SLOPSHOPPER

bdb-aos-fleet

AOS fleet view: which Claude sessions are working, which need you, and the active projects

panebandguardcommandstatusprocess
★ 6v5.3.0Apache-2.0updated 2026-10-14hybridlabor-api/aos/plugins/bdb-aos-fleet
A shopper browsing a rack in a slop shop
Preview · a replayed session in a sandbox
claude · ~/work/app · bdb-aos-fleet
│ ┃ AOS fleet ✕ › fix the failing auth test and add an audit log call │ ┃ No sessions reporting yet. │ ┃ ⏺ Read(src/auth.ts) │ ⎿ Read 6 lines │ ⏺ Update(src/auth.ts) │ ⎿ Added 2 lines, removed 1 line │ ⏺ Bash(bun test) │ ⎿ 3 pass, 1 fail │ │ ● Done. refresh now rejects expired claims and logs an audit event. │ │ ✻ Worked for 42s · done 4:20 PM │ │ › /aos-fleet │ ⎿ bdb-aos-fleet: AOS fleet pane opened. │ │ ● gate soft ☁ Cloudy 49% of context 97.4k / 200.0k last turns ██ ────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── › ? for shortcuts

Draws

Band
● gate soft ☁ Cloudy 49% of context 97.4k / 200.0k last turns ██
Pane · AOS fleet
No sessions reporting yet.
Pane · go-gate
╭──────────────────────────────────────────────────────────╮ │ █▀▀▀▀█ SOFT go-gate │ │ ██████ │ │ guarded commands wait until you grant or type GO │ │ HARD SOFT OFF │ ╰──────────────────────────────────────────────────────────╯ ╭──────────────────────────────────────────────────────────╮ │ GRANTS 0 active │ │ no grants — guarded commands stay blocked │ ╰──────────────────────────────────────────────────────────╯ ╭──────────────────────────────────────────────────────────╮ │ LAST BLOCKED │ │ nothing blocked yet │ ╰──────────────────────────────────────────────────────────╯ ╭─────────────────────────────────────────────────────────── │ PRESETS │ ● [ release 2h ] push-feature · github-write · merge · pu │ ● 2: feature 2h push-feature · github-write │ ● 3: soft 4: hard 5: status ╰─────────────────────────────────────────────────────────── dev click prefills your prompt · you press Enter to record
Pane · plan
no plan file found (PLAN.md or production_artifacts/00_exec…
Pane · AOS hub
Fleetg: Gatep: Plan ──────────────────────────────────────────────────────── No sessions reporting yet.
README

AOS — BDB Agent OS

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AOS — BDB Agent OS

NPM Version NPM Downloads GitHub stars last commit CI license node skills MCPs harnesses SkillSpector skills.sh

agents commands playbooks A2A MCP gateway go-gate

<b>The operating system for AI agent harnesses.</b><br/> One install: the same skills in nine harnesses. Subagents and the hook-enforced GO gate on Claude Code, Antigravity, Codex and OpenCode.

Built for <b>event and media technicians</b>, <b>designers</b> and <b>managers</b>, for <b>builders of custom installations</b> (show control, 3D, PCB and enclosure), and just as much for <b>everyday coding</b> of apps, tools and plugins. The skill library and the MCP servers cover both worlds.

AOS installs a curated skill library, a subagent roster, gate hooks and a runnable multi-agent build pipeline into every coding-agent harness on your machine.

npx -y @hybridlabor-api/aos@latest

<img alt="Claude Code" src="https://img.shields.io/badge/Claude%20Code-D97757?logo=anthropic&logoColor=white"> <img alt="Antigravity" src="https://img.shields.io/badge/Google%20Antigravity-4285F4?logo=google&logoColor=white"> <img alt="Codex CLI" src="https://img.shields.io/badge/Codex%20CLI-412991?logo=openai&logoColor=white"> <img alt="OpenCode" src="https://img.shields.io/badge/OpenCode-111827"> <img alt="Cursor" src="https://img.shields.io/badge/Cursor-000000?logo=cursor&logoColor=white"> <img alt="Windsurf" src="https://img.shields.io/badge/Windsurf-0B100F"> <img alt="Roo Code / Cline" src="https://img.shields.io/badge/Roo%20Code%20%2F%20Cline-5B21B6"> <img alt="Aider" src="https://img.shields.io/badge/Aider-14B814"> <img alt="AOS CLI" src="https://img.shields.io/badge/AOS%20CLI-pi--based-0d1117">

<sub>Recommended: the full installer above. Alternatively, use the skills CLI:</sub>

<table> <tr> <td width="100%" valign="top" align="left"><b>Install skills only</b><br/><br/><code>npx skills add hybridlabor-api/aos</code><br/><br/><sub>Gate hooks and MCP servers require the full installer. Plugin marketplace route is in progress; see <a href="#plugins-and-marketplace">Plugins and marketplace</a>.</sub></td> </tr> </table>

<sub>Skills use the open <a href="https://agentskills.io">Agent Skills</a> format (<code>SKILL.md</code>). AOS installs them for <b>Claude Code, Google Antigravity, Codex CLI, OpenCode, Cursor, Windsurf, Roo Code / Cline, Aider and the AOS CLI</b>, so all of them behave the same way.</sub>

<img src="docs/assets/readme/architecture-hero.svg" alt="How AOS fits together: nine harnesses feed one kernel of 270 skills, 45 subagents, gate hooks and 21 MCP servers, which drives three pipelines, session-to-session messaging and local tools, with the GO gate in front of every release command" width="100%">


Why AOS

Harness defaultWith AOS
SkillsEach harness has its own skill folder and its own copies.<!-- count:skills -->270<!-- /count --> skills in eight categories, written as <name>/SKILL.md into every harness you have. One source tree.
SubagentsAgent files written by hand, per harness, in that harness's format.<!-- count:agents -->45<!-- /count --> subagents compiled into each harness's native agent format (Claude Code, Antigravity, Codex, OpenCode only; others use rules in AGENTS.md).
Release safetyA rule in a prompt that the agent is asked to respect.A PreToolUse hook (Claude Code, Antigravity, Codex, OpenCode) or rules in AGENTS.md (others) that blocks git push, npm publish, npm version and recursive rm until your own message is the literal word GO.
Multi-agent buildsAgents that call agents, with the routing inside their prompts.A dispatcher graph: nodes never invoke each other, state is durable, a repair loop has a no-progress guard, escalation goes to you.
PlansScroll back through the chat to find what was agreed.Plan Canvas: annotate the plan in a browser, then approve it before any agent builds.
VisibilityRead logs in several terminals.agenttrail live map per repo, and a fleet band in Claude Code with gate mode, token-weather and who waits for your GO.
SessionsEach session is alone in its terminal.A2A between live Claude Code, OpenCode, agy and Codex sessions on localhost. An inbound message is never a GO.
Beyond codeCoding assistants know code.19 media-eventtech skills and MCP servers for grandMA3, Resolume, TouchDesigner, Unreal, DaVinci, After Effects, Blender and Rhino; godmode-hardware-pcb for KiCad and OpenSCAD; playbooks for offers, invoices, crew call sheets and event trackers.

What you get

<table> <tr> <td width="33%" valign="top">🎯 <b>Skills</b><br/>270 curated skills in eight categories, discoverable by every harness as <code>&lt;name&gt;/SKILL.md</code>.<br/>→ <a href="#skills-at-a-glance">Skills at a glance</a></td> <td width="33%" valign="top">👥 <b>Subagents</b><br/>45 subagents: Architect, TechLead, Reviewer, Godmodes and specialist reviewers.<br/>→ <a href="#the-dispatcher-graph">The dispatcher graph</a></td> <td width="33%" valign="top">🔌 <b>MCP servers</b><br/>21 servers for creative software, OS control, memory and cross-harness delegation.<br/>→ <a href="#mcp-servers">MCP servers</a></td> </tr> <tr> <td width="33%" valign="top">🚀 <b>Pipelines & GO gate</b><br/><code>/startcycle</code>, <code>/startcycle-graph</code>, <code>/startcycle-graph-user</code>, and hook-enforced release gate.<br/>→ <a href="#the-pipelines">The pipelines</a></td> <td width="33%" valign="top">💬 <b>Sessions that talk</b><br/>A2A between Claude Code, OpenCode, agy and Codex sessions on localhost.<br/>→ <a href="#a2a-sessions-that-talk-to-each-other">A2A</a></td> <td width="33%" valign="top">🛠️ <b>Tools</b><br/>Plan Canvas, agenttrail, archify, AOS Store, AOS Hub, aos sessions, fleet band, aos doctor.<br/>→ <a href="#skills-at-a-glance">Tools</a></td> </tr> </table>

<table> <tr> <td width="20%" valign="top"><b>Event & media tech</b><br/>• Live show control: grandMA3, Resolume, TouchDesigner<br/>• Media production: Unreal, DaVinci, After Effects</td> <td width="20%" valign="top"><b>Design</b><br/>• UI/UX design system and brand discovery<br/>• Landing pages, app redesigns, Plan Canvas</td> <td width="20%" valign="top"><b>Management</b><br/>• Offers, invoices, budget tracking<br/>• Crew sheets, event planning, meeting actions</td> <td width="20%" valign="top"><b>Custom builds</b><br/>• PCB design and OpenSCAD enclosures<br/>• 3D assets, Rhino, Blender modeling</td> <td width="20%" valign="top"><b>General dev</b><br/>• Backend, frontend, testing, and shipping<br/>• 45 subagents, three pipelines, library skills</td> </tr> </table>

See Playbooks for guided workflows across these domains.


