An animated pixel librarian-Clawd above the prompt that rewrites your draft into a clearer one using the project's CLAUDE.md, skills and tools, for you to…

A Claude Code mod: a pixel-art librarian crab sits above your prompt box. Press it (or the e hotkey) and it rewrites your draft into a clearer, more specific prompt, using your project's CLAUDE.md, skills, tools and recent conversation as context.
It never sends anything. The rewrite lands back in the prompt box for you to review, edit and send.
@-mentions are protected and restored exactly as typed. If the rewrite drops one, it is added back and you are told.At the prompt of a Claude Code session:
/plugin install prompt-enhancer --marketplace Djdhmf/prompt-enhancer
Answer y to add the marketplace, then pick a scope. From a shell:
claude plugin install prompt-enhancer --marketplace Djdhmf/prompt-enhancer
e hotkey)./enhance toggles the button. /enhance on and /enhance off set it, and the choice is kept across sessions.claude plugin validate .
claude plugin test .
MIT
hooks/register.ts 283 lines1import type { EngineInterface, Register } from 'claude-code'
2import { protect, restore } from './protect'
3import { SPRITE_H, SPRITE_W, crabSvg } from './sprite'
4
5const MODEL = 'sonnet'
6const KEEP = 'KEEP'
7const ENABLED_KEY = 'enabled'
8
9// Per-file and total caps on the instruction files sent to the enhancer.
10const MAX_FILE_CHARS = 8000
11const MAX_MEMORY_CHARS = 24000
12
13const SYSTEM = `You improve prompts a developer typed into Claude Code, a coding agent working in their project.
14
15Rewrite the prompt into a clearer, more specific, actionable instruction to that agent:
16- Preserve the user's intent and scope exactly. Do not add goals, features, files, libraries, constraints or acceptance criteria the user did not ask for and the project context does not establish.
17- Use the project context (instruction files, skills, tools, recent conversation) only to resolve what the user meant and to follow the project's stated conventions. Mention a skill or tool only when it plainly fits the request.
18- Where something is genuinely ambiguous, say what the agent should check or ask, rather than guessing.
19- Keep it concise: a short paragraph or a few bullet points. Write it as the user, addressed to the agent.
20- Markers like ⟦T1⟧ stand for images, pasted text, links and @-mentions the user attached. Keep every marker exactly as written, each one once, where it belongs in the rewrite. Never invent a marker.
21
22If the prompt is already clear and specific, or is a conversational reply (a yes/no, "continue", a choice between options already offered), output exactly ${KEEP}.
23
24Output only the rewritten prompt or ${KEEP}: no preamble, no quotes, no explanation.`
25
26export const register: Register = on => {
27 on('session.start', async ($, e, next) => {
28 await $.command.register({
29 name: 'enhance',
30 description: 'Show or hide the Enhance prompt button above the prompt',
31 argumentHint: '[on|off]',
32 })
33
34 return next(e)
35 })
36
37 on('command.run', { command: 'enhance' }, async ($, e) => {
38 const arg = e.args.trim().toLowerCase()
39 const isEnabled =
40 arg === 'on' ? true : arg === 'off' ? false : !(await isOn($))
41 await $.store.set(ENABLED_KEY, isEnabled)
42
43 return { text: `Enhance prompt button is ${isEnabled ? 'on' : 'off'}.` }
44 })
45
46 on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
47 if (e.props.hasSurvey || !(await isOn($))) return next(e)
48
49 const others = await next(e)
50 const onPress = () => void enhanceDraft($)
51
52 // The terminal draws the crab in a Client region (crab.ts): animated on its
53 // own clock, clicked without a Button's inverse highlight, posting back
54 // through `ui.message`. The caption beside it carries the `e` hotkey.
55 if (e.surface === 'terminal') {
56 const { Box, Button, Client } = $.ui.resolve(e)
57 const columns = Math.max(SPRITE_W + 2, Math.min(CRAB_MAX_COLUMNS, e.props.bodyColumns - 26))
58
59 return Box({
60 flexDirection: 'column',
61 children: [
62 Box({
63 alignItems: 'center',
64 gap: 1,
65 children: [
66 Client({
67 key: CRAB,
68 module: './crab.ts',
69 props: { busy: isBusy, columns, rows: CRAB_ROWS },
70 width: columns,
71 height: CRAB_ROWS,
72 }),
73 Button({
74 key: 'enhance',
75 plain: true,
76 hotkey: 'e',
77 dimColor: true,
78 label: isBusy ? 'reading your prompt…' : TOOLTIP,
79 onPress,
80 }),
81 ],
82 }),
83 ...(others ? [others] : []),
84 ],
85 })
86 }
87
88 // Desktop, the editor and mobile draw the same crab as an animated SVG
89 // beside the button; the SVG takes no press, so the button is clicked.
