Plan before you fly — interview-driven specs you can execute. preflight captures what you want as INTENT.md before any solution is chosen; hop interviews…

A local Claude Code, Codex, and OpenCode plugin marketplace for a personal coding workflow. It ships five plugins: monitor turns local traces into useful dashboards — the usage-dashboard skill is the rear-view mirror for usage history, and the cockpit skill is the windshield for the session currently in flight; dispatch is interview-driven planning you can then execute — spec the work, write a blueprint to disk, and fly it with a quality loop, or map a whole project into milestone legs and plan each one just-in-time; relay delegates a task out to another harness's CLI (codex, opencode, or claude) — delegate work, request a review, or generate an image — then captures the result and reports back; chronicle authors your git history — commits (auto simple/atomic), reviewer-legible PRs/MRs, and config-first releases that bump versions, write the changelog, and cut the tag; herdr is reference plus a typed wrapper for driving agents across panes in the Herdr terminal workspace manager.
This repository uses GitHub Flow. Create feature and fix branches from main, then open pull requests back into main. The existing develop branch is historical and does not indicate that this repository uses git-flow. Chronicle records this machine-readable PR policy in .chronicle/pr.json.
monitor bundles three skills:
| Skill | Description |
|---|---|
| usage-dashboard | Local usage dashboard for Claude Code, Codex, and OpenCode: sessions, tokens, cost, model mix, and project activity, plus live sessions for Claude Code and Codex |
| cockpit | Per-project work cockpit for Claude Code, Codex, and OpenCode: goal capture, decision log, live transcript, needs-your-call bridge, and a send box for live sessions |
| install | One-stop prerequisite check and permission wiring for the whole plugin, command-triggered |
dispatch bundles five skills:
| Skill | Description |
|---|---|
| preflight | Short interview that captures what you want as docs/<slug>/INTENT.md, before anyone decides how to build it — writes one file and stops, never executes |
| hop | Lightweight interviewer that gathers requirements into a single in-conversation plan to approve and execute |
| flightplan | Heavyweight interviewer that writes a multi-file blueprint to disk — PLAN.md + a tasks/ tree of self-contained task files for sub-agents |
| autopilot | Executes a flightplan tree in parallel waves — a dev→verify→judge→score loop gated on each task's Eval rubric, an atomic commit between waves, then the closing final-review gate, leaving an audit trail |
| waypoints | Rolling-wave milestone-roadmap tier above flightplan — writes only docs/<proj>/WAYPOINTS.md plus a waypoints.ts CLI (active / leg-scaffold / advance) so each leg's flightplan is planned just-in-time after the previous leg lands |
relay is a single portable skill:
| Skill | Description |
|---|---|
| relay | Delegate a task to another harness's CLI (codex / opencode / claude): delegate (do work), review (analysis only), or image (codex only) — capture the result, smart-apply when safe, and report back |
chronicle bundles four skills:
| Skill | Description |
|---|---|
| commit | Craft git commit(s) for the current changes — auto-decides between one simple commit and an atomic split |
| pr | Open a reviewer-legible PR/MR for the current branch, enriched by the cockpit decision trail when present |
| release | Cut a release — bump version files, write the CHANGELOG entry, then commit, merge, tag, and push; local stops before the push, prepare after the entry |
| install | Set up chronicle's prerequisites — the named agent roles on Codex (Claude Code needs none) |
herdr is a single skill:
| Skill | Description |
|---|---|
| herdr | Reference for the Herdr terminal workspace manager (config, CLI, plugin dev) plus a typed herd wrapper to spawn and drive agents in sibling panes when running inside herdr |
claude plugins marketplace add FunnyQ/cc-plugins
claude plugins install monitor@q-lab-marketplace
# Any of these plugin ids works: monitor, dispatch, relay, chronicle, herdr
/plugins to open the plugin managerFunnyQ/cc-pluginsThe usage-dashboard skill runs a prerequisite check automatically before launching the dashboard, so there's no manual setup step. If something is missing, the hint is surfaced in the terminal. The most common case is stats-cache.json not existing yet; run /stats once in Claude Code to seed it.
If you want to run the precheck yourself:
bun $CLAUDE_PLUGIN_ROOT/skills/install/scripts/install.ts
Codex reads this marketplace from .agents/plugins/marketplace.json. The registry lists all five plugins, and each is installed by id.
codex plugin marketplace add FunnyQ/cc-plugins
codex plugin add monitor@q-lab-marketplace
# Any of these plugin ids works: monitor, dispatch, relay, chronicle, herdr
Check the install:
codex plugin list | rg 'q-lab-marketplace|monitor'
After installing a Codex plugin, start a new Codex session so the skill list is refreshed.
There is no plugin registry step. The repo is the single source of truth: opencode/install.ts symlinks skills, agents, commands, and the plugin module straight into ~/.config/opencode/, so an update to the checkout is live immediately — no reinstall, no rebuild.
Requires OpenCode 1.x. The plugin module targets OpenCode's V1 plugin API. OpenCode 2.x replaced that API, so on 2.x the module fails to load and none of its hooks run. The cockpit send and relay's opencode backend also support 1.x only.
bun opencode/install.ts --check # report what is and is not wired
bun opencode/install.ts --apply # symlink everything, raise subagent_depth
bun opencode/install.ts --unlink # remove only what --apply created
--dry-run also exists — it prints the same plan as --apply without writing anything.
--apply installs:
| Installs | Count | Target |
|---|---|---|
| Skills | 15 | ~/.config/opencode/skills/<name>/ |
| Plugin module | 1 | ~/.config/opencode/plugin/q-lab.ts |
| Chronicle agents | 6 | ~/.config/opencode/agents/<name>.md |
| Commands | 2 | ~/.config/opencode/commands/<name>.md |
subagent_depth | 1 edit | ~/.config/opencode/opencode.json |
The subagent_depth prerequisite. --apply raises subagent_depth to at least 2 in ~/.config/opencode/opencode.json, the one config file it touches outside symlinks. The edit is raise-only — every other key in that file is preserved, and a value already ≥ 2 is left alone. OpenCode ships defaulting subagent_depth to 1, which blocks nesting outright, so this isn't a hypothetical edge case — it's the shipped default. Chronicle no longer needs it — none of its agents spawns a child — but dispatch's autopilot does: below the required depth its driver simply stops mid-run with no error naming the config, and the failure reads exactly like a plugin bug. Anyone hand-editing opencode.json instead of running --apply needs to set this key to 2 themselves.
