Holds psql commands that write (INSERT, UPDATE, DELETE, DROP, TRUNCATE, ALTER...) or run a SQL file, and drizzle-kit push/migrate, until you press Proceed…

Production-grade skills for AI coding agents (OpenClaw, Claude Code, and others).
Built by Fabricio Cavalcante — Software Engineer & AI Specialist.
Plugins are complete workflow bundles — skills + agents + hooks working together as an integrated system. Install a plugin to get the full experience.
| Plugin | Description | Platform |
|---|---|---|
| game-dev | 26 skills, 7 commands, 3 agents, 5 hooks — complete game development workflow with engineering, design, narrative, and infrastructure | Game Dev |
Mods are plugins built on function hooks: they run inside Claude Code, guard tool calls and draw above the prompt. See mods/ for install steps.
| Mod | Description |
|---|---|
| commit-guard | Blocks commits with machine paths or .env files, git add -A, and pushes to main |
| prod-guard | Holds Dokploy MCP writes until you press Proceed |
| bun-only | Rewrites npm, npx, yarn and pnpm to bun |
| done-gate | Shows edited files and the checks still owed |
| worktrees | Shows git worktrees, their changes, and the count |
| usage-rings | Context and plan usage, coloured by level |
| pr-status | The current branch's PR: CI checks and review |
| sql-guard | Holds writes to non-local databases until you press Proceed |
| pino-guard | Blocks pino transports that break bundled logging |
Skills are individual, cherry-pickable modules. Install only what you need.
| Skill | Description | Platform |
|---|---|---|
| claude-agent-sdk | Build production AI agents with the Claude Agent SDK — query(), hooks, subagents, custom tools, MCP servers, sessions, permissions, hosting | Claude Code / API |
| database-performance-tuning | Diagnose and fix slow databases like a DBA — pg_stat_statements, EXPLAIN plans, index design, query rewrites, vacuum and bloat, safe online rollout. Ships a read-only diagnostic script | PostgreSQL / MySQL |
| foundry-vtt-module-dev | Build, extend, and maintain Foundry VTT v14 modules — TypeDataModel, ApplicationV2 (detached windows), ActorSheetV2, hooks, sockets, dice, canvas/PIXI, Scene Levels, Regions as templates, ActiveEffects V2, v13→v14 migration, boilerplate files | Foundry VTT |
| foundry-vtt-system-dev | Build Foundry VTT v14 game systems — system.json documentTypes, Actor/Item TypeDataModel, dice mechanics, combat/initiative, ActiveEffect V2 subtypes, data migration, character sheets, status effects, macros, enrichers | Foundry VTT |
| openclaw-genie | Comprehensive OpenClaw gateway skill — installation, configuration, 38+ channels, memory, tools, hooks, deployment, multi-agent | OpenClaw |
| nuvemshop-sdk | Prepare, audit, implement, homologate, and publish Nuvemshop/Tiendanube apps — OAuth, API, NubeSDK, Nexo, Nimbus, webhooks, and App Store approval | Nuvemshop |
| react-animations | React animation patterns and utilities | React |
| Skill | Description |
|---|---|
| game-design-fundamentals | Core loops, MDA framework, progression curves |
| game-economy-design | Virtual economies, currencies, loot tables |
| level-design | Levels, environments, difficulty curves |
| procedural-gen | Dungeon gen, noise terrain, wave function collapse |
| quest-mission-design | Quests, objectives, quest trees |
| skill-progression-trees | Skill trees, talent trees, unlock graphs |
| ui-ux-game | HUD, menus, onboarding, accessibility |
| Skill | Description |
|---|---|
| betterauth-integration | Auth, OAuth, JWT, RBAC |
| bullmq-game-queues | Job queues, async events, scheduled tasks |
| elevenlabs-sound-music | SFX generation, adaptive music, voice acting |
| game-backend-architecture | Game servers, WebSocket, rooms, tick loops |
| game-state-sync | Client-server sync, rollback netcode, delta compression |
| gameplay-analytics | Retention analytics, funnels, D1/D7/D30 |
| matchmaking-system | Matchmaking, lobbies, ELO, skill-based queues |
| postgres-game-schema | Game DB schemas, Drizzle ORM, inventory |
| redis-game-patterns | Caching, leaderboards, pub/sub, rate limiting |
| stripe-game-payments | In-app purchases, subscriptions, webhooks |
| Skill | Description |
|---|---|
| ci-cd-game | CI/CD pipelines, GitHub Actions, deployment |
| claude-code-game-workflow | Entry point for AI agents on game projects |
| cursor-codex-integration | Cursor IDE, .cursorrules, Codex setup |
| monitoring-game-ops | Monitoring, logging, telemetry, alerts |
| Skill | Description |
|---|---|
| character-design-narrative | Characters, NPCs, dialogue, archetypes |
| quest-narrative-coherence | Narrative coherence check, lore validation |
| story-structure-game | Branching narratives, player agency, story arcs |
| worldbuilding | Lore, factions, geography, world bibles |
All skills follow a flat layout:
skills/<skill-name>/
├── README.md # Overview and installation instructions
├── SKILL.md # Main skill file (YAML frontmatter + body)
├── boilerplate/ # Starter code to copy and customize (optional)
├── templates/ # Document and config templates (optional)
├── references/ # Deep-dive reference files (optional)
└── ARCHITECTURE.md # System design decisions (optional)
SKILL.md is always the entry point — read this firstboilerplate/ files are starter code, copy and customizetemplates/ are document/config templates to fill inARCHITECTURE.md explains system design decisions/plugin marketplace add fcsouza/agent-skills
/plugin install game-dev@fcsouza-agent-skills
See plugins/game-dev/README.md for the full skill index, commands, and agents.
