Mission control for your subagents: every spawned agent becomes a live, animated card above the prompt, with its phase, effort, tools, cost and a timeline you…

Mission control for your Claude Code subagents.
Every agent Claude spawns comes alive right above your prompt, showing what it is thinking, which tool it is running, what it costs, and how far along it is.
<img src="docs/demo.gif" alt="agent-swarm: six subagents thinking, running tools, writing and finishing, one live row each above the Claude Code prompt" width="100%">
<sub>List layout · <a href="docs/demo.mp4">MP4</a></sub>
<img src="docs/demo-cards.gif" alt="The cards layout: one bordered card per agent with an animated core, sparkline, cost and tool trail" width="100%">
<sub>Cards layout · <a href="docs/demo-cards.mp4">MP4</a></sub>
<sub>Both recorded from <code>/swarm demo</code> at 2× speed</sub>
When Claude fans work out to subagents, the main transcript goes quiet: you see Agent(…) and a spinner, while five other contexts think, grep and edit in the dark. agent-swarm shows you that work as it happens:
opus@max, sonnet@high, with a five-step effort meter that glows hotter at higher effort.R Read, G Grep, $ Bash, E Edit…), failed calls in red.↳ children.git clone https://github.com/jeffarese/agent-swarm.git
claude --plugin-dir ./agent-swarm # loads it for this session only
Then type /swarm demo. A scripted swarm of six agents plays out above the prompt (nothing is spawned or billed), so you can see every state before you rely on it for real work.
To load it in every session, add it to the env block of your settings.json and restart Claude Code:
{ "env": { "CLAUDE_CODE_PLUGIN_DIRS": "/path/to/agent-swarm" } }
claude plugin test . runs the test suite.
Follow one agent. Click a card or line (or press 1–9) to open the inspector: the task, its stats, and a timeline of thoughts, tool calls with their results and durations, and the final answer, live as it streams.
<img src="docs/inspector.png" alt="The inspector following one agent: its thoughts, tool calls with results and timings, a failed Bash call in red, and its final answer" width="100%">
Cards or a list. The view starts folded into mini squares. When expanded, it uses a list; press v (or /swarm cards, /swarm list) for a card per agent, with a taller animated core, a sparkline of its activity and its tool trail.
/swarm (or clicking a square) expands it into a full-width framed view with totals, one line per agent (or cards, v toggles), and the inspector. It scrolls when taller than the band. x: close returns to the mini squares; new agents keep the current view.✻ N agents working at the right of the prompt footer while any agent is live, a spinning star and a purple shimmer sweeping across the text.1–9 while the band is focused) to follow it below the cards: its task, time/steps/tools/cost, and a live timeline of thinking, text and tool calls (argument, result summary, duration), ending with its final answer. p/n step through agents, h (or clicking it again) hides it. Clicking a folded square unfolds the view on that agent. While an agent is inspected the view does not auto-close.◆ SWARM N live · N done · N failed · ⚒ total tool calls · $total, then, while no agent is inspected, how to follow one (· click or 1–9 to follow, shortened to fit), with the layout toggle (cards / list, hotkey v) and a clear done button (hotkey c) when finished agents exist. The header keeps the top right clear of the engine's close mark and leaves a row before the agents.✎ opus@high ▁▃▅ animation ▅▃▁ WRITE (headings padded so the animations line up), then its description, then a dim activity line with $cost · ⚒tools · elapsed on the right.cards button, v, or /swarm cards): one bordered card per agent (cards flow into rows, min width 30 columns):model@effort (e.g. opus@high, effort in its gradient color; the name or type until the model is known); ↳ prefix for child agents. A filled phase badge (THINK, WRITE, TOOL, START) on the right while live.▸ Tool arg, ✻ thinking · step N, ✎ writing · step N, ✓ done in 1:23 · 14 steps).$0.42 · ctx 45k · 3.4k out · 92% cached - estimated cost, tokens in the context after the latest response, output tokens, and the share of prompt tokens served from the cache. Updated after every model response; parts that do not fit the card are dropped whole.⚒tools elapsed on the right.SWARM and the tool count; when the counts and buttons do not fit one row, the buttons move to a row of their own (the countdown banner does the same).claude, success, error, warning, suggestion), and on a light* theme the animation palette flips to its dark end. Every cell is drawn on the terminal's own background.| Phase | Glyph | Color | Core animation |
|---|---|---|---|
| spawning | ◌ | slate #94a3b8 | Slow "breathing" dot, · • ●, growing from the middle |
| thinking | ✻ | violet #b39dff | Braille plasma; denser and faster with higher effort and stream activity |
| writing | ✎ | cyan #5fe3f7 | Equalizer bars ▁..█ bouncing with text streaming rate |
| tool | ▸ | amber #ffb733 | Scanner ░▒▓█ sweeping side to side with sparks; faster and longer tail at high effort |
| done | ✓ | green #34d399 | Static braille area chart of the whole run, labelled "✓ complete", over a 0:00 ── 1:23 time axis |
| failed | ✕ | red #f87171 | Still line labelled "failed" |
| stopped | ■ | slate #94a3b8 | Still line labelled "stopped" |
Live cards have a border in the phase color; finished cards are dimmed throughout (border, title, text) so attention stays on live work. Animation ticks every 80 ms. Done = turn ended with an answer; stopped = aborted; failed = any other end.
effort ▰▰▰▱▱ high - five segments, filled up to the agent's level, each lit segment coloured by its place on a green → amber → rose gradient (btop style), so max reads hot. Taken from the effort of each turn step; numeric (thinking-budget) values are bucketed.
| Level | Name | Numeric budget |
|---|---|---|
| 0 | — (shown as default) | unknown |
| 1 | low | < 4k |
| 2 | medium | < 16k |
| 3 | high | < 32k |
| 4 | xhigh | < 64k |
| 5 | max | 64k+ |
Numeric efforts display as Nk. Unknown effort animates as level 2.
Estimated from each response's token counts at Anthropic list prices per model family (input, output, cache reads at the model's rate, cache writes at 1.25× input). Partner platforms (Bedrock, Vertex) price differently. A model id with no recognisable family (a Bedrock inference-profile ARN, say) has no price: the card then shows prompt tokens instead, and a total that misses some responses is marked +.
When the last live agent finishes while the view is open, it shows ✓ All agents finished · closing in 30s k: keep open, then folds itself to the squares with a toast (/swarm to reopen). A new agent cancels the countdown; keep open holds the view until the next batch finishes. Opening it with /swarm after everything has finished never starts one. The delay is the Agents view auto-close row in /config (off, 10s, 30s, 1m, 5m; default 30s), or /swarm autoclose <delay>.
One glyph per completed tool call, last 32 kept (trimmed to fit the card width). A call that errored or was denied is drawn with a dark red background.
| Glyph | Tool | Glyph | Tool |
|---|---|---|---|
| R | Read | F | WebFetch |
| G | Grep | S | WebSearch |
| g | Glob | A | Agent |
| $ | Bash | K | Skill |
| E | Edit | T | TodoWrite |
| W | Write | L | LSP |
| N | NotebookEdit | m | any mcp__* tool |
Any other tool shows its first letter, uppercased, in light gray; · means no calls yet.
/swarm - unfold the view above the prompt./swarm demo - play a scripted swarm of six agents (every phase, a child agent, tool errors, costs) through the same code paths real agents use; nothing is spawned or billed./swarm clear - drop finished cards; running ones stay./swarm list / /swarm cards - pick the layout (/swarm compact toggles)./swarm perf - what the mod itself has cost since load (or /swarm perf reset): render and animation-tick timings, blits, blits skipped as unchanged, state writes./swarm autoclose [off|10s|30s|1m|5m] - show or set the auto-close delay./swarm (or click a square) to expand; later spawns keep whichever view you chose.The agents live in the module; $.state holds a copy written at most every 2 s (so a reload picks up where it was) and small values the drawings subscribe to (paneRev for the open view, bandRev for the squares, live for the pill, isOpen). A change redraws only the drawings that show it: the footer pill only when the live count changes, the band only when something it draws changes, a timeline entry only when that agent is inspected. Changes during a step (a tool call, a usage report, a sample) fold into one redraw every few animation ticks. Animation frames draw into reused canvases (the plasma takes a row of sines per frame, not one per dot) and pack from a cache of encoded cells; a frame equal to the one shown is not blitted, and past 6 live cores they take turns, so a large swarm costs what a few do. The animation and once-a-second timers run only while an agent is live, a countdown is due or a redraw is held: an idle session costs nothing. Finished agents' rows and settled timeline entries are drawn once. A single shared deadline timer removes finished agents after 10 seconds, batches simultaneous expirations, and cancels itself when no finished agents remain.
bench/run.sh [mod folder] runs a synthetic 8-agent swarm through the engine (list, cards, beside 16 finished agents, and under the band) plus per-frame timings, and prints what it cost.
hooks/register.tsx 1826 lines1import { atom, read, update } from 'claude-code'
2import type { EngineInterface, Register, RenderInput, Timer } from 'claude-code'
3
4import type { SwarmAgent, SwarmLogEntry, SwarmPhase, SwarmTrailItem } from '../types'
5import {
6 AUTO_CLOSE_CHOICES,
7 CORE_ROWS,
8 addUsage,
9 appendLog,
10 autoCloseMs,
11 costLabel,
12 duration,
13 fitParts,
14 head,
15 pillFrame,
16 pillText,
17 resultSummary,
18 tail,
19 usageParts,
20 usd,
21 effortCells,
22 effortColor,
23 clock,
24 coreFrame,
25 effortLabel,
26 effortLevel,
27 hex,
28 isLightTheme,
29 isLive,
30 modelFamily,
31 packCells,
32 phaseColor,
33 ramp,
34 setLightTheme,
35 shortModel,
36 sparkFrame,
37 sparkText,
38 toolArg,
39 toolGlyph,
40 trailFrame,
41 type Canvas,
42} from './core'
43import { DEMO, playDemo } from './demo'
44import { count, perfReport, record, resetPerf } from './perf'
45
46const TICK_MS = 80
47const MIN_CARD = 30
48const GAP = 1
49
50const agentsRef = { plugin: 'agent-swarm', key: 'agents' } as const
51const agentsAtom = atom(agentsRef, [])
52// Drawings subscribe to these small values, not to the list: a change of the list
53// bumps only the counters whose drawing it shows in.
54const paneRevRef = { plugin: 'agent-swarm', key: 'paneRev' } as const
55const paneRevAtom = atom(paneRevRef, 0)
56const bandRevRef = { plugin: 'agent-swarm', key: 'bandRev' } as const
57const bandRevAtom = atom(bandRevRef, 0)
58const liveRef = { plugin: 'agent-swarm', key: 'live' } as const
59const liveAtom = atom(liveRef, 0)
60/** The band shows the whole view (header, agents, inspector) rather than its squares. */
61const openAtom = atom({ plugin: 'agent-swarm', key: 'isOpen' } as const, false)
62const compactAtom = atom({ plugin: 'agent-swarm', key: 'isCompact' } as const, true)
63const selectedAtom = atom({ plugin: 'agent-swarm', key: 'selectedId' } as const, '')
64
65const BADGE: Partial<Record<SwarmPhase, string>> = {
66 spawning: 'START',
67 thinking: 'THINK',
68 writing: 'WRITE',
69 tool: 'TOOL',
70}
71const BADGE_INK = '#0f0f14'
72// Theme keys, so chrome follows Claude Code's theme.
73const COST_COLOR = 'warning'
74const BRAND = 'claude'
75const PILL_COLOR = '#b39dff'
76/** The frame the open view draws around itself: a border and a column of padding a side. */
77const FRAME = 4
78const SPARK_KEEP = 600
79/** The list is the module's own; state keeps a copy this often, so a reload picks up where it was. */
80const PERSIST_MS = 2000
81/** Timeline rows the inspector shows; older ones fold into `+N earlier`. */
82const INSPECT_ROWS = 14
83/** Animation ticks between redraws of a streaming block in the inspector. */
84const STREAM_REDRAW_TICKS = 3
85/** Ticks a redraw for a change that can wait (a step, a tool call, a sample) is held to. */
86const SOON_TICKS = 3
87/** Core Rasters blitted a tick at most; past it they take turns, so a big swarm costs what a few do. */
88const CORES_PER_TICK = 6
89/** A card's body rows: heading, core, spark, description, activity, cost, trail. */
90const CARD_ROWS = 4 + CORE_ROWS + 2
91const LINE_ROWS = 3
92const SQUARE = 20
93const SQUARE_ROWS = 5
94
95const PHASE_GLYPH: Record<SwarmPhase, string> = {
96 spawning: '◌',
97 thinking: '✻',
98 writing: '✎',
99 tool: '▸',
100 done: '✓',
101 failed: '✕',
102 stopped: '■',
103}
104
105const coreKeys = new Map<string, string>()
106const coreKey = (id: string): string => {
107 let key = coreKeys.get(id)
108 if (key === undefined) {
109 key = `core-${id.replace(/[^A-Za-z0-9_-]/g, '_')}`
110 coreKeys.set(id, key)
111 }
112
113 return key
114}
115
116/** A family name; an opaque id (a Bedrock ARN) only shows once a response names its model. */
117const modelOf = (a: SwarmAgent): string | undefined =>
118 modelFamily(a.servedModel) ??
119 modelFamily(a.model) ??
120 (a.model === '' || a.model.startsWith('arn:') ? undefined : shortModel(a.model))
121
122/** `opus@high`: the card's heading; falls back to the agent's name before its model is known. */
123const headingParts = (a: SwarmAgent): { lead: string; effort: string } => ({
124 lead: `${a.parentId ? '↳ ' : ''}${PHASE_GLYPH[a.phase]} ${modelOf(a) ?? a.name ?? a.type}`,
125 effort: modelOf(a) !== undefined && a.effort !== undefined ? `@${effortLabel(a.effort, a.effortLevel)}` : '',
126})
127
128/** What a plain Button with a hotkey takes across: `1: label`. */
129const buttonWidth = (label: string, hasHotkey: boolean) => label.length + (hasHotkey ? 3 : 0)
130
131const blank = (id: string, now: number): SwarmAgent => ({
132 id,
133 description: '',
134 type: 'agent',
135 model: '',
136 effortLevel: 0,
137 phase: 'spawning',
138 toolsRunning: 0,
139 tools: 0,
140 steps: 0,
141 trail: [],
142 startedAt: now,
143 isBackground: false,
144 isStub: true,
145})
146
147/** Live cards first (oldest first), then finished ones (latest first). */
148const ordered = (list: readonly SwarmAgent[]): SwarmAgent[] => [
149 ...list.filter(a => isLive(a.phase)).sort((a, b) => a.startedAt - b.startedAt),
150 ...list
151 .filter(a => !isLive(a.phase))
152 .sort((a, b) => (b.endedAt ?? 0) - (a.endedAt ?? 0)),
153]
154
155// Module-local: the agents (copied to state every PERSIST_MS and read back
156// after a reload), stream energy per agent, and the Rasters drawn last.