Which config file gets the edit. OpenCode merges three global config names in order — config.json, then opencode.json, then opencode.jsonc — so the last one present wins. The installer patches whichever of those already exists, highest precedence first, and creates opencode.json only when none does. Two consequences: an existing opencode.jsonc is the file that gets raised, and a config carrying comments is read but never rewritten, because re-serializing it would delete them — --check and --apply report manual and print the line to add by hand.
Works under OpenCode:
~/.config/opencode/skills/.~/.local/share/opencode/opencode.db.opencode --port <n>), or OPENCODE_TUI_SERVER_URL must be set before cockpit starts.delegate and review.Does not work under OpenCode:
image — codex-only, and it fails at the capability gate before any CLI runs.setup.ts --session-check. It is deliberately not ported because it is inert outside Claude Code — it returns immediately without CLAUDE_PLUGIN_DATA, and its actual work is statusline-path migration and reaping orphaned Claude processes.A single-page dashboard that reads local ~/.claude/ and ~/.codex/ data and visualizes usage in a browser. No telemetry, no cloud; everything stays on your machine.

~/.local/share/q-lab/token-atlas/), so your token/cost/model history survives Claude Code's automatic transcript cleanup (cleanupPeriodDays) instead of disappearing as old sessions age outcockpit shim fetches its release binary on first run)/stats once to seed stats-cache.jsonpackages/monitor/skills/cockpit/bin/cockpit atlas serve # [--port N] [--no-open]
As JSON instead: cockpit atlas stats (dashboard data), cockpit atlas live (active sessions), cockpit atlas rollup-update [--rebuild] (rollup DB).
Opens http://localhost:5938 in your default browser.
--port <n> Use a different port (default: 5938)
--no-open Don't auto-open browser
Token costs are estimated using bundled defaults (references/pricing-defaults.json). On startup, live prices are fetched from OpenRouter (3s timeout, silent fail). You can override with a custom file:
~/.config/cc-dashboard/pricing.json
{
"models": {
"claude-opus-4-7": { "input": 5.00, "output": 25.00, "cacheRead": 0.50, "cacheWrite": 6.25 }
}
}
Cockpit is a per-project dashboard and skill for active work. Start with a session goal, keep a distilled decision log, stream the current Claude Code or Codex transcript, and park on needs_your_call so a button click in the dashboard wakes the session.

In Claude Code or Codex, invoke the cockpit skill and confirm the proposed goals. From a development checkout, the dashboard can also be started directly:
packages/monitor/skills/cockpit/bin/cockpit server
Opens http://localhost:5858 in your default browser.
~/.claude/projects/**/<session>.jsonl.~/.codex/state_5.sqlite thread rows and rollout files under ~/.codex/sessions.opencode provider in packages/monitor/cockpit-rs/src/server/transcript.rs, reading the same ~/.local/share/opencode/opencode.db the usage-dashboard uses..cockpit/; the registry and wait/send bridge are shared through ~/.local/share/q-lab/cockpit/.The send box at the bottom of the Decision Log column can send text into a running session.
OPENCODE_TUI_SERVER_URL (or a ps scan for opencode --port <n>) and delivers through /tui/append-prompt + /tui/submit-prompt. Same port precondition as the OpenCode Installation section above — the TUI must have been started with --port; a serve process is not discovered, and a successful send is not a delivery receipt.A monitor mod (hooks/register.ts) delivers Claude Code sends. On session start it long-polls the cockpit daemon's inbox over HTTP and submits each message as a new turn once the session is idle. The same mod relays permission dialogs to the dashboard. It needs a Claude Code build with function-hook mods, and a plain claude session gets both:
claude
If an older version left a hand-wired cockpit-channel entry in ~/.claude.json, /monitor:install removes it. See the cockpit skill for the full setup.
For Codex send support, install and enable the managed standalone Codex remote-control daemon:
curl -fsSL https://chatgpt.com/codex/install.sh | sh
codex app-server daemon enable-remote-control
Cockpit checks /api/codex-control/status before enabling the Codex send box, so stale or non-resumable threads stay disabled instead of failing only after send.
Interview-driven planning you can execute. Four skills form one arc — capture what you want, gather the spec, commit a blueprint to disk, then fly it with a multi-agent quality loop — and a fifth, waypoints, sits above it for whole-project rolling-wave planning.
docs/<slug>/INTENT.md, before anyone decides how to build it. Writes one file and stops; never executes.preflight.docs/<slug>/PLAN.md plus a tasks/ tree of self-contained task files (each with its own ## Eval rubric). Best when the work spans sessions or hands off to sub-agents.next-ready) and runs those tasks in parallel; for each task it runs Dev → an independent binary gate (re-runs the task's Verification) → a rubric judge → a deterministic score gate, retrying until the task passes its rubric. Between waves it makes an atomic commit of the completed work, so the run leaves a clean per-wave history rather than one giant diff. The Final review task depends transitively on every other task, so the wave loop naturally schedules it last as the whole-tree gate — a closing multi-lens review round (cross-vendor codex + four /simplify lenses → an Opus fixer), followed by a final commit of its fixes. Every verdict lands in a self-gitignored docs/<slug>/.flightlog/ audit trail (RUNLOG.md).docs/<proj>/WAYPOINTS.md, legs tracked with [x]/[~]/[ ]); each leg's detailed flightplan is generated just-in-time after the previous leg lands, so every plan starts from what actually shipped rather than one oversized up-front guess. A waypoints.ts CLI collapses the lifecycle into three verbs — active (rolling-wave digest), leg-scaffold (nest a leg's tree under docs/<proj>/legs/NN-slug/), and advance (land the active leg; writing requires --outcome as the confirmation gate). flightplan gains a narrow waypoint mode that plans one leg at a time. Human-in-loop by design — one leg lands before the next is planned.# Claude Code
claude plugins install dispatch@q-lab-marketplace
# Codex
codex plugin add dispatch@q-lab-marketplace
# OpenCode
bun opencode/install.ts --apply
(Add the marketplace first if you haven't — see the monitor install steps above.)