# Install a specific skill
npx skills add fcsouza/agent-skills --skill game-design-fundamentals
# Install all game-dev engineering skills at once
npx skills add fcsouza/agent-skills --skill betterauth-integration --skill postgres-game-schema --skill game-backend-architecture
# List all available skills
npx skills add fcsouza/agent-skills --list
# Plugin (full bundle)
cp -r plugins/game-dev/ .claude/plugins/game-dev/
# Individual skill
cp -r skills/<skill-name>/ .claude/skills/<skill-name>/
# For OpenClaw
cp -r skills/<skill-name>/ ~/.openclaw/workspace/skills/<skill-name>/
GPL-3.0
hooks/register.tsx 97 lines1import type { EngineInterface, Register, RenderInput } from 'claude-code';
2
3import { classify, envDatabaseHost, hostsIn, isLocalHost, maskSecrets, type Risk } from './rules';
4
5const PANE_ID = 'sql-guard';
6const POLL_MS = 250;
7const HOLD_LIMIT_MS = 10 * 60 * 1000;
8
9type Held = { risk: Risk; command: string; target: string; decision: 'proceed' | 'cancel' | null; where: 'pane' | 'band' };
10
11let held: Held | null = null;
12
13// The database a command reaches: hosts it names, else DATABASE_URL in the project's .env files.
14async function targetOf($: EngineInterface, command: string): Promise<string[]> {
15 const named = hostsIn(command);
16 if (named.length > 0) return named;
17 const cwd = await $.session.cwd();
18 for (const file of ['.env.local', '.env']) {
19 const text = await $.fs.read(`${cwd}/${file}`).catch(() => null);
20 const host = text === null ? undefined : envDatabaseHost(text);
21 if (host !== undefined) return [host];
22 }
23 return [];
24}
25
26export const register: Register = on => {
27 on('tool.call', { tool: 'Bash' }, async ($, e, next) => {
28 const risk = classify(e.command);
29 if (risk === null) return next(e);
30
31 const hosts = await targetOf($, e.command);
32 // Every host local: a development database, nothing to hold. No host found: assume it may be production.
33 if (hosts.length > 0 && hosts.every(isLocalHost)) return next(e);
34
35 while (held !== null) {
36 if (next.signal.aborted) return { deny: `${$.plugin.name}: the turn was interrupted while another database write waited. Nothing ran.` };
37 await $.clock.sleep(POLL_MS);
38 }
39 const mine: Held = {
40 risk,
41 command: maskSecrets(e.command).slice(0, 400),
42 target: hosts.length > 0 ? hosts.join(', ') : 'unknown (no host in the command or .env)',
43 decision: null,
44 where: 'pane',
45 };
46 held = mine;
47
48 let opened = { isPlaced: false };
49 let outcome: 'proceed' | 'cancel' | 'timeout' | 'interrupted' = 'timeout';
50 try {
51 opened = await $.ui.open({ id: PANE_ID, title: 'Database write', focus: true });
52 if (!opened.isPlaced) mine.where = 'band';
53 $.ui.invalidate('ui.render');
54 $.ui.toast(`${$.plugin.name}: ${risk.label} waits for your OK`);
55 const startedAt = await $.clock.now();
56 while (mine.decision === null && !next.signal.aborted && (await $.clock.now()) - startedAt <= HOLD_LIMIT_MS) {
57 await $.clock.sleep(POLL_MS);
58 }
59 outcome = mine.decision ?? (next.signal.aborted ? 'interrupted' : 'timeout');
60 } finally {
61 if (opened.isPlaced) await $.ui.close({ id: PANE_ID }).catch(() => undefined);
62 if (held === mine) held = null;
63 $.ui.invalidate('ui.render');
64 }
65
66 if (outcome === 'proceed') return next(e);
67 const why = { cancel: 'the user pressed Cancel', timeout: 'no answer within 10 minutes', interrupted: 'the turn was interrupted' }[outcome];
68 return { deny: `${$.plugin.name}: the ${risk.label} against ${mine.target} did not run: ${why}. Do not retry it unless the user asks.` };
69 }).catch(($, e, next) => (next.called ? next(e) : { deny: `${$.plugin.name}: the guard failed, so the database command did not run.` }));
