While Claude works, Clawd walks above the prompt: across a starry sky in the desktop app, Ghostty and kitty, stopping to look around, wave and jump, and back…

While Claude works on a turn, Clawd walks above the prompt. He walks to one end, turns around and walks back. Every so often he stops to look around, wave or jump. He leaves when the turn ends, and the band goes away once no subagents are left running.
Each running subagent gets a smaller Clawd. It hops out of him when the subagent starts and walks beside him until the subagent finishes. Up to eight minis show at once.
It doesn't draw in editors that run Claude Code in their own agent panel, such as Zed.
claude plugin marketplace add cprentice9/byname
claude plugin install working-clawd@cprentice9
Start a new session after installing. It needs a Claude Code build that loads function-hook mods.
To update:
claude plugin marketplace update cprentice9
claude plugin update working-clawd@cprentice9
From the ccmods folder:
claude plugin validate working-clawd
claude plugin test working-clawd
Clawd is Anthropic's mascot. The walking, turning, looking, waving and jumping frames are sampled from the animations on Anthropic's claude.dev blog.
hooks/register.tsx 658 lines1import { atom, read, update } from 'claude-code'
2import type { EngineInterface, Register, Timer } from 'claude-code'
3
4import type { WorkingTask, WorkingTasks, WorkingTurn } from '../types'
5
6import { CLIP_HEIGHT, CLIP_WIDTH, CLIPS } from './clips'
7import type { ClipName } from './clips'
8import { encodePng } from './png'
9
10const KEY = 'clawd'
11const BIG = 18
12const MINI = 8
13// Frames each mini trails behind: even, so the minis hop in step with him.
14const FOLLOW = 16
15const SPACING = 10
16const MAX_MINIS = 8
17const MIN_COLUMNS = 24
18const MAX_COLUMNS = 512
19const HEIGHT = 6
20const ROWS = HEIGHT / 2
21// The clips' own rate, 12 frames a second; the terminal walker steps every
22// other frame.
23const TICK_MS = 83
24// The desktop band, in CSS pixels: a half pixel of Clawd, and a rough width
25// of one of the band's columns, which sets how fast he crosses it.
26const HALF = 2.5
27const COLUMN = 6
28// The band shows the clips from this row down: the top of his raised arm in
29// the wave. The jump rises higher, so it hops only as high as the wave.
30const TOP = 9
31// The minis' size next to Clawd.
32const MINI_SCALE = 0.75
33// The sky's colors, from the claude.dev page, and its clusters' dot spacing.
34const SKY = '#151515'
35const STAR = '#8c8c8c'
36const GRID = 2.4
37// Half pixels of sky drawn, wider than any window; the app cuts it to the band.
38const SKY_WIDTH = 1000
39const BAND_ROWS = CLIP_HEIGHT - TOP
40const BAND_HEIGHT = BAND_ROWS * HALF
41// The same scene in kitty and Ghostty, as a picture three rows tall, one
42// image pixel to a half pixel. A cell is about twice as tall as it is wide,
43// so each column takes half as many pixels as each row.
44const PICTURE_ROWS = 3
45const PICTURE_SCALE = 4
46const pictureWidth = (columns: number) => Math.round((columns * BAND_ROWS) / PICTURE_ROWS / 2)
47const working = atom({ plugin: 'working-clawd', key: 'turnId' } as const, null as WorkingTurn)
48const agents = atom({ plugin: 'working-clawd', key: 'agents' } as const, [] as string[])
49const tasks = atom({ plugin: 'working-clawd', key: 'tasks' } as const, {} as WorkingTasks)
50const commands = atom({ plugin: 'working-clawd', key: 'commands' } as const, [] as string[])
51const MAX_COMMANDS = 8
52// Every 2 seconds the minis are checked against the engine's agent list.
53const PRUNE_TICKS = 24
54const ENDED = ['completed', 'failed', 'killed']
55
56const CLEAR = -1
57const DEFAULT = 0x01000000
58const ORANGE = 0xd77757
59const mod = (n: number, m: number) => ((n % m) + m) % m
60
61// Where the walk puts a sprite's center at frame t: one column per frame,
62// turning around at each end, and which way it faces.