Quick start

I want to...Run
Install for every harness I havenpx -y @hybridlabor-api/aos@latest
Install with low context overheadnpx -y @hybridlabor-api/aos@latest --profile=minimal
Refresh only the gates and hooksnpx -y @hybridlabor-api/aos@latest --hooks-only
See what would change firstnpx -y @hybridlabor-api/aos@latest --dry-run
Check a broken setupaos doctor
Open the local control page (services, catalog, store, plans)aos hub
Browse and add skills and agentsaos store ui
Add the code knowledge graphnpx -y @hybridlabor-api/aos@latest -y --modules=codebase-memory
Plan a feature, then build it/plan, then /startcycle-graph

See it in action

<img src="docs/assets/readme/agenttrail-live.gif" alt="agenttrail live plan map of a running multi-agent build" width="100%"><br/> <sub><b>agenttrail.</b> The live map of a multi-agent build while it runs. <a href="docs/assets/readme/agenttrail-live.mp4">▶ Full-quality video</a></sub>

<table> <tr> <td width="50%" valign="top" align="center"> <img src="docs/assets/readme/plan-canvas.png" alt="Plan Canvas with an annotation on a plan element" width="100%"><br/> <sub><b>Plan Canvas.</b> Annotate the plan in the browser, then approve it before any agent builds.</sub> </td> <td width="50%" valign="top" align="center"> <img src="docs/assets/readme/ao-pipeline.png" alt="AO workspace: the AOS Pipeline monitor with plan, gate, build, review and ship stages and the role-to-model routing" width="100%"><br/> <sub><b>AO workspace.</b> The pipeline monitor, plan to ship, with role and model routing per node.</sub> </td> </tr> <tr> <td width="50%" valign="top" align="center"> <img src="docs/assets/readme/aos-store.png" alt="AOS Store web UI: skills, agents and playbooks by scope, category and source" width="100%"><br/> <sub><b>AOS Store.</b> Skills, agents and playbooks on 127.0.0.1:4322.</sub> </td> <td width="50%" valign="top" align="center"> <img src="docs/assets/readme/codenotch-usage.png" alt="Codenotch: agents running and busy per harness, AOS and AO versions" width="100%"><br/> <sub><b>Codenotch.</b> Agents running and busy per harness.</sub> </td> </tr> </table>

<img src="docs/assets/readme/fleet-band.png" alt="Fleet band in Claude Code showing gate mode, context use and sessions with their GO counts" width="100%"><br/> <sub><b>Fleet band.</b> In Claude Code: gate mode, token-weather, and the sessions that wait for your GO.</sub>

<img src="docs/assets/readme/aos-installer.gif" alt="AOS installer: boot animation, pre-flight telemetry and the setup menu" width="100%"><br/> <sub><b>Installer.</b> <code>npx -y @hybridlabor-api/aos@latest</code>: boot, pre-flight telemetry, then the setup menu. <a href="docs/assets/readme/aos-installer.mp4">▶ Full-quality video</a></sub>


Skills at a glance

  • /startcycle - linear build pipeline (Architect, TechLead, parallel build, Reviewer) with file hand-offs in production_artifacts/
  • /startcycle-graph - dispatcher graph with durable state.json, Reviewer repair loop, quality gate and escalation
  • The dispatcher invokes the subagents architect, techlead, godmode-ui-ux, godmode-engineering, godmode-media-eventtech, reviewer and godmode-shipping; they never call each other
  • /startcycle-graph-user - throwaway 2-4 node fan-out for any project, nothing persistent left behind
  • /plan - draft, render in a browser canvas, annotate, await approval, then hand off
  • plan-canvas - local canvas where you annotate elements, chat and approve or request changes
  • plan-arbiter - compare competing plans from several agents and produce one recommended plan
  • /bdbrainstorm - multi-agent brainstorm that ends in a hand-off to /startcycle-graph
  • /grill-me - relentless interview to sharpen a plan or design
  • bdbmediastorm - brainstorming for live event tech, show control and real-time media
  • /playbooks - list every pb-* playbook with duration, difficulty and requirements, and start one
  • pb-bug-fix - GitHub issue to tested fix and PR; push and PR only after GO
  • pb-ship - triage, review and gate the day's PRs; merge only after GO
  • pb-release-aos - release AOS to npm through the release-please PR
  • pb-show-build - build a show across grandMA3, Resolume and TouchDesigner, offline first
  • pb-offer - draft a client offer priced from your price list; send only after GO
  • factory-collect - Factory: collect and triage feedback, telemetry, errors and issue reports
  • factory-lookback - audit recurring problems across sources for systemic fixes
  • factory-review-prs - review a configured PR queue; approve and merge stay with you
  • factory-human-digest - read-only digest of what still needs a human decision
  • gogate - show or explain the go-gate mode (hard, soft, off) and the time-limited grants; CLI: aos-gogate
  • aos-a2a - list, send to and reply to live harness peers over A2A on localhost
  • master-session - supervise several sessions: roster, status requests, GO board; workers can be spawned through aos-acp
  • mcsc - delegate a task to another installed CLI harness (agy, OpenCode, Codex)
  • agenttrail - live browser map of a multi-agent build; CLI: aos-trail
  • aos-store - browse, preview and install skills and agents from a local web UI (aos store)
  • memb-skill - local-first long-term memory engine (memB)
  • memb-ingest - ingest project files and conversation logs into memB
  • openwiki-skill - initialize, update and visualize codebase wikis with OpenWiki
  • synapse-integration-skill - BDB Synapse 3D codebase visualizer integration
  • /doctor - check the machine and the current project, print suggested permissions.allow entries, write no settings
  • aos-setup - bring a machine to a complete, verified AOS installation
  • aos-project-init - set up a project folder: slug, wiki, memory, Synapse map, AGENTS.md
  • Godmodes - domain rulebooks
  • godmode-engineering - strict DDD, TypeScript strictness, Clean Architecture, 5-step debugging triage
  • godmode-ui-ux - brand discovery, Anti-Slop rules, DTCG design tokens, fluid motion
  • godmode-eventtech - show-control execution for grandMA3, Resolume, Unreal, Rhino, Vectorworks and Adobe MCP
  • godmode-hardware-pcb - schematics, PCB layout, KiCad and OpenSCAD enclosures with DFM/DRC/ERC sign-off
  • godmode-shipping - final gatekeeper: pre-launch checks, feature-flag rollouts, rollback planning
  • Vendored helpers from BuilderIO/skills
  • read-the-damn-docs - forces a docs pass before coding third-party APIs from memory
  • stay-within-limits - respect 5-hour and weekly usage limits in long or parallel runs
  • quick-recap - end each response with a red/yellow/green status line

Full catalogs (every skill, subagent, playbook and MCP server) are in the collapsible lists under What's included.


What's new in v5

v5 changes how AOS gets onto a machine and how its parts talk to each other.

AreaWhat changed
InstallerRebuilt flow: Kernel, Harnesses, Packages, Optional, Verify. Profiles minimal, standard, full; --no-hooks, --hooks-only, --without=<ids>; repair and uninstall from the manifest; one version check at the start with Update as the default. See Install and docs/install-options.md.
MCP gatewayaos-gateway: one local endpoint (1mcp behind a token-checking forwarder) in front of an allow list of shipped servers, aos-gateway adopt for your own stdio servers, and one MCP per app (Blender, Resolume, After Effects). Installed with the default profile; opt out with aos-gateway direct, --without=gateway or --profile=minimal. docs/mcp-gateway.md.
A2ALive Claude Code, OpenCode, agy and Codex sessions message each other with aos-a2a. An inbound message is never a GO. Any MCP-capable harness can join through the aos-a2a MCP server. docs/a2a.md.
Native agentsSubagents are compiled into the formats and paths each harness really reads, including OpenCode and agy. No model is pinned unless you set one: docs/agent-models.md.
Fleet modA band in Claude Code: gate mode, token-weather (context percent as a weather word plus a sparkline), and which sessions work or wait for you with their GO counts. aos-gogate shows gate state read-only.
AOS HubOne local page for everything AOS runs on demand, on 127.0.0.1:7900: Services, Catalog, Store and Plans. aos hub, aos services, aos restart. It replaces the old Launchpad HTTP server; aos-dashboard is now a thin alias. docs/hub.md.
agenttrailOne live map per repo, started automatically, with a link in your session. A v2 control room is in progress.
Plan CanvasPlans open in a local canvas; annotations are dispatched back to the agent.
go-gateRead, test and build commands with no write or network effect pass without a GO; deny logs mask credentials; hooks in four harnesses; a machine-wide gate profile (strict, work, off) narrows or widens it.
Playbooks and Factory35 pb-* playbooks, the nine factory-* skills and plan-arbiter.
Orchestrator chainmaster session, project orchestrator, package orchestrator, mapped to real mechanisms.

In progress, not claimed as shipped. agenttrail v2 control room, A2A intercom and a2abook, A2A spawn mode, skill-create and instinct-*.


The dispatcher graph

The graph is harness-neutral and runs on Claude Code's Dynamic Workflows, Antigravity's parallel execution, and any compatible agent harness.

%%{init: {"theme": "base", "themeVariables": {"lineColor": "#6e7681", "edgeLabelBackground": "#f6f1e8", "textColor": "#15171A", "clusterBkg": "#F7F4EC", "clusterBorder": "#B9B5AA", "titleColor": "#15171A", "primaryColor": "#FFFFFF", "primaryBorderColor": "#15171A", "primaryTextColor": "#15171A"}}}%%
flowchart TB
    subgraph SG[" "]
    direction TB
    U(["User"])
    A["<b>Architect</b><br/>System Plan"]
    T["<b>TechLead</b><br/>Capability Map"]
    UX["<b>UI_UX</b><br/>Frontend"]
    EN["<b>Engineering</b><br/>Backend"]
    ME["<b>Media_EventTech</b><br/>Creative"]
    R["<b>Reviewer</b><br/>QA"]
    S["<b>Shipping</b><br/>Gate"]

    U --> A --> T
    T --> UX & EN & ME
    UX & EN & ME --> R
    R --> S

    T -.->|reject| A
    R -.->|findings| UX
    S -.->|gate fail| EN
    R -.->|escalate| U
    end

    classDef plan fill:#E6F4EA,stroke:#1A7F3C,color:#15171A
    classDef build fill:#FFFFFF,stroke:#15171A,color:#15171A
    classDef gate fill:#1A7F3C,stroke:#1A7F3C,color:#FFFFFF
    classDef human fill:#F7F4EC,stroke:#5B6168,color:#15171A
    classDef store fill:#F7F4EC,stroke:#B9B5AA,color:#15171A
    linkStyle default stroke:#6e7681,stroke-width:2px

    style SG fill:#F7F4EC,stroke:#B9B5AA,color:#15171A

    class A,T plan
    class UX,EN,ME build
    class R,S gate
    class U human

Install

Requirements. Node.js >= 20. macOS, Linux and Windows (PowerShell).

npx -y @hybridlabor-api/aos@latest

First run. The installer detects which harnesses are present, asks which to target and which tier (Pro MEDIA or Basic), copies the skills into each harness's skill directory, compiles the subagents, wires the hooks, merges the MCP configuration into each harness's own config file (existing entries are kept), and offers the optional modules listed below.

