideas Claude wrote for mods. This is the idea as written:

Replay Theater. Scrub through what Claude just did. After a turn, a pane opens with a timeline of every edit. Buttons step forward and back, and each step shows its diff. It uses ui.render on Pane, with Button elements, and it records each edit from tool.call. It builds on the built-in diff mod. A developer would install it to review a long run in a minute, and it makes a strong demo clip. A bigger project, because the timeline needs its own state.

The build prompt, which picked this idea and two others by number:

implement 1,2,7. give me zips for them. test them in claude code and get me screenshots of what they look like when used.

  • Transcript: not shared. The build ran in an internal workspace.
  • Iterations:
  • The idea had the pane open by itself after each turn. The built mod shows a one-line hint above the prompt instead, and opens the pane when you ask for it with /replay or the Replay button.
  • A pane only takes the keyboard while nothing else holds it. When the band's Replay button is pressed, the band holds the keys, so the mod hides the band and waits briefly before it opens the pane.
  • A Write can replace a whole file, so the diff keeps only one line of context around each change, and caps each step at 12 lines.
  • Tested in Claude Code: a rename across three files made 5 edits, and the pane stepped through all of them with Prev, Next and Close. A Write of a new file showed as one step.

Run it

Requirements:

  • Claude Code 2.1.287 or later, where mods load by default. The mod was built and tested on 2.1.280, and claude plugin validate passes on 2.1.285.
  • A terminal. The pane is placed inline above the prompt, or docked to the right in the fullscreen layout.

No environment variables or configuration.

Steps:

  1. Clone this repository and go to this folder's parent:
   git clone https://github.com/anthropics/claude-code-playground.git
   cd claude-code-playground/claude-code/mods
  1. Check the plugin:
   claude plugin validate ./replay-theater
  1. Try it for one session:
   claude --plugin-dir ./replay-theater

Or install it, with the other mods here, from the local marketplace in this folder (see the mods README):

   claude plugin marketplace add ./
   claude plugin install replay-theater@claude-code-playground-mods --scope user
  1. Ask Claude for a change that edits files, for example "rename the function greet to welcome everywhere".
  2. When the turn ends, open the replay in one of two ways:
  3. Type /replay and press Enter.
  4. Press ctrl+x then Tab to focus the band above the prompt, then press r (or Enter on the Replay button).
  5. In the pane:
KeyDoes
nNext step
pPrevious step
c or EscapeClose the pane

Mouse clicks on the buttons work too. The replay stays available until the next turn that edits files. A turn with no edits keeps the previous replay.

Notes / limitations

  • The diff shows up to 12 lines per step, then "… N more lines". Unchanged lines are kept only next to a change, and a skipped run shows as "⋯".
  • For Edit, the diff is between old_string and new_string, not the whole file. The file's line numbers aren't shown.
  • For Write, the old text is read from disk just before the write. Files over 400 lines are shown as all removed, then all added, with no line matching.
  • Edits are recorded when the tool is called. An edit that you then deny, or that fails, still shows in the replay.
  • The replay is kept in memory for the current session only. It is lost when Claude Code restarts, or when the plugin reloads.
  • Edits made by subagents are included in the main turn's replay.
  • Claude Code 2.1.280 has no MultiEdit tool. The mod handles MultiEdit, one step per edit, for builds that have it. That path is untested.
  • If the terminal can't place a pane, the replay is drawn in the band above the prompt instead. That fallback is untested, because every width we tried (80 and 120 columns) placed the pane.
  • The band above the prompt is shared. If another mod also draws there, only one of them shows.

Dependencies

NameVersionLicense (SPDX)Source
None

Third-party notices

None.


Shared as-is as part of claude-code-playground. Not an official Anthropic product; no support or maintenance is implied. See the root README and LICENSE.