70
71 on('ui.render', { component: 'Pane', requestId: PANE_ID }, ($, e, next) => (held === null ? next(e) : draw($, e, held)));
72 on('ui.render', { component: 'AbovePrompt' }, ($, e, next) => (held === null || held.where !== 'band' ? next(e) : draw($, e, held)));
73};
74
75function draw($: EngineInterface, e: RenderInput<'Pane' | 'AbovePrompt'>, call: Held) {
76 const { Box, Button, Text } = $.ui.resolve(e);
77 const decide = (decision: 'proceed' | 'cancel') => () => {
78 call.decision = decision;
79 $.ui.invalidate('ui.render');
80 };
81 return (
82 <Box flexDirection="column" borderStyle="round" borderColor="#ef4444" paddingX={1}>
83 <Text bold color="#ef4444">
84 Database write: {call.risk.label}
85 </Text>
86 <Text>Target: {call.target}</Text>
87 <Text dimColor wrap="wrap">
88 {call.command}
89 </Text>
90 <Box gap={1} marginTop={1}>
91 <Button key="proceed" label="Proceed" onPress={decide('proceed')} />
92 <Button key="cancel" label="Cancel" onPress={decide('cancel')} />
93 </Box>
94 </Box>
95 );
96}
97hooks/rules.ts 51 lines1// Which shell commands write to a database, and whether that database is local. Pure, so the tests call it directly.
2
3export type Risk = { kind: 'sql-write' | 'sql-file' | 'migration'; label: string };
4
5const PSQL = /(^|[\s/;&|(])psql(\s|$)/;
6const WRITE_SQL =
7 /\b(insert\s+into|update\s+\w|delete\s+from|drop\s+(table|schema|database|index|view|column|type)|truncate\b|alter\s+(table|schema|database|type)|create\s+(table|schema|database|index|unique|type)|grant\b|revoke\b)/i;
8const SQL_FILE = /\s(-f|--file)(\s|=)|<\s*\S+\.sql\b|<<\s*['"]?\w+/;
9const MIGRATION = /\b(drizzle-kit\s+(push|migrate|drop)|bun\s+run\s+(db:)?(push|migrate)\b|bun\s+run\s+db:(reset|seed)\b)/;
10
11export function classify(command: string): Risk | null {
12 if (MIGRATION.test(command)) {
13 return { kind: 'migration', label: 'schema migration' };
14 }
15 if (!PSQL.test(command)) {
16 return null;
17 }
18 const write = WRITE_SQL.exec(command);
19 if (write !== null) {
20 return { kind: 'sql-write', label: write[0].replace(/\s+/g, ' ').toUpperCase() };
21 }
22 if (SQL_FILE.test(command)) {
23 return { kind: 'sql-file', label: 'SQL from a file or heredoc' };
24 }
25 return null;
26}
27
28// A host with no dot (`db`, `postgres`) is a Docker Compose service name: a managed database always has a domain.
29const LOCAL_HOST = /^(localhost|127\.\d+\.\d+\.\d+|\[?::1\]?|0\.0\.0\.0|host\.docker\.internal|[\w-]+\.localhost|[a-z][\w-]*)$/i;
30
31export const isLocalHost = (host: string): boolean => LOCAL_HOST.test(host);
32
33/** Database hosts named in a command: postgres URLs, psql -h/--host, PGHOST=. */
34export function hostsIn(command: string): string[] {
35 const hosts: string[] = [];
36 for (const match of command.matchAll(/postgres(?:ql)?:\/\/(?:[^@\s/'"]*@)?(\[[^\]]+\]|[^:/\s?'"]+)/g)) hosts.push(match[1] ?? '');
37 for (const match of command.matchAll(/(?:\s-h\s*|--host[=\s])['"]?([\w.:-]+)/g)) hosts.push(match[1] ?? '');
38 for (const match of command.matchAll(/\bPGHOST=['"]?([\w.:-]+)/g)) hosts.push(match[1] ?? '');
39 return hosts.filter(host => host !== '');
40}
41
42/** The host in a DATABASE_URL line of a .env file, if any. */
43export function envDatabaseHost(envFile: string): string | undefined {
44 const line = envFile.split('\n').find(row => /^\s*(export\s+)?DATABASE_URL\s*=/.test(row));
45 return line === undefined ? undefined : hostsIn(line)[0];
46}
47
48/** A command for display, with any URL password hidden. */
49export const maskSecrets = (command: string): string =>
50 command.replace(/(postgres(?:ql)?:\/\/[^:@\s/]+):[^@\s]+@/g, '$1:***@').replace(/\bPGPASSWORD=\S+/g, 'PGPASSWORD=***');
51