157let snapshot: readonly SwarmAgent[] = []
158let restoring: Promise<void> | undefined
159let isPersistDue = false
160let bandSig = ''
161let lastLive = -1
162let tick = 0
163let isBlitting = false
164let batchStart = 0
165const energy = new Map<string, number>()
166/** Tool calls since the last sparkline sample, per agent. */
167const toolHits = new Map<string, number>()
168/** A mounted core Raster: its size, the canvas it is drawn from and the cells it shows. */
169type Core = { columns: number; rows: number; canvas?: Canvas; cells?: string; drawn?: string }
170/** Per drawing site (the band's instance): agent id → its core Raster. */
171const mounted = new Map<string, Map<string, Core>>()
172let bandSite: string | undefined
173/** The band instance drawing the open view, while it does. */
174let fullSite: string | undefined
175const isFullShown = (): boolean => fullSite !== undefined && mounted.has(fullSite)
176/** The footer pill's site and text, while drawn. */
177let pill: { requestId: string; text: string; canvas?: Canvas; cells?: string } | undefined
178const pending = new Set<string>()
179const ignored = new Set<string>()
180/** Agents whose current turn has reported usage step by step (so turn.complete adds none). */
181const steppedUsage = new Set<string>()
182
183/** The block each agent is streaming now; it joins the log once whole. */
184type Stream = { kind: 'think' | 'text'; index: number; at: number; text: string }
185const streams = new Map<string, Stream>()
186/** Mirror of the selection, so the stream knows when its text is on screen. */
187let shownId = ''
188let isStreamDirty = false
189
190let autoCloseDelay = 0
191/** When the open view folds itself, once every agent has finished; undefined while none is due. */
192let closeAt: number | undefined
193/** The person chose to keep the view open until the next batch of agents. */
194let isHeld = false
195
196const totalCost = (list: readonly SwarmAgent[]): number | undefined =>
197 list.some(a => a.costUsd !== undefined)
198 ? list.reduce((n, a) => n + (a.costUsd ?? 0), 0)
199 : undefined
200
201async function syncLive($: EngineInterface, list: readonly SwarmAgent[]) {
202 let live = 0
203 for (const a of list) if (isLive(a.phase)) live++
204 if (live === lastLive) return
205 const wasLive = lastLive > 0
206 lastLive = live
207 count('state.write')
208 const wrote = $.state.set(liveRef, live).catch(() => undefined)
209 if (live > 0) {
210 closeAt = undefined
211 isHeld = false
212 wake($)
213 } else if (wasLive && autoCloseDelay > 0 && !isHeld && shownId === '' && isFullShown()) {
214 closeAt = (await $.clock.now()) + autoCloseDelay
215 wake($)
216 }
217 await wrote
218}
219
220// Each period of a timer is a dispatch, so they run only while there is work:
221// an agent live, a countdown due, or a held redraw. An idle session wakes for nothing.
222let frameTimer: Timer | undefined
223let secondTimer: Timer | undefined
224
225function wake($: EngineInterface) {
226 frameTimer ??= $.clock.every(TICK_MS, () => void animate($).catch(() => undefined))
227 secondTimer ??= $.clock.every(1000, () => {
228 void sample($)
229 .then(() => flushDue($, true))
230 .then(() => countdown($))
231 .then(() => {
232 if (lastLive > 0 || closeAt !== undefined || revs.pane.isDue || revs.band.isDue) return
233 secondTimer?.cancel()
234 secondTimer = undefined
235 })
236 .catch(() => undefined)
237 })
238}
239
240const FINISHED_TTL_MS = 10_000
241let expiryTimer: Timer | undefined
242let expiryAt: number | undefined
243
244/** One deadline for the whole swarm; no polling or per-agent timers. */
245async function scheduleExpiry($: EngineInterface) {
246 let next: number | undefined
247 for (const a of snapshot) {
248 if (isLive(a.phase) || a.endedAt === undefined) continue
249 const at = a.endedAt + FINISHED_TTL_MS
250 if (next === undefined || at < next) next = at
251 }
252 if (next === expiryAt) return
253 expiryTimer?.cancel()
254 expiryTimer = undefined
255 expiryAt = next
256 if (next === undefined) return
257 const now = await $.clock.now()
258 if (expiryAt !== next) return
259 expiryTimer = $.clock.after(Math.max(0, next - now), async () => {
260 expiryTimer = undefined
261 expiryAt = undefined
262 const cutoff = (await $.clock.now()) - FINISHED_TTL_MS
263 await mutate($, list => list.filter(a => {
264 if (isLive(a.phase) || a.endedAt === undefined || a.endedAt > cutoff) return true
265 energy.delete(a.id)
266 toolHits.delete(a.id)
267 streams.delete(a.id)
268 steppedUsage.delete(a.id)
269 return false
270 }))
271 const selected = await read($, selectedAtom)
272 if (selected !== '' && !snapshot.some(a => a.id === selected)) {
273 shownId = ''
274 await update($, selectedAtom, () => '')
275 }
276 })
277}
278
279/** Reads the agents back from state once, after a load; every reader and writer waits on it. */
280function restore($: EngineInterface): Promise<void> {
281 restoring ??= (async () => {
282 const [list, pane, band] = await Promise.all([read($, agentsAtom), read($, paneRevAtom), read($, bandRevAtom)])
283 // A reload ends a demo mid-way; its agents would stay live forever.
284 snapshot = list.filter(a => !(a.id.startsWith(DEMO_PREFIX) && isLive(a.phase)))
285 revs.pane.n = pane
286 revs.band.n = band
287 bandSig = bandSignature(list)
288 await scheduleExpiry($)
289 })()
290
291 return restoring
292}
293
294/**
295 * A redraw counter: bumps made while its write is in flight share one trailing
296 * write, and one that can wait is held until SOON_TICKS after the last.
297 */
298type Rev = { n: number; at: number; isDue: boolean; flight?: Promise<void>; queued?: Promise<void> }
299const revs: Record<'pane' | 'band', Rev> = {
300 pane: { n: 0, at: -Infinity, isDue: false },
301 band: { n: 0, at: -Infinity, isDue: false },
302}
303
304function bump($: EngineInterface, which: 'pane' | 'band', { soon = false } = {}): Promise<void> {
305 const rev = revs[which]
306 if (soon && tick - rev.at < SOON_TICKS) {
307 rev.isDue = true
308 wake($)
309
310 return Promise.resolve()
311 }
312 rev.at = tick
313 rev.isDue = false
314 rev.n += 1
315 if (rev.queued !== undefined) return rev.queued
316 const send = (): Promise<void> => {
317 count('state.write')
318 const wrote = which === 'pane' ? $.state.set(paneRevRef, rev.n) : $.state.set(bandRevRef, rev.n)
319 const p = wrote.then(
320 () => undefined,
321 () => undefined,
322 )
323 rev.flight = p
324 void p.then(() => {
325 if (rev.flight === p) rev.flight = undefined
326 })
327
328 return p
329 }
330 if (rev.flight === undefined) return send()
331 rev.queued = rev.flight.then(() => {
332 rev.queued = undefined
333
334 return send()
335 })
336
337 return rev.queued
338}
339
340const bandParts = new WeakMap<SwarmAgent, string>()
341
342/** Everything the band draws, so a change it does not show leaves it be. */
343function bandSignature(list: readonly SwarmAgent[]): string {
344 let sig = String(batchStart)
345 for (const a of list) {
346 let part = bandParts.get(a)
347 if (part === undefined) {
348 part = `${a.id}:${a.phase}:${a.name ?? a.type}:${a.effortLevel}:${a.phase === 'tool' ? a.tool : ''}:${costLabel(a) ?? a.tools}:${a.endedAt ?? ''}`
349 bandParts.set(a, part)
350 }
351 sig += `|${part}`
352 }
353
354 return sig
355}
356
357function refreshBand($: EngineInterface, soon = false): Promise<void> {
358 const sig = bandSignature(snapshot)
359 if (sig === bandSig) return Promise.resolve()
360 bandSig = sig
361
362 return bump($, 'band', { soon })
363}
364
365/** Sends the held redraws whose wait is over; `isLate` (the one-second timer) sends them all. */
366function flushDue($: EngineInterface, isLate = false) {
367 for (const which of ['pane', 'band'] as const) {
368 const rev = revs[which]
369 if (rev.isDue && (isLate || tick - rev.at >= SOON_TICKS)) void bump($, which)
370 }
371}
372
373function persistSoon($: EngineInterface) {
374 if (isPersistDue) return
375 isPersistDue = true
376 $.clock.after(PERSIST_MS, () => {
377 isPersistDue = false
378 count('persist')
379 $.state.set(agentsRef, [...snapshot]).catch(() => undefined)
380 })
381}
382
383/**
384 * Applies `change` to the agents and redraws what shows it. `logOf`: the change
385 * is only to that agent's timeline, which only the inspector shows. `soon`: the
386 * redraw can wait a few ticks, folding into the next.
387 */
388async function mutate(
389 $: EngineInterface,
390 change: (list: readonly SwarmAgent[]) => readonly SwarmAgent[],
391 { logOf, soon = false }: { logOf?: string; soon?: boolean } = {},
392): Promise<readonly SwarmAgent[]> {
393 await restore($)
394 snapshot = change(snapshot)
395 count('mutate')
396 persistSoon($)
397 const list = snapshot
398 const writes = [syncLive($, list), refreshBand($, soon), scheduleExpiry($)]
399 if (isFullShown() && (logOf === undefined || logOf === shownId)) writes.push(bump($, 'pane', { soon }))
400 await Promise.all(writes)
401
402 return list
403}
404
405/** Once a second while a close is due: redraw the countdown, or close when it runs out. */
406async function countdown($: EngineInterface) {
407 if (closeAt === undefined) return
408 if (!isFullShown()) {
409 closeAt = undefined
410
411 return
412 }
413 if ((await $.clock.now()) < closeAt) {
414 await bump($, 'pane')
415
416 return
417 }
418 await closeView($)
419 $.ui.toast('Agents view folded · /swarm to reopen')
420}
421
422function keepOpen($: EngineInterface) {
423 closeAt = undefined
424 isHeld = true
425 void bump($, 'pane')
426}
427
428/** A change to one agent while it works: its redraw can wait a few ticks. */
429function patch($: EngineInterface, id: string, change: (a: SwarmAgent) => SwarmAgent) {
430 return mutate($, list => list.map(a => (a.id === id ? change(a) : a)), { soon: true })
431}
432
433const log = ($: EngineInterface, id: string, entry: SwarmLogEntry) =>
434 mutate($, list => list.map(a => (a.id === id ? { ...a, log: appendLog(a.log, entry) } : a)), { logOf: id, soon: true })
435
436/** Moves the block an agent was streaming into its log. */
437async function commitStream($: EngineInterface, id: string) {
438 const s = streams.get(id)
439 if (s === undefined) return
440 streams.delete(id)
441 if (s.text.trim() !== '') await log($, id, { kind: s.kind, at: s.at, text: head(s.text, 600) })
442}
443
444/** Unfolds the band only when requested by a command or an agent selection. */
445async function openView($: EngineInterface) {
446 await update($, openAtom, () => true)
447}
448
449/** Folds the view back to the band's default squares until the person opens it again. */
450async function closeView($: EngineInterface) {
451 closeAt = undefined
452 await update($, openAtom, () => false)
453}
454
455/**
456 * Shows `id` in the inspector (pressing the shown one again hides it), and
457 * brings the inspector into view once drawn. Looking at an agent holds the view open.
458 */
459async function select($: EngineInterface, id: string, { toggle = true, open = false } = {}) {
460 shownId = await update($, selectedAtom, cur => (toggle && cur === id ? '' : id))
461 if (shownId !== '') closeAt = undefined
462 if (open) await openView($)
463 if (shownId !== '') {
464 $.clock.after(60, () => {
465 if (fullSite === undefined) return
466 void $.ui.scroll({ in: fullSite, to: { key: 'inspector' }, block: 'nearest' }).catch(() => undefined)
467 })
468 }
469}
470
471/** Whether an agent loop is one we show, adding its card when first seen. */
472async function ensure($: EngineInterface, id: string): Promise<boolean> {
473 await restore($)
474 if (snapshot.some(a => a.id === id)) return true
475 if (ignored.has(id)) return false
476 const now = await $.clock.now()
477 if (pending.size > 0) {
478 // Its spawn is still settling: hold a card the spawn will fill in.