Source 1 files
hooks/replay-theater.mjs 271 lines
1// Copyright 2026 Anthropic PBC
2// SPDX-License-Identifier: Apache-2.0
3//
4// Replay Theater: records the file edits Claude makes in a turn, then lets you
5// step through them in a pane, one diff at a time.
6//
7// Claude Code 2.1.280 function hooks. Load with --plugin-dir.
8
9const PANE_ID = "replay-theater";
10const MAX_DIFF_LINES = 12;
11const MAX_LCS_LINES = 400;
12const EDIT_TOOLS = new Set(["Edit", "Write", "MultiEdit"]);
13
14// Module state. `pending` fills during a turn; `replay` is the last finished
15// turn's steps, the ones the pane shows.
16// hintHidden: the band hint was dismissed or a new prompt was sent; /replay still opens the last turn.
17const state = { pending: [], replay: [], index: 0, isOpen: false, inBand: false, turns: 0, hintHidden: false };
18
19function relPath(cwd, path) {
20  if (!path) return "(unknown file)";
21  if (cwd && path.startsWith(cwd + "/")) return path.slice(cwd.length + 1);
22  return path;
23}
24
25function splitLines(text) {
26  if (text === undefined || text === null || text === "") return [];
27  const lines = String(text).split("\n");
28  if (lines.length > 1 && lines[lines.length - 1] === "") lines.pop();
29  return lines;
30}
31
32// A line diff. Small inputs get an LCS diff, so unchanged lines show as
33// context; large ones fall back to all-removed then all-added.
34function diffLines(oldText, newText) {
35  const a = splitLines(oldText);
36  const b = splitLines(newText);
37  if (a.length > MAX_LCS_LINES || b.length > MAX_LCS_LINES) {
38    return [...a.map((t) => ({ op: "-", t })), ...b.map((t) => ({ op: "+", t }))];
39  }
40  const n = a.length, m = b.length;
41  const dp = Array.from({ length: n + 1 }, () => new Array(m + 1).fill(0));
42  for (let i = n - 1; i >= 0; i--)
43    for (let j = m - 1; j >= 0; j--)
44      dp[i][j] = a[i] === b[j] ? dp[i + 1][j + 1] + 1 : Math.max(dp[i + 1][j], dp[i][j + 1]);
45  const out = [];
46  let i = 0, j = 0;
47  while (i < n && j < m) {
48    if (a[i] === b[j]) { out.push({ op: " ", t: a[i] }); i++; j++; }
49    else if (dp[i + 1][j] >= dp[i][j + 1]) out.push({ op: "-", t: a[i++] });
50    else out.push({ op: "+", t: b[j++] });
51  }
52  while (i < n) out.push({ op: "-", t: a[i++] });
53  while (j < m) out.push({ op: "+", t: b[j++] });
54  return trimContext(out);
55}
56
57// Keep one line of context around each change, so a long file's Write shows
58// the changed lines, not the whole file.
59function trimContext(lines) {
60  if (!lines.some((l) => l.op !== " ")) return lines.slice(0, MAX_DIFF_LINES);
61  const keep = lines.map((l, k) =>
62    l.op !== " " || lines[k - 1]?.op && lines[k - 1].op !== " " || lines[k + 1]?.op && lines[k + 1].op !== " ");
63  const out = [];
64  let skipped = false;
65  lines.forEach((l, k) => {
66    if (keep[k]) { if (skipped && out.length) out.push({ op: "~", t: "⋯" }); out.push(l); skipped = false; }
67    else skipped = true;
68  });
69  return out;
70}
71
72function countChanges(diff) {
73  let add = 0, del = 0;
74  for (const l of diff) { if (l.op === "+") add++; else if (l.op === "-") del++; }
75  return { add, del };
76}
77
78// Turns one tool call into one or more steps.
79async function stepsFor($, e) {
80  let cwd = "";
81  try { cwd = await $.session.cwd(); } catch { /* keep the full path */ }
82  const file = relPath(cwd, e.file_path);
83  if (e.tool === "Edit") {
84    return [{ tool: "Edit", file, diff: diffLines(e.old_string, e.new_string), note: e.replace_all ? "replace all" : "" }];
85  }
86  if (e.tool === "MultiEdit" && Array.isArray(e.edits)) {
87    return e.edits.map((ed, k) => ({
88      tool: "MultiEdit", file, diff: diffLines(ed.old_string, ed.new_string), note: `edit ${k + 1} of ${e.edits.length}`,
89    }));
90  }
91  if (e.tool === "Write") {
92    let before = "";
93    let isNew = true;
94    try {
95      if (e.file_path && (await $.fs.exists(e.file_path))) {