One portable skill that delegates a task out to another harness's CLI, then captures the output and reports back — a multi-backend generalization of the codex-only odin-codex skill.
/relay <codex|opencode|claude> delegate <task>
/relay <codex|opencode|claude> review [task]
/relay codex image <prompt> --out <path>
opencode/claude fail fast at the capability gate.A capability gate rejects unsupported (backend, mode) pairs before any CLI runs. Every run captures full output to /tmp/relay/<ts>/last.md and prints it. Models resolve by precedence: --model flag > config file (~/.config/q-lab/cc-plugins/relay/config.json) > built-in defaults. Per-CLI invocation details, headless output handling, and the OpenCode symlink install live in the backend reference.
Live-pane mode — inside herdr (HERDR_ENV=1), delegate/review automatically run the backend's interactive TUI in a visible, take-over-able pane opened in its own new tab (so your working pane keeps its full size), via the herdr plugin's herd.ts, dynamically imported — no hard dependency. The answer is captured through a result-file contract; stdout stays the clean answer, live metadata rides stderr. --dangerous makes it a YOLO / unattended run (auto-approves permissions: codex/claude bypass flags, opencode --auto); without it, approval prompts surface in the pane for a human to answer. A run that outlives --wait-timeout (default 10 min) exits 0 with a "still running" report and leaves the pane alive. --headless opts out; outside herdr the classic headless flow is unchanged.
# Claude Code
claude plugins install relay@q-lab-marketplace
# Codex
codex plugin add relay@q-lab-marketplace
# OpenCode
bun opencode/install.ts --apply
If you previously ran the old manual symlink (ln -s .../packages/relay/skills/relay ~/.claude/skills/relay), remove it. opencode/install.ts --apply installs relay under ~/.config/opencode/skills/, and OpenCode scans ~/.claude/skills/ as well — leaving the old symlink in place surfaces two skills both named relay. --check warns about it.
Chronicle authors your git history — what a commit says, what a pull request argues, and what a release ships. A thin SKILL.md sends the bulky reading to an agent — a diff, a branch, a range of commits — and keeps the decisions where you can see them. Diff-reading and git output stay out of your conversation.
simple to force one commit..chronicle/release.json, then bumps the version files and writes the CHANGELOG entry, commits, tags, and pushes. Pass local to stop before the push, or prepare to stop after the entry.# Claude Code
claude plugins install chronicle@q-lab-marketplace
# Codex
codex plugin add chronicle@q-lab-marketplace
# OpenCode
bun opencode/install.ts --apply
Reference and in-session agent orchestration for Herdr, a terminal workspace manager with workspaces, tabs, split panes, and agent detection. Two halves:
config.toml, CLI, keybindings, and plugin development. Detail lives in references/; the skill reads only the relevant file.herd wrapper — a typed Bun wrapper (scripts/herd.ts) over the raw herdr CLI, for when you (an agent) are running inside a herdr pane (HERDR_ENV=1) and want to spawn and drive other agents in sibling panes or their own tabs (spawn --new-tab). It collapses herdr's multi-step recipes into seven verbs and handles the sharp edges: it addresses agents by a collision-resistant generated name (pane ids renumber), its send writes the prompt and presses Enter (raw agent send only writes literal text), its keys verb sends bare key chords (submit / clear the input box), and its read defaults to the visible screen (agent TUIs leave scrollback empty).HERD="$CLAUDE_PLUGIN_ROOT/skills/herdr/scripts/herd.ts" # or the skill's load-time base dir
bun "$HERD" spawn reviewer --agent codex --task "review the diff in src/api/"
bun "$HERD" send reviewer-a3f9 "now check error handling"
bun "$HERD" wait reviewer-a3f9 --status idle --timehooks/register.ts 44 lines1/**
2 * flightplan-lint as a Claude Code mod: the matcher rejects every path outside
3 * a flightplan tasks tree before the hook runs, so an unrelated Edit or Write
4 * spawns nothing. Violations ride back as the result's `context`, which the
5 * model reads the way it read the command hook's exit-2 stderr. OpenCode keeps
6 * flightplan-lint.sh, since it has no function hooks.
7 */
8
9import type { Register } from "claude-code";
10import { flightdeck } from "./flightdeck/flightdeck.tsx";
11import { TASK_PATH } from "./task-path.ts";
12
13export const register: Register = (on) => {
14 on(
15 "tool.call",
16 { tool: ["Edit", "Write"], file_path: TASK_PATH },
17 async ($, e, next) => {
18 const ran = await next(e);
19 if (ran.deny !== undefined || ran.isError) return ran;
20 if ((ran.result as { staged?: boolean }).staged) return ran;
21
22 // --authoring adds the task-size check, which only the author's own write should face, and passes a file without the task header.