479 await mutate($, list => (list.some(a => a.id === id) ? list : [...list, blank(id, now)]))
480
481 return true
482 }
483 const info = (await $.agent.list()).find(a => a.id === id)
484 if (info === undefined) {
485 ignored.add(id)
486
487 return false
488 }
489 await mutate($, list =>
490 list.some(a => a.id === id)
491 ? list
492 : [
493 ...list,
494 {
495 ...blank(id, now),
496 description: info.description,
497 type: info.type,
498 name: info.name,
499 parentId: info.parentId,
500 isStub: false,
501 },
502 ],
503 )
504
505 return true
506}
507
508// ── what agents do: the hooks below and the demo report through these ──
509
510type ApiUsage = Parameters<typeof addUsage>[1]
511type Card = Pick<SwarmAgent, 'description' | 'prompt' | 'type' | 'name' | 'model' | 'parentId' | 'isBackground'>
512
513async function addCard($: EngineInterface, id: string, card: Card) {
514 const now = await $.clock.now()
515 await mutate($, list => [...list.filter(a => a.id !== id), { ...blank(id, now), ...card, isStub: false }])
516}
517
518function stepStarted($: EngineInterface, id: string, effort: string | number | undefined, model: string) {
519 return patch($, id, a => ({
520 ...a,
521 phase: a.toolsRunning > 0 ? 'tool' : 'thinking',
522 effort: effort === undefined ? a.effort : String(effort),
523 effortLevel: effort === undefined ? a.effortLevel : effortLevel(effort),
524 model,
525 steps: a.steps + 1,
526 endedAt: undefined,
527 }))
528}
529
530/** One streamed chunk of a step; resolves the phase the step is in after it. */
531async function streamed(
532 $: EngineInterface,
533 id: string,
534 chunk: { kind: 'text' | 'thinking'; index: number; text: string },
535 phase: SwarmPhase,
536): Promise<SwarmPhase> {
537 energy.set(id, Math.min(1, (energy.get(id) ?? 0) + 0.06))
538 const kind = chunk.kind === 'text' ? 'text' : 'think'
539 const cur = streams.get(id)
540 if (cur === undefined || cur.kind !== kind || cur.index !== chunk.index) {
541 await commitStream($, id)
542 streams.set(id, { kind, index: chunk.index, at: await $.clock.now(), text: chunk.text })
543 } else {
544 cur.text += chunk.text
545 }
546 if (id === shownId) isStreamDirty = true
547 const now: SwarmPhase = chunk.kind === 'text' ? 'writing' : 'thinking'
548 if (now !== phase) await patch($, id, a => (a.toolsRunning > 0 ? a : { ...a, phase: now }))
549
550 return now
551}
552
553async function responded($: EngineInterface, id: string, usage: ApiUsage & { model: string }, model: string) {
554 await commitStream($, id)
555 steppedUsage.add(id)
556 await patch($, id, a => ({
557 ...a,
558 ...addUsage(a, usage, [usage.model, model]),
559 servedModel: modelFamily(usage.model) === undefined ? a.servedModel : usage.model,
560 }))
561}
562
563/** A tool call starting; resolves when it started, for `toolEnded`. */
564async function toolStarted($: EngineInterface, id: string, toolUseId: string, tool: string, arg: string | undefined) {
565 const startedAt = await $.clock.now()
566 await patch($, id, a => ({
567 ...a,
568 phase: 'tool',
569 tool,
570 toolArg: arg,
571 toolsRunning: a.toolsRunning + 1,
572 tools: a.tools + 1,
573 log: appendLog(a.log, { kind: 'tool', at: startedAt, id: toolUseId, tool, arg, status: 'run' }),
574 }))
575 toolHits.set(id, (toolHits.get(id) ?? 0) + 1)
576
577 return startedAt
578}
579
580async function toolEnded(
581 $: EngineInterface,
582 id: string,
583 toolUseId: string,
584 tool: string,
585 startedAt: number,
586 isError: boolean,
587 summary: string | undefined,
588) {
589 const ms = (await $.clock.now()) - startedAt
590 await patch($, id, a => {
591 const running = Math.max(0, a.toolsRunning - 1)
592
593 return {
594 ...a,
595 toolsRunning: running,
596 phase: a.phase === 'tool' && running === 0 ? 'thinking' : a.phase,
597 trail: [...a.trail, { tool, isError }].slice(-32),
598 log: (a.log ?? []).map(en =>
599 en.kind === 'tool' && en.id === toolUseId ? { ...en, status: isError ? 'error' : 'ok', ms, summary } : en,
600 ),
601 }
602 })
603}
604
605async function completed(
606 $: EngineInterface,
607 id: string,
608 reason: string,
609 answer: string,
610 turnUsage: (ApiUsage & { model: string }) | undefined,
611) {
612 await commitStream($, id)
613 const now = await $.clock.now()
614 const phase: SwarmPhase = reason === 'answer' ? 'done' : reason === 'aborted' ? 'stopped' : 'failed'
615 const usage = steppedUsage.has(id) ? undefined : turnUsage
616 const text = answer.trim() === '' ? undefined : head(answer, 600)
617 await patch($, id, a => ({
618 ...a,
619 ...(usage === undefined ? {} : addUsage(a, usage, [usage.model, a.model])),
620 phase,
621 toolsRunning: 0,
622 tool: undefined,
623 toolArg: undefined,
624 endedAt: now,
625 log: appendLog(a.log, { kind: 'end', at: now, phase, text }),
626 }))
627 steppedUsage.delete(id)
628 energy.delete(id)
629}
630
631// ── the demo: a scripted swarm through the same paths ──────────────────
632
633const DEMO_PREFIX = 'demo-'
634const DEMO_TICK_MS = 50
635let isDemoRunning = false
636
637/** One timer wakes every demo sleeper that is due, rather than a timer per sleep. */
638async function startDemo($: EngineInterface) {
639 isDemoRunning = true
640 let now = await $.clock.now()
641 let waits: { at: number; go: () => void }[] = []
642 const timer = $.clock.every(DEMO_TICK_MS, () => {
643 void $.clock.now().then(t => {
644 now = t
645 const due = waits.filter(w => w.at <= t)
646 waits = waits.filter(w => w.at > t)
647 for (const w of due) w.go()
648 })
649 })
650 const sleep = (ms: number) => new Promise<void>(go => waits.push({ at: now + ms, go }))
651 await openView($)
652 void playDemo(
653 {
654 spawn: (id, card) => addCard($, id, card),
655 step: (id, effort, model) => stepStarted($, id, effort, model),
656 stream: (id, chunk, phase) => streamed($, id, chunk, phase),
657 respond: (id, usage, model) => responded($, id, usage, model),
658 toolStart: (id, useId, tool, arg) => toolStarted($, id, useId, tool, arg),
659 toolEnd: (id, useId, tool, startedAt, isError, summary) => toolEnded($, id, useId, tool, startedAt, isError, summary),
660 complete: (id, reason, answer) => completed($, id, reason, answer, undefined),
661 },
662 sleep,
663 now.toString(36),
664 )
665 .catch(() => undefined)
666 .finally(() => {
667 timer.cancel()
668 isDemoRunning = false
669 })
670}
671
672/** Once a second: one sparkline sample per live agent. */
673/** Sparklines and elapsed clocks show only in the open view, so a sample redraws nothing else. */
674async function sample($: EngineInterface) {
675 await restore($)
676 if (!snapshot.some(a => isLive(a.phase))) return
677 const levels = new Map<string, number>()
678 for (const a of snapshot) {
679 if (!isLive(a.phase)) continue
680 const hits = toolHits.get(a.id) ?? 0
681 const stream = energy.get(a.id) ?? 0
682 const base = a.phase === 'spawning' ? 0 : 0.6
683 levels.set(a.id, Math.max(0, Math.min(4, Math.round(base + hits * 1.5 + stream * 3.5))))
684 toolHits.set(a.id, 0)
685 }
686 snapshot = snapshot.map(a => {
687 const level = levels.get(a.id)
688 if (level === undefined || !isLive(a.phase)) return a
689 const spark = (a.spark ?? []).slice(-(SPARK_KEEP - 1))
690 spark.push(level)
691
692 return { ...a, spark }
693 })
694 persistSoon($)
695 if (isFullShown()) await bump($, 'pane', { soon: true })
696}
697
698async function animate($: EngineInterface) {
699 if (isBlitting) return
700 const live = snapshot.filter(a => isLive(a.phase))
701 if (live.length === 0) {
702 frameTimer?.cancel()
703 frameTimer = undefined
704
705 return
706 }
707 isBlitting = true
708 const t0 = performance.now()
709 tick += 1
710 if (isStreamDirty && tick % STREAM_REDRAW_TICKS === 0 && isFullShown()) {
711 isStreamDirty = false
712 void bump($, 'pane', { soon: true })
713 }
714 flushDue($)
715 try {
716 const blits: Promise<void>[] = []
717 // The pill's spinner turns every other tick, and its sweep reads as smooth at that rate.
718 if (pill !== undefined && tick % 2 === 0) {
719 const p = pill
720 p.canvas = pillFrame(p.text, tick, p.canvas)
721 const cells = packCells(p.canvas)
722 if (cells !== p.cells) {
723 p.cells = cells
724 blits.push(
725 $.ui.blit({ requestId: p.requestId, key: 'swarm-pill', cells, columns: p.text.length + 2, rows: 1 }).then(r => {
726 if (r.deny !== undefined && pill === p) pill = undefined
727 }),
728 )
729 }
730 }
731 const turns: { site: string; cores: Map<string, Core>; a: SwarmAgent; core: Core }[] = []
732 for (const [site, cores] of mounted) {
733 for (const a of live) {
734 const core = cores.get(a.id)
735 if (core !== undefined) turns.push({ site, cores, a, core })
736 }
737 }
738 const stride = Math.ceil(turns.length / CORES_PER_TICK)
739 for (let i = 0; i < turns.length; i++) {
740 if (stride > 1 && (i + tick) % stride !== 0) continue
741 const { site, cores, a, core } = turns[i]!
742 const cells = drawCore(core, a)
743 // A frame like the one shown (a slow breath, a stalled stream) costs no blit.
744 if (cells === core.cells) {
745 count('blit.same')
746 continue
747 }
748 core.cells = cells
749 blits.push(
750 $.ui
751 .blit({ requestId: site, key: coreKey(a.id), cells, columns: core.columns, rows: core.rows })
752 .then(r => {
753 if (r.deny !== undefined) cores.delete(a.id)
754 }),
755 )
756 }
757 count('blit', blits.length)
758 record('tick', performance.now() - t0)
759 await Promise.all(blits)
760 } finally {
761 isBlitting = false
762 for (const [id, v] of energy) energy.set(id, v * 0.9)
763 }
764}
765
766/** What an agent's core shows this tick, drawn at most once a tick into its own canvas. */
767function drawCore(core: Core, a: SwarmAgent): string {
768 const key = `${tick}|${a.phase}|${a.effortLevel}|${isLightTheme()}`
769 if (core.drawn === key && core.canvas !== undefined) return packCells(core.canvas)
770 core.canvas = coreFrame(a, core.columns, tick, energy.get(a.id) ?? 0, core.rows, core.canvas)
771 core.drawn = key
772
773 return packCells(core.canvas)
774}
775
776/** Finished agents' frames, which change only with the agent: by agent object, then size and theme. */
777const stillFrames = new WeakMap<SwarmAgent, Map<string, string>>()
778const sparkFrames = new WeakMap<readonly number[], Map<string, string>>()
779
780function memo<K extends object>(cache: WeakMap<K, Map<string, string>>, on: K, key: string, draw: () => string): string {
781 let byKey = cache.get(on)
782 if (byKey === undefined) {
783 byKey = new Map()
784 cache.set(on, byKey)
785 }
786 let cells = byKey.get(key)
787 if (cells === undefined) {
788 cells = draw()
789 byKey.set(key, cells)
790 }
791
792 return cells
793}
794
795/**
796 * The cells a site's render hands an agent's core Raster: a live one keeps its
797 * canvas in `cores` for the animation, which this tick's frame reuses.
798 */
799function coreCells(prev: Map<string, Core> | undefined, cores: Map<string, Core>, a: SwarmAgent, columns: number, rows: number): string {
800 if (!isLive(a.phase)) {
801 return memo(stillFrames, a, `${columns}x${rows}|${isLightTheme()}`, () => packCells(coreFrame(a, columns, tick, 0, rows)))
802 }
803 const old = prev?.get(a.id)
804 const core: Core = old !== undefined && old.columns === columns && old.rows === rows ? old : { columns, rows }
805 cores.set(a.id, core)
806 core.cells = drawCore(core, a)
807
808 return core.cells
809}
810
811const sparkCells = (spark: readonly number[], columns: number, phase: SwarmPhase): string =>
812 memo(sparkFrames, spark, `${columns}|${phase}|${isLightTheme()}`, () => packCells(sparkFrame(spark, columns, phase)))
813
814const NO_SPARK: readonly number[] = []
815
816/**
817 * A finished agent's drawn card or line, which changes only with the agent object
818 * (every change makes a new one) or with what `key` names: size, place, selection, theme.
