Rewrites npm, npx, yarn and pnpm commands to bun and bunx before they run, and bunx biome to bun run lint:biome.

Production-grade skills for AI coding agents (OpenClaw, Claude Code, and others).
Built by Fabricio Cavalcante — Software Engineer & AI Specialist.
Plugins are complete workflow bundles — skills + agents + hooks working together as an integrated system. Install a plugin to get the full experience.
| Plugin | Description | Platform |
|---|---|---|
| game-dev | 26 skills, 7 commands, 3 agents, 5 hooks — complete game development workflow with engineering, design, narrative, and infrastructure | Game Dev |
Mods are plugins built on function hooks: they run inside Claude Code, guard tool calls and draw above the prompt. See mods/ for install steps.
| Mod | Description |
|---|---|
| commit-guard | Blocks commits with machine paths or .env files, git add -A, and pushes to main |
| prod-guard | Holds Dokploy MCP writes until you press Proceed |
| bun-only | Rewrites npm, npx, yarn and pnpm to bun |
| done-gate | Shows edited files and the checks still owed |
| worktrees | Shows git worktrees, their changes, and the count |
| usage-rings | Context and plan usage, coloured by level |
| pr-status | The current branch's PR: CI checks and review |
| sql-guard | Holds writes to non-local databases until you press Proceed |
| pino-guard | Blocks pino transports that break bundled logging |
Skills are individual, cherry-pickable modules. Install only what you need.
| Skill | Description | Platform |
|---|---|---|
| claude-agent-sdk | Build production AI agents with the Claude Agent SDK — query(), hooks, subagents, custom tools, MCP servers, sessions, permissions, hosting | Claude Code / API |
| database-performance-tuning | Diagnose and fix slow databases like a DBA — pg_stat_statements, EXPLAIN plans, index design, query rewrites, vacuum and bloat, safe online rollout. Ships a read-only diagnostic script | PostgreSQL / MySQL |
| foundry-vtt-module-dev | Build, extend, and maintain Foundry VTT v14 modules — TypeDataModel, ApplicationV2 (detached windows), ActorSheetV2, hooks, sockets, dice, canvas/PIXI, Scene Levels, Regions as templates, ActiveEffects V2, v13→v14 migration, boilerplate files | Foundry VTT |
| foundry-vtt-system-dev | Build Foundry VTT v14 game systems — system.json documentTypes, Actor/Item TypeDataModel, dice mechanics, combat/initiative, ActiveEffect V2 subtypes, data migration, character sheets, status effects, macros, enrichers | Foundry VTT |
| openclaw-genie | Comprehensive OpenClaw gateway skill — installation, configuration, 38+ channels, memory, tools, hooks, deployment, multi-agent | OpenClaw |
| nuvemshop-sdk | Prepare, audit, implement, homologate, and publish Nuvemshop/Tiendanube apps — OAuth, API, NubeSDK, Nexo, Nimbus, webhooks, and App Store approval | Nuvemshop |
| react-animations | React animation patterns and utilities | React |
| Skill | Description |
|---|---|
| game-design-fundamentals | Core loops, MDA framework, progression curves |
| game-economy-design | Virtual economies, currencies, loot tables |
| level-design | Levels, environments, difficulty curves |
| procedural-gen | Dungeon gen, noise terrain, wave function collapse |
| quest-mission-design | Quests, objectives, quest trees |
| skill-progression-trees | Skill trees, talent trees, unlock graphs |
| ui-ux-game | HUD, menus, onboarding, accessibility |
| Skill | Description |
|---|---|
| betterauth-integration | Auth, OAuth, JWT, RBAC |
| bullmq-game-queues | Job queues, async events, scheduled tasks |
| elevenlabs-sound-music | SFX generation, adaptive music, voice acting |