96        before = await $.fs.read(e.file_path);
97        isNew = false;
98      }
99    } catch { /* unreadable: show it as a new file */ }
100    return [{ tool: "Write", file, diff: diffLines(before, e.content), note: isNew ? "new file" : "rewrite" }];
101  }
102  return [];
103}
104
105function hintText() {
106  const n = state.replay.length;
107  return `▶ Replay: ${n} edit${n === 1 ? "" : "s"} (r to open, x to dismiss)`;
108}
109
110async function openReplay($) {
111  if (!state.replay.length) return false;
112  state.index = 0;
113  state.isOpen = true;
114  // The pane only takes the keyboard while nothing else holds it. Hide the
115  // band first (it held the keys if its button was pressed), then open.
116  $.ui.invalidate("ui.render");
117  await $.clock.sleep(200);
118  const rows = Math.min(MAX_DIFF_LINES + 8, 22);
119  const placed = await $.ui.open({ id: PANE_ID, title: "Replay Theater", focus: true, closeOnEscape: true, rows, columns: 58 });
120  // No room for a pane (a narrow terminal): draw the replay in the band.
121  state.inBand = placed?.isPlaced === false;
122  $.ui.invalidate("ui.render");
123  return true;
124}
125
126// The replay view: one step at a time. Drawn in the Pane, or in the band
127// above the prompt when the surface can't place a pane.
128function replayView($, e, inBand) {
129    const { Box, Text, Button } = $.ui.resolve(e);
130    const maxDiff = inBand ? Math.max(3, Math.min(MAX_DIFF_LINES, (e.maxRows || 20) - 7)) : MAX_DIFF_LINES;
131    const total = state.replay.length;
132    if (!total) return Text({ dimColor: true, children: "No edits to replay." });
133    const k = Math.max(0, Math.min(state.index, total - 1));
134    const step = state.replay[k];
135    const width = Math.max(40, (e.bodyColumns || 100) - 4);
136    const { add, del } = countChanges(step.diff);
137    const shown = step.diff.slice(0, maxDiff);
138
139    const diffRows = shown.map((l, n) => {
140      const color = l.op === "+" ? "green" : l.op === "-" ? "red" : undefined;
141      const line = `${l.op === "~" ? " " : l.op} ${l.t}`.slice(0, width);
142      return Text({ key: `d${n}`, color, dimColor: l.op === " " || l.op === "~", wrap: "truncate-end", children: line });
143    });
144    if (step.diff.length > maxDiff) diffRows.push(Text({ key: "more", dimColor: true, children: `  … ${step.diff.length - maxDiff} more lines` }));
145    if (!shown.length) diffRows.push(Text({ key: "empty", dimColor: true, children: "  (no line changes)" }));
146
147    // The step list: one cell per step, the current one highlighted.
148    const strip = state.replay.map((s, n) =>
149      Text({ key: `s${n}`, inverse: n === k, color: n === k ? "cyan" : undefined, dimColor: n !== k, children: ` ${n + 1} ` }));
150
151    const go = (to) => { state.index = Math.max(0, Math.min(to, total - 1)); $.ui.invalidate("ui.render"); };
152    const close = () => {
153      state.isOpen = false;
154      if (!state.inBand) $.ui.close({ id: PANE_ID });
155      state.inBand = false;
156      $.ui.invalidate("ui.render");
157    };
158
159    return Box({
160      flexDirection: "column", borderStyle: "round", borderColor: "magenta", paddingX: 1,
161      children: [
162        Box({ flexDirection: "row", justifyContent: "space-between", children: [
163          Text({ bold: true, color: "magenta", children: "▶ Replay Theater" }),
164          Text({ bold: true, children: `step ${k + 1} of ${total}` }),
165        ] }),
166        Box({ flexDirection: "row", children: strip }),
167        Text({ bold: true, color: "cyan", wrap: "truncate-start", children: step.file }),
168        Box({ flexDirection: "row", gap: 2, children: [
169          Text({ dimColor: true, children: `${step.tool}${step.note ? " · " + step.note : ""}` }),
170          Text({ color: "green", children: `+${add}` }),
171          Text({ color: "red", children: `-${del}` }),