819 */
820const finishedViews = new WeakMap<SwarmAgent, { key: string; view: unknown }>()
821function finishedView<T>(a: SwarmAgent, key: string, draw: () => T): T {
822 if (isLive(a.phase)) return draw()
823 const hit = finishedViews.get(a)
824 if (hit !== undefined && hit.key === key) return hit.view as T
825 const view = draw()
826 finishedViews.set(a, { key, view })
827
828 return view
829}
830
831/** The inspector's settled rows (a finished tool call, a thought, the end), by entry and layout. */
832const entryViews = new WeakMap<SwarmLogEntry, { key: string; view: unknown }>()
833function entryView<T>(en: SwarmLogEntry, key: string, draw: () => T): T {
834 if (en.kind === 'tool' && en.status === 'run') return draw()
835 const hit = entryViews.get(en)
836 if (hit !== undefined && hit.key === key) return hit.view as T
837 const view = draw()
838 entryViews.set(en, { key, view })
839
840 return view
841}
842
843const trailFrames = new WeakMap<readonly SwarmTrailItem[], Map<string, string>>()
844const trailCells = (trail: readonly SwarmTrailItem[], all: readonly SwarmTrailItem[]): string =>
845 memo(trailFrames, all, String(trail.length), () => packCells(trailFrame(trail)))
846
847// ── the open view: header, every agent, the inspector, framed in the band ─
848
849async function drawFull($: EngineInterface, e: RenderInput<'AbovePrompt'>) {
850 const t0 = performance.now()
851 try {
852 const { Box, Text, Button } = $.ui.resolve(e)
853 const Raster = e.surface === 'terminal' ? $.ui.resolve(e).Raster : undefined
854 const Client = e.surface === 'terminal' ? $.ui.resolve(e).Client : undefined
855 /** A transparent region over the whole agent, last so it is on top: a click anywhere picks it. */
856 const hitArea = (a: SwarmAgent, columns: number, rows: number, inset = 1) =>
857 Client === undefined ? null : (
858 <Box position="absolute" top={-inset} left={-inset}>
859 <Client key={`hit-${coreKey(a.id)}`} module="./hit-area.tsx" props={{ id: a.id }} width={columns} height={rows} />
860 </Box>
861 )
862 const [, isCompact, selectedId, now] = await Promise.all([
863 read($, paneRevAtom),
864 read($, compactAtom),
865 read($, selectedAtom),
866 $.clock.now(),
867 restore($),
868 ])
869 const list = ordered(snapshot)
870 const selected = list.find(a => a.id === selectedId)
871 shownId = selected?.id ?? ''
872
873 const bodyColumns = Math.max(8, e.props.bodyColumns - FRAME)
874 const width = Math.max(MIN_CARD, bodyColumns)
875 const perRow = Math.max(1, Math.min(Math.floor((width + GAP) / (MIN_CARD + GAP)), list.length || 1))
876 const cardWidth = Math.floor((width - GAP * (perRow - 1)) / perRow)
877 const inner = Math.max(8, cardWidth - 4)
878
879 const live = list.filter(a => isLive(a.phase)).length
880 const done = list.filter(a => a.phase === 'done').length
881 const failed = list.filter(a => a.phase === 'failed' || a.phase === 'stopped').length
882 const tools = list.reduce((n, a) => n + a.tools, 0)
883 const cost = totalCost(list)
884 const isNarrow = bodyColumns < 64
885 const closesIn = closeAt === undefined ? undefined : Math.max(0, Math.ceil((closeAt - now) / 1000))
886
887 const prevCores = mounted.get(e.requestId)
888 const cores = new Map<string, Core>()
889 const surfaceKey = `${e.surface}|${isLightTheme()}`
890 fullSite = e.requestId
891 mounted.set(e.requestId, cores)
892
893 const heading = (a: SwarmAgent, width?: number) => {
894 const isOn = isLive(a.phase)
895 const { lead, effort } = headingParts(a)
896
897 return (
898 <Box width={width} flexShrink={1}>
899 <Text bold={isOn} dimColor={!isOn} color={phaseColor(a.phase)} wrap="truncate-end">
900 {lead}
901 {effort !== '' && <Text color={effortColor(a.effortLevel)}>{effort}</Text>}
902 </Text>
903 </Box>
904 )
905 }
906
907 const badgeOf = (a: SwarmAgent) => {
908 const badge = BADGE[a.phase]
909
910 return badge !== undefined ? (
911 <Text bold color={BADGE_INK} backgroundColor={phaseColor(a.phase)}>
912 {` ${badge} `}
913 </Text>
914 ) : (
915 <Text dimColor>{a.phase.toUpperCase()}</Text>
916 )
917 }
918
919 /** The agent's description as the control that opens it in the inspector; 1–9 press it. */
920 const picker = (a: SwarmAgent, i: number, room: number) => {
921 const hotkey = i < 9 ? String(i + 1) : undefined
922 const isShown = a.id === selected?.id
923
924 return (
925 <Button
926 key={`pick-${a.id}`}
927 label={head(a.description || a.name || a.type, Math.max(4, room - (hotkey === undefined ? 0 : 3)))}
928 hotkey={hotkey}
929 plain
930 dimColor={!isLive(a.phase) && !isShown}
931 onPress={() => void select($, a.id)}
932 />
933 )
934 }
935
936 const borderOf = (a: SwarmAgent) => {
937 const isOn = isLive(a.phase)
938 const isShown = a.id === selected?.id
939
940 return {
941 borderStyle: isShown ? 'bold' : 'round',
942 borderColor: isOn || isShown ? phaseColor(a.phase) : hex(ramp(a.phase)[2]),
943 borderDimColor: !isOn && !isShown,
944 hover: { borderColor: hex(ramp(a.phase)[4]), borderDimColor: false },
945 }
946 }
947
948 // Compact: one line per agent, headings padded to one width so the animations line up.
949 const BADGE_W = 7
950 const headW = Math.min(
951 Math.floor(width / 3),
952 Math.max(0, ...list.map(a => headingParts(a)).map(p => p.lead.length + p.effort.length)),
953 )
954 const lineCore = Math.max(4, width - headW - BADGE_W - 2)
955
956 const activityOf = (a: SwarmAgent, elapsed: number): string => {
957 switch (a.phase) {
958 case 'tool':
959 return `▸ ${a.tool ?? 'tool'}${a.toolArg ? ` ${a.toolArg}` : ''}`
960 case 'thinking':
961 return `✻ thinking · step ${a.steps}`
962 case 'writing':
963 return `✎ writing · step ${a.steps}`
964 case 'spawning':
965 return `◌ starting${a.isBackground ? ' in background' : ''}…`
966 default:
967 return `${PHASE_GLYPH[a.phase]} ${a.phase} in ${clock(elapsed)} · ${a.steps} step${a.steps === 1 ? '' : 's'}`
968 }
969 }
970
971 const line = (a: SwarmAgent, i: number) => {
972 const isOn = isLive(a.phase)
973 let core
974 if (Raster !== undefined) {
975 core = <Raster key={coreKey(a.id)} columns={lineCore} rows={1} cells={coreCells(prevCores, cores, a, lineCore, 1)} />
976 } else {
977 core = (
978 <Text color={phaseColor(a.phase)} dimColor={!isOn} wrap="truncate-end">
979 {isOn ? '· • ● • ·' : (a.description || '')}
980 </Text>
981 )
982 }
983
984 const elapsed = (a.endedAt ?? now) - a.startedAt
985 const cost = costLabel(a)
986 const stats = `${cost === undefined ? '' : `${cost} · `}⚒${a.tools} · ${clock(elapsed)}`
987 const isShown = a.id === selected?.id
988
989 return (
990 <Box key={`line-${a.id}`} flexDirection="column">
991 <Box gap={1}>
992 {heading(a, headW)}
993 <Box width={lineCore}>{core}</Box>
994 <Box width={BADGE_W} justifyContent="flex-end">
995 {badgeOf(a)}
996 </Box>
997 </Box>
998 <Box paddingLeft={1}>
999 <Text color={phaseColor(a.phase)}>{isShown ? '▸' : ' '}</Text>
1000 {picker(a, i, width - 2)}
1001 </Box>
1002 <Box justifyContent="space-between" gap={2} paddingLeft={2}>
1003 <Box flexShrink={1}>
1004 <Text color={phaseColor(a.phase)} dimColor wrap="truncate-end">
1005 {activityOf(a, elapsed)}
1006 </Text>
1007 </Box>
1008 <Box flexShrink={0}>
1009 <Text dimColor>{stats}</Text>
1010 </Box>
1011 </Box>
1012 {hitArea(a, width, LINE_ROWS, 0)}
1013 </Box>
1014 )
1015 }
1016
1017 const card = (a: SwarmAgent, i: number) => {
1018 const color = phaseColor(a.phase)
1019 const isOn = isLive(a.phase)
1020 const elapsed = (a.endedAt ?? now) - a.startedAt
1021 const stats = `⚒${a.tools} ${clock(elapsed)}`
1022 const trail = a.trail.slice(-Math.max(0, inner - stats.length - 1))
1023 const activity = { text: activityOf(a, elapsed), color }
1024
1025 let core
1026 if (Raster !== undefined) {
1027 core = <Raster key={coreKey(a.id)} columns={inner} rows={CORE_ROWS} cells={coreCells(prevCores, cores, a, inner, CORE_ROWS)} />
1028 } else {
1029 core = (
1030 <Box height={CORE_ROWS} alignItems="center" justifyContent="center">
1031 <Text color={color}>{isOn ? '· • ● • ·' : `${PHASE_GLYPH[a.phase]} ${a.phase}`}</Text>
1032 </Box>
1033 )
1034 }
1035
1036 const cost = costLabel(a)
1037 const metrics = fitParts(usageParts(a), inner - (cost === undefined ? 0 : cost.length + 3))
1038
1039 // Live: the recent sparkline. Finished: the core above charts the whole run, so a time axis.
1040 const spark = a.spark ?? NO_SPARK
1041 const hasHistory = spark.some(v => v > 0)
1042 let underCore
1043 if (!isOn && hasHistory) {
1044 const end = clock(elapsed)
1045 underCore = (
1046 <Text dimColor wrap="truncate-end">
1047 {`0:00 ${'─'.repeat(Math.max(0, inner - end.length - 6))} ${end}`}
1048 </Text>
1049 )
1050 } else if (Raster !== undefined) {
1051 underCore = (
1052 <Raster
1053 key={`spark-${coreKey(a.id)}`}
1054 columns={inner}
1055 rows={1}
1056 cells={sparkCells(spark, inner, isOn ? a.phase : 'stopped')}
1057 />
1058 )
1059 } else {
1060 underCore = (
1061 <Text color={color} dimColor={!isOn}>
1062 {sparkText(spark, inner)}
1063 </Text>
1064 )
1065 }
1066
1067 return (
1068 <Box key={`card-${a.id}`} flexDirection="column" width={cardWidth} paddingX={1} {...borderOf(a)}>
1069 <Box justifyContent="space-between" gap={1}>
1070 {heading(a)}
1071 {badgeOf(a)}
1072 </Box>
1073 {core}
1074 {underCore}
1075 {picker(a, i, inner)}
1076 <Text wrap="truncate-end" color={activity.color} dimColor={!isOn}>
1077 {activity.text}
1078 </Text>
1079 <Box>
1080 {cost === undefined ? (
1081 <Text dimColor>{metrics === '' ? '$ …' : ''}</Text>
1082 ) : (
1083 <Text bold={isOn} color={COST_COLOR} dimColor={!isOn}>
1084 {cost}
1085 </Text>
1086 )}
1087 <Text dimColor wrap="truncate-end">
1088 {metrics === '' ? '' : `${cost === undefined ? '' : ' · '}${metrics}`}
1089 </Text>
1090 </Box>
1091 <Box justifyContent="space-between">
1092 <Box>
1093 {trail.length === 0 ? (
1094 <Text dimColor>·</Text>
1095 ) : Raster !== undefined ? (
1096 <Raster key={`trail-${coreKey(a.id)}`} columns={trail.length} rows={1} cells={trailCells(trail, a.trail)} />
1097 ) : (
1098 trail.map(step => {
1099 const g = toolGlyph(step.tool)
1100
1101 return step.isError ? (
1102 <Text color="#fecaca" backgroundColor="#7f1d1d">
1103 {g.glyph}
1104 </Text>
1105 ) : (
1106 <Text color={g.color}>{g.glyph}</Text>
1107 )
1108 })
1109 )}
1110 </Box>
1111 <Text dimColor>{stats}</Text>
1112 </Box>
1113 {hitArea(a, cardWidth, CARD_ROWS + 2)}
1114 </Box>
1115 )
1116 }
1117
1118 // ── the inspector: the selected agent's task, numbers and live timeline ─
1119
1120 const inspector = (a: SwarmAgent) => {
1121 const color = phaseColor(a.phase)
1122 const isOn = isLive(a.phase)
1123 const at = list.indexOf(a)
1124 const room = width - 4
1125 const showTime = room >= 40
1126 const elapsed = (a.endedAt ?? now) - a.startedAt
1127 const cost = costLabel(a)
1128 const facts = fitParts(
1129 [
1130 `${clock(elapsed)}`,
1131 `${a.steps} step${a.steps === 1 ? '' : 's'}`,
1132 `⚒ ${a.tools}`,
1133 ...(cost === undefined ? [] : [cost]),
1134 ...usageParts(a),
1135 ],
1136 room,
1137 )
1138 const { lead, effort } = headingParts(a)
1139 const who = a.name !== undefined && a.name !== a.type ? `${a.type} · ${a.name}` : a.type
1140 const navW = buttonWidth('‹', true) + 2 + `${list.length}/${list.length}`.length + 2 + buttonWidth('›', true) + 2 + buttonWidth('hide', true)
1141 const isStacked = lead.length + effort.length + who.length + 3 + navW + 2 > room
1142
1143 const stream = isOn ? streams.get(a.id) : undefined
1144 const entries = a.log ?? []
1145 const fold = Math.max(0, entries.length + (stream === undefined ? 0 : 1) - INSPECT_ROWS)
1146 const recent = entries.slice(fold)
1147 const sideW = room < 40 ? 7 : Math.min(30, Math.floor(room / 3))
1148 const bodyW = room - (showTime ? 7 : 0) - 2
1149
1150 const when = (ms: number) =>
1151 showTime ? (
1152 <Box width={7} flexShrink={0}>
1153 <Text dimColor>{`+${clock(ms - a.startedAt)}`}</Text>
1154 </Box>
1155 ) : null
1156
1157 const entry = (en: SwarmLogEntry, i: number) => {
1158 let icon
1159 let body
1160 let side
1161 switch (en.kind) {
1162 case 'tool': {
1163 const g = toolGlyph(en.tool)
1164 icon = <Text color={g.color}>{en.status === 'run' ? '▸' : '•'}</Text>
1165 body = (
1166 <Text wrap="truncate-end">
1167 <Text bold color={g.color}>
1168 {en.tool}
1169 </Text>
1170 {en.arg !== undefined && <Text dimColor>{` ${en.arg}`}</Text>}
1171 </Text>
1172 )
1173 if (en.status === 'run') {
1174 side = <Text color={phaseColor('tool')}>{`◌ ${duration(now - en.at)}`}</Text>
1175 } else {
1176 const time = en.ms === undefined ? '' : duration(en.ms)
1177 const words = room < 40 ? '' : (en.summary ?? '')
1178 const rest = head([words, time].filter(Boolean).join(' · '), sideW - 2)
1179 side =
1180 en.status === 'ok' ? (
1181 <Text>
1182 <Text color="success">✓ </Text>
1183 <Text dimColor>{rest}</Text>
1184 </Text>
1185 ) : (
1186 <Text color="error">{`✕ ${rest}`}</Text>
1187 )
1188 }
1189 break
1190 }
1191 case 'think':
1192 icon = <Text color={phaseColor('thinking')}>✻</Text>
1193 body = (
1194 <Text italic dimColor wrap="truncate-end">
1195 {en.text}
1196 </Text>
1197 )
1198 break
1199 case 'text':
1200 icon = <Text color={phaseColor('writing')}>✎</Text>hooks/core.ts 831 lines1// Pure drawing helpers for agent-swarm: palettes, effort mapping and the
2// animated "core" each card carries, packed as Raster cells.