| game-backend-architecture | Game servers, WebSocket, rooms, tick loops |
| game-state-sync | Client-server sync, rollback netcode, delta compression |
| gameplay-analytics | Retention analytics, funnels, D1/D7/D30 |
| matchmaking-system | Matchmaking, lobbies, ELO, skill-based queues |
| postgres-game-schema | Game DB schemas, Drizzle ORM, inventory |
| redis-game-patterns | Caching, leaderboards, pub/sub, rate limiting |
| stripe-game-payments | In-app purchases, subscriptions, webhooks |
| Skill | Description |
|---|---|
| ci-cd-game | CI/CD pipelines, GitHub Actions, deployment |
| claude-code-game-workflow | Entry point for AI agents on game projects |
| cursor-codex-integration | Cursor IDE, .cursorrules, Codex setup |
| monitoring-game-ops | Monitoring, logging, telemetry, alerts |
| Skill | Description |
|---|---|
| character-design-narrative | Characters, NPCs, dialogue, archetypes |
| quest-narrative-coherence | Narrative coherence check, lore validation |
| story-structure-game | Branching narratives, player agency, story arcs |
| worldbuilding | Lore, factions, geography, world bibles |
All skills follow a flat layout:
skills/<skill-name>/
├── README.md # Overview and installation instructions
├── SKILL.md # Main skill file (YAML frontmatter + body)
├── boilerplate/ # Starter code to copy and customize (optional)
├── templates/ # Document and config templates (optional)
├── references/ # Deep-dive reference files (optional)
└── ARCHITECTURE.md # System design decisions (optional)
SKILL.md is always the entry point — read this firstboilerplate/ files are starter code, copy and customizetemplates/ are document/config templates to fill inARCHITECTURE.md explains system design decisions/plugin marketplace add fcsouza/agent-skills
/plugin install game-dev@fcsouza-agent-skills
See plugins/game-dev/README.md for the full skill index, commands, and agents.
# Install a specific skill
npx skills add fcsouza/agent-skills --skill game-design-fundamentals
# Install all game-dev engineering skills at once
npx skills add fcsouza/agent-skills --skill betterauth-integration --skill postgres-game-schema --skill game-backend-architecture
# List all available skills
npx skills add fcsouza/agent-skills --list
# Plugin (full bundle)
cp -r plugins/game-dev/ .claude/plugins/game-dev/
# Individual skill
cp -r skills/<skill-name>/ .claude/skills/<skill-name>/
# For OpenClaw
cp -r skills/<skill-name>/ ~/.openclaw/workspace/skills/<skill-name>/
GPL-3.0
hooks/register.ts 19 lines1import type { Register } from 'claude-code';
2
3import { rewrite } from './rewrite';
4
5export const register: Register = on => {
6 on('tool.call', { tool: 'Bash' }, async ($, e, next) => {
7 const command = rewrite(e.command);
8 if (command === e.command) {
9 return next(e);
10 }
11
12 const ran = await next({ ...e, command });
13 if (ran.deny !== undefined) {
14 return ran;
15 }
16 return { ...ran, context: [...(ran.context ?? []), `${$.plugin.name} ran \`${command}\` in place of \`${e.command}\`. This machine uses bun only.`] };
17 }).catch(($, e, next) => next(e));
18};
19hooks/rewrite.ts 104 lines1// Rewrites package-manager commands to bun. Pure, so the tests call it directly.
2
3// A command starts at a line's start or after &&, ||, ; or |. The tool name must
4// end at a space or the segment's end, so `npm-check-updates` is left alone.
5const SEGMENT = /(^|&&|\|\||;|\|)([ \t]*)((?:npm|npx|yarn|pnpm)(?=[ \t]|$|[&|;])[^&|;\n]*|bunx[ \t]+(?:@biomejs\/)?biome(?=[ \t]|$)[^&|;\n]*)/gm;
6
7// Package-manager commands with no bun spelling here: run as written.