172        ] }),
173        Box({ flexDirection: "column", marginTop: 1, children: diffRows }),
174        Box({ flexDirection: "row", gap: 2, marginTop: 1, children: [
175          Button({ key: "prev", label: "◀ Prev", hotkey: "p", onPress: () => go(k - 1) }),
176          Button({ key: "next", label: "Next ▶", hotkey: "n", autoFocus: true, onPress: () => go(k + 1) }),
177          Button({ key: "close", label: "Close", hotkey: "c", onPress: close }),
178        ] }),
179      ],
180    });
181}
182
183export function register(on, options) {
184  // Slash command: /replay opens the pane.
185  on("session.start", async ($, e, next) => {
186    const r = await next(e);
187    await $.command.register({ name: "replay", description: "Replay Theater: step through the last turn's file edits" });
188    return r;
189  });
190
191  on("command.run", { command: "replay" }, async ($, e) => {
192    const opened = await openReplay($);
193    return { text: opened ? `Replay Theater: ${state.replay.length} edits` : "Replay Theater: no edits in the last turn." };
194  });
195
196  // Record each edit, then let it run. Never blocks the call.
197  on("tool.call", async ($, e, next) => {
198    if (EDIT_TOOLS.has(e.tool)) {
199      try {
200        const steps = await stepsFor($, e);
201        state.pending.push(...steps);
202      } catch { /* recording must never stop the edit */ }
203    }
204    return next(e);
205  });
206
207  // The hint is about the last turn: it goes once the person moves on.
208  on("prompt.submit", ($, e, next) => {
209    if (state.replay.length && !state.hintHidden) {
210      state.hintHidden = true;
211      $.ui.invalidate("ui.render");
212    }
213    return next(e);
214  });
215
216  on("turn.start", ($, e, next) => {
217    if (!e.agentId) state.pending = [];
218    return next(e);
219  });
220
221  // At the end of a main-loop turn, the pending edits become the replay.
222  on("turn.complete", async ($, e, next) => {
223    const r = await next(e);
224    if (e.agentId || !state.pending.length) return r;
225    state.replay = state.pending;
226    state.pending = [];
227    state.index = 0;
228    state.hintHidden = false;
229    state.turns++;
230    $.ui.invalidate("ui.render");
231    return r;
232  });
233
234  // The band above the prompt: the hint and a button that opens the pane.
235  // The band has one instance for every plugin, so the hint is drawn above
236  // what is beneath (another mod's band) rather than in its place.
237  on("ui.render", { component: "AbovePrompt" }, async ($, e, next) => {
238    if (state.isOpen && state.inBand) return replayView($, e, true);
239    if (!state.replay.length || state.isOpen || state.hintHidden) return next(e);
240    const { Box, Text, Button } = $.ui.resolve(e);
241    const beneath = await next(e);
242    return Box({
243      flexDirection: "column",
244      children: [
245        Box({
246          key: "replay-hint", flexDirection: "row", gap: 2, paddingX: 1,
247          children: [
248            Text({ color: "magenta", bold: true, children: hintText() }),
249            Button({ key: "open-replay", label: "Replay", hotkey: "r", onPress: () => openReplay($) }),
250            Button({ key: "dismiss-replay", label: "Dismiss", hotkey: "x", onPress: () => { state.hintHidden = true; $.ui.invalidate("ui.render"); } }),
251          ],
252        }),
253        beneath,
254      ],
255    });
256  });
257
258  // The pane.
259  on("ui.render", { component: "Pane" }, ($, e, next) => {
260    if (e.requestId !== PANE_ID) return next(e);
261    return replayView($, e, false);
262  });
263
264  // The person closed the pane (Escape): keep our flag in step.
265  on("ui.close", ($, e, next) => {
266    if (e.id === PANE_ID || e.requestId === PANE_ID) state.isOpen = false;
267    $.ui.invalidate("ui.render");
268    return next(e);
269  });
270}
271