3
4import type { SwarmAgent, SwarmLogEntry, SwarmPhase, SwarmUsage } from '../types'
5
6export const CORE_ROWS = 3
7
8const DEFAULT_BG = 0x01000000
9
10type Ramp = readonly [number, number, number, number, number]
11
12export const RAMPS: Record<SwarmPhase, Ramp> = {
13 thinking: [0x241a4d, 0x45309a, 0x7c5cff, 0xb39dff, 0xe9e1ff],
14 writing: [0x0a3442, 0x0e6e85, 0x14b3d1, 0x5fe3f7, 0xd2faff],
15 tool: [0x3a2405, 0x7a4a06, 0xd98a0b, 0xffb733, 0xffe6ad],
16 spawning: [0x1f2933, 0x334155, 0x64748b, 0x94a3b8, 0xcbd5e1],
17 done: [0x0d3b2c, 0x13684a, 0x1fa36f, 0x34d399, 0xa7f3d0],
18 failed: [0x3f1212, 0x7f1d1d, 0xdc2626, 0xf87171, 0xfecaca],
19 stopped: [0x1e293b, 0x334155, 0x64748b, 0x94a3b8, 0xcbd5e1],
20}
21
22let isLight = false
23
24/** Light themes flip every ramp, so the faint steps fade into a light background and accents read dark. */
25export function setLightTheme(theme: unknown): boolean {
26 const was = isLight
27 isLight = typeof theme === 'string' && theme.startsWith('light')
28
29 return was !== isLight
30}
31
32const LIGHT_RAMPS = Object.fromEntries(
33 Object.entries(RAMPS).map(([phase, r]) => [phase, [...r].reverse()]),
34) as unknown as Record<SwarmPhase, Ramp>
35
36export const isLightTheme = (): boolean => isLight
37
38export const ramp = (phase: SwarmPhase): Ramp => (isLight ? LIGHT_RAMPS : RAMPS)[phase]
39
40export const hex = (rgb: number): string => `#${rgb.toString(16).padStart(6, '0')}`
41
42const hexes = new Map<number, string>()
43const hexOf = (rgb: number): string => {
44 let h = hexes.get(rgb)
45 if (h === undefined) {
46 h = hex(rgb)
47 hexes.set(rgb, h)
48 }
49
50 return h
51}
52
53/** A phase's ramp step as a `#rrggbb` color, step 3 its accent. */
54export const phaseTone = (phase: SwarmPhase, step: 0 | 1 | 2 | 3 | 4): string => hexOf(ramp(phase)[step])
55
56export const phaseColor = (phase: SwarmPhase): string => phaseTone(phase, 3)
57
58export const isLive = (phase: SwarmPhase): boolean =>
59 phase !== 'done' && phase !== 'failed' && phase !== 'stopped'
60
61// ── effort ──────────────────────────────────────────────────────────────
62
63export const EFFORT_NAMES = ['—', 'low', 'medium', 'high', 'xhigh', 'max'] as const
64
65export const EFFORT_COLORS = [
66 '#64748b',
67 '#34d399',
68 '#2dd4bf',
69 '#facc15',
70 '#fb923c',
71 '#f472b6',
72] as const
73
74export function effortLevel(effort: string | number | undefined): number {
75 if (effort === undefined) return 0
76 if (typeof effort === 'number') {
77 if (effort < 4_000) return 1
78 if (effort < 16_000) return 2
79 if (effort < 32_000) return 3
80 if (effort < 64_000) return 4
81
82 return 5
83 }
84 const at = EFFORT_NAMES.indexOf(effort as (typeof EFFORT_NAMES)[number])
85
86 return at > 0 ? at : 0
87}
88
89export function effortLabel(effort: string | undefined, level: number): string {
90 if (effort === undefined) return 'default'
91 if (/^\d+$/.test(effort)) return `${Math.round(Number(effort) / 1000)}k`
92
93 return EFFORT_NAMES[level] ?? effort
94}
95
96export function effortMeter(level: number): { on: string; off: string } {
97 return { on: '▰'.repeat(level), off: '▱'.repeat(5 - level) }
98}
99
100/** btop-style: green → amber → rose across the meter, so max reads hot. */
101const EFFORT_GRADIENT_DARK = [0x34d399, 0xfacc15, 0xf43f5e] as const
102const EFFORT_GRADIENT_LIGHT = [0x059669, 0xca8a04, 0xe11d48] as const
103const effortGradient = () => (isLight ? EFFORT_GRADIENT_LIGHT : EFFORT_GRADIENT_DARK)
104
105const mix = (a: number, b: number, t: number): number => {
106 const ch = (shift: number) =>
107 Math.round(((a >> shift) & 255) + (((b >> shift) & 255) - ((a >> shift) & 255)) * t)
108
109 return (ch(16) << 16) | (ch(8) << 8) | ch(0)
110}
111
112export function gradient(stops: readonly number[], t: number): number {
113 const x = Math.max(0, Math.min(1, t)) * (stops.length - 1)
114 const i = Math.min(stops.length - 2, Math.floor(x))
115
116 return mix(stops[i] ?? 0, stops[i + 1] ?? 0, x - i)
117}
118
119type EffortCell = { ch: string; color: string; isOn: boolean }
120const effortMemo = new Map<string, readonly EffortCell[]>()
121
122/** Five meter cells: each lit one coloured by its place on the gradient. */
123export function effortCells(level: number): readonly EffortCell[] {
124 const key = `${level}${isLight ? 'l' : 'd'}`
125 let cells = effortMemo.get(key)
126 if (cells === undefined) {
127 cells = Array.from({ length: 5 }, (_, i) => ({
128 ch: i < level ? '▰' : '▱',
129 color: hex(gradient(effortGradient(), i / 4)),
130 isOn: i < level,
131 }))
132 effortMemo.set(key, cells)
133 }
134
135 return cells
136}
137
138export const effortColor = (level: number): string =>
139 level === 0 ? '#64748b' : hex(gradient(effortGradient(), (level - 1) / 4))
140
141// ── small formatting ────────────────────────────────────────────────────
142
143export function clock(ms: number): string {
144 const s = Math.max(0, Math.floor(ms / 1000))
145 const m = Math.floor(s / 60)
146 const h = Math.floor(m / 60)
147 const pad = (n: number) => String(n).padStart(2, '0')
148
149 return h > 0 ? `${h}:${pad(m % 60)}:${pad(s % 60)}` : `${m}:${pad(s % 60)}`
150}
151
152export function compact(n: number): string {
153 if (n < 1000) return String(n)
154 if (n < 1_000_000) return `${(n / 1000).toFixed(n < 10_000 ? 1 : 0)}k`
155
156 return `${(n / 1_000_000).toFixed(1)}M`
157}
158
159const FAMILIES = ['fable', 'opus', 'sonnet', 'haiku'] as const
160
161export const modelFamily = (model: string | undefined): string | undefined =>
162 FAMILIES.find(f => model?.toLowerCase().includes(f))
163
164export function shortModel(model: string): string {
165 return modelFamily(model) ?? (model.length > 12 ? model.slice(0, 12) : model)
166}
167
168// ── tokens and cost ─────────────────────────────────────────────────────
169
170/** List price in US dollars per million tokens; cache writes are 1.25× input (5-minute TTL). */
171type Price = { input: number; output: number; cacheRead: number }
172
173// First match wins, so a specific version sits above its family's fallback.
174const PRICES: readonly (readonly [RegExp, Price])[] = [
175 [/(fable|mythos)-5-1/, { input: 10, output: 50, cacheRead: 0.25 }],
176 [/fable|mythos/, { input: 10, output: 50, cacheRead: 1 }],
177 [/opus-5-5/, { input: 4, output: 20, cacheRead: 0.2 }],
178 [/opus-(5|4-[5-9])/, { input: 5, output: 25, cacheRead: 0.5 }],
179 [/opus/, { input: 15, output: 75, cacheRead: 1.5 }],
180 [/sonnet-5/, { input: 2, output: 10, cacheRead: 0.2 }],
181 [/sonnet/, { input: 3, output: 15, cacheRead: 0.3 }],
182 [/haiku-4/, { input: 1, output: 5, cacheRead: 0.1 }],
183 [/3-5-haiku|haiku-3-5/, { input: 0.8, output: 4, cacheRead: 0.08 }],
184 [/haiku/, { input: 0.25, output: 1.25, cacheRead: 0.03 }],
185]
186
187export function priceOf(model: string): Price | undefined {
188 const m = model.toLowerCase()
189
190 return PRICES.find(([re]) => re.test(m))?.[1]
191}
192
193type ApiUsage = {
194 input_tokens: number
195 output_tokens: number
196 cache_read_input_tokens: number
197 cache_creation_input_tokens: number
198}
199
200export const toUsage = (u: ApiUsage): SwarmUsage => ({
201 input: u.input_tokens,
202 output: u.output_tokens,
203 cacheRead: u.cache_read_input_tokens,
204 cacheWrite: u.cache_creation_input_tokens,
205})
206
207/** Estimated list-price dollars for `u`, or undefined when the model has no known price. */
208export function usageCost(u: SwarmUsage, model: string): number | undefined {
209 const p = priceOf(model)
210 if (p === undefined) return undefined
211
212 return (u.input * p.input + u.output * p.output + u.cacheRead * p.cacheRead + u.cacheWrite * p.input * 1.25) / 1e6
213}
214
215export const promptTokens = (u: SwarmUsage): number => u.input + u.cacheRead + u.cacheWrite
216
217/** Folds one model response into an agent's running totals. */
218export function addUsage(
219 a: SwarmAgent,
220 raw: ApiUsage,
221 models: readonly string[],
222): Pick<SwarmAgent, 'usage' | 'costUsd' | 'isCostPartial' | 'context'> {
223 const u = toUsage(raw)
224 const prev = a.usage ?? { input: 0, output: 0, cacheRead: 0, cacheWrite: 0 }
225 const cost = models.map(m => usageCost(u, m)).find(c => c !== undefined)
226
227 return {
228 usage: {
229 input: prev.input + u.input,
230 output: prev.output + u.output,
231 cacheRead: prev.cacheRead + u.cacheRead,
232 cacheWrite: prev.cacheWrite + u.cacheWrite,
233 },
234 costUsd: cost === undefined ? a.costUsd : (a.costUsd ?? 0) + cost,
235 isCostPartial: a.isCostPartial === true || cost === undefined,
236 context: promptTokens(u) + u.output,
237 }
238}
239
240export function usd(n: number): string {
241 if (n > 0 && n < 0.01) return '<$0.01'
242 if (n < 100) return `$${n.toFixed(2)}`
243
244 return `$${Math.round(n)}`
245}
246
247/** An agent's cost as a card shows it: `+` marks a floor, undefined when nothing is priced. */
248export function costLabel(a: Pick<SwarmAgent, 'costUsd' | 'isCostPartial'>): string | undefined {
249 if (a.costUsd === undefined) return undefined
250
251 return `${usd(a.costUsd)}${a.isCostPartial === true ? '+' : ''}`
252}
253
254/** Keeps the leading parts that fit in `width`, joined by `sep`; never cuts one mid-way. */
255export function fitParts(parts: readonly string[], width: number, sep = ' · '): string {
256 let out = ''
257 for (const part of parts) {
258 const next = out === '' ? part : `${out}${sep}${part}`
259 if (next.length > width) break
260 out = next
261 }
262
263 return out
264}
265
266/** The card's metrics after the cost: context, output, cache hit rate. */
267export function usageParts(a: Pick<SwarmAgent, 'usage' | 'context' | 'costUsd'>): string[] {
268 const u = a.usage
269 if (u === undefined) return []
270 const prompt = promptTokens(u)
271 const parts: string[] = []
272 if (a.costUsd === undefined) parts.push(`${compact(prompt)} in`)
273 if (a.context !== undefined) parts.push(`ctx ${compact(a.context)}`)
274 parts.push(`${compact(u.output)} out`)
275 if (prompt > 0) parts.push(`${Math.round((u.cacheRead / prompt) * 100)}% cached`)
276
277 return parts
278}
279
280// ── auto-close ──────────────────────────────────────────────────────────
281
282export const AUTO_CLOSE_CHOICES = ['off', '10s', '30s', '1m', '5m'] as const
283
284export function autoCloseMs(value: unknown): number {
285 const m = typeof value === 'string' ? /^(\d+)(s|m)$/.exec(value) : null
286 if (m === null) return 0
287
288 return Number(m[1]) * (m[2] === 'm' ? 60_000 : 1000)
289}
290
291const TOOL_GLYPHS: Record<string, { glyph: string; color: string }> = {
292 Read: { glyph: 'R', color: '#60a5fa' },
293 Grep: { glyph: 'G', color: '#a78bfa' },
294 Glob: { glyph: 'g', color: '#a78bfa' },
295 Bash: { glyph: '$', color: '#fbbf24' },
296 Edit: { glyph: 'E', color: '#34d399' },
297 Write: { glyph: 'W', color: '#10b981' },
298 NotebookEdit: { glyph: 'N', color: '#10b981' },
299 WebFetch: { glyph: 'F', color: '#f472b6' },
300 WebSearch: { glyph: 'S', color: '#ec4899' },
301 Agent: { glyph: 'A', color: '#fb923c' },
302 Skill: { glyph: 'K', color: '#2dd4bf' },
303 TodoWrite: { glyph: 'T', color: '#94a3b8' },
304 LSP: { glyph: 'L', color: '#38bdf8' },
305}
306
307/** The tools an agent called, newest last, one colored glyph each; an error is set on red. */
308export function trailFrame(trail: readonly { tool: string; isError: boolean }[]): Canvas {
309 const c = canvas(trail.length, 1)
310 c.bg = new Uint32Array(trail.length).fill(DEFAULT_BG)
311 trail.forEach((step, x) => {
312 const g = toolGlyph(step.tool)
313 c.ch[x] = g.glyph.charCodeAt(0)
314 if (step.isError) {
315 c.fg[x] = 0xfecaca
316 c.bg![x] = 0x7f1d1d
317 } else {
318 c.fg[x] = Number.parseInt(g.color.slice(1), 16)
319 }
320 })
321
322 return c
323}
324
325export function toolGlyph(tool: string): { glyph: string; color: string } {
326 const known = TOOL_GLYPHS[tool]
327 if (known) return known
328 if (tool.startsWith('mcp__')) return { glyph: 'm', color: '#c084fc' }
329
330 return { glyph: tool.charAt(0).toUpperCase() || '?', color: '#cbd5e1' }
331}
332
333const ARG_KEYS = [
334 'command',
335 'pattern',
336 'file_path',
337 'path',
338 'url',
339 'query',
340 'skill',
341 'description',
342 'prompt',
343] as const
344
345/** A short, one-line hint of what a tool call is about. */
346export function toolArg(input: Record<string, unknown>): string | undefined {
347 for (const key of ARG_KEYS) {
348 const value = input[key]
349 if (typeof value !== 'string' || value.trim() === '') continue
350 const line = value.replace(/\s+/g, ' ').trim()
351 if (key === 'file_path' || key === 'path') {
352 return line.split('/').filter(Boolean).pop() ?? line
353 }
354
355 return line.length > 60 ? `${line.slice(0, 59)}…` : line
356 }
357
358 return undefined
359}
360
361// ── the inspector's timeline ────────────────────────────────────────────
362
363export const LOG_KEEP = 40
364const LOG_TEXT_KEEP = 600
365
366/** Whitespace folded to single spaces, the tail kept when longer than `max`. */
367export function tail(text: string, max: number = LOG_TEXT_KEEP): string {
368 const flat = text.replace(/\s+/g, ' ').trim()
369
370 return flat.length > max ? `…${flat.slice(-(max - 1))}` : flat
371}
372
373/** Whitespace folded, the head kept when longer than `max`. */
374export function head(text: string, max: number): string {
375 const flat = text.replace(/\s+/g, ' ').trim()
376
377 return flat.length > max ? `${flat.slice(0, max - 1)}…` : flat
378}
379
380/** What a tool call came back with, in a few words: its line count, or its one line. */
381export function resultSummary(text: string | undefined, isError: boolean): string | undefined {
382 const lines = (text ?? '').split('\n').filter(l => l.trim() !== '')
383 if (lines.length === 0) return undefined
384 if (!isError && lines.length > 2) return `${lines.length} lines`
385
386 return head(lines[0]!, 60)
387}
388
389export function appendLog(log: readonly SwarmLogEntry[] | undefined, entry: SwarmLogEntry): SwarmLogEntry[] {
390 return [...(log ?? []), entry].slice(-LOG_KEEP)
391}
392
393/** `0.4s`, `12s`, `1:05`: a tool call's duration. */
394export function duration(ms: number): string {
395 if (ms < 10_000) return `${(ms / 1000).toFixed(1)}s`
396 if (ms < 60_000) return `${Math.round(ms / 1000)}s`
397
398 return clock(ms)
399}
400
401// ── canvases: what every animated frame is drawn into ────────────────────
402
403/** A grid of cells as parallel arrays, reusable frame to frame: code point, color, and a background where one is set. */
404export type Canvas = { columns: number; rows: number; ch: Uint32Array; fg: Uint32Array; bg?: Uint32Array }
405
406const SPACE = 0x20
407
408export function canvas(columns: number, rows: number): Canvas {
409 const n = Math.max(0, columns * rows)
410 const c = { columns, rows, ch: new Uint32Array(n), fg: new Uint32Array(n) }
411 clear(c)
412
413 return c
414}
415
416function clear(c: Canvas): void {
417 c.ch.fill(SPACE)
418 c.fg.fill(DEFAULT_BG)
419}
420
421/** `into` when it has the size, else a new canvas; either way blank. */
422function blankCanvas(columns: number, rows: number, into?: Canvas): Canvas {
423 if (into === undefined || into.columns !== columns || into.rows !== rows) return canvas(columns, rows)
424 clear(into)
425
426 return into
427}
428
429/** One row's text, for tests and the plain-text fallbacks. */
430export function rowText(c: Canvas, y: number): string {
431 let out = ''
432 for (let x = 0; x < c.columns; x++) out += String.fromCharCode(c.ch[y * c.columns + x]!)