Every later run opens a menu instead:

Menu itemWhat it does
Quick UpdateRefreshes skills, templates, hooks and installed modules to the version you just ran
Run System Checkup / DoctorRuns aos doctor: dependencies, file placement, daemons, hooks
Drop Local Project HarnessCopies the dispatcher contract into the current directory (see below)
Reconfigure SystemChange targets, tier, profile or options
Uninstall AOSRemoves what the installer placed; your data stays

Profiles and options

FlagEffect
--profile=standard (default)Skills, agents, rules, all hooks, MCPs, OpenWiki, fleet. Token Saver is off by default (use --profile=full to include it); for CLI output compression install rtk yourself, AOS does not install it.
--profile=minimalSkills, agents and harness rules only. No context-injection hooks, OpenWiki, Token Saver, Codenotch, optional modules, gateway or fleet. The low-context choice.
--profile=fullstandard plus every optional module (same as --modules=all with -y).

| --no-hooks | Skips only the cont

Source 2 files
hooks/register.tsx 1209 lines
1import { atom, read, update } from 'claude-code'
2import type { EngineInterface, Register } from 'claude-code'
3
4import type { FleetActivity, FleetProgress, FleetRole, FleetSelf, FleetSession, GateBlock, GateProfile, GateState, PlanComponent, PlanTask } from '../types'
5
6const PANE = 'aos-fleet'
7const GATE_PANE = 'gogate-panel'
8const PLAN_PANE = 'aos-plan'
9const HUB_PANE = 'aos-hub'
10type PaneInput = Parameters<EngineInterface['ui']['resolve']>[0] & { props: { bodyColumns?: number } }
11const STALE_MS = 5 * 60_000
12const ROLES: FleetRole[] = ['master', 'task-manager', 'orchestrator', 'worker']
13const ATTENTION_PHASES = ['ready_to_ship', 'escalated']
14
15const fleet = atom({ plugin: 'bdb-aos-fleet', key: 'fleet' } as const, [])
16const frame_ = atom({ plugin: 'bdb-aos-fleet', key: 'frame' } as const, 0)
17const tab = atom({ plugin: 'bdb-aos-fleet', key: 'tab' } as const, 'fleet')
18const gate = atom({ plugin: 'bdb-aos-fleet', key: 'gate' } as const, { mode: 'soft', grants: [], raw: '' })
19const gateMsg = atom({ plugin: 'bdb-aos-fleet', key: 'gateMsg' } as const, '')
20const blocks = atom({ plugin: 'bdb-aos-fleet', key: 'blocks' } as const, [] as GateBlock[])
21const profile = atom({ plugin: 'bdb-aos-fleet', key: 'profile' } as const, null as GateProfile | null)
22const self = atom({ plugin: 'bdb-aos-fleet', key: 'self' } as const, {
23  activity: 'idle',
24})
25const plan = atom({ plugin: 'bdb-aos-fleet', key: 'plan' } as const, [] as PlanComponent[])
26const planFile = atom({ plugin: 'bdb-aos-fleet', key: 'planFile' } as const, '')
27
28export const roleFromName = (name: string): FleetRole =>
29  /master/i.test(name)
30    ? 'master'
31    : /task.?manager/i.test(name)
32      ? 'task-manager'
33      : /orchestr/i.test(name)
34        ? 'orchestrator'
35        : 'worker'
36
37export const groupProjects = (list: readonly FleetSession[]) => {
38  const projects = new Map<string, FleetSession[]>()
39  for (const s of list) {
40    const key = s.repo ? `${s.repo}${s.branch ? `@${s.branch}` : ''}` : '(no repo)'
41    projects.set(key, [...(projects.get(key) ?? []), s])
42  }
43  return [...projects].map(([key, sessions]) => ({
44    key,
45    sessions,
46    phase: sessions.find(s => s.phase)?.phase,
47  }))
48}
49
50const RANK: Record<FleetActivity, number> = { attention: 0, working: 1, idle: 2 }
51const CARD = 18
52const ROLE_COLOR: Record<FleetRole, number> = {
53  master: 0xd97757,
54  'task-manager': 0xd4709a,
55  orchestrator: 0x6a9be0,
56  worker: 0x6cc4b0,
57}
58const DEFAULT_COLOR = 0x01000000
59
60const SPRITE_W = 8
61const SPRITE_BODY = ['.XXXXXX.', 'XX.XX.XX', '.XXXXXX.']
62const SPRITE_LEGS = [['.X....X.'], ['X.X..X.X']]
63
64const dim = (rgb: number) =>
65  (((rgb >> 16) & 0xff) * 0.4) << 16 | (((rgb >> 8) & 0xff) * 0.4) << 8 | ((rgb & 0xff) * 0.4)
66
67export const roleColor = (s: FleetSession) =>
68  s.activity === 'idle' ? dim(ROLE_COLOR[s.role]) : ROLE_COLOR[s.role]
69
70export const fit = (text: string, width: number) =>
71  text.length > width ? `${text.slice(0, width - 1)}…` : text
72
73const hex = (rgb: number) => `#${rgb.toString(16).padStart(6, '0')}`
74
75// Half blocks pack two sprite pixel rows into one terminal row.
76export function spriteCells(s: FleetSession, frame: number) {
77  const color = roleColor(s)
78  const pixels = [...SPRITE_BODY, ...SPRITE_LEGS[s.activity === 'working' ? frame % 2 : 0]!]
79  const words: number[] = []
80  for (let r = 0; r < pixels.length; r += 2) {
81    for (let c = 0; c < SPRITE_W; c++) {
82      const top = pixels[r]![c] === 'X'
83      const bottom = pixels[r + 1]![c] === 'X'
84      const glyph = top && bottom ? 0x2588 : top ? 0x2580 : bottom ? 0x2584 : 0x20
85      words.push(glyph, glyph === 0x20 ? DEFAULT_COLOR : color, DEFAULT_COLOR)
86    }
87  }
88  const bytes = new Uint8Array(Uint32Array.from(words).buffer) as Uint8Array & { toBase64(): string }
89  return bytes.toBase64()
90}
91
92const DOT: Record<FleetActivity, { glyph: string; color: string }> = {
93  attention: { glyph: '▲', color: 'yellow' },
94  working: { glyph: '●', color: 'green' },
95  idle: { glyph: '○', color: 'gray' },
96}
97
98const PRESETS = [
99  { label: 'release 2h', text: 'gogate grant push-feature,github-write,merge,publish 2h', frees: 'push-feature · github-write · merge · publish', color: 'red' },
100  { label: 'feature 2h', text: 'gogate grant push-feature,github-write 2h', frees: 'push-feature · github-write', color: 'yellow' },
101  { label: 'soft', text: 'gogate soft', frees: '', color: undefined },
102  { label: 'hard', text: 'gogate hard', frees: '', color: undefined },
103  { label: 'status', text: 'gogate status', frees: '', color: undefined },
104]
105// Card colours: HARD is the safe ask (green), SOFT the waiting state (yellow), OFF the danger (red).
106const MODE_COLOR: Record<string, string> = { hard: 'green', soft: 'yellow', off: 'red' }
107const LOCK_COLOR: Record<string, number> = { hard: 0x2ea043, soft: 0xd7a017, off: 0xd9534f }
108const LOCK_PIXELS: Record<string, string[]> = {
109  hard: ['.XXXX.', 'XX..XX', 'XXXXXX', 'XXXXXX'],
110  soft: ['XXXXXX', 'X....X', 'XXXXXX', 'XXXXXX'],
111  off: ['.XXXXX', 'X...X.', 'XXXXXX', 'XXXXXX'],
112}
113const LOCK_GLYPH: Record<string, string> = { hard: '🔒', soft: '🔓', off: '🔓' }
114const MEANING: Record<string, string> = {
115  hard: 'every guarded command needs a GO',
116  soft: 'guarded commands wait until you grant or type GO',
117  off: 'gate does not block anything',
118}
119const SEG_MODES = ['hard', 'soft', 'off'] as const
120const MAX_BLOCKS = 3
121const CMD_MAX = 60
122const DEMO_MIN = 74
123
124export const demoGate = (): GateState => ({
125  mode: 'soft',
126  grants: [
127    { scope: 'push-feature', minutesLeft: DEMO_MIN },
128    { scope: 'github-write', minutesLeft: DEMO_MIN },
129  ],
130  raw: 'AOS go-gate, session demo: mode soft',
131})
132
133export const demoFleet = (): FleetSession[] =>
134  ['demo-orchestrator', 'demo-web', 'demo-api'].map(name => ({
135    id: `demo:${name}`,
136    name,
137    role: roleFromName(name),
138    activity: 'working',
139    repo: name.replace('demo-', ''),
140    cwd: `~/demo/${name.replace('demo-', '')}`,
141    updatedAt: 0,
142  }))
143
144export const demoBlocks = (now: number): GateBlock[] => [
145  { cmd: 'git push origin feat/demo-landing', at: now - 3 * 60_000 },
146  { cmd: 'npm publish', at: now - 8 * 60_000 },
147]
148
149// Mask secrets first, then truncate — the masked result must never leak a token tail.
150export const maskCommand = (cmd: string) => {
151  const s = cmd
152    .replace(/\b(?:sk-[A-Za-z0-9_-]{8,}|ghp_[A-Za-z0-9]{8,}|gho_[A-Za-z0-9]{8,}|github_pat_[A-Za-z0-9_]{8,}|xox[bp]-[A-Za-z0-9-]{8,}|AKIA[A-Z0-9]{12,})/g, '***')
153    .replace(/\bBearer\s+[^\s"']+/gi, 'Bearer ***')
154    .replace(/(--(?:token|password|secret|api-key)[= ])[^\s&"']+/gi, '$1***')
155    .replace(/\b[A-Za-z0-9_]*(?:KEY|TOKEN|SECRET|PASSWORD)=[^\s&"']+/gi, m => `${m.split('=')[0]}=***`)
156    .replace(/\b[A-Za-z0-9]{32,}\b/g, '***')
157  return s.length > CMD_MAX ? `${s.slice(0, CMD_MAX - 1)}…` : s
158}
159
160export const presetForCommand = (cmd: string) =>
161  /merge|publish/i.test(cmd) ? PRESETS[0]!.text : PRESETS[1]!.text
162
163const isDemo = async ($: EngineInterface) => (await $.env.get('AOS_FLEET_DEMO')) === '1'
164const GRANT_BAR = 10
165const GRANT_DEFAULT_MIN = 120
166const LIST_STALE_MIN = 15
167const MORE_W = 10
168
169export const grantBar = (minutesLeft: number) => {
170  const total = Math.max(GRANT_DEFAULT_MIN, minutesLeft)
171  const on = Math.max(0, Math.min(GRANT_BAR, Math.ceil((minutesLeft / total) * GRANT_BAR)))
172  return { on, off: GRANT_BAR - on }
173}
174
175// Grant rows turn yellow under 30 minutes and red under 10.
176export const grantColor = (minutesLeft: number) =>
177  minutesLeft >= 30 ? 'green' : minutesLeft >= 10 ? 'yellow' : 'red'
178
179export type PlanState = 'Completed' | 'Blocked' | 'Underway' | 'Waiting'