63const path = (t: number, columns: number) => {
64 const range = columns - BIG
65 const step = mod(t, 2 * range)
66 const center = BIG / 2 + (step <= range ? step : 2 * range - step)
67 return { center, facing: step < range ? 1 : -1 }
68}
69
70// One frame's pixels, `columns` wide and HEIGHT tall. Clawd, drawn as the CLI
71// logo draws him, walks the path; every other frame he hops, feet splayed, his
72// eyes look the way he is walking, and he blinks every 16th frame. Each mini,
73// one per running subagent, walks the same path a set number of frames behind,
74// so they follow him around each turn and hop in step.
75const pixels = (t: number, columns: number, minis: number, hasLeader: boolean) => {
76 const px = new Int32Array(columns * HEIGHT).fill(CLEAR)
77 const sprite = (at: number, width: number) => {
78 const { center, facing } = path(at, columns)
79 const left = center - width / 2
80 const isHop = mod(at, 2) === 1
81 const set = (x: number, y: number, color = ORANGE) => (px[y * columns + left + x] = color)
82 return { facing, isHop, set }
83 }
84
85 for (let i = Math.min(minis, MAX_MINIS) - 1; i >= 0; i--) {
86 const { isHop, set } = sprite(t - FOLLOW - SPACING * i, MINI)
87 const top = isHop ? 1 : 2
88 for (let row = 0; row < 3; row++) {
89 for (let x = 1; x < 7; x++) set(x, top + row)
90 }
91 set(0, top + 2)
92 set(7, top + 2)
93 set(2, top + 1, CLEAR)
94 set(5, top + 1, CLEAR)
95 for (const x of [1, 6]) set(x, isHop ? 4 : 5)
96 if (isHop) for (const x of [0, 7]) set(x, 5)
97 }
98
99 if (hasLeader) {
100 const { facing, isHop, set } = sprite(t, BIG)
101 const top = isHop ? 0 : 1
102 for (let row = 0; row < 4; row++) {
103 for (let x = 3; x < 15; x++) set(x, top + row)
104 }
105 for (const x of [1, 2, 15, 16]) set(x, top + 2)
106 if (mod(t, 16) !== 15) {
107 set(5 + facing, top + 1, CLEAR)
108 set(12 + facing, top + 1, CLEAR)
109 }
110 // Legs start at the edges of his body; a hop splays the feet.
111 for (const x of [3, 5, 12, 14]) set(x, isHop ? 4 : 5)
112 if (isHop) for (const x of [2, 6, 11, 15]) set(x, 5)
113 }
114 return px
115}
116
117// A frame as Raster cells for the terminal. Two pixels per cell: the upper
118// half block takes the top pixel as its color and the bottom one as its
119// background.
120export const frame = (t: number, columns: number, minis = 0, hasLeader = true) => {
121 const px = pixels(t, columns, minis, hasLeader)
122 const words = new Uint32Array(columns * ROWS * 3)
123 for (let row = 0; row < ROWS; row++) {
124 for (let x = 0; x < columns; x++) {
125 const upper = px[2 * row * columns + x]!
126 const lower = px[(2 * row + 1) * columns + x]!
127 const cell = [0x20, DEFAULT, DEFAULT]
128 if (upper !== CLEAR) cell.splice(0, 3, 0x2580, upper, lower === CLEAR ? DEFAULT : lower)
129 else if (lower !== CLEAR) cell.splice(0, 3, 0x2584, lower, DEFAULT)
130 words.set(cell, (row * columns + x) * 3)
131 }
132 }
133 return new Uint8Array(words.buffer).toBase64()
134}
135
136// The checklist line: how many tasks are done, and the one in progress.
137// Nothing while the list is empty.
138export const checklist = (list: WorkingTasks) => {
139 const all = Object.values(list)
140 if (all.length === 0) return undefined
141 const done = all.filter(task => task.status === 'completed').length
142 const active = all.find(task => task.status === 'in_progress')
143 return { count: `${done} of ${all.length}`, now: active && (active.activeForm ?? active.subject) }
144}
145
146// "Bash npm test", "Edit register.tsx": the tool and its main argument, a file
147// by its name, cut to one short line.
148export const describeCommand = (call: Record<string, unknown>) => {
149 const main = [call.command, call.file_path, call.pattern, call.url, call.query, call.description]
150 .find(v => typeof v === 'string') as string | undefined
151 const what = main === undefined ? '' : main === call.file_path ? main.split('/').pop()! : main.split('\n')[0]!
152 return `${String(call.tool)} ${what}`.trim().slice(0, 60)
153}
154
155// The desktop walker, as the claude.dev blog has him: he walks the band from
156// end to end, turns at each end, and every so often stops to look around,
157// wave, jump, or turn back. Walking and turning frames face right, so heading
158// left draws them mirrored.