433
434 return out
435}
436
437export const cellAt = (c: Canvas, x: number, y: number): { ch: string; fg: number } => ({
438 ch: String.fromCharCode(c.ch[y * c.columns + x]!),
439 fg: c.fg[y * c.columns + x]!,
440})
441
442function text(c: Canvas, x: number, y: number, s: string, fg: number): void {
443 for (let i = 0; i < s.length && x + i < c.columns; i++) {
444 const k = y * c.columns + x + i
445 c.ch[k] = s.charCodeAt(i)
446 c.fg[k] = fg
447 }
448}
449
450// ── packing: RasterProps' cells are [codePoint, fg, bg] u32 LE, base64 ──
451
452const B64 = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
453const CELL_CACHE_MAX = 16_384
454/** A cell is 12 bytes, so 16 base64 characters of its own: each distinct cell is encoded once. */
455const encoded = new Map<number, string>()
456const word = new Uint32Array(3)
457const wordBytes = new Uint8Array(word.buffer)
458
459function encodeCell(cp: number, fg: number, bg: number = DEFAULT_BG): string {
460 word[0] = cp
461 word[1] = fg
462 word[2] = bg
463 let out = ''
464 for (let i = 0; i < 12; i += 3) {
465 const n = (wordBytes[i]! << 16) | (wordBytes[i + 1]! << 8) | wordBytes[i + 2]!
466 out += B64[n >>> 18]! + B64[(n >>> 12) & 63]! + B64[(n >>> 6) & 63]! + B64[n & 63]!
467 }
468
469 return out
470}
471
472/** Packs a canvas as RasterProps' `cells`. */
473export function packCells(c: Canvas): string {
474 if (encoded.size > CELL_CACHE_MAX) encoded.clear()
475 let out = ''
476 for (let k = 0; k < c.ch.length; k++) {
477 const cp = c.ch[k]!
478 const fg = c.fg[k]!
479 if (c.bg !== undefined && c.bg[k] !== DEFAULT_BG) {
480 out += encodeCell(cp, fg, c.bg[k])
481 continue
482 }
483 // fg holds 25 bits (the default-color flag included), so the pair fits a double exactly.
484 const key = cp * 0x2000000 + fg
485 let cell = encoded.get(key)
486 if (cell === undefined) {
487 cell = encodeCell(cp, fg)
488 encoded.set(key, cell)
489 }
490 out += cell
491 }
492
493 return out
494}
495
496// ── the footer pill: a purple shimmer over "N agents working" ────────────
497
498const SPINNER = '·✢✳✶✻✽✻✶✳✢'
499const PILL_DARK = [0x45309a, 0x7c5cff, 0xb39dff, 0xe9e1ff] as const
500const PILL_LIGHT = [0xc4b5fd, 0x7c5cff, 0x5b21b6, 0x2e1065] as const
501
502export const pillText = (live: number): string => `${live} agent${live === 1 ? '' : 's'} working`
503
504/** One row: a spinning star, then the text with a light sweeping across it. */
505export function pillFrame(label: string, t: number, into?: Canvas): Canvas {
506 const tones = isLight ? PILL_LIGHT : PILL_DARK
507 const c = blankCanvas(label.length + 2, 1, into)
508 c.ch[0] = SPINNER.charCodeAt(Math.floor(t / 2) % SPINNER.length)
509 c.fg[0] = tones[3]
510 const span = label.length + 12
511 const at = ((t * 0.6) % span) - 6
512 const sweep = tones.slice(1)
513 for (let i = 0; i < label.length; i++) {
514 const glow = Math.max(0, 1 - Math.abs(i - at) / 4)
515 c.ch[i + 2] = label.charCodeAt(i)
516 // Quantised, so a still stretch of the sweep packs from the cell cache.
517 c.fg[i + 2] = gradient(sweep, Math.round(glow * 16) / 16)
518 }
519
520 return c
521}
522
523// ── the animated core ───────────────────────────────────────────────────
524
525const BARS = '▁▂▃▄▅▆▇█'
526const BRAILLE_BITS = [
527 [0x01, 0x08],
528 [0x02, 0x10],
529 [0x04, 0x20],
530 [0x40, 0x80],
531] as const
532const ch = (s: string): number => s.charCodeAt(0)
533const SCAN = [ch('█'), ch('▓'), ch('▒'), ch('░'), ch('─')] as const
534
535const hash = (a: number, b: number, c: number): number => {
536 let h = (a * 374761393 + b * 668265263 + c * 2147483647) | 0
537 h = Math.imul(h ^ (h >>> 13), 1274126177)
538
539 return ((h ^ (h >>> 16)) >>> 0) / 4294967295
540}
541
542const rampAt = (ramp: Ramp, v: number): number =>
543 ramp[Math.max(0, Math.min(4, Math.round(v * 4)))] ?? ramp[0]
544
545const seeds = new Map<string, number>()
546
547/** A small per-agent offset, so cards side by side do not animate in lockstep. */
548function seedOf(id: string): number {
549 let seed = seeds.get(id)
550 if (seed === undefined) {
551 let n = 0
552 for (let i = 0; i < id.length; i++) n += id.charCodeAt(i)
553 seed = n % 97
554 if (seeds.size > 4096) seeds.clear()
555 seeds.set(id, seed)
556 }
557
558 return seed
559}
560
561/** Scratch rows for the plasma's separable terms, grown as needed. */
562let scratch = new Float64Array(0)
563const scratchOf = (n: number): Float64Array => {
564 if (scratch.length < n) scratch = new Float64Array(n * 2)
565
566 return scratch
567}
568
569/**
570 * The thinking plasma: three sines summed per braille dot. Each depends on one
571 * axis or one diagonal, so a frame takes a row of each instead of a sine a dot.
572 */
573function plasma(c: Canvas, seed: number, effort: number, t: number, energy: number, tones: Ramp): void {
574 const { columns: w, rows } = c
575 const speed = 0.08 + 0.06 * effort
576 const threshold = 0.74 - 0.045 * effort - 0.12 * energy
577 const cut = threshold * 6 - 3
578 const dotsX = w * 2
579 const dotsY = rows * 4
580 const buf = scratchOf(dotsX * 3 + dotsY * 2 + dotsX + dotsY)
581 // a(px) = sin(px·0.21 + t·s); the middle sine is sin(A(py) + B(px)), split by the sum rule.
582 const a = 0
583 const sinB = dotsX
584 const cosB = dotsX * 2
585 const sinA = dotsX * 3
586 const cosA = sinA + dotsY
587 const diag = cosA + dotsY
588 for (let i = 0; i < dotsX; i++) {
589 const px = i + seed
590 buf[a + i] = Math.sin(px * 0.21 + t * speed)
591 buf[sinB + i] = Math.sin(px * 0.05)
592 buf[cosB + i] = Math.cos(px * 0.05)
593 }
594 for (let py = 0; py < dotsY; py++) {
595 const angle = py * 0.85 - t * speed * 0.7
596 buf[sinA + py] = Math.sin(angle)
597 buf[cosA + py] = Math.cos(angle)
598 }
599 for (let k = 0; k < dotsX + dotsY; k++) buf[diag + k] = Math.sin((k + seed) * 0.13 + t * speed * 1.3)
600
601 for (let y = 0; y < rows; y++) {
602 for (let x = 0; x < w; x++) {
603 let bits = 0
604 let lit = 0
605 for (let dy = 0; dy < 4; dy++) {
606 const py = y * 4 + dy
607 const sA = buf[sinA + py]!
608 const cA = buf[cosA + py]!
609 for (let dx = 0; dx < 2; dx++) {
610 const i = x * 2 + dx
611 const v = buf[a + i]! + sA * buf[cosB + i]! + cA * buf[sinB + i]! + buf[diag + i + py]!
612 if (v > cut) {
613 bits |= BRAILLE_BITS[dy]![dx]!
614 lit++
615 }
616 }
617 }
618 if (bits !== 0) {
619 const k = y * w + x
620 c.ch[k] = 0x2800 + bits
621 c.fg[k] = rampAt(tones, 0.25 + lit / 10)
622 }
623 }
624 }
625}
626
627/**
628 * One frame of an agent's core: `columns` × `rows` cells, drawn into `into` when
629 * it has that size. `t` is the animation clock in ticks, `energy` 0..1 the recent stream rate.
630 */
631export function coreFrame(
632 agent: Pick<SwarmAgent, 'phase' | 'effortLevel' | 'id'> & Partial<Pick<SwarmAgent, 'spark'>>,
633 columns: number,
634 t: number,
635 energy: number,
636 rows: number = CORE_ROWS,
637 into?: Canvas,
638): Canvas {
639 const w = Math.max(1, columns)
640 const effort = agent.effortLevel || 2
641 const tones = ramp(agent.phase)
642 const seed = seedOf(agent.id)
643
644 if (!isLive(agent.phase) && rows > 1 && (agent.spark ?? []).some(v => v > 0)) {
645 const label = agent.phase === 'done' ? '✓ complete' : agent.phase === 'failed' ? '✕ failed' : 'stopped'
646
647 return historyFrame(agent.spark ?? [], w, rows, agent.phase, label, into)
648 }
649 const c = blankCanvas(w, rows, into)
650 const put = (x: number, y: number, glyph: number, fg: number) => {
651 c.ch[y * w + x] = glyph
652 c.fg[y * w + x] = fg
653 }
654
655 switch (agent.phase) {
656 case 'thinking':
657 // A braille plasma: denser and quicker the harder the agent thinks.
658 plasma(c, seed, effort, t, energy, tones)
659 break
660 case 'writing': {
661 // An equalizer: bars bounce with how fast text is streaming.
662 const speed = 0.12 + 0.05 * effort
663 const gain = 0.35 + 0.65 * Math.max(energy, 0.3)
664 for (let x = 0; x < w; x++) {
665 const wave =
666 0.5 +
667 0.5 * (0.6 * Math.sin((x + seed) * 0.55 + t * speed) + 0.4 * Math.sin(x * 0.17 - t * speed * 1.7))
668 const eighths = Math.round(wave * gain * rows * 8)
669 for (let fromBottom = 0; fromBottom < rows; fromBottom++) {
670 const fill = Math.max(0, Math.min(8, eighths - fromBottom * 8))
671 if (fill === 0) continue
672 put(x, rows - 1 - fromBottom, BARS.charCodeAt(fill - 1), rampAt(tones, 0.3 + (fromBottom + fill / 8) / (rows + 1)))
673 }
674 }
675 break
676 }
677 case 'tool': {
678 // A scanner sweeping back and forth, sparks flying off its head.
679 const speed = 0.07 + 0.045 * effort
680 const scanAt = ((Math.sin(t * speed + seed) + 1) / 2) * (w - 1)
681 const trailLen = 2 + effort
682 const mid = Math.floor(rows / 2)
683 const sparkT = Math.floor(t / 2)
684 for (let x = 0; x < w; x++) {
685 const b = Math.max(0, 1 - Math.abs(x - scanAt) / trailLen)
686 const glyph = SCAN[b > 0.8 ? 0 : b > 0.55 ? 1 : b > 0.3 ? 2 : b > 0.08 ? 3 : 4]
687 put(x, mid, glyph, b > 0.08 ? rampAt(tones, 0.3 + b * 0.7) : tones[1])
688 if (b === 0) continue
689 for (let y = 0; y < rows; y++) {
690 if (y === mid) continue
691 if (hash(x, sparkT, y + seed) < b * 0.45) put(x, y, b > 0.6 ? 0x2022 : 0xb7, rampAt(tones, 0.5 + b * 0.5))
692 }
693 }
694 break
695 }
696 case 'spawning': {
697 // A slow breath from the middle out.