180
181export function parsePlan(text: string): PlanComponent[] {
182  const comps: PlanComponent[] = []
183  let cur: PlanComponent | null = null
184  let lastTask: PlanTask | null = null
185  let inFence = false
186  let taskTotal = 0
187  for (const raw of text.split('\n')) {
188    const t = raw.trim()
189    if (t.startsWith('```')) {
190      inFence = !inFence
191      continue
192    }
193    if (inFence) continue
194    const h = /^##\s+(.+?)\s*\{#([\w-]+)\}\s*$/.exec(t)
195    if (h) {
196      if (comps.length >= 200) break
197      cur = { id: h[2]!, name: h[1]!, needs: [], tasks: [] }
198      comps.push(cur)
199      lastTask = null
200      continue
201    }
202    if (!cur) continue
203    const needs = /^needs:\s*\[([^\]]*)\]/.exec(t)
204    if (needs) {
205      cur.needs = needs[1]!.split(',').map(s => s.trim()).filter(Boolean)
206      continue
207    }
208    const task = /^-\s+\[([ ~x!])\]\s+(.+?)(?:\s*\{#([\w-]+)\})?\s*$/.exec(t)
209    if (task) {
210      if (taskTotal >= 200) continue
211      const tt: PlanTask = { id: task[3] ?? `t${cur.tasks.length}`, text: task[2]!, mark: task[1] as PlanTask['mark'] }
212      cur.tasks.push(tt)
213      taskTotal++
214      lastTask = tt
215      continue
216    }
217    const by = /^(?:by|from):\s*(\S+)/.exec(t)
218    if (by && lastTask && !lastTask.by) {
219      lastTask.by = by[1]!
220    }
221  }
222  return comps
223}
224
225export function planStats(c: PlanComponent): { done: number; total: number; doing: number; stuck: number; state: PlanState } {
226  const total = c.tasks.length
227  const done = c.tasks.filter(t => t.mark === 'x').length
228  const doing = c.tasks.filter(t => t.mark === '~').length
229  const stuck = c.tasks.filter(t => t.mark === '!').length
230  const state: PlanState =
231    total > 0 && done === total ? 'Completed' : stuck > 0 ? 'Blocked' : doing > 0 || done > 0 ? 'Underway' : 'Waiting'
232  return { done, total, doing, stuck, state }
233}
234
235export const demoPlan = (): PlanComponent[] => [
236  { id: 'setup', name: 'Setup Pulse rig', needs: [], tasks: [
237    { id: 'rig', text: 'Patch fixtures and check signal', mark: 'x', by: 'claude' },
238    { id: 'net', text: 'Join show network', mark: 'x', by: 'codex' },
239    { id: 'cue', text: 'Load opening cue list', mark: '~', by: 'agy' },
240  ] },
241  { id: 'look', name: 'Design the look', needs: ['setup'], tasks: [
242    { id: 'pal', text: 'Pick palette for act one', mark: 'x', by: 'claude' },
243    { id: 'viz', text: 'Build generative visual', mark: '~', by: 'opencode' },
244    { id: 'media', text: 'Queue media clips', mark: ' ', by: 'claude' },
245  ] },
246  { id: 'show', name: 'Run the show', needs: ['look'], tasks: [
247    { id: 'reh', text: 'Rehearse transitions', mark: ' ', by: 'agy' },
248    { id: 'go', text: 'Call the GO cues', mark: ' ', by: 'codex' },
249    { id: 'oops', text: 'Fix stuck blackout', mark: '!', by: 'claude' },
250  ] },
251]
252
253const PLAN_CANDIDATES = ['PLAN.md', 'production_artifacts/00_execution_plan.md', 'production_artifacts/PLAN.md']
254
255async function loadPlan($: EngineInterface) {
256  if (await isDemo($)) {
257    await update($, plan, () => demoPlan())
258    await update($, planFile, () => 'demo')
259    return
260  }
261  const cwd = await $.session.cwd()
262  const repo = await $.session.repo().catch(() => null)
263  const root = (repo as { root?: string } | null)?.root ?? cwd
264  for (const f of PLAN_CANDIDATES) {
265    try {
266      const text = await $.fs.read(`${root}/${f}`)
267      const parsed = parsePlan(text)
268      if (parsed.length > 0) {
269        await update($, plan, () => parsed)
270        await update($, planFile, () => f)
271        return
272      }
273    } catch {
274      // try next candidate
275    }
276  }
277  await update($, plan, () => [])
278  await update($, planFile, () => '')
279}
280
281// The hero lock as half-block pixel cells; packed like spriteCells (two pixel rows per screen row).
282const LOCK_W = 6
283export function lockCells(mode: string) {
284  const color = LOCK_COLOR[mode] ?? LOCK_COLOR.soft!
285  const pixels = LOCK_PIXELS[mode] ?? LOCK_PIXELS.soft!
286  const words: number[] = []
287  for (let r = 0; r < pixels.length; r += 2) {
288    for (let c = 0; c < LOCK_W; c++) {
289      const top = pixels[r]![c] === 'X'
290      const bottom = pixels[r + 1]![c] === 'X'
291      const glyph = top && bottom ? 0x2588 : top ? 0x2580 : bottom ? 0x2584 : 0x20
292      words.push(glyph, glyph === 0x20 ? DEFAULT_COLOR : color, DEFAULT_COLOR)
293    }
294  }
295  const bytes = new Uint8Array(Uint32Array.from(words).buffer) as Uint8Array & { toBase64(): string }
296  return bytes.toBase64()
297}
298
299// How many chips (own width each, 2-cell gaps) fit; leaves room for "+k more" when any are dropped.
300export function chipsThatFit(widths: readonly number[], budget: number) {
301  const take = (room: number) => {
302    let used = 0
303    let n = 0
304    for (const w of widths) {
305      if (used + (n ? 2 : 0) + w > room) break
306      used += (n ? 2 : 0) + w
307      n++
308    }
309    return n
310  }
311  const n = take(budget)
312  return n < widths.length ? take(budget - MORE_W) : n
313}
314
315export const listAge = (updated: string | undefined, now: number) => {
316  const t = updated ? new Date(updated).getTime() : NaN
317  return Number.isNaN(t) ? 0 : Math.floor((now - t) / 60_000)
318}
319
320export function parseGateStatus(text: string): GateState {
321  const mode = /: mode (\w+)/.exec(text)?.[1] ?? 'soft'
322  const grants = [...text.matchAll(/^\s+grant (\S+) until \S+ \((-?\d+) min left/gm)].map(m => ({
323    scope: m[1]!,
324    minutesLeft: Number(m[2]),
325  }))
326  return { mode, grants, raw: text.trim() }
327}
328
329export const timeLeft = (min: number) => (min >= 60 ? `${Math.floor(min / 60)}h${String(min % 60).padStart(2, '0')}` : `${min}m`)
330
331export function parseProfile(text: string): GateProfile | null {
332  const m = /^profile:\s*(strict|work|off)\b(?:\s*\((?:(\d+) min left|no expiry)\))?/m.exec(text)
333  if (!m) return null
334  const note = /^note:\s*(.+)$/m.exec(text)?.[1]?.trim()
335  return { profile: m[1] as GateProfile['profile'], minutesLeft: m[2] ? Number(m[2]) : null, ...(note ? { note } : {}) }
336}
337
338export const isReleaseClassBlock = (text: string) => text.includes('release class')
339
340export const demoProfile = (): GateProfile => ({ profile: 'work', minutesLeft: 187 })
341
342const PROFILE_COLOR: Record<string, string> = { strict: 'gray', work: 'yellow', off: 'red' }
343
344// Display only: runs the read-only status CLI; a missing CLI shows nothing.
345async function readProfile($: EngineInterface) {
346  if (await isDemo($)) {
347    await update($, profile, () => demoProfile())
348    return
349  }
350  const home = await $.env.get('HOME')
351  let found: GateProfile | null = null
352  for (const cmd of [['aos-gate', 'status'], ['node', `${home}/.agents/bin/aos-gate.mjs`, 'status']]) {
353    try {
354      const r = await $.process.run(cmd)
355      found = r.exitCode === 0 ? parseProfile(r.stdout) : null
356    } catch {
357      found = null
358    }
359    if (found) break
360  }
361  await update($, profile, () => found)
362}
363
364async function readGate($: EngineInterface) {
365  if (await isDemo($)) {
366    await update($, gate, () => demoGate())
367    return
368  }
369  const home = await $.env.get('HOME')
370  const r = await $.process.run(['node', `${home}/.claude/hooks/go-grant.mjs`, '--status', '--session', await $.session.id()])
371  await update($, gate, () => parseGateStatus(r.stdout))
372}
373
374// The only place that writes the prompt box, and only from a Button press.
375async function openGatePane($: EngineInterface) {
376  await readGate($).catch(() => undefined)
377  await readProfile($).catch(() => undefined)
378  await $.ui.open({ id: GATE_PANE, title: 'go-gate' })
379}
380
381async function fillPreset($: EngineInterface, text: string) {
382  if ((await $.prompt.read()).text) return update($, gateMsg, () => 'Prompt is not empty – clear it first')
383  await $.prompt.fill({ text })
384  return update($, gateMsg, () => `▸ in your prompt: ${text}`)
385}
386
387let dir = ''
388let id = ''
389let project: Pick<FleetSession, 'repo' | 'branch' | 'phase' | 'cwd'> & {
390  pipelineReason?: string
391} = { cwd: '' }
392
393function setSelf($: EngineInterface, patch: Partial<FleetSelf>) {
394  return update($, self, s => ({ ...s, ...patch }))
395}
396
397let peers: FleetSession[] = []
398let peersAt = 0
399
400// Sessions without this mod still show, from ListAgents: busy or idle, never why.
401export function parsePeers(text: string, now: number): FleetSession[] {
402  return [...text.matchAll(/^\s+(.+?) \[([0-9a-f]+)\]\s+·\s+\S+\s+·\s+(\S+)/gm)].map(m => ({
403    id: `peer:${m[2]}`,
404    name: m[1]!,
405    role: roleFromName(m[1]!),
406    activity: m[3] === 'idle' ? 'idle' : 'working',
407    reason: m[3] === 'idle' || m[3] === 'busy' ? undefined : m[3],