90 const { Box, Button, Svg } = $.ui.resolve(e)
91 const svg = isBusy ? BUSY_SVG : IDLE_SVG
92
93 return Box({
94 flexDirection: 'column',
95 children: [
96 Box({
97 key: 'enhance-scope',
98 alignItems: 'center',
99 gap: 1,
100 children: [
101 Svg({ source: svg.source, alt: TOOLTIP, width: svg.width, height: svg.height, isInteractive: true }),
102 Button({
103 key: 'enhance',
104 variant: 'primary',
105 hotkey: 'e',
106 label: isBusy ? 'Reading your prompt…' : TOOLTIP,
107 hover: { bold: true },
108 onPress,
109 }),
110 ],
111 }),
112 ...(others ? [others] : []),
113 ],
114 })
115 })
116
117 // A click on the terminal crab: the Client posts, and it enhances as the
118 // button does. The data came from code, so only the one known shape counts.
119 on('ui.message', async ($, e, next) => {
120 const data = e.data as { action?: unknown } | null
121 if (e.element === CRAB && typeof data === 'object' && data?.action === 'enhance') {
122 void enhanceDraft($)
123 }
124
125 return next(e)
126 })
127}
128
129const TOOLTIP = 'Enhance my prompt'
130const CRAB = 'crab'
131const CRAB_ROWS = 6
132const CRAB_MAX_COLUMNS = 56
133const SVG_SCALE = 3
134const svgOf = (busy: boolean) => ({
135 source: crabSvg(TOOLTIP, busy, SVG_SCALE),
136 width: (SPRITE_W + (busy ? 0 : 20)) * SVG_SCALE,
137 height: SPRITE_H * SVG_SCALE,
138})
139const IDLE_SVG = svgOf(false)
140const BUSY_SVG = svgOf(true)
141
142// True while an enhancement runs, so the button can say so and not run twice.
143let isBusy = false
144
145// Enhances what is in the prompt box and puts the result back; never sends.
146// The flag is claimed before the first await, so a quick second press (a
147// double click) is ignored rather than starting a second request.
148async function enhanceDraft($: EngineInterface): Promise<void> {
149 if (isBusy) return
150 isBusy = true
151 $.ui.invalidate('ui.render')
152 try {
153 await enhanceDraftOnce($)
154 } finally {
155 isBusy = false
156 $.ui.invalidate('ui.render')
157 }
158}
159
160async function enhanceDraftOnce($: EngineInterface): Promise<void> {
161 const before = await $.prompt.read()
162 const text = before.text.trim()
163 if (text === '') {
164 $.ui.toast('Type a prompt first, then press Enhance prompt.')
165
166 return
167 }
168
169 // Attachments, links and mentions ride through the model as markers, so the
170 // rewrite cannot alter or detach them.
171 const guarded = protect(text)
172 let enhanced: string | undefined
173 try {
174 enhanced = await enhance($, guarded.text)
175 } catch {
176 // A request the engine refuses to send rejects; treat it as no rewrite.
177 enhanced = undefined
178 }
179
180 if (enhanced === undefined) {
181 $.ui.toast('Could not enhance this prompt; it was left as typed.')
182
183 return
184 }
185 const restored = enhanced === KEEP ? undefined : restore(enhanced, guarded.tokens)
186 if (restored === undefined || restored.text === text) {
187 $.ui.toast('This prompt is already clear; it was left as typed.')
188
189 return
190 }
191 // Keep anything typed while the model ran: replace only the text we read.
192 if ((await $.prompt.read()).text !== before.text) {
193 $.ui.toast('The prompt changed while enhancing; it was left as you typed it.')
194
195 return
196 }
197 const filled = await $.prompt.fill({ text: restored.text, mode: 'replace' })
198 if (!filled.isFilled) {
199 $.ui.toast('Could not put the enhanced prompt in the box.')