23 const lint = await $.process.run([
24 "bun",
25 `${$.plugin.root}/skills/flightplan/scripts/lint-task.ts`,
26 "--authoring",
27 e.file_path,
28 ]);
29 if (lint.exitCode === 0) return ran;
30
31 const output = `${lint.stdout}${lint.stderr}`.trimEnd();
32 return {
33 ...ran,
34 context: [
35 ...(ran.context ?? []),
36 `flightplan lint violations in ${e.file_path}:\n${output}`,
37 ],
38 };
39 },
40 );
41
42 flightdeck(on);
43};
44hooks/flightdeck/flightdeck.tsx 347 lines1import { atom, read, update } from "claude-code";
2import type { EngineInterface, On, Timer } from "claude-code";
3
4import type { FlightdeckDeck } from "../../types";
5import { FLIGHTDECK_COMMAND, planArg, planFromOutput } from "./deck-command.ts";
6import { type CardModel, clip, COLOR, docked, inline, type Line } from "./rows.ts";
7import type { DeckSnapshot, DeckTask } from "./types.ts";
8
9const PANE = "flightdeck";
10// the dock width the layouts are drawn for, and the inline seat's height: a summary line and the current wave
11const COLUMNS = 40;
12const INLINE_ROWS = 2;
13// the snapshot child re-reads the task tree and run log; 2 s keeps elapsed times live without a busy child
14const TICK_MS = 2000;
15
16const EMPTY: FlightdeckDeck = {
17 snapshot: null,
18 stale: false,
19 message: null,
20};
21const deck = atom({ plugin: "dispatch", key: "flightdeck" } as const, EMPTY);
22
23// the module keeps the truth and publishes it whole, so two writes racing on the atom both land the latest view
24let view: FlightdeckDeck = EMPTY;
25// bumped by every open and close; a snapshot or lookup that returns under an older value is dropped
26let generation = 0;
27let ticker: Timer | undefined;
28// the last snapshot stdout drawn; an identical tick skips the parse and the publish
29let lastOut = "";
30// the plan the open pane follows, so a bare /flightdeck can seat a pane that waits undrawn
31let current: string | null = null;
32
33const publish = ($: EngineInterface) => update($, deck, () => view);
34
35const firstLine = (text: string) => text.split("\n")[0]?.trim() ?? "";
36const runScript = ($: EngineInterface, name: string, ...args: string[]) =>
37 $.process.run([
38 "bun",
39 `${$.plugin.root}/skills/autopilot/scripts/${name}`,
40 ...args,
41 ]);
42const isOpen = async ($: EngineInterface) =>
43 (await $.ui.panes()).some((p) => p.id === PANE);
44const isPlaced = async ($: EngineInterface) =>
45 (await $.ui.panes()).some((p) => p.id === PANE && p.isPlaced);
46
47const toastText = (t: DeckTask) => {
48 const parts = [t.ref, t.title, t.state, `attempt ${t.attempts}`];
49 if (t.score)
50 parts.push(
51 `score ${t.score.weighted.toFixed(1)}/${t.score.threshold.toFixed(1)} ${t.score.passed ? "passed" : "failed"}`,
52 );
53 return parts.join(" · ");
54};
55
56// a done task's tokens never change, so each is read once and kept; null marks a read that found none
57const tokens = new Map<string, number | null>();
58// the run total from the last --usage read, carried onto every later snapshot
59let runTokens: number | null = null;
60const unread = (s: DeckSnapshot | null) =>
61 Object.values(s?.tasks ?? {}).some((t) => t.state === "done" && !tokens.has(t.ref));
62
63const refresh = async ($: EngineInterface, gen: number, plan: string) => {
64 const withUsage = unread(view.snapshot as DeckSnapshot | null);
65 const r = withUsage
66 ? await runScript($, "deck-snapshot.ts", plan, "--usage")
67 : await runScript($, "deck-snapshot.ts", plan);
68 if (gen !== generation) return;
69 if (r.exitCode === 0) {
70 if (r.stdout !== lastOut || view.stale || withUsage) {
71 lastOut = r.stdout;
72 const snapshot = JSON.parse(r.stdout) as DeckSnapshot;
73 for (const t of Object.values(snapshot.tasks)) {
74 if (t.state !== "done") continue;
75 if (withUsage && !tokens.has(t.ref)) tokens.set(t.ref, t.tokens);
76 t.tokens = tokens.get(t.ref) ?? null;
77 }
78 if (withUsage) runTokens = snapshot.tokens;
79 snapshot.tokens = runTokens;
80 view = {
81 snapshot,
82 stale: false,
83 message: null,
84 };
85 await publish($);
86 }
87 } else {
88 const message = firstLine(r.stderr);
89 if (!view.stale || view.message !== message) {
90 view = { ...view, stale: true, message };
91 await publish($);
92 }
93 }
94 // a tick whose snapshot did not change still moves the agents' and tasks' elapsed times
95 const live = view.snapshot as DeckSnapshot | null;
96 if (live?.agents.length || (live?.time && live.time.endedAt === null))
97 $.ui.invalidate("ui.render");
98};
99
100// only open and close touch the ticker, synchronously before their first await
101const openOn = async ($: EngineInterface, plan: string) => {
102 const gen = ++generation;
103 current = plan;
104 tokens.clear();
105 runTokens = null;
106 view = EMPTY;
107 lastOut = "";
108 void publish($);
109 ticker?.cancel();
110 let isRunning = false;
111 let isFirst = true;
112 const tick = async () => {
113 if (isRunning) return;
114 isRunning = true;
115 try {
116 if (!isFirst && !(await isOpen($))) {
117 // closed by hand: stop here, unless an open or close already moved on and owns the ticker
118 if (gen === generation) {
119 generation++;
120 current = null;
121 own.cancel();
122 }
123 return;
124 }
125 isFirst = false;
126 await refresh($, gen, plan);
127 } finally {
128 isRunning = false;
129 }
130 };
131 const own = $.clock.every(TICK_MS, () => void tick());
132 ticker = own;
133 void tick();
134 const title = `Flightdeck · ${plan.replace(/\/+$/, "").split("/").pop()}`;
135 return $.ui.open({
136 id: PANE,
137 title,
138 columns: COLUMNS,
139 rows: INLINE_ROWS,
140 });
141};
142
143const close = async ($: EngineInterface) => {
144 generation++;
145 current = null;
146 ticker?.cancel();
147 ticker = undefined;
148 await $.ui.close({ id: PANE });
149};
150
151export const flightdeck = (on: On) => {
152 // a matcher of its own, so no other unmatched session.start hook in this module collides with it
153 on("session.start", { isInteractive: true }, async ($, e, next) => {
154 await $.command.register({
155 name: "flightdeck",
156 description: "Open the flightdeck overview pane",
157 argumentHint: "[planDir|close]",
158 });
159 return next(e);
160 });
161
162 on("command.run", { command: "flightdeck" }, async ($, e) => {
163 const arg = e.args.trim();
164 if (arg === "close" || (arg === "" && (await isPlaced($)))) {
165 await close($);
166 return { text: "Flightdeck closed." };
167 }
168 // a bare command while an auto-open waits undrawn is the person asking, which seats it at any width
169 const target = arg || current;
170 if (target) {
171 await openOn($, target);
172 return { text: `Flightdeck opened on ${target}.` };
173 }
174 const gen = generation;
175 const top = await $.process.run(["git", "rev-parse", "--show-toplevel"]);
176 const root = top.exitCode === 0 ? top.stdout.trim() : await $.session.cwd();
177 const r = await runScript($, "deck-snapshot.ts", "--latest", root);
178 if (r.exitCode === 3)
179 return { text: `No flightplan run found under ${root}/docs` };
180 if (r.exitCode !== 0) return { text: firstLine(r.stderr) };
181 // a close or another open issued during the lookup wins
182 if (gen !== generation) return { text: "Flightdeck lookup superseded." };
183 const { plan } = JSON.parse(r.stdout) as { plan: string };
184 await openOn($, plan);
185 return { text: `Flightdeck opened on ${plan}.` };
186 });
187
188 // a distinct matcher from register.ts's Edit|Write lint hook; opens in the launching session only
189 on(
190 "tool.call",
191 { tool: "Bash", command: FLIGHTDECK_COMMAND },
192 async ($, e, next) => {
193 const ran = await next(e);
194 if (ran.deny !== undefined || ran.isError) return ran;
195 const plan =
196 planFromOutput((ran.result as { stdout?: string }).stdout ?? "") ??