408    cwd: '',
409    updatedAt: now,
410    unmanaged: true,
411  }))
412}
413
414const BAR = 8
415
416// token-weather's scale: the forecast word doubles as the advice.
417const WEATHER = [
418  { upTo: 25, icon: '☀', word: 'Clear', advice: 'ok', color: 'yellow' },
419  { upTo: 50, icon: '☁', word: 'Cloudy', advice: 'ok', color: 'cyan' },
420  { upTo: 75, icon: '☂', word: 'Showers', advice: 'ok', color: 'blue' },
421  { upTo: 90, icon: '☇', word: 'Storm', advice: 'compact soon', color: 'magenta' },
422  { upTo: Infinity, icon: '↯', word: 'Compact now', advice: 'compact or start a new session', color: 'red' },
423]
424const BARS = '▁▂▃▄▅▆▇█'
425export const sparkline = (values: readonly number[]) => {
426  const top = Math.max(...values, 1)
427  return values.map(v => BARS[Math.min(7, Math.floor((v / top) * 7))]).join('')
428}
429export const short = (n: number) => (n >= 1000 ? `${(n / 1000).toFixed(1)}k` : String(n))
430
431let reading: { tokens: number; window: number; percent: number } | undefined
432let history: number[] = []
433
434async function takeReading($: EngineInterface) {
435  const { context } = await $.session.usage()
436  if (!context.window) return
437  const tokens = context.tokens ?? 0
438  reading = { tokens, window: context.window, percent: context.percent ?? (tokens / context.window) * 100 }
439  if (tokens > 0) history = [...history, tokens].slice(-12)
440  $.ui.invalidate('ui.render')
441}
442
443export const weather = (percent: number) => WEATHER.find(w => percent < w.upTo) ?? WEATHER[WEATHER.length - 1]!
444export const filled = (p: FleetProgress) => (p.total ? Math.round((p.done / p.total) * BAR) : 0)
445
446type Extras = {
447  progress: Map<string, FleetProgress>
448  waits: Map<string, string>
449  boards?: { project: string; p: FleetProgress }[]
450  updated?: string
451}
452let extras: Extras = { progress: new Map(), waits: new Map() }
453
454type TaskState = {
455  updated?: string
456  sessions?: Record<string, { map_url?: unknown }>
457  tasks?: { owner?: string; status?: string }[]
458}
459type BoardSummary = { project?: string; components?: { status?: string }[] }
460
461// TASK MANAGER's list says who waits on a GO or on Tim; agenttrail boards say how far each plan is.
462export function tasksExtras(state: TaskState): Extras & { ports: Map<string, number[]> } {
463  const progress = new Map<string, FleetProgress>()
464  const waits = new Map<string, string>()
465  const byOwner = new Map<string, string[]>()
466  for (const t of state.tasks ?? []) {
467    if (!t.owner || !t.status || t.status === 'geparkt') continue
468    const key = t.owner.toLowerCase()
469    byOwner.set(key, [...(byOwner.get(key) ?? []), t.status])
470  }
471  for (const [owner, statuses] of byOwner) {
472    const n = (s: string) => statuses.filter(x => x === s).length
473    progress.set(owner, { done: n('erledigt'), total: statuses.length, blocked: 0, source: 'tasks' })
474    const parts = [n('wartet-auf-GO') && `${n('wartet-auf-GO')} GO`, n('wartet-auf-Tim') && `${n('wartet-auf-Tim')} Tim`]
475    if (parts.some(Boolean)) waits.set(owner, parts.filter(Boolean).join(' · '))
476  }
477  const ports = new Map<string, number[]>()
478  for (const [name, info] of Object.entries(state.sessions ?? {})) {
479    const found = [...JSON.stringify(info.map_url ?? '').matchAll(/:(\d{4,5})/g)].map(m => Number(m[1]))
480    if (found.length) ports.set(name.toLowerCase(), found)
481  }
482  return { progress, waits, ports, updated: state.updated }
483}
484
485export function boardProgress(boards: readonly BoardSummary[]): FleetProgress | undefined {
486  const all = boards.flatMap(b => b.components ?? [])
487  if (!all.length) return undefined
488  const n = (s: string) => all.filter(c => c.status === s).length
489  return { done: n('done'), total: all.length, blocked: n('blocked'), source: 'plan' }
490}
491
492async function loadExtras($: EngineInterface) {
493  const home = await $.env.get('HOME')
494  const state: TaskState = JSON.parse(await $.fs.read(`${home}/.aos/tasks/state.json`))
495  const next = tasksExtras(state)
496  const boards = new Map<number, BoardSummary>()
497  for (const port of new Set([...next.ports.values()].flat())) {
498    const r = await $.http.fetch(`http://127.0.0.1:${port}/summary`).catch(() => null)
499    if (r?.ok) boards.set(port, JSON.parse(r.text))
500  }
501  for (const [name, ports] of next.ports) {
502    const p = boardProgress(ports.flatMap(port => boards.get(port) ?? []))
503    if (p) next.progress.set(name, p)
504  }
505  const shown = [...boards.values()].flatMap(b => {
506    const p = boardProgress([b])
507    return p && b.project ? [{ project: b.project, p }] : []
508  })
509  extras = { progress: next.progress, waits: next.waits, boards: shown, updated: next.updated }
510}
511
512async function listAgents($: EngineInterface) {
513  const listed = await $.tool.call({ tool: 'ListAgents' })
514  const text = 'text' in listed && listed.text ? listed.text : ''
515  peers = parsePeers(text, await $.clock.now())
516  peersAt = await $.clock.now()
517  return /This session is (.+?) \[/.exec(text)?.[1]
518}
519
520async function resolveName($: EngineInterface) {
521  const env = await $.env.get('AOS_SESSION_NAME')
522  if (env) return env
523  return listAgents($)
524}
525
526async function readProject($: EngineInterface) {
527  const cwd = await $.session.cwd()
528  const repo = await $.session.repo()
529  const root = repo?.root ?? cwd
530  const git = await $.process.run(['git', '-C', root, 'branch', '--show-current']).catch(() => null)
531  let phase: string | undefined
532  let pipelineReason: string | undefined
533  try {
534    const state = JSON.parse(await $.fs.read(`${root}/production_artifacts/state.json`))
535    phase = typeof state.phase === 'string' ? state.phase : undefined
536    if (state.needs_human) pipelineReason = 'pipeline needs you'
537    else if (phase && ATTENTION_PHASES.includes(phase)) pipelineReason = `pipeline ${phase}`
538  } catch {
539    // no graph run in this repo
540  }
541  project = {
542    cwd,
543    repo: repo ? root.split('/').pop() : undefined,
544    branch: git && git.exitCode === 0 ? git.stdout.trim() || undefined : undefined,
545    phase,
546    pipelineReason,
547  }
548}
549
550async function publish($: EngineInterface, ended = false) {
551  if (await isDemo($)) return
552  if (!id) return
553  dir ||= `${await $.env.get('HOME')}/.aos/fleet`
554  const me = await read($, self)
555  const name = me.name ?? id.slice(0, 8)
556  const pipelineAttention = me.activity !== 'working' && project.pipelineReason
557  const record: FleetSession = {
558    id,
559    name,
560    role: me.role ?? roleFromName(name),
561    activity: pipelineAttention ? 'attention' : me.activity,
562    reason: pipelineAttention ? project.pipelineReason : me.reason,
563    repo: project.repo,
564    branch: project.branch,
565    phase: project.phase,
566    cwd: project.cwd,
567    updatedAt: await $.clock.now(),
568    context: reading?.percent,
569    ended,
570  }
571  await $.fs.write(`${dir}/${id}.json`, JSON.stringify(record, null, 2))
572}
573
574async function loadFleet($: EngineInterface) {
575  if (await isDemo($)) {
576    await update($, fleet, () => demoFleet())
577    return
578  }
579  dir ||= `${await $.env.get('HOME')}/.aos/fleet`
580  if (!(await $.fs.exists(dir))) return
581  const now = await $.clock.now()
582  const entries = await $.fs.list(dir)
583  const sessions: FleetSession[] = []
584  for (const entry of entries) {
585    if (entry.kind !== 'file' || !entry.name.endsWith('.json')) continue
586    try {
587      const s: FleetSession = JSON.parse(await $.fs.read(`${dir}/${entry.name}`))
588      if (!s.ended && now - s.updatedAt < STALE_MS) sessions.push(s)
589    } catch {
590      // half-written by another session; next tick reads it
591    }
592  }
593  // ponytail: ListAgents spawns the PreToolUse hooks, so peers refresh every 15 s, not every tick
594  if (now - peersAt > 15_000) {
595    await listAgents($).catch(() => undefined)
596    await loadExtras($).catch(() => undefined)
597  }
598  const known = new Set(sessions.map(s => s.name))
599  sessions.push(...peers.filter(p => !known.has(p.name)))
600  for (const [i, s] of sessions.entries()) {
601    const key = s.name.toLowerCase()
602    const wait =
603      extras.waits.get(key) ?? (s.context !== undefined && s.context >= 90 ? `${Math.round(s.context)}% ctx` : undefined)
604    sessions[i] = {
605      ...s,
606      progress: extras.progress.get(key),
607      ...(wait && s.activity !== 'attention' ? { activity: 'attention', reason: wait } : {}),
608    }
609  }
610  sessions.sort((a, b) => RANK[a.activity] - RANK[b.activity] || a.name.localeCompare(b.name))
611  await update($, fleet, () => sessions)
612}
613
614async function tick($: EngineInterface) {
615  if ((await read($, fleet)).some(s => s.activity === 'working')) await update($, frame_, f => f + 1)
616}
617