200 } else if (restored.readded > 0) {
201 $.ui.toast(`Enhanced. ${restored.readded} attachment(s) or link(s) the rewrite left out were added back at the end.`)
202 }
203}
204
205async function isOn($: EngineInterface): Promise<boolean> {
206 return (await $.store.get(ENABLED_KEY)) !== false
207}
208
209async function enhance(
210 $: EngineInterface,
211 text: string,
212 signal?: AbortSignal,
213): Promise<string | undefined> {
214 const context = await gatherContext($)
215 const reply = await $.model.complete(
216 {
217 model: MODEL,
218 system: SYSTEM,
219 prompt: `${context}\n\n<prompt>\n${text}\n</prompt>`,
220 maxTokens: 2000,
221 effort: 'low',
222 timeoutMs: 45000,
223 },
224 { signal },
225 )
226
227 if (!reply.isAnswered) return undefined
228 const out = reply.text.trim()
229
230 return out === '' ? undefined : out
231}
232
233async function gatherContext($: EngineInterface): Promise<string> {
234 const parts: string[] = [`<cwd>${await $.session.cwd()}</cwd>`]
235
236 const usage = await $.session.usage({ breakdown: 'summary' }).catch(() => undefined)
237 const breakdown = usage?.context.breakdown
238
239 let budget = MAX_MEMORY_CHARS
240 for (const file of breakdown?.memoryFiles ?? []) {
241 if (budget <= 0) break
242 const body = await $.fs.read(file.path).catch(() => '')
243 if (body.trim() === '') continue
244 const clipped = body.slice(0, Math.min(MAX_FILE_CHARS, budget))
245 budget -= clipped.length
246 parts.push(`<instructions path="${file.path}">\n${clipped}\n</instructions>`)
247 }
248
249 const skills = breakdown?.skills?.skillFrontmatter.map(s => s.name) ?? []
250 if (skills.length > 0) parts.push(`<skills>${skills.join(', ')}</skills>`)
251
252 const tools = await $.tool.list().catch(() => [])
253 if (tools.length > 0) {
254 // Built-in tools with a line each; MCP tools by name only, as there can be hundreds.
255 const lines = tools
256 .filter(t => !t.mcp)
257 .map(t => `- ${t.name}: ${firstSentence(t.description)}`)
258 const mcp = tools.filter(t => t.mcp).map(t => t.name)
259 if (mcp.length > 0) lines.push(`- MCP tools: ${mcp.slice(0, 200).join(', ')}`)
260 parts.push(`<tools>\n${lines.join('\n')}\n</tools>`)
261 }
262
263 const messages = await $.session.messages().catch(() => [])
264 if (Array.isArray(messages) && messages.length > 0) {
265 const recent = messages
266 .slice(-6)
267 .filter(m => m.text.trim() !== '')
268 .map(m => `${m.role}: ${m.text.slice(0, 800)}`)
269 if (recent.length > 0) {
270 parts.push(`<recent_conversation>\n${recent.join('\n\n')}\n</recent_conversation>`)
271 }
272 }
273
274 return parts.join('\n\n')
275}
276
277function firstSentence(text: string): string {
278 const line = text.split('\n')[0] ?? ''
279 const end = line.search(/\.\s/)
280
281 return (end === -1 ? line : line.slice(0, end + 1)).slice(0, 160)
282}
283hooks/protect.ts 46 lines1// Keeps what the person attached to a prompt (pasted images and text, which
2// the prompt box holds as `[Image #1]`-style tokens tied to the attachment,
3// links, @-mentions) exactly as typed through a rewrite: each is swapped for a
4// numbered marker before the model sees the prompt and put back after.
5
6// `[Image #1]`, `[Pasted text #2 +40 lines]` and the like; links; @mentions.
7const TOKEN = /\[[^[\]\n]*#\d+[^[\]\n]*\]|\b(?:https?|file|ftp):\/\/[^\s<>"'`)\]]+|(?<=^|\s)@[^\s]+/g
8const MARKER = /⟦T(\d+)⟧/g
9
10export type Protected = { text: string; tokens: string[] }
11
12/** The prompt with each attachment, link and mention swapped for ⟦T1⟧, ⟦T2⟧…. */
13export function protect(text: string): Protected {
14 const tokens: string[] = []
15 const swapped = text.replace(TOKEN, token => {
16 tokens.push(token)
17
18 return `⟦T${tokens.length}⟧`
19 })
20
21 return { text: swapped, tokens }
22}
23
24export type Restored = { text: string; readded: number }
25
26/**
27 * The rewrite with every marker put back as its original, once each. A marker
28 * the model invented is dropped; one it lost is added back on a last line, so
29 * nothing the person attached goes missing.
