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swiftui-preview

Shows Xcode RenderPreview snapshots of SwiftUI previews in a Claude Code pane

newpaneguardcommandprocess
v0.0.1no licenseupdated 2026-10-09degterev/swiftui-preview-mod
A shopper browsing a rack in a slop shop
Preview · a replayed session in a sandbox
claude · ~/work/app · swiftui-preview
│ ┃ SwiftUI Preview ✕ › fix the failing auth test and add an audit log call │ ┃ No preview yet. Ask Claude to preview a │ ┃ view. ⏺ Read(src/auth.ts) │ ⎿ Read 6 lines │ ⏺ Update(src/auth.ts) │ ⎿ Added 2 lines, removed 1 line │ ⏺ Bash(bun test) │ ⎿ 3 pass, 1 fail │ │ ● Done. refresh now rejects expired claims and logs an audit event. │ │ ✻ Worked for 42s · done 4:20 PM │ │ › /swiftui-preview │ ⎿ swiftui-preview: SwiftUI preview pane opened. │ │ ────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── › ? for shortcuts

Draws

Pane · SwiftUI Preview
No preview yet. Ask Claude to preview a view.
README

swiftui-preview

A Claude Code mod that shows SwiftUI previews right in the terminal, rendered by Xcode itself.

Claude calls Xcode's RenderPreview MCP tool on a #Preview; the mod shows the snapshot in a SwiftUI Preview pane — components 1:1 in points like Xcode's canvas at 100%, whole screens fit to the pane. Variants (dark mode, Dynamic Type, orientation), localizations and #Preview(arguments:) come from RenderPreview itself.

Requirements

  • Xcode 27 with MCP on: Settings › Intelligence › Model Context Protocol › "Allow External Agents to Use Xcode Tools" = Always (or sudo xcrun mcp-server enable)
  • The project open in Xcode
  • A terminal that draws images (Ghostty, kitty)

Install

claude mcp add xcode -s user -- xcrun mcpbridge

then, at a Claude Code prompt:

/plugin install swiftui-preview --marketplace degterev/swiftui-preview-mod

Answer y to add the marketplace, then pick a scope.

Use

Ask Claude: "show SettingsView in dark mode at AX3". If the file has no #Preview, Claude adds one. /swiftui-preview reopens the pane with the last render.