197 planArg(e.command);
198 if (plan && !(await openOn($, plan)).isPlaced)
199 $.ui.toast("Flightdeck is waiting for a wider terminal. Type /flightdeck to show it.");
200 return ran;
201 },
202 );
203
204 on("ui.render", { component: "Pane", requestId: PANE }, async ($, e) => {
205 const { Box, Text, Button } = $.ui.resolve(e);
206 const { snapshot, stale, message } = await read($, deck);
207 const s = snapshot as DeckSnapshot | null;
208 const width = e.props.bodyColumns ?? COLUMNS;
209
210 const row = (line: Line) => (
211 <Box flexDirection="row">
212 {line.length === 0 && <Text> </Text>}
213 {line.map((seg) => {
214 const task = seg.ref ? s?.tasks[seg.ref] : undefined;
215 if (!task)
216 return (
217 <Text color={seg.color} dimColor={seg.dim}>
218 {seg.text}
219 </Text>
220 );
221 // a Button takes no colour, so the ref is the pressable part and the coloured glyph rides beside it; a clip that cut into the ref leaves it all pressable
222 const head = seg.text.startsWith(task.ref) ? task.ref : seg.text;
223 const rest = seg.text.slice(head.length);
224 return (
225 <Box flexDirection="row">
226 <Button
227 key={`card:${task.ref}`}
228 plain
229 dimColor={seg.dim}
230 label={head}
231 onPress={() => $.ui.toast(toastText(task))}
232 />
233 {rest && (
234 <Text color={seg.color} dimColor={seg.dim}>
235 {rest}
236 </Text>
237 )}
238 </Box>
239 );
240 })}
241 </Box>
242 );
243
244 if (!s)
245 return row(clip([{ text: message ?? "Loading…", dim: true }], width));
246 if (e.props.placement === "inline")
247 return (
248 <Box flexDirection="column">{inline(s, width, stale).map(row)}</Box>
249 );
250 const launch = async () => {
251 const r = await runScript($, "flightdeck.ts", "--plan", s.plan, "--open");
252 if (r.exitCode !== 0) $.ui.toast(firstLine(r.stderr));
253 };
254 const { title, totals, bars, wave, states, cards, crew } = docked(s, width, Date.now(), stale);
255 // a Button takes no colour, so the glyph is coloured Text and the ref beside it is the pressable part
256 const cardBox = (c: CardModel) => (
257 <Box
258 flexDirection="column"
259 width={cards.inner + 2}
260 borderStyle="round"
261 borderColor={c.color}
262 borderDimColor={c.dim}
263 >
264 <Box flexDirection="row">
265 <Text color={c.color} dimColor={c.dim}>
266 {c.head.slice(0, 2)}
267 </Text>
268 <Button
269 key={`card:${c.ref}`}
270 plain
271 dimColor={c.dim}
272 label={c.head.slice(2)}
273 onPress={() => $.ui.toast(toastText(s.tasks[c.ref]!))}
274 />
275 {c.time && (
276 <Box flexGrow={1} justifyContent="flex-end">
277 <Text dimColor>{c.time}</Text>
278 </Box>
279 )}
280 </Box>
281 <Text dimColor>{c.sub}</Text>
282 {c.agents.map((line) => (
283 <Text color={COLOR["in-progress"]}>{line}</Text>
284 ))}
285 {c.tokens && <Text dimColor>{c.tokens}</Text>}
286 </Box>
287 );
288 return (
289 // the top row clears the pane's close mark, which sits over the body's first line
290 <Box flexDirection="column" paddingTop={1}>
291 <Box key="title" justifyContent="center" borderStyle="round" borderDimColor>
292 <Text bold>{title}</Text>
293 </Box>
294 {totals && (
295 <Box
296 key="totals"
297 flexDirection="column"
298 borderStyle="round"
299 borderDimColor
300 paddingX={1}
301 >
302 <Text dimColor>Total Cost</Text>
303 <Box flexDirection="row" justifyContent="space-between">
304 <Text>{totals.time}</Text>
305 {totals.tokens && <Text>{totals.tokens}</Text>}
306 </Box>
307 </Box>
308 )}
309 {bars.map(row)}
310 {crew.length > 0 && (
311 <Box
312 key="loose-agents"
313 flexDirection="column"
314 alignItems="center"
315 borderStyle="round"
316 borderColor={COLOR["in-progress"]}
317 >
318 {crew.map(row)}
319 </Box>
320 )}
321 {row([])}
322 <Box flexDirection="row" justifyContent="center">
323 {row(wave)}
324 </Box>
325 <Box flexDirection="row" justifyContent="center">
326 {row(states)}
327 </Box>
328 {cards.groups.map((g) => (
329 <Box flexDirection="row">
330 <Text>{g.label}</Text>
331 <Box flexDirection="row" flexWrap="wrap" flexShrink={1} columnGap={1}>
332 {g.cards.map(cardBox)}
333 </Box>
334 </Box>
335 ))}
336 <Box flexDirection="row" justifyContent="center">
337 <Button
338 key="open"
339 label="Open flightdeck"
340 onPress={() => void launch()}
341 />
342 </Box>
343 </Box>
344 );
345 });
346};
347hooks/task-path.ts 4 lines1// Copied in flightplan-lint.sh and as FLIGHTPLAN_TASK in opencode/plugin.ts; task-path.test.ts holds the three equal.