30 */
31export function restore(rewrite: string, tokens: string[]): Restored {
32 const seen = new Set<number>()
33 let text = rewrite.replace(MARKER, (_, n: string) => {
34 const i = Number(n) - 1
35 const token = tokens[i]
36 if (token === undefined || seen.has(i)) return ''
37 seen.add(i)
38
39 return token
40 })
41 const missing = tokens.filter((_, i) => !seen.has(i))
42 if (missing.length > 0) text = `${text.trimEnd()}\n\n${missing.join(' ')}`
43
44 return { text: text.replace(/[ \t]+\n/g, '\n').trim(), readded: missing.length }
45}
46hooks/sprite.ts 213 lines1// The librarian Clawd: Claude Code's classic 8-bit crab (square body, small
2// eyes, arms out, four legs) in a little librarian's cap, carrying a book,
3// drawn pose by pose so it can walk, blink, wave and read. The terminal draws
4// its pixels as half-block cells (crab.ts), every other surface as an animated
5// SVG (crabSvg); both come from drawCrab.
6
7export const SPRITE_W = 16
8export const SPRITE_H = 10
9
10const C = {
11 body: '#D97757',
12 shade: '#B9583B',
13 eye: '#1A1412',
14 cap: '#7A3B5E',
15 band: '#5A2A45',
16 gold: '#E8C15A',
17 cover: '#3E6AA8',
18 spine: '#294B7E',
19 page: '#F5EEDC',
20 ink: '#B7AA90',
21} as const
22
23/** Rows of pixels, `undefined` clear. */
24export type Pixels = (string | undefined)[][]
25
26export type Pose = {
27 /** Which pair of legs is lifted mid-step; absent, all four stand. */
28 legs?: 0 | 1
29 blink?: boolean
30 /** Where the eyes look, left to right. */
31 look?: -1 | 0 | 1
32 /** The free claw raised in a hello. */
33 wave?: boolean
34 /** The book held open in front, read; `page` is a page mid-turn. */
35 reading?: boolean
36 page?: 0 | 1 | 2
37}
38
39export function blank(width: number, height: number): Pixels {
40 return Array.from({ length: height }, () => Array<string | undefined>(width).fill(undefined))
41}
42
43export function drawCrab(pose: Pose = {}): Pixels {
44 const px = blank(SPRITE_W, SPRITE_H)
45 const rect = (x: number, y: number, w: number, h: number, c: string | undefined) => {
46 for (let j = y; j < y + h; j++) {
47 const row = px[j]
48 if (!row) continue
49 for (let i = x; i < x + w; i++) if (i >= 0 && i < SPRITE_W) row[i] = c
50 }
51 }
52 const dot = (x: number, y: number, c: string | undefined) => rect(x, y, 1, 1, c)
53 const X = 1 // the body's left edge, leaving room for a raised claw
54 const Y = 2 // the body's top row, under the cap
55
56 // Four legs; mid-step, every other one is a pixel shorter.
57 ;[X + 2, X + 4, X + 7, X + 9].forEach((x, i) => {
58 rect(x, Y + 6, 1, pose.legs !== undefined && i % 2 === pose.legs ? 1 : 2, C.body)
59 })
60
61 // The square body, arms straight out, a shade along the bottom.
62 rect(X + 2, Y, 8, 6, C.body)
63 rect(X, Y + 3, 12, 2, C.body)
64 rect(X + 2, Y + 5, 8, 1, C.shade)
65 dot(X + 9, Y + 5, C.shade)
66
67 // A hello: the left arm up instead of out.
68 if (pose.wave) {
69 rect(X, Y + 3, 2, 2, undefined)
70 rect(X, Y, 2, 3, C.body)
71 }
72
73 // Small eyes, one pixel wide.
74 const look = pose.look ?? 0
75 for (const ex of [X + 3, X + 8]) {
76 if (pose.blink) dot(ex + look, Y + 2, C.eye)
77 else rect(ex + look, Y + 1, 1, 2, C.eye)
78 }
79
80 // The librarian's cap with a gold button.