159const decode = (frame: string) => frame.split('/').map(row => row.replace(/(\d*)(\D)/g, (_, n, cell) => cell.repeat(Number(n || 1))))
160const FRAMES = Object.fromEntries(Object.entries(CLIPS).map(([name, clip]) => [name, clip.frames.map(decode)])) as Record<ClipName, string[][]>
161const WALK_CYCLE = [2, 3, 4, 5, 6]
162const ACTS: ClipName[] = ['looking', 'waving', 'jumping', 'turning']
163const COLORS: Record<string, string> = { O: '#d97757', S: '#be684d', s: '#774635', d: '#553428' }
164
165export type Walker = {
166 x: number
167 dir: 1 | -1
168 clip: ClipName
169 // The frame within the clip: for walking, steps taken; -1 is the turn from
170 // facing front to the side.
171 at: number
172 // Steps until he stops to do something.
173 until: number
174}
175
176export const startWalker = (): Walker => ({ x: 0, dir: 1, clip: 'walking', at: -1, until: 40 })
177
178// The band's width in half pixels, from its width in columns.
179const viewWidth = (columns: number) => Math.floor((columns * COLUMN) / HALF)
180
181// His next frame. `t` picks the next stop and act, so the walk repeats
182// differently each time without any randomness to test around.
183export const stepWalker = (w: Walker, width: number, t: number): Walker => {
184 const right = Math.max(0, width - CLIP_WIDTH)
185 if (w.clip !== 'walking') {
186 if (w.at + 1 < CLIPS[w.clip].seq.length) return { ...w, at: w.at + 1 }
187 const dir = w.clip === 'turning' ? (-w.dir as 1 | -1) : w.dir
188 return { ...w, dir, clip: 'walking', at: -1, until: 30 + mod(t * 37, 90) }
189 }
190 const x = Math.min(right, Math.max(0, w.x + w.dir))
191 const atEnd = (w.dir > 0 && x >= right) || (w.dir < 0 && x <= 0)
192 if (atEnd) return { ...w, x, clip: 'turning', at: 0 }
193 if (w.until <= 0) return { ...w, x, clip: ACTS[mod(t, ACTS.length)]!, at: 0 }
194 return { ...w, x, at: w.at + 1, until: w.until - 1 }
195}
196
197// His frame as rows of cells, mirrored when he faces left.
198export const walkerFrame = (w: Walker) => {
199 const index = w.clip === 'walking' ? (w.at < 0 ? 1 : WALK_CYCLE[mod(w.at, WALK_CYCLE.length)]!) : CLIPS[w.clip].seq[w.at]!
200 const rows = FRAMES[w.clip][index]!
201 return w.dir < 0 ? rows.map(row => [...row].reverse().join('')) : rows
202}
203
204// His frame's rows from TOP down, BAND_ROWS of them. A frame that reaches
205// higher (the jump) is moved down to fit.
206const bandRows = (w: Walker) => {
207 const rows = walkerFrame(w)
208 const lift = Math.max(0, TOP - rows.findIndex(row => /[^.]/.test(row)))
209 return Array.from({ length: BAND_ROWS }, (_, y) => rows[y + TOP - lift] ?? '')
210}
211
212// A pose's shape, from his left edge: a path for each color through that
213// color's runs in each row, his eyes left as holes.
214const posePaths = (rows: string[]) => {
215 const runs: Record<string, string> = {}
216 rows.forEach((row, y) => {
217 for (let x = 0; x < row.length; x++) {
218 const cell = row[x]!
219 if (!COLORS[cell]) continue
220 let end = x
221 while (row[end + 1] === cell) end++
222 const w = end - x + 1
223 runs[cell] = `${runs[cell] ?? ''}M${x} ${y}h${w}v1h-${w}z`
224 x = end
225 }
226 })
227 return Object.entries(runs).map(([cell, d]) => `<path fill="${COLORS[cell]}" d="${d}"/>`).join('')
228}
229
230// A number from 0 to 1 that depends only on `n`, so the sky stays the same
231// from frame to frame.
232const hash = (n: number) => {
233 let x = Math.imul(n ^ 0x9e3779b9, 0x85ebca6b)
234 x ^= x >>> 13
235 x = Math.imul(x, 0xc2b2ae35)
236 x ^= x >>> 16
237 return (x >>> 0) / 2 ** 32
238}
239const round = (n: number) => Math.round(n * 10) / 10
240
241// The stars behind him, `width` half pixels wide: single stars, and clusters
242// of dots on a grid that thin out toward their edges.