698 const breath = (Math.sin(t * 0.18) + 1) / 2
699 const radius = 1 + breath * (w / 3)
700 const mid = Math.floor(rows / 2)
701 for (let x = 0; x < w; x++) {
702 const d = Math.abs(x - (w - 1) / 2)
703 if (d > radius) continue
704 const v = 1 - d / radius
705 put(x, mid, v > 0.7 ? 0x25cf : v > 0.35 ? 0x2022 : 0xb7, rampAt(tones, 0.3 + v * 0.7))
706 }
707 break
708 }
709 default: {
710 // Finished with no history: a still line with the outcome in the middle.
711 const label =
712 agent.phase === 'done' ? ' ✓ complete ' : agent.phase === 'failed' ? ' ✕ failed ' : ' stopped '
713 const mid = Math.floor(rows / 2)
714 const start = Math.max(0, Math.floor((w - label.length) / 2))
715 for (let x = 0; x < w; x++) {
716 const at = x - start
717 if (at >= 0 && at < label.length) put(x, mid, label.charCodeAt(at), tones[4])
718 else put(x, mid, 0x2501, rampAt(tones, 0.25 + 0.5 * (1 - Math.abs(x - w / 2) / (w / 2))))
719 }
720 }
721 }
722
723 return c
724}
725
726// ── a finished agent's whole run ────────────────────────────────────────
727
728const AREA_LEFT = [0x40, 0x04, 0x02, 0x01] as const
729const AREA_RIGHT = [0x80, 0x20, 0x10, 0x08] as const
730
731/** `samples` squeezed into `n` points: each bucket's mean leaning to its peak, so bursts survive. */
732export function resample(samples: readonly number[], n: number): number[] {
733 const out = Array<number>(n).fill(0)
734 if (samples.length === 0) return out
735 for (let i = 0; i < n; i++) {
736 const from = Math.floor((i * samples.length) / n)
737 const to = Math.max(from + 1, Math.floor(((i + 1) * samples.length) / n))
738 let sum = 0
739 let peak = -Infinity
740 for (let k = from; k < to; k++) {
741 const v = samples[k]!
742 sum += v
743 if (v > peak) peak = v
744 }
745 out[i] = 0.5 * (sum / (to - from)) + 0.5 * peak
746 }
747
748 return out
749}
750
751/**
752 * A filled braille area chart of the run, `rows` tall (4 dots a row), scaled to
753 * its own peak and shaded brighter towards the top; `label` sits top left.
754 */
755export function historyFrame(
756 samples: readonly number[],
757 columns: number,
758 rows: number,
759 phase: SwarmPhase,
760 label: string,
761 into?: Canvas,
762): Canvas {
763 const tones = ramp(phase)
764 const dots = rows * 4
765 const points = resample(samples, columns * 2)
766 let peak = 0.001
767 for (const v of points) if (v > peak) peak = v
768 const c = blankCanvas(columns, rows, into)
769 for (let x = 0; x < columns; x++) {
770 const hl = points[x * 2]! <= 0 ? 0 : Math.max(1, Math.round((points[x * 2]! / peak) * dots))
771 const hr = (points[x * 2 + 1] ?? 0) <= 0 ? 0 : Math.max(1, Math.round((points[x * 2 + 1]! / peak) * dots))
772 for (let y = 0; y < rows; y++) {
773 const floor = (rows - 1 - y) * 4
774 const l = Math.max(0, Math.min(4, hl - floor))
775 const r = Math.max(0, Math.min(4, hr - floor))
776 let bits = 0
777 for (let d = 0; d < l; d++) bits |= AREA_LEFT[d]!
778 for (let d = 0; d < r; d++) bits |= AREA_RIGHT[d]!
779 const k = y * columns + x
780 if (bits !== 0) {
781 c.ch[k] = 0x2800 + bits
782 c.fg[k] = rampAt(tones, 0.4 + (0.6 * (rows - y)) / rows)
783 } else if (y === rows - 1) {
784 c.ch[k] = 0x28c0
785 c.fg[k] = tones[1]
786 }
787 }
788 }
789 text(c, 0, 0, ` ${label} `, tones[4])
790
791 return c
792}
793
794// ── activity sparkline ──────────────────────────────────────────────────
795
796const SPARK_LEFT = [0x00, 0x40, 0x44, 0x46, 0x47] as const
797const SPARK_RIGHT = [0x00, 0x80, 0xa0, 0xb0, 0xb8] as const
798
799/**
800 * One row of braille, two samples (0..4) a cell, newest at the right;
801 * an empty stretch keeps a dim baseline so the track stays visible.
802 */
803export function sparkFrame(samples: readonly number[], columns: number, phase: SwarmPhase, into?: Canvas): Canvas {
804 const tones = ramp(phase)
805 const c = blankCanvas(columns, 1, into)
806 const want = columns * 2
807 const offset = samples.length - want
808 const at = (i: number) => {
809 const v = samples[offset + i]
810
811 return v === undefined ? 0 : Math.max(0, Math.min(4, Math.round(v)))
812 }
813 for (let x = 0; x < columns; x++) {
814 const l = at(x * 2)
815 const r = at(x * 2 + 1)
816 const peak = Math.max(l, r)
817 if (peak === 0) {
818 c.ch[x] = 0x28c0
819 c.fg[x] = tones[0]
820 } else {
821 c.ch[x] = 0x2800 + SPARK_LEFT[l]! + SPARK_RIGHT[r]!
822 c.fg[x] = rampAt(tones, 0.25 + peak / 5)
823 }
824 }
825
826 return c
827}
828
829export const sparkText = (samples: readonly number[], columns: number): string =>
830 rowText(sparkFrame(samples, columns, 'thinking'), 0)
831hooks/demo.ts 323 lines1// `/swarm demo`: a scripted swarm shipping a multi-currency checkout, played through
2// the same reporting paths as real agents, so every phase, cost and timeline shows.
3
4import type { SwarmAgent, SwarmPhase } from '../types'
5
6type Beat =
7 | { think: string; ms: number }
8 | { say: string; ms: number }
9 | { tool: string; arg: string; ms: number; out: string; isError?: boolean }
10 /** An Agent tool call that plays the script named `spawn` as its child and waits for it. */
11 | { spawn: string }
12
13type Script = {
14 /** When it spawns, from the start of the demo; undefined for a child, which its parent spawns. */
15 at?: number
16 name: string
17 type: string
18 description: string
19 prompt: string
20 model: string
21 effort: string
22 beats: Beat[]
23 answer: string
24 answerMs: number
25}
26
27export type DemoUsage = {
28 model: string
29 input_tokens: number
30 output_tokens: number
31 cache_read_input_tokens: number
32 cache_creation_input_tokens: number
33}
34
35/** What the demo reports through: the mod's own handlers for real agents. */
36export type DemoReport = {
37 spawn: (id: string, card: Pick<SwarmAgent, 'description' | 'prompt' | 'type' | 'name' | 'model' | 'parentId' | 'isBackground'>) => Promise<void>
38 step: (id: string, effort: string, model: string) => Promise<void>
39 stream: (id: string, chunk: { kind: 'text' | 'thinking'; index: number; text: string }, phase: SwarmPhase) => Promise<SwarmPhase>
40 respond: (id: string, usage: DemoUsage, model: string) => Promise<void>
41 toolStart: (id: string, toolUseId: string, tool: string, arg: string) => Promise<number>
42 toolEnd: (id: string, toolUseId: string, tool: string, startedAt: number, isError: boolean, summary: string) => Promise<void>
43 complete: (id: string, reason: string, answer: string) => Promise<void>
44}
45
46/** Stretches every beat; 1 plays the script as written. */
47const PACE = 1.6
48const CHUNK_MS = 100
49
50const T = (ms: number, think: string): Beat => ({ think, ms })
51const S = (ms: number, say: string): Beat => ({ say, ms })
52const X = (tool: string, arg: string, ms: number, out: string, isError = false): Beat => ({ tool, arg, ms, out, isError })
53
54const OPUS = 'claude-opus-5-5'
55const SONNET = 'claude-sonnet-5-5'
56const FABLE = 'claude-fable-5-1'
57
58export const DEMO: readonly Script[] = [
59 {
60 at: 0,
61 name: 'mapper',
62 type: 'Explore',
63 description: 'map the checkout flow',
64 prompt: 'Map how a cart total is computed, end to end, and list every place money gets rounded.',
65 model: SONNET,
66 effort: 'medium',
67 beats: [
68 T(3000, 'The bug reports say totals drift by a cent. Start by finding where checkout lives and how a total is built.'),
69 X('Glob', 'src/checkout/**/*.ts', 900, '23 files'),
70 T(2600, 'cart.ts, pricing.ts, tax.ts and invoice.ts look like the pipeline. Find who calls calculateTotal to confirm the order.'),
71 X('Grep', 'calculateTotal', 1200, '9 matches in 5 files'),
72 T(2200, 'The route handler calls cart → pricing → tax → invoice in sequence. Read the cart first.'),
73 X('Read', 'src/checkout/cart.ts', 700, '174 lines'),
74 T(3200, 'Line items are floats, and each subtotal goes through toFixed(2) and back through Number(). That is one rounding already. Pricing next.'),
75 X('Read', 'src/checkout/pricing.ts', 700, '212 lines'),
76 T(2800, 'Discounts apply a percentage to the already-rounded subtotal, then round again. Two hops so far. Check tax.'),
77 X('Read', 'src/checkout/tax.ts', 700, '148 lines'),
78 T(2400, 'Tax rounds per line and again on the sum. Count every rounding site to size the fix.'),
79 X('Grep', 'toFixed\\(2\\)|Math\\.round', 1300, '14 matches in 6 files'),
80 T(2000, 'Fourteen sites in six files. Enough to report.'),
81 ],
82 answer:
83 'Checkout runs cart → pricing → tax → invoice. Amounts are floats rounded at 14 call sites in 6 files, so a total can drift a cent per hop. pricing.ts and tax.ts are the hot spots.',
84 answerMs: 2400,
85 },
86 {
87 at: 600,
88 name: 'architect',
89 type: 'Plan',
90 description: 'design the multi-currency money model',
91 prompt: 'Design how amounts, currencies and FX rates are stored so checkout works in any ISO 4217 currency. Write the plan to docs/.',
92 model: OPUS,
93 effort: 'max',
94 beats: [
95 T(5000, 'Floats are the root problem. Two options: integer minor units per currency, or a decimal library end to end. Minor units keep the database and the Stripe payloads simple, so lean that way, but check what the money helpers already do.'),
96 X('Read', 'src/lib/money.ts', 800, '64 lines'),
97 T(4200, 'money.ts multiplies by 100 everywhere. That breaks for JPY, which has no minor unit, and KWD, which has three. The exponent has to come from ISO 4217, per currency.'),
98 X('WebFetch', 'iso.org/iso-4217-currency-codes', 2400, '180 currencies with minor units'),
99 T(3600, 'Now the schema: what has to migrate, and how big are the tables?'),
100 X('Read', 'prisma/schema.prisma', 900, '318 lines'),
101 T(4400, 'Order, LineItem and Refund keep amount as Float with no currency. Plan: BigInt minor units plus a currency column, written to a shadow column first and backfilled, so the switch is reversible.'),
102 X('Bash', 'psql $STAGING_URL -c "select count(*) from orders"', 1600, '4,812,330'),
103 T(3800, 'Nearly five million orders: the backfill runs in batches, off-peak. FX rates need a home too: snapshot the rate on each order so a refund uses the rate the customer paid.'),
104 X('Read', 'src/checkout/refunds.ts', 800, '121 lines'),
105 T(4000, 'Refunds recompute from today’s rate, which is wrong for any order older than a day. That goes in the plan as step 2, before multi-currency ships.'),
106 S(1500, 'Writing the plan with the migration order.'),
107 X('Write', 'docs/multi-currency-plan.md', 1200, '96 lines'),
108 T(2600, 'The plan is written. Summarize the decisions.'),
109 ],
110 answer:
111 'Plan: store every amount as BigInt minor units with an ISO 4217 currency column; read each exponent from a table (JPY 0, USD 2, KWD 3); backfill 4.8M orders in batches through a shadow column; snapshot the FX rate on the order so refunds use it. Details in docs/multi-currency-plan.md.',
112 answerMs: 3200,
113 },
114 {
115 at: 1200,
116 name: 'tester',
117 type: 'general-purpose',
118 description: 'write failing tests for rounding drift',
119 prompt: 'Write tests that reproduce the one-cent rounding drift in USD, JPY and KWD, then get them passing.',
120 model: OPUS,
121 effort: 'xhigh',
122 beats: [
123 T(3400, 'Pin the drift with tests before anything changes: three items at 0.10 each, 8.875 percent tax, in USD, JPY and KWD.'),
124 X('Read', 'src/checkout/tax.ts', 700, '148 lines'),
125 T(2600, 'Tax takes a rate per line. Build the fixtures around one cart and assert on the invoice total.'),
126 X('Write', 'tests/rounding.test.ts', 1100, '84 lines'),
127 T(1600, 'Run them; expect failures.'),
128 X('Bash', 'bun test tests/rounding.test.ts', 2600, '3 fail · 5 pass'),
129 T(3200, 'Three fail, all in invoice.ts, where line totals are rounded and then summed. That fix is self-contained: hand it to a subagent, then cover refunds.'),
130 { spawn: 'fixer' },
131 T(2800, 'The fixer has all 8 passing. Refunds next: a partial refund of a JPY order must never produce fractional yen.'),
132 X('Write', 'tests/refund-rounding.test.ts', 1000, '52 lines'),
133 X('Bash', 'bun test', 3000, '61 pass'),
134 T(1800, 'The whole suite is green.'),
135 ],
136 answer:
137 'Added 8 rounding tests (USD, JPY, KWD) and 4 refund tests. The 3 failures were invoice.ts summing pre-rounded line totals; the fixer subagent moved rounding to the invoice total and the whole suite passes (61 tests).',
138 answerMs: 2200,
139 },
140 {
141 at: 1800,
142 name: 'payments',
143 type: 'general-purpose',
144 description: 'audit Stripe idempotency keys',
145 prompt: 'Make sure a retried payment can never double-charge, including after the customer switches currency.',
146 model: SONNET,
147 effort: 'high',
148 beats: [
149 T(3000, 'A retry after a currency switch must never double-charge. First: what exactly does Stripe replay for a repeated idempotency key?'),