8const BUILTINS = new Set([
9 'publish',
10 'pack',
11 'version',
12 'view',
13 'info',
14 'why',
15 'outdated',
16 'upgrade',
17 'up',
18 'update',
19 'link',
20 'unlink',
21 'audit',
22 'login',
23 'logout',
24 'whoami',
25 'config',
26 'workspace',
27 'workspaces',
28 'cache',
29 'store',
30 'global',
31 'patch',
32 'dedupe',
33 'prune',
34 'licenses',
35 'env',
36 'set',
37 'import',
38]);
39
40export function rewrite(command: string): string {
41 return command.replace(SEGMENT, (_all, sep: string, space: string, body: string) => `${sep}${space}${rewriteOne(body.trimEnd())}${trailing(body)}`);
42}
43
44const trailing = (body: string): string => body.slice(body.trimEnd().length);
45
46function rewriteOne(body: string): string {
47 const [tool = '', ...rest] = body.split(/\s+/);
48 const [sub, ...args] = rest;
49
50 if (tool === 'bunx') {
51 // bunx biome format --write / check --write fix; anything else only checks.
52 return /\b(format|check|lint)\b.*--write\b/.test(body) ? 'bun run format' : 'bun run lint:biome';
53 }
54 if (tool === 'npx' || (tool === 'pnpm' && sub === 'dlx') || (tool === 'yarn' && sub === 'dlx')) {
55 const tail = tool === 'npx' ? rest : args;
56 return ['bunx', ...tail.filter(arg => arg !== '-y' && arg !== '--yes')].join(' ');
57 }
58
59 if (sub === undefined || sub === 'install' || sub === 'i' || sub === 'ci') {
60 const packages = args.filter(arg => !arg.startsWith('-'));
61 if (sub === undefined || packages.length === 0) {
62 return ['bun', 'install', ...flags(args)].join(' ');
63 }
64 return ['bun', 'add', ...flags(args), ...packages].join(' ');
65 }
66 if (sub === 'add') {
67 return ['bun', 'add', ...flags(args), ...args.filter(arg => !arg.startsWith('-'))].join(' ');
68 }
69 if (sub === 'uninstall' || sub === 'remove' || sub === 'rm' || sub === 'un') {
70 return ['bun', 'remove', ...args].join(' ');
71 }
72 if (sub === 'run' || sub === 'run-script') {
73 return ['bun', 'run', ...args].join(' ');
74 }
75 if (sub === 'exec') {
76 return ['bunx', ...args].join(' ');
77 }
78 if (sub === 'test' || sub === 't' || sub === 'start' || sub === 'build') {
79 // `npm test` runs the "test" script; plain `bun test` would run bun's own runner.
80 return ['bun', 'run', sub === 't' ? 'test' : sub, ...args].join(' ');
81 }
82 if (sub === 'create' || sub === 'init') {
83 return args.length > 0 ? ['bun', 'create', ...args].join(' ') : 'bun init';
84 }
85 if ((tool === 'yarn' || tool === 'pnpm') && !sub.startsWith('-') && !BUILTINS.has(sub)) {
86 // `yarn dev` / `pnpm dev` run a script.
87 return ['bun', 'run', sub, ...args].join(' ');
88 }
89 return body;
90}
91
92/** npm/yarn/pnpm flags in bun's spelling; unknown flags are dropped. */
93function flags(args: readonly string[]): string[] {
94 const out: string[] = [];
95 for (const arg of args) {
96 if (arg === '-D' || arg === '--save-dev' || arg === '--dev') out.push('-d');
97 else if (arg === '-g' || arg === '--global') out.push('-g');
98 else if (arg === '-E' || arg === '--save-exact' || arg === '--exact') out.push('--exact');
99 else if (arg === '--frozen-lockfile' || arg === '--immutable') out.push('--frozen-lockfile');
100 else if (arg === '-O' || arg === '--save-optional' || arg === '--optional') out.push('--optional');
101 }
102 return out;
103}
104