618// -----------------------------------------------------------------------------
619// Pane body renderers (extracted from the ui.render hooks so the validator
620// can inspect $-taking helpers at top level).
621// -----------------------------------------------------------------------------
622
623const PLAN_BAR = 10
624const PLAN_MARK: Record<string, { glyph: string; color: string }> = {
625  x: { glyph: '✓', color: 'green' },
626  '~': { glyph: '●', color: 'yellow' },
627  '!': { glyph: '✗', color: 'red' },
628  ' ': { glyph: '○', color: 'gray' },
629}
630const PLAN_COLOR: Record<string, string> = { Completed: 'green', Underway: 'yellow', Blocked: 'red', Waiting: 'gray' }
631const PLAN_RANK: Record<string, number> = { '~': 0, '!': 1, ' ': 2, x: 3 }
632const TAB_ACCENT = { fleet: 0x2ea043, gate: 0xd7a017, plan: 0x6a9be0 }
633
634export async function renderFleetBody($: EngineInterface, e: PaneInput) {
635  const ui = $.ui.resolve(e)
636  const { Box, Text } = ui
637  const Raster = 'Raster' in ui ? ui.Raster : undefined
638  const list = await read($, fleet)
639  const frame = await read($, frame_)
640  const fits = Math.max(1, Math.floor((e.props.bodyColumns ?? 80) / CARD))
641  if (!Raster) return <Text dimColor>The fleet cards need the terminal.</Text>
642  const rows: FleetSession[][] = []
643  for (let i = 0; i < list.length; i += fits) rows.push(list.slice(i, i + fits))
644  return (
645    <Box flexDirection="column">
646      {list.length === 0 && <Text dimColor>No sessions reporting yet.</Text>}
647      {rows.map((shown, i) => (
648        <Box key={`row-${i}`} flexDirection="column" marginBottom={1}>
649          <Box flexDirection="row">
650            {shown.map(s => (
651              <Box key={s.id} flexDirection="column" width={CARD}>
652                <Raster key={`sprite-${s.id}`} columns={SPRITE_W} rows={2} cells={spriteCells(s, frame)} />
653                <Text bold={s.id === id} color={hex(roleColor(s))}>{fit(s.name, CARD - 2)}</Text>
654                <Text color={DOT[s.activity].color}>{DOT[s.activity].glyph} {fit(s.reason ?? (s.activity === 'working' ? s.phase ?? 'working' : 'idle'), CARD - 4)}</Text>
655                {s.progress ? (
656                  <Box flexDirection="row">
657                    <Text color="green">{'■'.repeat(filled(s.progress))}</Text>
658                    <Text dimColor>{'■'.repeat(BAR - filled(s.progress))}</Text>
659                    <Text dimColor>{' '}{s.progress.done}/{s.progress.total}</Text>
660                    {s.progress.blocked > 0 && <Text color="yellow"> !{s.progress.blocked}</Text>}
661                  </Box>
662                ) : (
663                  <Text> </Text>
664                )}
665                {s.context !== undefined ? (
666                  <Text color={weather(s.context).color}>{weather(s.context).icon} {Math.round(s.context)}% {weather(s.context).advice}</Text>
667                ) : (
668                  <Text> </Text>
669                )}
670              </Box>
671            ))}
672          </Box>
673        </Box>
674      ))}
675      <Text dimColor wrap="truncate-end">{(extras.boards ?? []).map(b => `${b.project} ${b.p.done}/${b.p.total}`).join('   ')}</Text>
676    </Box>
677  )
678}
679
680export async function renderGateBody($: EngineInterface, e: PaneInput) {
681  const ui = $.ui.resolve(e)
682  const { Box, Text, Button } = ui
683  const Raster = 'Raster' in ui ? ui.Raster : undefined
684  const { mode, grants, raw } = await read($, gate)
685  const msg = await read($, gateMsg)
686  const prof = await read($, profile)
687  const width = e.props.bodyColumns ?? 80
688  const scopeW = Math.max(...grants.map(x => x.scope.length), 0)
689  const demo = await isDemo($)
690  const nowMs = await $.clock.now()
691  const blockList = demo ? demoBlocks(nowMs) : await read($, blocks)
692  const segment = (m: (typeof SEG_MODES)[number]) => {
693    if (m === mode)
694      return (
695        <Text key={`seg-${m}`} bold backgroundColor={MODE_COLOR[m]} color="black">
696          {` ${m.toUpperCase()} `}
697        </Text>
698      )
699    if (m === 'off')
700      return (
701        <Text key={`seg-${m}`} color={MODE_COLOR[m]}>
702          {` ${m.toUpperCase()} `}
703        </Text>
704      )
705    return (
706      <Button
707        key={`seg-${m}`}
708        plain
709        label={m.toUpperCase()}
710        onPress={() => void fillPreset($, m === 'hard' ? 'gogate hard' : 'gogate soft')}
711      />
712    )
713  }
714  const heroCard = (
715    <Box key="hero" flexDirection="column" borderStyle="round" borderColor={MODE_COLOR[mode] ?? 'yellow'} paddingX={1} marginBottom={1}>
716      <Box key="hero-head" flexDirection="row" justifyContent="space-between">
717        <Box key="hero-left" flexDirection="row">
718          {Raster ? (
719            <Raster key="lock" columns={6} rows={2} cells={lockCells(mode)} />
720          ) : (
721            <Text key="lock-fallback" color={MODE_COLOR[mode] ?? 'yellow'}>{LOCK_GLYPH[mode] ?? '🔒'}</Text>
722          )}
723          <Text key="mode-word" bold>{' '}{mode.toUpperCase()}</Text>
724        </Box>
725        <Text key="hero-tag" dimColor wrap="truncate-end">go-gate</Text>
726      </Box>
727      <Text key="hero-meaning" dimColor wrap="truncate-end">{MEANING[mode] ?? MEANING.soft}</Text>
728      {prof && (
729        <Text key="hero-profile" wrap="truncate-end">
730          <Text color={PROFILE_COLOR[prof.profile]}>
731            {`profile: ${prof.profile} · ${prof.minutesLeft === null ? 'no expiry' : `${timeLeft(prof.minutesLeft)} left`}`}
732          </Text>
733          {prof.note && <Text dimColor>{` (config ignored: ${prof.note})`}</Text>}
734        </Text>
735      )}
736      <Box key="hero-segments" flexDirection="row">
737        {SEG_MODES.map((m, i) => (
738          <Box key={`seg-slot-${m}`} flexDirection="row">
739            {i > 0 && <Text>{'   '}</Text>}
740            {segment(m)}
741          </Box>
742        ))}
743      </Box>
744    </Box>
745  )
746  const grantsCard = (
747    <Box key="grants" flexDirection="column" borderStyle="round" borderColor="gray" paddingX={1} marginBottom={1}>
748      <Box key="grants-head" flexDirection="row" justifyContent="space-between">
749        <Text bold>GRANTS</Text>
750        <Text dimColor wrap="truncate-end">{grants.length} active</Text>
751      </Box>
752      {grants.length === 0 ? (
753        <Text dimColor wrap="truncate-end">no grants — guarded commands stay blocked</Text>
754      ) : (
755        grants.map(x => {
756          const bar = grantBar(x.minutesLeft)
757          return (
758            <Box key={`grant-${x.scope}`} flexDirection="row" justifyContent="space-between">
759              <Box key={`grant-${x.scope}-l`} flexDirection="row">
760                <Text wrap="truncate-end">{x.scope.padEnd(scopeW)}</Text>
761                <Text color={grantColor(x.minutesLeft)}>{'■'.repeat(bar.on)}</Text>
762                <Text dimColor>{'□'.repeat(bar.off)}</Text>
763              </Box>
764              <Text dimColor wrap="truncate-end">{timeLeft(x.minutesLeft)} left</Text>
765            </Box>
766          )
767        })
768      )}
769    </Box>
770  )
771  const blockedCard = (
772    <Box key="blocked" flexDirection="column" borderStyle="round" borderColor="gray" paddingX={1}>
773      <Text bold>LAST BLOCKED</Text>
774      {blockList.length === 0 ? (
775        <Text dimColor wrap="truncate-end">nothing blocked yet</Text>
776      ) : (
777        blockList.map((b, i) => {
778          const mins = Math.max(0, Math.round((nowMs - b.at) / 60_000))
779          return (
780            <Box key={`row-blk-${i}`} flexDirection="column">
781              <Box key={`row-blk-${i}-l`} flexDirection="row">
782                <Text color="yellow">▸ </Text>
783                <Button key={`blk-${i}`} plain label={b.cmd} onPress={() => void fillPreset($, presetForCommand(b.cmd))} />
784                {b.releaseClass && <Text color="red">{' '}release class</Text>}
785              </Box>
786              <Text dimColor wrap="truncate-end">  {mins}m ago</Text>
787            </Box>
788          )
789        })
790      )}
791    </Box>
792  )
793  const presetRow = (p: (typeof PRESETS)[number], i: number, primary: boolean) => (
794    <Box key={`row-${p.label}`} flexDirection="row">
795      {p.color && <Text color={p.color}>● </Text>}
796      <Button
797        key={p.label}
798        label={p.label}
799        hotkey={String(i + 1)}
800        {...(primary ? { variant: 'primary' as const } : { plain: true as const })}
801        onPress={() => void fillPreset($, p.text)}
802      />
803      {p.frees && (
804        <Text dimColor wrap="truncate-end">{'  '}{p.frees}</Text>
805      )}
806    </Box>
807  )
808  const presetsCard = (
809    <Box key="presets" flexDirection="column" borderStyle="round" borderColor="gray" paddingX={1}>
810      <Text bold>PRESETS</Text>
811      {presetRow(PRESETS[0]!, 0, true)}
812      {presetRow(PRESETS[1]!, 1, false)}