2export const TASK_PATH =
3 /(^|\/)docs\/.+\/tasks\/[a-z][a-z0-9]*\/[0-9]{2}-.+\.md$/;
4hooks/flightdeck/deck-command.ts 26 lines1// tool.call matcher: a command that runs flightdeck.ts and passes --plan.
2// The lookarounds pin the file name, so flightdeck.test.ts and myflightdeck.ts never open the pane.
3export const FLIGHTDECK_COMMAND =
4 /(?<![\w.-])flightdeck\.ts(?![\w.-])[\s\S]*?\s--plan(?:=|\s)/;
5
6const LAUNCHER = /(?<![\w.-])flightdeck\.ts(?![\w.-])/;
7const PLAN = /\s--plan(?:=|\s+)(?:"([^"]*)"|'([^']*)'|([^\s"']+))/;
8
9// launch.ts's planLine, as printed into the Bash result's stdout
10const PLAN_LINE = /^flightdeck plan: (.+)$/m;
11
12export function planFromOutput(stdout: string): string | null {
13 return PLAN_LINE.exec(stdout)?.[1] ?? null;
14}
15
16// the --plan value: "--plan \"/a b\"", "--plan '/a'", "--plan=/a", "--plan /a"; null when absent
17// Read only within the flightdeck.ts call, and null for a $ value the shell expanded but the command text did not.
18export function planArg(command: string): string | null {
19 const at = LAUNCHER.exec(command);
20 if (!at) return null;
21 const call = command.slice(at.index).split(/[;&|]/)[0] ?? "";
22 const m = PLAN.exec(call);
23 const plan = m && (m[1] ?? m[2] ?? m[3]);
24 return plan && !plan.includes("$") ? plan : null;
25}
26hooks/flightdeck/rows.ts 310 lines1import type { DeckAgent, DeckCrew, DeckSnapshot, DeckState, DeckTask } from "./types.ts";
2
3// Width is text.length: every glyph used here (✓ ● ○ · ✗ █ ░ … —) is one BMP code unit drawn one column wide.
4
5// `ref` is set only on card segments; the mod makes those pressable
6export type Seg = { text: string; color?: string; dim?: boolean; ref?: string };
7export type Line = Seg[];
8
9export const GLYPH: Record<DeckState, string> = {
10 done: "✓",
11 "in-progress": "●",
12 ready: "○",
13 blocked: "·",
14 invalid: "✗",
15};
16
17export const COLOR: Record<DeckState, string | undefined> = {
18 done: "#3fb950",
19 "in-progress": "#d29922",
20 ready: undefined,
21 blocked: undefined,
22 invalid: "#f85149",
23};
24
25const SEP = " · ";
26
27const width = (line: Line) => line.reduce((n, seg) => n + seg.text.length, 0);
28
29const styled = (state: DeckState, text: string): Seg => ({
30 text,
31 ...(COLOR[state] && { color: COLOR[state] }),
32 ...(state === "blocked" && { dim: true }),
33});
34
35export function card(task: DeckTask): Seg {
36 const attempts = task.attempts > 1 ? String(task.attempts) : "";
37 return {
38 ...styled(task.state, `${task.ref} ${GLYPH[task.state]}${attempts}`),
39 ref: task.ref,
40 };
41}
42
43export function endState(s: DeckSnapshot): "wave" | "done" | "stuck" {
44 if (s.currentWave !== null) return "wave";
45 return s.counts.done === s.counts.total ? "done" : "stuck";
46}
47
48function stuckRefs(s: DeckSnapshot): string[] {
49 return s.unschedulable.filter((ref) => s.tasks[ref]?.state !== "done");
50}
51
52function diagnostics(s: DeckSnapshot, stale: boolean): Line {
53 const line: Line = [];
54 if (stale) line.push({ text: "stale", dim: true }, { text: SEP });
55 if (s.errors > 0)
56 line.push(
57 { text: `${s.errors} errors`, color: COLOR.invalid },
58 { text: SEP },
59 );
60 return line;
61}
62
63const BAR = "━";
64
65// a bar of `cells` heavy-rule cells: the done share green, the rest dim
66function bar(done: number, total: number, cells: number): Line {
67 const filled = total > 0 ? Math.round((done / total) * cells) : 0;
68 const line: Line = [];
69 if (filled > 0) line.push({ text: BAR.repeat(filled), color: COLOR.done });
70 if (cells - filled > 0) line.push({ text: BAR.repeat(cells - filled), dim: true });
71 return line;
72}
73
74// the web header's pair: the run's wall time and its token rollup; null before any agent started
75export function runTotals(s: DeckSnapshot, now: number): { time: string; tokens: string | null } | null {
76 if (!s.time) return null;
77 const end = s.time.endedAt === null ? now : Date.parse(s.time.endedAt);
78 return {
79 time: formatElapsed(end - Date.parse(s.time.startedAt)),
80 tokens: s.tokens === null ? null : `${formatTokens(s.tokens)} tok`,
81 };
82}
83
84export function summary(s: DeckSnapshot, stale: boolean): Line[] {
85 const state = endState(s);
86 const wave: Line = [
87 state === "wave"
88 ? { text: `wave ${s.currentWave}/${s.waves.length}` }
89 : state === "done"
90 ? { text: "all done" }
91 : { text: `stuck · ${stuckRefs(s).length} unschedulable`, color: COLOR.invalid },
92 ];
93
94 const c = s.counts;
95 const pair = (state: DeckState, n: number, word: string): Seg => {
96 const text = `${GLYPH[state]} ${n}${word ? ` ${word}` : ""}`;
97 return state === "invalid" && n === 0 ? { text } : styled(state, text);
98 };
99 const states: Line = [
100 ...diagnostics(s, stale),
101 pair("in-progress", c.inProgress, "running"),
102 { text: " " },
103 pair("ready", c.ready, "ready"),
104 { text: " " },
105 pair("blocked", c.blocked, "waiting"),
106 { text: " " },
107 pair("invalid", c.invalid, ""),
108 ];
109 return [wave, states];
110}