Source 3 files
hooks/register.tsx 76 lines
1import { atom, read, update } from 'claude-code'
2import type { EngineInterface, Register } from 'claude-code'
3
4import type { Shot } from '../types'
5import { CELL_SCRIPT, fitImage, parseRendered, pngSize } from './lib'
6import type { Cell } from './lib'
7
8const PANE = 'swiftui-preview'
9const TITLE = 'SwiftUI Preview'
10const shot = atom({ plugin: 'swiftui-preview', key: 'shot' } as const, null)
11
12// The terminal's cell in screen points; a guess until measured.
13let cell: Cell = { width: 8, height: 17 }
14async function measureCell($: EngineInterface) {
15  const run = await $.process.run(['python3', '-c', CELL_SCRIPT]).catch(() => undefined)
16  const [x, y] = (run?.stdout ?? '').split(' ').map(Number)
17  // ponytail: assumes a 2x (Retina) display; read the backing scale if a 1x screen shows up
18  if (x && y) cell = { width: x / 2, height: y / 2 }
19}
20
21export const register: Register = on => {
22  on('session.start', async ($, e, next) => {
23    await $.command.register({ name: 'swiftui-preview', description: 'Show the last SwiftUI preview' })
24
25    return next(e)
26  })
27
28  on('command.run', { command: 'swiftui-preview' }, async $ => {
29    await $.ui.open({ id: PANE, title: TITLE })
30
31    return { text: 'SwiftUI preview pane opened.' }
32  })
33
34  // Xcode MCP's RenderPreview (`claude mcp add xcode -- xcrun mcpbridge`), whatever the server is named.
35  on('tool.call', async ($, e, next) => {
36    const ran = await next(e)
37    if (!e.tool.endsWith('__RenderPreview') || ran.isError) return ran
38    const rendered = parseRendered(ran.text)
39    if (!rendered) return ran
40    try {
41      const { base64 } = await $.fs.read(rendered.path, { as: 'bytes' })
42      const size = pngSize(base64)
43      await measureCell($)
44      await update($, shot, () => ({ ...rendered, ...size, generation: Date.now() }) satisfies Shot)
45      await $.ui.open({ id: PANE, title: TITLE })
46    } catch {
47      // The pane is a bonus: never fail the model's call over it.
48    }
49
50    return ran
51  })
52
53  on('ui.render', { component: 'Pane', requestId: PANE }, async ($, e) => {
54    const current = await read($, shot)
55    if (e.surface !== 'terminal') {
56      const { Text } = $.ui.resolve(e)
57      return <Text>{current ? `Preview saved to ${current.path}` : 'No preview yet.'}</Text>
58    }
59    const { Box, Text, Image } = $.ui.resolve(e)
60    if (!current) return <Text dimColor>No preview yet. Ask Claude to preview a view.</Text>
61    const fit = fitImage(current.width, current.height, cell, e.props.bodyColumns, e.props.scroll.bodyRows - 1)
62
63    return (
64      <Box flexDirection="column">
65        <Text dimColor wrap="truncate">{current.label}</Text>
66        <Image
67          source={{ file: current.path, format: 'png', generation: current.generation }}
68          columns={fit.columns}
69          rows={fit.rows}
70          alt={`SwiftUI preview: ${current.path}`}
71        />
72      </Box>
73    )
74  })
75}
76
hooks/lib.ts 59 lines
1// Pure helpers: reading Xcode's RenderPreview answer and sizing the pane.
2
3export type Rendered = { path: string; label: string }
4
5// Xcode MCP's RenderPreview answers JSON text; undefined when it rendered nothing.
6export function parseRendered(text: string | undefined): Rendered | undefined {
7  try {
8    const out = JSON.parse(text ?? '') as {
9      previewSnapshotPath?: string
10      displayName?: string
11      renderedDestination?: { deviceModelName?: string }
12    }
13    if (!out.previewSnapshotPath) return undefined
14    const device = out.renderedDestination?.deviceModelName
15
16    return { path: out.previewSnapshotPath, label: [out.displayName, device].filter(Boolean).join(' · ') }
17  } catch {
18    return undefined
19  }
20}
21
22// Width and height from a base64 PNG's IHDR chunk (its first 24 bytes are 32 base64 chars).
23export function pngSize(base64: string): { width: number; height: number } {
24  const head = atob(base64.slice(0, 32))
25  const u32 = (at: number) => [0, 1, 2, 3].reduce((n, i) => n * 256 + head.charCodeAt(at + i), 0)
26
27  return { width: u32(16), height: u32(20) }
28}
29
30const clamp = (n: number) => Math.max(1, Math.min(255, n))
31
32// A terminal cell in screen points: what `CELL_SCRIPT` prints, halved for a 2x display.
33export type Cell = { width: number; height: number }
34
35// Prints a cell's size in device pixels (`x y`) from the tty of the nearest ancestor that has one.
36export const CELL_SCRIPT = `
37import fcntl, os, struct, subprocess, termios
38p = os.getppid()
39while p > 1:
40    tty, ppid = (subprocess.run(['ps', '-o', 'tty=,ppid=', '-p', str(p)], capture_output=True, text=True).stdout.split() + ['', '1'])[:2]
41    if tty not in ('', '??'): break
42    p = int(ppid)
43rows, cols, x, y = struct.unpack('HHHH', fcntl.ioctl(os.open('/dev/' + tty, os.O_RDONLY | os.O_NOCTTY), termios.TIOCGWINSZ, bytes(8)))
44print(x / cols, y / rows)
45`
46
47// iOS snapshots are @3x, so the view's own size in points is pixels / 3, shown 1:1 in screen
48// points like Xcode's canvas at 100%, shrunk to fit the pane and never enlarged (that pixelates).
49// ponytail: Xcode caps a snapshot's long side at 1500 px (a whole device screen), so a capped one
50// is only fit to the pane; read the real scale from the device model if that ever matters.
51export function fitImage(width: number, height: number, cell: Cell, columns: number, rows: number) {
52  const isCapped = Math.max(width, height) >= 1500
53  const rowsPerColumn = (height / width) * (cell.width / cell.height)
54  const natural = isCapped ? Infinity : width / 3 / cell.width
55  const c = clamp(Math.round(Math.min(natural, columns, rows / rowsPerColumn)))
56
57  return { columns: c, rows: clamp(Math.round(c * rowsPerColumn)) }
58}
59
types/index.d.ts 14 lines
1export type Shot = {
2  path: string
3  width: number
4  height: number
5  label: string
6  generation: number
7}
8
9declare module 'claude-code' {
10  interface PluginState {
11    'swiftui-preview': { shot: Shot | null }
12  }
13}
14