813      <Box key="row-compact" flexDirection="row">
814        <Text color="gray">● </Text>
815        {PRESETS.slice(2).map((p, i) => (
816          <Box key={`cp-${p.label}`} marginRight={1}>
817            <Button key={p.label} label={p.label} hotkey={String(i + 3)} plain onPress={() => void fillPreset($, p.text)} />
818          </Box>
819        ))}
820      </Box>
821    </Box>
822  )
823  const wide = width >= 96
824  const body = wide ? (
825    <Box key="cols" flexDirection="row">
826      <Box key="col-left" flexGrow={1} flexDirection="column">{heroCard}{presetsCard}</Box>
827      <Box key="col-right" flexGrow={1} flexDirection="column">{grantsCard}{blockedCard}</Box>
828    </Box>
829  ) : (
830    <Box key="stack" flexDirection="column">{heroCard}{grantsCard}{blockedCard}{presetsCard}</Box>
831  )
832  return (
833    <Box flexDirection="column">
834      {body}
835      {raw && !/: mode \w+/.test(raw) && (
836        <Text dimColor wrap="truncate-end">{raw}</Text>
837      )}
838      {msg && (
839        <Text color="yellow" wrap="truncate-end">{msg}</Text>
840      )}
841      <Text dimColor wrap="truncate-end">click prefills your prompt · you press Enter to record</Text>
842    </Box>
843  )
844}
845
846export async function renderPlanBody($: EngineInterface, e: PaneInput) {
847  const ui = $.ui.resolve(e)
848  const { Box, Text } = ui
849  const comps = await read($, plan)
850  const totals = comps.map(planStats)
851  const doneAll = totals.reduce((a, s) => a + s.done, 0)
852  const totalAll = totals.reduce((a, s) => a + s.total, 0)
853  if (comps.length === 0) {
854    return (
855      <Box flexDirection="column">
856        <Text dimColor wrap="truncate-end">no plan file found (PLAN.md or production_artifacts/00_execution_plan.md)</Text>
857      </Box>
858    )
859  }
860  const cards = comps.map((c, i) => {
861    const s = totals[i]!
862    const filled = totalAll === 0 || s.total === 0 ? 0 : Math.round((s.done / s.total) * PLAN_BAR)
863    const rows = [...c.tasks].sort((a, b) => PLAN_RANK[a.mark]! - PLAN_RANK[b.mark]!).slice(0, 6)
864    const more = c.tasks.length - rows.length
865    return (
866      <Box key={`plan-${c.id}`} flexDirection="column" borderStyle="round" borderColor={PLAN_COLOR[s.state] ?? 'gray'} paddingX={1} marginBottom={1}>
867        <Box key={`plan-${c.id}-head`} flexDirection="row" justifyContent="space-between">
868          <Text bold wrap="truncate-end">{c.name}</Text>
869          <Text color={PLAN_COLOR[s.state]} wrap="truncate-end">{s.state}</Text>
870        </Box>
871        <Box key={`plan-${c.id}-bar`} flexDirection="row">
872          <Text color="green">{'■'.repeat(filled)}</Text>
873          <Text dimColor>{'□'.repeat(PLAN_BAR - filled)}</Text>
874          <Text dimColor wrap="truncate-end"> {s.done}/{s.total}</Text>
875        </Box>
876        {rows.map(t => (
877          <Box key={`plan-${c.id}-${t.id}`} flexDirection="row" justifyContent="space-between">
878            <Box key={`plan-${c.id}-${t.id}-l`} flexDirection="row">
879              <Text color={PLAN_MARK[t.mark]!.color}>{PLAN_MARK[t.mark]!.glyph} </Text>
880              <Text wrap="truncate-end">{t.text}</Text>
881            </Box>
882            {t.by && <Text dimColor wrap="truncate-end">{t.by[0]!.toUpperCase()}</Text>}
883          </Box>
884        ))}
885        {more > 0 && <Text dimColor wrap="truncate-end">+{more} more</Text>}
886      </Box>
887    )
888  })
889  const wide = (e.props.bodyColumns ?? 80) >= 96
890  const body = wide ? (
891    <Box key="cols" flexDirection="row">
892      <Box key="col-left" flexGrow={1} flexDirection="column">{cards.filter((_, i) => i % 2 === 0)}</Box>
893      <Box key="col-right" flexGrow={1} flexDirection="column">{cards.filter((_, i) => i % 2 === 1)}</Box>
894    </Box>
895  ) : (
896    <Box key="stack" flexDirection="column">{cards}</Box>
897  )
898  return (
899    <Box flexDirection="column">
900      <Box flexDirection="row" justifyContent="space-between">
901        <Text bold wrap="truncate-end">PLAN</Text>
902        <Text dimColor wrap="truncate-end">{doneAll}/{totalAll} tasks</Text>
903      </Box>
904      {body}
905    </Box>
906  )
907}
908
909export const register: Register = on => {
910  on('session.start', async ($, e, next) => {
911    const result = await next(e)
912    $.ui.status(undefined)
913    id = await $.session.id()
914    await $.command.register({ name: 'aos-fleet', description: 'Show the AOS fleet pane' })
915    await $.command.register({ name: 'gogate-panel', description: 'Show the go-gate status and grant presets' })
916    await $.command.register({ name: 'aos-plan', description: 'Show the live plan box' })
917    await $.command.register({ name: 'aos-hub', description: 'Show fleet, gate and plan in one pane' })
918    await $.command.register({
919      name: 'aos-role',
920      description: `Set this session's AOS role: ${ROLES.join(' | ')}`,
921    })
922    const name = await resolveName($).catch(() => undefined)
923    if (name) await setSelf($, { name })
924    await readProject($)
925    await takeReading($).catch(() => undefined)
926    await publish($)
927    await loadFleet($)
928    await loadPlan($)
929    await readGate($).catch(() => undefined)
930    await readProfile($).catch(() => undefined)
931    $.clock.every(30_000, () => void readGate($).catch(() => undefined))
932    $.clock.every(30_000, () => void readProfile($).catch(() => undefined))
933    $.clock.every(5_000, () => void loadFleet($))
934    $.clock.every(5_000, () => void loadPlan($).catch(() => undefined))
935    $.clock.every(30_000, () => void publish($))
936    $.clock.every(700, () => void tick($))
937
938    const me = await read($, self)
939    if ((me.role ?? roleFromName(me.name ?? '')) !== 'worker') {
940      void $.ui.open({ id: PANE, title: 'AOS fleet' })
941    }
942    return result
943  })
944
945  on('session.end', async ($, e, next) => {
946    await publish($, true)
947    return next(e)
948  })
949
950  on('turn.start', async ($, e, next) => {
951    await setSelf($, { activity: 'working', reason: undefined })
952    void publish($)
953    return next(e)
954  })
955
956  on('turn.complete', async ($, e, next) => {
957    if (e.agentId) return next(e)
958    await takeReading($).catch(() => undefined)
959    const me = await read($, self)
960    if (me.activity !== 'attention') await setSelf($, { activity: 'idle', reason: undefined })
961    const name = await resolveName($).catch(() => undefined)
962    if (name) await setSelf($, { name })
963    await readProject($)
964    await publish($)
965    await readGate($).catch(() => undefined)
966    return next(e)
967  })
968
969  on('classic.PermissionRequest', async ($, e, next) => {
970    await setSelf($, { activity: 'attention', reason: `allow? ${e.tool_name}` })
971    await publish($)
972    return next(e)
973  })
974
975  on('tool.call', async ($, e, next) => {
976    if (e.tool === 'ListAgents') return next(e)
977    if (e.tool === 'AskUserQuestion') {
978      await setSelf($, { activity: 'attention', reason: 'question' })
979      await publish($)
980    }
981    const result = await next(e)
982    const blocked = result.isError && result.text && /go-gate/i.test(result.text)
983    if (blocked) {
984      const command = e.tool === 'Bash' ? maskCommand(e.command) : String(e.tool)
985      if (!(await isDemo($))) {
986        const at = await $.clock.now()
987        const releaseClass = isReleaseClassBlock(result.text ?? '')
988        await update($, blocks, list => [{ cmd: command, at, releaseClass }, ...list].slice(0, MAX_BLOCKS))
989      }
990      await setSelf($, { activity: 'attention', reason: `GO: ${command}` })
991      await publish($)
992    } else if ((await read($, self)).activity === 'attention') {
993      await setSelf($, { activity: 'working', reason: undefined })
994      await publish($)
995    }
996    return result
997  })
998
999  on('command.run', { command: 'aos-fleet' }, async $ => {
1000    await loadFleet($)
1001    await $.ui.open({ id: PANE, title: 'AOS fleet' })
1002    return { text: 'AOS fleet pane opened.' }
1003  })
1004
1005  on('command.run', { command: 'gogate-panel' }, async $ => {
1006    await openGatePane($)
1007    return { text: 'go-gate pane opened.' }
1008  })
1009
1010  on('command.run', { command: 'aos-plan' }, async $ => {
1011    await loadPlan($)
1012    await $.ui.open({ id: PLAN_PANE, title: 'plan' })
1013    return { text: 'plan pane opened.' }
1014  })
1015
1016  on('command.run', { command: 'aos-hub' }, async ($, e) => {
1017    if (e.args) {
1018      const arg = e.args.trim() as 'fleet' | 'gate' | 'plan'
1019      if (arg === 'fleet' || arg === 'gate' || arg === 'plan') {
1020        await update($, tab, () => arg)
1021      }
1022    }
1023    await loadFleet($)
1024    await readGate($)
1025    await readProfile($).catch(() => undefined)
1026    await loadPlan($)
1027    await $.ui.open({ id: HUB_PANE, title: 'AOS hub' })