111
112export function compactSummary(s: DeckSnapshot, stale: boolean): Line {
113 const line: Line = [
114 ...diagnostics(s, stale),
115 { text: `${s.counts.done}/${s.counts.total}${SEP}` },
116 ];
117 const state = endState(s);
118 if (state === "wave")
119 line.push({ text: `W${s.currentWave}/${s.waves.length}` });
120 else if (state === "done") line.push({ text: "all done" });
121 else line.push({ text: "stuck", color: COLOR.invalid });
122 line.push({ text: `${SEP}${s.slug}` });
123 return line;
124}
125
126export function bucketBars(s: DeckSnapshot, w: number): Line[] {
127 const nameW = Math.max(0, ...s.buckets.map((b) => b.name.length));
128 return s.buckets.map((b) => {
129 const count = `${b.done}/${b.total}`;
130 const barW = Math.max(1, w - nameW - 2 - count.length);
131 return [
132 { text: `${b.name.padEnd(nameW)} ` },
133 ...bar(b.done, b.total, barW),
134 { text: ` ${count}` },
135 ];
136 });
137}
138
139// a card's inner width never drops below "Final review" plus a score and some slack, so short refs still show their title
140const MIN_INNER = 17;
141// columns past glyph + space + the longest ref, so the title line has room beside its score
142const SLACK = 4;
143
144export type CardModel = {
145 ref: string;
146 head: string; // glyph + ref
147 sub: string; // title, then attempts/score right-aligned, padded to the inner width
148 time: string | null; // time spent, right of the head; null before any agent started
149 tokens: string | null; // billed tokens right-aligned to the inner width, done tasks only
150 agents: string[]; // one line per in-flight agent on this task: role, attempt, elapsed
151 color?: string;
152 dim?: boolean;
153};
154export type WaveCards = {
155 inner: number; // every card's width inside its border
156 groups: { label: string; cards: CardModel[] }[];
157};
158
159const fit = (text: string, w: number) =>
160 text.length <= w ? text : `${text.slice(0, Math.max(0, w - 1))}…`;
161
162const elapsedOf = (a: DeckAgent, now: number) =>
163 a.startedAt === null ? "—" : formatElapsed(now - Date.parse(a.startedAt));
164
165// the label or text on the left, `right` flush to the inner width
166const spread = (left: string, right: string, inner: number) => {
167 const leftW = Math.max(0, inner - right.length - 1);
168 return `${fit(left, leftW).padEnd(leftW)} ${right}`.slice(0, inner);
169};
170
171// the web fleet's token format, so the two views print one number the same way
172export function formatTokens(n: number): string {
173 if (n < 1_000) return String(Math.trunc(n));
174 if (n < 1_000_000) return `${(n / 1_000).toFixed(1)}K`;
175 return `${(n / 1_000_000).toFixed(1)}M`;
176}
177
178function timeOf(t: DeckTask, now: number): string | null {
179 if (!t.time) return null;
180 const end = t.time.endedAt === null ? now : Date.parse(t.time.endedAt);
181 return formatElapsed(end - Date.parse(t.time.startedAt));
182}
183
184export function waveCards(s: DeckSnapshot, w: number, now: number): WaveCards {
185 const groups = s.waves.map((refs, i) => ({ label: `W${i + 1}`, refs }));
186 if (s.unschedulable.length > 0)
187 groups.push({ label: "W?", refs: s.unschedulable });
188 const labelW = Math.max(0, ...groups.map((g) => g.label.length)) + 1;
189 const longest = Math.max(0, ...groups.flatMap((g) => g.refs.map((r) => r.length)));
190 const inner = Math.max(1, Math.min(Math.max(MIN_INNER, longest + 2 + SLACK), w - labelW - 2));
191
192 const model = (t: DeckTask): CardModel => {
193 const meta = [
194 t.score ? t.score.weighted.toFixed(1) : "",
195 t.attempts > 1 ? `a${t.attempts}` : "",
196 ]
197 .filter(Boolean)
198 .join(" ");
199 const { color, dim } = styled(t.state, "");
200 const time = timeOf(t, now);
201 return {
202 ref: t.ref,
203 head: fit(`${GLYPH[t.state]} ${t.ref}`, time ? inner - time.length - 1 : inner),
204 time,
205 tokens: t.tokens === null ? null : `${formatTokens(t.tokens)} tok`.padStart(inner),
206 sub: meta ? spread(t.title, meta, inner) : fit(t.title, inner).padEnd(inner),
207 agents: s.agents
208 .filter((a) => a.ref === t.ref)
209 .map((a) =>
210 spread(`${a.role}${a.attempt === null ? "" : ` #${a.attempt}`}`, elapsedOf(a, now), inner),
211 ),
212 ...(color && { color }),
213 ...(dim && { dim }),
214 };
215 };
216 return {
217 inner,
218 groups: groups.map((g) => ({
219 label: g.label.padEnd(labelW),
220 cards: g.refs.map((ref) => model(s.tasks[ref]!)),
221 })),
222 };
223}
224
225export function formatElapsed(ms: number): string {
226 const total = Math.max(0, Math.floor(ms / 1000));
227 if (total < 60) return `${total}s`;
228 const m = Math.floor(total / 60);
229 if (m < 60) return `${m}m${String(total % 60).padStart(2, "0")}s`;
230 return `${Math.floor(m / 60)}h${String(m % 60).padStart(2, "0")}m`;
231}
232
233const CREW_GLYPH = { "in-flight": GLYPH["in-progress"], finished: GLYPH.done, abandoned: GLYPH.invalid };
234
235export function crewLines(s: DeckSnapshot, now: number): Line[] {
236 const roleW = Math.max(0, ...s.crew.map((c) => c.role.length));