81 rect(X + 3, Y - 2, 6, 1, C.cap)
82 rect(X + 2, Y - 1, 8, 1, C.band)
83 dot(X + 5, Y - 2, C.gold)
84
85 if (pose.reading) {
86 // The book open in front, held by both claws, a page turning.
87 rect(X + 2, Y + 3, 4, 2, C.page)
88 rect(X + 6, Y + 3, 4, 2, C.page)
89 rect(X + 1, Y + 5, 10, 1, C.cover)
90 rect(X + 3, Y + 3, 2, 1, C.ink)
91 rect(X + 7, Y + 3, 2, 1, C.ink)
92 if (pose.page === 1) rect(X + 6, Y + 4, 3, 1, C.ink)
93 if (pose.page === 2) rect(X + 3, Y + 4, 3, 1, C.ink)
94 } else {
95 // The book carried in the right claw: cover, spine, gold label, pages.
96 rect(X + 12, Y + 1, 3, 4, C.cover)
97 rect(X + 12, Y + 1, 1, 4, C.spine)
98 dot(X + 13, Y + 2, C.gold)
99 rect(X + 13, Y + 5, 2, 1, C.page)
100 }
101
102 return px
103}
104
105/** One terminal cell: a glyph, its color and the color behind it. */
106export type Cell = { ch: string; fg?: string; bg?: string; bold?: boolean }
107
108/**
109 * Pixels as half-block cells, two pixel rows to a text row: `▀` paints the
110 * top pixel over the bottom one as the background, `▄` the bottom alone.
111 */
112export function halfBlocks(px: Pixels): Cell[][] {
113 const width = Math.max(0, ...px.map(row => row.length))
114 const rows: Cell[][] = []
115 for (let y = 0; y < px.length; y += 2) {
116 const cells: Cell[] = []
117 for (let x = 0; x < width; x++) {
118 const top = px[y]?.[x]
119 const bottom = px[y + 1]?.[x]
120 if (top === undefined && bottom === undefined) cells.push({ ch: ' ' })
121 else if (top === undefined) cells.push({ ch: '▄', fg: bottom })
122 else if (bottom === undefined) cells.push({ ch: '▀', fg: top })
123 else if (top === bottom) cells.push({ ch: '█', fg: top })
124 else cells.push({ ch: '▀', fg: top, bg: bottom })
125 }
126 rows.push(cells)
127 }
128
129 return rows
130}
131
132/** Copies `sprite` onto `canvas` at (x, y), its clear pixels left alone. */
133export function stamp(canvas: Pixels, sprite: Pixels, x: number, y: number): void {
134 sprite.forEach((row, j) =>
135 row.forEach((c, i) => {
136 const target = canvas[y + j]
137 if (c !== undefined && target && x + i >= 0 && x + i < target.length) target[x + i] = c
138 }),
139 )
140}
141
142// Pixels as SVG rects, each horizontal run of one color one rect.
143function rects(px: Pixels): string {
144 const out: string[] = []
145 px.forEach((row, y) => {
146 let x = 0
147 while (x < row.length) {
148 const c = row[x]
149 let end = x + 1
150 while (end < row.length && row[end] === c) end++
151 if (c !== undefined) out.push(`<rect x="${x}" y="${y}" width="${end - x}" height="1" fill="${c}"/>`)
152 x = end
153 }
154 })
155
156 return out.join('')
157}
158
159// A flip-book of `frames`, each shown for `ms` in turn, as CSS keyframes.
160function flipBook(frames: Pixels[], ms: number, name: string): { css: string; svg: string } {
161 const n = frames.length
162 const pct = (k: number) => `${((100 * k) / n).toFixed(3)}%`
163 const css = frames
164 .map(
165 (_, k) =>
166 `@keyframes ${name}${k}{0%{opacity:${k === 0 ? 1 : 0}}${pct(k)}{opacity:1}${pct(k + 1)}{opacity:0}}` +
167 `.${name}${k}{opacity:0;animation:${name}${k} ${n * ms}ms steps(1,end) infinite}`,
168 )
169 .join('')
170 const svg = frames.map((f, k) => `<g class="f ${name}${k}">${rects(f)}</g>`).join('')
171
172 return { css, svg }
173}
174
175/**
176 * The crab as an animated SVG: strolling back and forth, stepping and
177 * blinking while idle and stopping to wave while hovered; reading its book,
178 * eyes moving and pages turning, while `busy`.