150 X('WebSearch', 'stripe idempotency key retry different amount', 1800, '10 results'),
151 T(2000, 'The API reference has the precise rules.'),
152 X('WebFetch', 'docs.stripe.com/api/idempotent_requests', 1900, 'keys kept 24h, replayed verbatim'),
153 T(3000, 'Stripe replays the first response for 24 hours, whatever the new body says, so the key must change when the amount or currency does. Find how keys are built.'),
154 X('Grep', 'idempotencyKey', 900, '4 matches in 2 files'),
155 X('Read', 'src/payments/stripe.ts', 800, '276 lines'),
156 T(3400, 'The key is the cart id alone: a customer who switches currency and retries gets the old charge replayed. Prove it in the sandbox.'),
157 X('Bash', 'bun run scripts/replay-check.ts', 2200, 'error: STRIPE_API_KEY is not set', true),
158 T(1800, 'The sandbox key lives in .env.test.'),
159 X('Bash', 'dotenv -e .env.test -- bun run scripts/replay-check.ts', 2600, 'replayed 12.99 USD (sent 1950 JPY)'),
160 T(2600, 'Reproduced. Build the key from the cart id, the currency and the amount in minor units.'),
161 X('Edit', 'src/payments/stripe.ts', 800, '+6 −2'),
162 X('Bash', 'dotenv -e .env.test -- bun run scripts/replay-check.ts', 2400, 'new charge: 1950 JPY'),
163 T(1400, 'Fixed and verified.'),
164 ],
165 answer:
166 'Found a replay bug: idempotency keys were built from the cart id alone, so a retry after a currency switch replayed the old charge (reproduced in the sandbox). Keys now include the currency and the amount in minor units (src/payments/stripe.ts).',
167 answerMs: 2200,
168 },
169 {
170 at: 2400,
171 name: 'reviewer',
172 type: 'general-purpose',
173 description: 'review PR #482 for race conditions',
174 prompt: 'Review PR #482 (async FX rate refresh) for race conditions and post a review.',
175 model: FABLE,
176 effort: 'high',
177 beats: [
178 T(3200, 'PR 482 adds an async exchange-rate refresh. Pull the diff and look for unguarded writes to shared state.'),
179 X('Bash', 'gh pr diff 482', 1600, '+418 −97 · 12 files'),
180 T(3000, 'Most of the diff is the new FX client. The cache in src/fx/rates.ts is the shared state; read it whole.'),
181 X('Read', 'src/fx/rates.ts', 700, '133 lines'),
182 T(4200, 'refreshRates() awaits the provider, then writes rateCache. Nothing orders two refreshes in flight: if the slower one started first, it lands last and overwrites the fresher rate.'),
183 X('LSP', 'references refreshRates', 1000, '7 references'),
184 T(2600, 'Two callers matter: the scheduler and the admin "refresh now" button. Can they overlap?'),
185 X('Read', 'src/fx/scheduler.ts', 700, '88 lines'),
186 T(3400, 'Yes: the scheduler fires every 60 s regardless of a manual refresh. A version stamp per write fixes it without a lock. Is there a test?'),
187 X('Grep', 'refreshRates tests/', 900, '2 matches, none concurrent'),
188 T(2400, 'Nothing covers concurrency. Suggest a test in the review.'),
189 S(1800, 'Posting the review with the race, a fix and a test sketch.'),
190 X('Bash', 'gh pr review 482 --comment -F review.md', 1500, 'review posted'),
191 T(1200, 'Done.'),
192 ],
193 answer:
194 'PR #482 has a race: two refreshRates() calls can interleave and an older FX response overwrite a newer one (src/fx/rates.ts:58). Suggested a monotonic version stamp per cache write plus a concurrency test; review posted.',
195 answerMs: 2400,
196 },
197 {
198 name: 'fixer',
199 type: 'general-purpose',
200 description: 'fix rounding in invoice.ts',
201 prompt: 'Make the 3 failing tests in tests/rounding.test.ts pass by fixing invoice.ts.',
202 model: SONNET,
203 effort: 'high',
204 beats: [
205 T(2800, 'invoice.ts rounds each line with toFixed(2), then sums the strings back into numbers. Read it to be sure.'),
206 X('Read', 'src/checkout/invoice.ts', 700, '190 lines'),
207 T(3000, 'Confirmed. Sum in minor units first and round once, at the total.'),
208 X('Edit', 'src/checkout/invoice.ts', 900, '+12 −9'),
209 T(1400, 'Run the rounding tests.'),
210 X('Bash', 'bun test tests/rounding.test.ts', 2400, '1 fail · 7 pass'),
211 T(3200, 'KWD is still off by a factor of ten: the exponent is hardcoded as 2. Read it from the currency table instead.'),
212 X('Edit', 'src/checkout/invoice.ts', 800, '+4 −2'),
213 X('Bash', 'bun test tests/rounding.test.ts', 2200, '8 pass'),
214 T(1200, 'All green.'),
215 ],
216 answer:
217 'Fixed invoice.ts: line totals are summed in minor units and rounded once, with the exponent from the currency table (KWD was hardcoded to 2). All 8 rounding tests pass.',
218 answerMs: 1800,
219 },
220]
221
222/** A response's token counts: the context grows a few thousand tokens a step. */
223const usageOf = (model: string, step: number, outChars: number): DemoUsage => ({
224 model,
225 input_tokens: 300 + 40 * step,
226 output_tokens: Math.round(outChars * 1.6) + 120,
227 cache_read_input_tokens: 9_000 + 5_200 * step,
228 cache_creation_input_tokens: 2_400 + 300 * step,
229})
230
231/** Plays the whole demo; `sleep` waits on the mod's own timer, `nonce` keeps ids unique per run. */
232export async function playDemo(report: DemoReport, sleep: (ms: number) => Promise<void>, nonce: string): Promise<void> {
233 const wait = (ms: number) => sleep(ms * PACE)
234 let uses = 0
235
236 const play = async (s: Script, parentId?: string): Promise<void> => {
237 const id = `demo-${nonce}-${s.name}`
238 await report.spawn(id, {
239 description: s.description,
240 prompt: s.prompt,
241 type: s.type,
242 name: s.name,
243 model: s.model,
244 parentId,
245 isBackground: false,
246 })
247 await wait(700)
248
249 let step = 0
250 let block = 0
251 let isStepOpen = false
252 let phase: SwarmPhase = 'thinking'
253 let outChars = 0
254 const open = async () => {
255 if (isStepOpen) return
256 isStepOpen = true
257 step += 1
258 outChars = 0
259 phase = 'thinking'
260 await report.step(id, s.effort, s.model)
261 }
262 const close = async () => {
263 if (!isStepOpen) return
264 isStepOpen = false
265 await report.respond(id, usageOf(s.model, step, outChars), s.model)
266 }
267 const stream = async (kind: 'text' | 'thinking', text: string, ms: number) => {
268 await open()
269 block += 1
270 const words = text.split(' ')
271 const chunks = Math.min(words.length, Math.max(1, Math.round((ms * PACE) / CHUNK_MS)))
272 const per = Math.ceil(words.length / chunks)
273 const gap = (ms * PACE) / Math.ceil(words.length / per)
274 for (let i = 0; i < words.length; i += per) {
275 await sleep(gap)
276 const piece = words.slice(i, i + per).join(' ') + (i + per < words.length ? ' ' : '')
277 outChars += piece.length
278 phase = await report.stream(id, { kind, index: block, text: piece }, phase)
279 }
280 }
281 const tool = async (name: string, arg: string, run: () => Promise<{ isError: boolean; out: string }>) => {
282 await open()
283 await close()
284 uses += 1
285 const useId = `demo-${nonce}-tu${uses}`
286 const startedAt = await report.toolStart(id, useId, name, arg)
287 const { isError, out } = await run()
288 await report.toolEnd(id, useId, name, startedAt, isError, out)
289 }
290
291 for (const beat of s.beats) {
292 if ('think' in beat) await stream('thinking', beat.think, beat.ms)
293 else if ('say' in beat) await stream('text', beat.say, beat.ms)
294 else if ('tool' in beat) {
295 await tool(beat.tool, beat.arg, async () => {
296 await wait(beat.ms)
297
298 return { isError: beat.isError === true, out: beat.out }
299 })
300 } else {
301 const child = DEMO.find(c => c.name === beat.spawn)!
302 await tool('Agent', child.description, async () => {
303 await play(child, id)
304
305 return { isError: false, out: 'done' }
306 })
307 }
308 }
309 await stream('text', s.answer, s.answerMs)
310 await close()
311 await report.complete(id, 'answer', s.answer)
312 }
313
314 await Promise.all(
315 DEMO.map(async s => {
316 if (s.at === undefined) return
317 await wait(s.at)
318
319 return play(s)
320 }),
321 )
322}
323hooks/perf.ts 59 lines1// Cheap always-on counters for agent-swarm's own cost: `/swarm perf` reports them.
2
3type Timing = { n: number; total: number; max: number }
4
5const counts = new Map<string, number>()
6const timings = new Map<string, Timing>()
7let since = performance.now()
8
9export function count(name: string, by = 1): void {
10 counts.set(name, (counts.get(name) ?? 0) + by)
11}
12
13export function record(name: string, ms: number): void {
14 const t = timings.get(name)
15 if (t === undefined) {
16 timings.set(name, { n: 1, total: ms, max: ms })
17 } else {
18 t.n += 1
19 t.total += ms
20 if (ms > t.max) t.max = ms
21 }
22}
23
24export function resetPerf(): void {
25 counts.clear()
26 timings.clear()
27 since = performance.now()
28}
29
30export type PerfSnapshot = {
31 seconds: number
32 counts: Record<string, number>
33 timings: Record<string, Timing>
34}
35
36export function perfSnapshot(): PerfSnapshot {
37 return {
38 seconds: (performance.now() - since) / 1000,
39 counts: Object.fromEntries(counts),
40 timings: Object.fromEntries([...timings].map(([k, t]) => [k, { ...t }])),
41 }
42}
43
44export function perfReport(): string {
45 const s = perfSnapshot()
46 const secs = Math.max(0.001, s.seconds)
47 const lines = [`agent-swarm perf over ${s.seconds.toFixed(1)}s`]
48 for (const [name, t] of Object.entries(s.timings).sort()) {
49 lines.push(
50 ` ${name.padEnd(16)} ${String(t.n).padStart(6)}× ${(t.n / secs).toFixed(1).padStart(6)}/s avg ${(t.total / t.n).toFixed(3)}ms max ${t.max.toFixed(2)}ms total ${t.total.toFixed(1)}ms`,
51 )
52 }
53 for (const [name, n] of Object.entries(s.counts).sort()) {
54 lines.push(` ${name.padEnd(16)} ${String(n).padStart(6)} ${(n / secs).toFixed(1).padStart(6)}/s`)
55 }
56
57 return lines.join('\n')
58}
59hooks/hit-area.tsx 14 lines1import type { ClientModule } from 'claude-code'
2
3/** An empty region laid over a card: draws nothing, so the card shows through, and posts a click. */
4const HitArea: ClientModule<{ id: string }> = (props, surface) => {
5 surface.onPointer(e => {
6 if (e.type === 'down' && e.button === 'left') surface.post({ pick: props.id })
7 })
8 const { Box } = surface.elements
9
10 return <Box width={surface.columns} height={surface.rows} />
11}
12
13export default HitArea
14types/index.d.ts 90 lines1export type SwarmPhase =
2 | 'spawning'
3 | 'thinking'
4 | 'writing'
5 | 'tool'
6 | 'done'
7 | 'failed'
8 | 'stopped'
9
10export type SwarmTrailItem = { tool: string; isError: boolean }
11
12/** One row of an agent's activity timeline, as the inspector draws it. */
13export type SwarmLogEntry =
14 | { kind: 'think' | 'text'; at: number; text: string }
15 | {
16 kind: 'tool'
17 at: number
18 id: string
19 tool: string
20 arg?: string
21 status: 'run' | 'ok' | 'error'
22 ms?: number
23 summary?: string
24 }
25 | { kind: 'end'; at: number; phase: SwarmPhase; text?: string }
26
27/** Token counts summed over an agent's model responses. */
28export type SwarmUsage = {
29 input: number
30 output: number
31 cacheRead: number
32 cacheWrite: number
33}
34
35export type SwarmAgent = {
36 id: string
37 description: string
38 /** The task the agent was given, cut to a few hundred characters. */
39 prompt?: string
40 /** Its latest activity, oldest first, capped. */
41 log?: SwarmLogEntry[]
42 type: string
43 name?: string
44 model: string
45 /** The model id a response reported, when it names a family the configured id (e.g. a Bedrock ARN) does not. */
46 servedModel?: string
47 effort?: string
48 /** 0 unknown, 1 low … 5 max */
49 effortLevel: number
50 phase: SwarmPhase
51 tool?: string
52 toolArg?: string
53 toolsRunning: number
54 tools: number
55 steps: number
56 trail: SwarmTrailItem[]
57 /** Activity per second, 0..4, newest last: tool calls plus stream rate. */
58 spark?: number[]
59 startedAt: number
60 endedAt?: number
61 usage?: SwarmUsage
62 /** Estimated US dollars at list price, summed over the priced responses. */
63 costUsd?: number
64 /** Some response's model had no known price, so `costUsd` is a floor. */
65 isCostPartial?: boolean
66 /** Tokens in the context after the latest response: its prompt plus output. */
67 context?: number
68 parentId?: string
69 isBackground: boolean
70 isStub: boolean
71}
72
73declare module 'claude-code' {
74 interface PluginState {
75 'agent-swarm': {
76 agents: SwarmAgent[]
77 isCompact: boolean
78 /** The band shows the whole view rather than its squares. */
79 isOpen: boolean
80 /** The agent the inspector shows; empty for none. */
81 selectedId: string
82 /** Redraw counters: bumped when what the pane, or the band, shows has changed. */
83 paneRev: number
84 bandRev: number
85 /** How many agents are running; the footer pill draws from it alone. */
86 live: number
87 }
88 }
89}
90