243const stars = (width: number) => {
244 const dots: { x: number; y: number; r: number; opacity: number }[] = []
245 for (let i = 0; i < width / 5; i++) {
246 const r = round(0.3 + 0.3 * hash(i * 3 + 2))
247 const opacity = round(0.3 + 0.5 * hash(i * 3 + 3))
248 dots.push({ x: round(hash(i * 3) * width), y: round(hash(i * 3 + 1) * BAND_ROWS), r, opacity })
249 }
250 for (let i = 0; i < Math.max(1, width / 80); i++) {
251 const seed = 1000 + i * 5
252 const cx = hash(seed) * width
253 const cy = hash(seed + 1) * BAND_ROWS
254 const size = 3 + 4 * hash(seed + 2)
255 for (let gx = Math.ceil((cx - size) / GRID); gx * GRID <= cx + size; gx++) {
256 for (let gy = Math.ceil((cy - size) / GRID); gy * GRID <= cy + size; gy++) {
257 const far = Math.hypot(gx * GRID - cx, gy * GRID - cy) / size
258 if (far >= 1 || gx < 0 || gy < 0 || gx * GRID > width || gy * GRID > BAND_ROWS || hash(seed + gx * 131 + gy * 7) < 0.3 + far / 2) continue
259 dots.push({ x: round(gx * GRID), y: round(gy * GRID), r: round(0.7 * (1 - far / 2)), opacity: 0.5 })
260 }
261 }
262 }
263 return dots
264}
265
266export const starfield = (width: number) =>
267 stars(width).map(d => `<circle cx="${d.x}" cy="${d.y}" r="${d.r}" fill="${STAR}" opacity="${d.opacity}"/>`).join('')
268
269// The sky: a dark fill and its stars, built once.
270let sky: string | undefined
271const skyMarkup = () => (sky ??= `<rect width="100%" height="100%" fill="${SKY}"/><g transform="scale(${HALF})">${starfield(SKY_WIDTH)}</g>`)
272export const skySvg = () => `<svg xmlns="http://www.w3.org/2000/svg" width="100%" height="${BAND_HEIGHT}">${skyMarkup()}</svg>`
273
274// The desktop draws the band as one SVG that animates itself: the sky, and
275// each walker's walk worked out ahead from stepWalker a frame a tick. The mod
276// sends it again only when the band changes. A new image every frame grew
277// the app's memory without end.
278
279// The most markup an Svg takes, and about what each frame of a walk costs.
280// The sky, the poses and the rest leave the walks the remainder: Clawd a
281// loop of up to four minutes, the minis the rest between them.
282const MAX_SOURCE = 131072
283const TICK_CHARS = 18
284const POSE_CHARS = 30000
285const LEADER_TICKS = 3000
286export const miniTicks = (minis: number) =>
287 Math.floor(((MAX_SOURCE - skyMarkup().length - POSE_CHARS) / TICK_CHARS - LEADER_TICKS) / Math.max(1, minis))
288
289// Back where he starts: at the left end, facing right, about to walk.
290const isHome = (w: Walker) => w.clip === 'walking' && w.at === -1 && w.x === 0 && w.dir === 1
291
292export type Walk = { intro: Walker[]; loop: Walker[] }
293
294// His walk from `w` at tick `t`, at most `ticks` frames: the frames until he
295// first gets home, then the most laps from home back home. With no lap that
296// fits, the frames he has, so he jumps back to the start of them each time.
297export const planWalk = (w: Walker, width: number, t: number, ticks: number): Walk => {
298 const frames = [w]
299 const homes: number[] = []
300 for (let i = 1; i <= ticks; i++) {
301 w = stepWalker(w, width, t + i)
302 if (isHome(w)) homes.push(i)
303 frames.push(w)
304 }
305 const home = isHome(frames[0]!) ? 0 : homes[0]
306 const cut = homes.at(-1)
307 if (home === undefined || cut === undefined || cut <= home) return { intro: [], loop: frames.slice(0, ticks) }
308 return { intro: frames.slice(0, home), loop: frames.slice(home, cut) }
309}
310
311// The poses the band's walkers take, each once, side by side in a strip that
312// a window his size shows one of at a time. Facing left, a pose is drawn
313// mirrored.