179 */
180export function crabSvg(title: string, busy: boolean, scale = 3): string {
181 const walk = busy ? 0 : 20
182 const width = SPRITE_W + walk
183 const step = (legs: 0 | 1, blink = false) => drawCrab({ legs, blink })
184 const book = busy
185 ? flipBook(
186 [
187 drawCrab({ reading: true, look: -1 }),
188 drawCrab({ reading: true, look: 0 }),
189 drawCrab({ reading: true, look: 1, page: 1 }),
190 drawCrab({ reading: true, look: 1, page: 2 }),
191 drawCrab({ reading: true, look: 0, blink: true }),
192 ],
193 320,
194 'r',
195 )
196 : flipBook([step(0), step(1), step(0), step(1), step(0), step(1), step(0, true), step(1)], 180, 'w')
197 const hello = busy ? '' : `<g class="hi">${rects(drawCrab({ wave: true, look: -1 }))}</g>`
198 const css = [
199 book.css,
200 busy ? '' : `.walk{animation:walk 7s ease-in-out infinite alternate}@keyframes walk{to{transform:translateX(${walk}px)}}`,
201 '.hi{opacity:0}',
202 'svg:hover .walk,svg:hover .f{animation-play-state:paused}',
203 busy ? '' : 'svg:hover .frames{opacity:0}svg:hover .hi{opacity:1}',
204 ].join('')
205
206 return [
207 `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 ${width} ${SPRITE_H}"`,
208 ` width="${width * scale}" height="${SPRITE_H * scale}" shape-rendering="crispEdges">`,
209 `<title>${title}</title><style>${css}</style>`,
210 `<g class="walk"><g class="frames">${book.svg}</g>${hello}</g></svg>`,
211 ].join('')
212}
213hooks/crab.ts 148 lines1// The terminal's librarian crab: a Client surface module, so it animates on
2// the frame clock and takes clicks without being a Button (a Button inverts
3// under the pointer). It strolls while waiting, stops to wave when hovered,
4// and reads its book while `busy`. A click on it posts `{ action: 'enhance' }`.
5import type { ClientModule, ClientSurface } from 'claude-code'
6import { SPRITE_H, SPRITE_W, blank, drawCrab, halfBlocks, stamp } from './sprite'
7import type { Cell, Pixels, Pose } from './sprite'
8
9export type CrabProps = { busy: boolean; columns: number; rows: number }
10type CrabState = { t: number; x: number; dir: 1 | -1; rest: number; hover: boolean; down: boolean }
11
12const TICK_MS = 110
13const BUBBLE = '‹ Enhance my prompt!'
14const INITIAL: CrabState = { t: 0, x: 0, dir: 1, rest: 0, hover: false, down: false }
15
16// The latest props per instance, for the clock's callback (it outlives a call).
17const latest = new WeakMap<object, CrabProps>()
18
19const Crab: ClientModule<CrabProps, CrabState> = (props, surface) => {
20 latest.set(surface, props)
21 if (surface.state === undefined) start(surface)
22 const s = surface.state ?? INITIAL
23 const { Box, Text } = surface.elements
24 const width = Math.max(SPRITE_W, surface.columns || props.columns)
25 const rows = Math.max(Math.ceil(SPRITE_H / 2), surface.rows || props.rows)
26
27 const canvas = blank(width, rows * 2)
28 const x = Math.min(s.x, width - SPRITE_W)
29 const sprite = drawCrab(poseOf(s, props.busy))
30 stamp(canvas, !props.busy && !s.hover && s.dir < 0 ? mirror(sprite) : sprite, x, rows * 2 - SPRITE_H)
31 const cells = halfBlocks(canvas)
32
33 if (props.busy) {
34 // Sparkles over the head while it reads.
35 const twinkle = (s.t >> 2) % 2 === 0
36 write(cells, 0, x + (twinkle ? 2 : 12), twinkle ? '+' : '·', '#E8C15A')
37 write(cells, 0, x + (twinkle ? 13 : 4), twinkle ? '·' : '+', '#E8C15A')
38 } else if (s.hover) {
39 // The tooltip, as a speech bubble beside the crab.