237 const labelW = Math.max(0, ...s.crew.map((c) => c.label.length));
238 return s.crew.map((c: DeckCrew) => {
239 const elapsed =
240 c.status === "in-flight"
241 ? c.startedAt === null ? "—" : formatElapsed(now - Date.parse(c.startedAt))
242 : c.elapsedMs === null ? "—" : formatElapsed(c.elapsedMs);
243 const text = `${CREW_GLYPH[c.status]} ${c.role.padEnd(roleW)} ${c.label.padEnd(labelW)} ${elapsed}`;
244 return [c.status === "in-flight" ? { text, color: COLOR["in-progress"] } : { text, dim: true }];
245 });
246}
247
248export function clip(line: Line, w: number): Line {
249 if (width(line) <= w) return line;
250 if (w < 1) return [];
251 if (w === 1) return [{ ...line[0], text: "…" }];
252 const out: Line = [];
253 let left = w - 1;
254 for (const seg of line) {
255 if (left === 0) break;
256 const text = seg.text.slice(0, left);
257 left -= text.length;
258 if (text.length > 0) out.push({ ...seg, text });
259 }
260 const last = out[out.length - 1];
261 last.text += "…";
262 return out;
263}
264
265export function docked(
266 s: DeckSnapshot,
267 w: number,
268 now: number,
269 stale: boolean,
270): {
271 title: string;
272 totals: ReturnType<typeof runTotals>;
273 bars: Line[];
274 wave: Line;
275 states: Line;
276 cards: WaveCards;
277 crew: Line[];
278} {
279 const [wave, states] = summary(s, stale);
280 return {
281 title: s.slug,
282 wave: clip(wave, w),
283 totals: runTotals(s, now),
284 bars: bucketBars(s, w).map((l) => clip(l, w)),
285 states: clip(states, w),
286 cards: waveCards(s, w, now),
287 // the crew box spends two columns on its border
288 crew: crewLines(s, now).map((l) => clip(l, w - 2)),
289 };
290}
291
292export function inline(s: DeckSnapshot, w: number, stale: boolean): Line[] {
293 const state = endState(s);
294 let second: Line;
295 if (state === "done") second = [{ text: "all done" }];
296 else {
297 const label = state === "wave" ? `W${s.currentWave} ` : "W? ";
298 const refs =
299 state === "wave"
300 ? (s.waves[(s.currentWave as number) - 1] ?? [])
301 : stuckRefs(s);
302 second = [{ text: label }];
303 refs.forEach((ref, i) => {
304 if (i > 0) second.push({ text: " " });
305 second.push(card(s.tasks[ref]!));
306 });
307 }
308 return [clip(compactSummary(s, stale), w), clip(second, w)];
309}
310hooks/flightdeck/types.ts 59 lines1export type DeckState =
2 | "done"
3 | "in-progress"
4 | "ready"
5 | "blocked"
6 | "invalid";
7
8export type DeckTask = {
9 ref: string; // "bucket/NN", or the graph node id
10 title: string;
11 state: DeckState;
12 attempts: number;
13 score: { weighted: number; threshold: number; passed: boolean } | null;
14 time: { startedAt: string; endedAt: string | null } | null; // first agent start to last finish; endedAt null while one runs
15 tokens: number | null; // billed total, done tasks only, and only from a --usage run
16};
17
18export type DeckAgent = {
19 role: string; // FleetRow.role
20 ref: string | null;
21 attempt: number | null;
22 label: string;
23 startedAt: string | null; // ISO; the pane renders elapsed from it at draw time
24};
25
26// a fleet row with no task card to ride (scout, commit), kept after it ends as the web fleet keeps it
27export type DeckCrew = {
28 role: string;
29 label: string;
30 status: "in-flight" | "finished" | "abandoned";
31 startedAt: string | null; // ISO; in-flight elapsed is drawn from it
32 elapsedMs: number | null; // a finished row's duration
33};
34
35export type DeckSnapshot = {
36 deckSource: "tasks" | "graph";
37 plan: string; // absolute plan dir
38 slug: string;
39 planTitle: string;
40 counts: {
41 total: number;
42 done: number;
43 inProgress: number;
44 ready: number;
45 blocked: number;
46 invalid: number;
47 };
48 buckets: { name: string; done: number; total: number }[]; // TreePayload.buckets order
49 waves: string[][]; // waves[0] = wave 1; refs in TreePayload.tasks order
50 unschedulable: string[]; // refs no layer reaches (cycle, dangling dep), sorted
51 currentWave: number | null; // 1-based: lowest wave holding a non-done task; null when no wave holds one (all done, or only unschedulable work left)
52 tasks: Record<string, DeckTask>;
53 agents: DeckAgent[]; // FleetRow.status === "in-flight" only, startedAt ascending
54 crew: DeckCrew[];
55 time: DeckTask["time"]; // the whole run: first agent start to last finish, open while one runs
56 tokens: number | null; // the whole run's billed tokens, crew included, only from a --usage run // the latest 3 taskless fleet rows of any status, newest first
57 errors: number; // TreePayload.errors.length
58};
59types/index.d.ts 14 lines1// The flightdeck pane's drawn state: the ticker, the command and the tool hook write it, the render reads it.
2// `snapshot` is a DeckSnapshot (hooks/flightdeck/types.ts), typed loosely because a contract may import nothing.
3export type FlightdeckDeck = {
4 snapshot: object | null;
5 stale: boolean;
6 message: string | null;
7};
8
9declare module "claude-code" {
10 interface PluginState {
11 dispatch: { flightdeck: FlightdeckDeck };
12 }
13}
14