1028    return { text: 'AOS hub pane opened.' }
1029  })
1030
1031  on('command.run', { command: 'aos-role' }, async ($, e) => {
1032    const role = e.args.trim() as FleetRole
1033    if (!ROLES.includes(role)) return { text: `Unknown role "${e.args}". Use: ${ROLES.join(', ')}` }
1034    await setSelf($, { role })
1035    await publish($)
1036    await loadFleet($)
1037    return { text: `AOS role set to ${role}.` }
1038  })
1039
1040  on('ui.render', { component: 'Pane', requestId: PANE }, async ($, e) => {
1041    return renderFleetBody($, e)
1042  })
1043
1044  on('ui.render', { component: 'Pane', requestId: GATE_PANE }, async ($, e) => {
1045    return renderGateBody($, e)
1046  })
1047
1048  on('ui.render', { component: 'Pane', requestId: PLAN_PANE }, async ($, e) => {
1049    return renderPlanBody($, e)
1050  })
1051
1052  on('ui.render', { component: 'Pane', requestId: HUB_PANE }, async ($, e) => {
1053    const ui = $.ui.resolve(e)
1054    const { Box, Text, Button } = ui
1055    const active = await read($, tab)
1056    const body = active === 'fleet' ? await renderFleetBody($, e) : active === 'gate' ? await renderGateBody($, e) : await renderPlanBody($, e)
1057    const tabBars = (['fleet', 'gate', 'plan'] as const).map(k => {
1058      const label = k === 'fleet' ? 'Fleet' : k === 'gate' ? 'Gate' : 'Plan'
1059      const hotkey = k === 'fleet' ? 'f' : k === 'gate' ? 'g' : 'p'
1060      return active === k ? (
1061        <Text key={`tab-${k}`} bold backgroundColor={hex(TAB_ACCENT[k])} color="black">{label}</Text>
1062      ) : (
1063        <Button key={`tab-${k}`} plain label={label} hotkey={hotkey} onPress={() => void update($, tab, () => k)} />
1064      )
1065    })
1066    return (
1067      <Box flexDirection="column">
1068        <Box flexDirection="row">{tabBars}</Box>
1069        <Text dimColor wrap="truncate-end">{'\u2500'.repeat(e.props.bodyColumns ?? 80)}</Text>
1070        {body}
1071      </Box>
1072    )
1073  })
1074
1075  // token-weather's line for this session, then one line for the fleet.
1076  on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
1077    const list = await read($, fleet)
1078    const g = await read($, gate)
1079    const prof = await read($, profile)
1080    if (e.props.hasSurvey || (list.length === 0 && !reading && !g.raw)) return next(e)
1081    const { Box, Text, Button } = $.ui.resolve(e)
1082    const wide = e.props.bodyColumns >= 70
1083    const others = list.filter(s => s.id !== id)
1084    const idle = others.filter(s => s.activity === 'idle')
1085    const busy = others.filter(s => s.activity !== 'idle')
1086
1087    const frame = await read($, frame_)
1088    const age = listAge(extras.updated, await $.clock.now())
1089
1090    const weatherLine = (reading || g.raw) && (
1091      <Box flexDirection="row" paddingX={1}>
1092        <Text wrap="truncate-end">
1093          {reading && (
1094            <Text color={weather(reading.percent).color} bold wrap="truncate-end">
1095              {weather(reading.percent).icon}  {weather(reading.percent).word}
1096            </Text>
1097          )}
1098          {reading && <Text wrap="truncate-end">  {Math.round(reading.percent)}% of context</Text>}
1099          {reading && (
1100            <Text dimColor wrap="truncate-end">
1101              {'  '}
1102              {short(reading.tokens)} / {short(reading.window)}
1103            </Text>
1104          )}
1105          {reading && wide && history.length > 1 && <Text dimColor wrap="truncate-end">   last turns </Text>}
1106          {reading && wide && history.length > 1 && (
1107            <Text color={weather(reading.percent).color} wrap="truncate-end">
1108              {sparkline(history)}
1109            </Text>
1110          )}
1111          {reading && reading.percent >= 75 && (
1112            <Text color={weather(reading.percent).color} wrap="truncate-end">
1113              {'   '}
1114              {weather(reading.percent).advice}
1115            </Text>
1116          )}
1117        </Text>
1118      </Box>
1119    )
1120
1121    // The gate sits first so the weather text, not the button, is what truncates.
1122    const gateLine = g.raw && (
1123      <Box flexDirection="row" paddingX={1}>
1124        <Text color={MODE_COLOR[g.mode] ?? 'yellow'}>● </Text>
1125        <Button key="gate" plain label={`gate ${g.mode}`} onPress={() => void openGatePane($)} />
1126        <Text dimColor wrap="truncate-end">
1127          {g.grants.map(x => ` · ${x.scope} ${timeLeft(x.minutesLeft)}`).join('')}
1128          {prof && prof.profile !== 'strict' ? ` · ${prof.profile}${prof.minutesLeft === null ? '' : ` ${timeLeft(prof.minutesLeft)}`}` : ''}
1129          {'   '}
1130        </Text>
1131      </Box>
1132    )
1133
1134    const room = Math.max(1, e.props.bodyColumns - 2)
1135    const reasonMax = Math.min(24, Math.max(8, Math.floor(room / 3)))
1136    const chips = busy.map(s => ({
1137      key: s.id,
1138      color: hex(roleColor(s)),
1139      glyph: s.activity === 'working' && frame % 2 ? '▄▀▀▄' : '█▀▀█',
1140      name: fit(s.name, 18),
1141      tail: s.reason ? fit(s.reason, reasonMax) : s.progress ? `${s.progress.done}/${s.progress.total}` : '',
1142      attention: s.activity === 'attention',
1143    }))
1144    const idleText = idle.length > 0 ? `○ ${idle.length} idle` : ''
1145    const staleText = age > LIST_STALE_MIN ? `· list ${timeLeft(age)} old` : ''
1146    const widths = [
1147      ...chips.map(c => c.glyph.length + 1 + c.name.length + (c.tail ? 1 + c.tail.length : 0)),
1148      ...(idleText ? [idleText.length] : []),
1149      ...(staleText ? [staleText.length] : []),
1150    ]
1151    const n =chipsThatFit(widths, room)
1152    const shownChips = chips.slice(0, n)
1153    const more = chips.length - shownChips.length
1154    const idleShown = idleText && n > chips.length
1155    const staleShown = staleText && n > chips.length + (idleText ? 1 : 0)
1156
1157    const fleetLine = others.length > 0 && (
1158      <Box flexDirection="row" paddingX={1}>
1159        <Text wrap="truncate-end">
1160          {shownChips.map((c, i) => (
1161            <Text key={c.key} wrap="truncate-end">
1162              {i > 0 && '  '}
1163              <Text color={c.color} wrap="truncate-end">
1164                {c.glyph}
1165              </Text>{' '}
1166              <Text color={c.color} wrap="truncate-end">
1167                {c.name}
1168              </Text>
1169              {c.tail && (
1170                <Text color={c.attention ? 'yellow' : undefined} dimColor={!c.attention} wrap="truncate-end">
1171                  {' '}
1172                  {c.tail}
1173                </Text>
1174              )}
1175            </Text>
1176          ))}
1177          {more > 0 && (
1178            <Text dimColor wrap="truncate-end">
1179              {'  '}+{more} more
1180            </Text>
1181          )}
1182          {idleShown && (
1183            <Text dimColor wrap="truncate-end">
1184              {'  '}
1185              {idleText}
1186            </Text>
1187          )}
1188          {staleShown && (
1189            <Text dimColor wrap="truncate-end">
1190              {'  '}
1191              {staleText}
1192            </Text>
1193          )}
1194        </Text>
1195      </Box>
1196    )
1197
1198    return (
1199      <Box flexDirection="column">
1200        <Box flexDirection="row">
types/index.d.ts 57 lines
1export type FleetRole = 'master' | 'task-manager' | 'orchestrator' | 'worker'
2
3export type FleetActivity = 'working' | 'idle' | 'attention'
4
5export type FleetProgress = { done: number; total: number; blocked: number; source: 'plan' | 'tasks' }
6
7export type FleetSession = {
8  id: string
9  name: string
10  role: FleetRole
11  activity: FleetActivity
12  reason?: string
13  repo?: string
14  branch?: string
15  phase?: string
16  cwd: string
17  updatedAt: number
18  ended?: boolean
19  unmanaged?: boolean
20  progress?: FleetProgress
21  context?: number
22}
23
24export type FleetSelf = {
25  name?: string
26  role?: FleetRole
27  activity: FleetActivity
28  reason?: string
29}
30
31export type GateState = { mode: string; grants: { scope: string; minutesLeft: number }[]; raw: string }
32
33export type GateBlock = { cmd: string; at: number; releaseClass?: boolean }
34
35export type GateProfile = { profile: 'strict' | 'work' | 'off'; minutesLeft: number | null; note?: string }
36
37export type PlanTask = { id: string; text: string; mark: ' ' | '~' | 'x' | '!'; by?: string }
38
39export type PlanComponent = { id: string; name: string; needs: string[]; tasks: PlanTask[] }
40
41declare module 'claude-code' {
42  interface PluginState {
43    'bdb-aos-fleet': {
44      fleet: FleetSession[]
45      self: FleetSelf
46      frame: number
47      gate: GateState
48      gateMsg: string
49      blocks: GateBlock[]
50      profile: GateProfile | null
51      plan: PlanComponent[]
52      planFile: string
53      tab: 'fleet' | 'gate' | 'plan'
54    }
55  }
56}
57