40 const right = x + SPRITE_W + 1
41 const at = right + BUBBLE.length <= width ? right : Math.max(0, x - BUBBLE.length - 1)
42 const text = right + BUBBLE.length <= width ? BUBBLE : `${BUBBLE.slice(2)} ›`
43 write(cells, Math.max(0, rows - 4), at, text, '#EB9A7E', true)
44 }
45
46 return Box({
47 flexDirection: 'column',
48 children: cells.map(row => Text({ children: runs(row).map(run => draw(Text, run)) })),
49 })
50}
51
52export default Crab
53
54function start(surface: ClientSurface<CrabState>): void {
55 surface.setState(INITIAL)
56 surface.every(TICK_MS, () => {
57 const s = surface.state
58 const props = latest.get(surface)
59 if (s && props) surface.setState(tick(s, props, surface.columns || props.columns))
60 })
61 surface.onPointer(e => {
62 const s = surface.state ?? INITIAL
63 const props = latest.get(surface)
64 const width = surface.columns || props?.columns || SPRITE_W
65 const left = Math.min(s.x, width - SPRITE_W)
66 const isOver = e.x >= left && e.x < left + SPRITE_W && e.y >= 0
67 if (e.type === 'down') {
68 if (e.button === 'left' && isOver) surface.setState({ ...s, down: true, hover: true })
69 } else if (e.type === 'up') {
70 if (s.down) {
71 surface.setState({ ...s, down: false })
72 if (isOver) surface.post({ action: 'enhance' })
73 }
74 } else if (e.type === 'leave') {
75 if (s.hover || s.down) surface.setState({ ...s, hover: false, down: false })
76 } else if (isOver !== s.hover) {
77 surface.setState({ ...s, hover: isOver })
78 }
79 })
80 surface.onKey(e => {
81 if (e.key === 'return' || e.key === ' ') surface.post({ action: 'enhance' })
82 })
83}
84
85// One step of the clock: stroll a column every other tick, pausing to look
86// around at each end and now and then on the way; stand still while hovered
87// or reading.
88function tick(s: CrabState, props: CrabProps, width: number): CrabState {
89 const t = s.t + 1
90 if (props.busy || s.hover) return { ...s, t }
91 if (s.rest > 0) return { ...s, t, rest: s.rest - 1 }
92 if (t % 2 === 1) return { ...s, t }
93 const maxX = Math.max(0, width - SPRITE_W)
94 const x = Math.min(maxX, Math.max(0, s.x + s.dir))
95 if (x === 0 || x === maxX) return { ...s, t, x, dir: x === 0 ? 1 : -1, rest: 14 }
96
97 return { ...s, t, x, rest: t % 90 === 0 ? 12 : 0 }
98}
99
100function poseOf(s: CrabState, busy: boolean): Pose {
101 const blink = s.t % 32 === 0
102 if (busy) {
103 const look = ([-1, 0, 1, 0] as const)[(s.t >> 2) % 4]
104 const page = ((s.t >> 3) % 3) as 0 | 1 | 2
105
106 return { reading: true, look, page, blink }
107 }
108 if (s.hover) return { wave: (s.t >> 2) % 2 === 0, look: -1, blink }
109 if (s.rest > 0) return { look: ([-1, 0, 1, 0] as const)[(s.t >> 3) % 4], blink }
110
111 return { legs: ((s.t >> 1) % 2) as 0 | 1, look: 1, blink }
112}
113
114function mirror(px: Pixels): Pixels {
115 return px.map(row => [...row].reverse())
116}
117
118function write(cells: Cell[][], row: number, col: number, text: string, color: string, bold = false): void {
119 const line = cells[row]
120 if (!line) return
121 ;[...text].forEach((ch, i) => {
122 if (col + i >= 0 && col + i < line.length) line[col + i] = { ch, fg: color, bold }
123 })
124}
125
126// Adjacent cells drawn alike, merged into one run.
127function runs(row: Cell[]): Cell[] {
128 const out: Cell[] = []
129 for (const cell of row) {
130 const last = out[out.length - 1]
131 if (last && last.fg === cell.fg && last.bg === cell.bg && !!last.bold === !!cell.bold) last.ch += cell.ch
132 else out.push({ ...cell })
133 }
134
135 return out
136}
137
138function draw(Text: ClientSurface['elements']['Text'], run: Cell) {
139 if (run.fg === undefined && run.bg === undefined) return run.ch
140
141 return Text({
142 ...(run.fg === undefined ? {} : { color: run.fg }),
143 ...(run.bg === undefined ? {} : { backgroundColor: run.bg }),
144 ...(run.bold ? { bold: true } : {}),
145 children: [run.ch],
146 })
147}
148