314const poseStrip = () => {
315 const poses = new Map<string, number>()
316 const slots = new Map<string, number>()
317 const defs: string[] = []
318 const strip: string[] = []
319 const slot = (w: Walker) => {
320 const rows = bandRows({ ...w, dir: 1 })
321 const key = rows.join('/')
322 if (!poses.has(key)) {
323 defs.push(`<g id="p${poses.size}">${posePaths(rows)}</g>`)
324 poses.set(key, poses.size)
325 }
326 const pose = poses.get(key)!
327 const name = `${pose} ${w.dir}`
328 if (!slots.has(name)) {
329 const left = slots.size * CLIP_WIDTH
330 strip.push(w.dir > 0
331 ? `<use href="#p${pose}" x="${left}"/>`
332 : `<use href="#p${pose}" transform="translate(${left + CLIP_WIDTH} 0) scale(-1 1)"/>`)
333 slots.set(name, slots.size)
334 }
335 return slots.get(name)!
336 }
337 return { slot, defs: () => `<defs>${defs.join('')}<g id="strip">${strip.join('')}</g></defs>` }
338}
339
340export type Walking = { walk: Walk; scale: number; elapsed: number }
341
342// One walker at `scale`, `elapsed` milliseconds into his walk. Three discrete
343// animations of `x` play it: how far along the band he is, the same share of
344// his own width back, so he spans it end to end without knowing its pixels,
345// and which pose of the strip shows through his window.
346const walkerMarkup = ({ walk, scale, elapsed }: Walking, width: number, slot: (w: Walker) => number) => {
347 const span = Math.max(1, Math.floor(width / scale) - CLIP_WIDTH)
348 const introMs = walk.intro.length * TICK_MS
349 const loopMs = walk.loop.length * TICK_MS
350 const parts = elapsed < introMs
351 ? [{ frames: walk.intro, begin: -elapsed, repeat: false }, { frames: walk.loop, begin: introMs - elapsed, repeat: true }]
352 : [{ frames: walk.loop, begin: -((elapsed - introMs) % loopMs), repeat: true }]
353 const animate = (value: (w: Walker) => string | number) => parts.map(p =>
354 `<animate attributeName="x" calcMode="discrete" values="${p.frames.map(value).join(';')}" dur="${p.frames.length * TICK_MS}ms" begin="${p.begin}ms"`
355 + `${p.repeat ? ' repeatCount="indefinite"' : ' fill="freeze"'}/>`).join('')
356 const along = (w: Walker) => w.x / span
357 return `<svg overflow="visible">${animate(w => `${round(along(w) * 100)}%`)}`
358 + `<g transform="translate(0 ${BAND_HEIGHT * (1 - scale)}) scale(${HALF * scale})" shape-rendering="crispEdges">`
359 + `<svg width="${CLIP_WIDTH}" height="${BAND_ROWS}">${animate(w => round(-along(w) * CLIP_WIDTH))}`
360 + `<svg overflow="visible">${animate(w => -slot(w) * CLIP_WIDTH)}<use href="#strip"/></svg></svg></g></svg>`
361}
362
363// The band as one SVG as wide as the app makes it: the sky, then each walker
364// in turn, so the last stands in front.
365export const bandSvg = (walkers: Walking[], width: number) => {
366 const { slot, defs } = poseStrip()
367 const bodies = walkers.map(w => walkerMarkup(w, width, slot)).join('')
368 return `<svg xmlns="http://www.w3.org/2000/svg" width="100%" height="${BAND_HEIGHT}">${defs()}${skyMarkup()}${bodies}</svg>`
369}
370
371// A new mini hops out of Clawd and heads off the other way.
372const spawnMini = (leader: Walker, i: number): Walker => ({
373 x: Math.round(leader.x / MINI_SCALE),
374 dir: (i % 2 ? leader.dir : -leader.dir) as 1 | -1,
375 clip: 'jumping',
376 at: 0,
377 until: 0,
378})
379
380const rgb = (hex: string) => [1, 3, 5].map(i => parseInt(hex.slice(i, i + 2), 16))
381const SKY_RGB = rgb(SKY)
382const STAR_RGB = rgb(STAR)
383const CELL_RGB = Object.fromEntries(Object.entries(COLORS).map(([cell, hex]) => [cell, rgb(hex)]))
384
385// The sky as RGBA pixels, `width` by BAND_ROWS, each star one pixel mixed
386// into the dark at its opacity.
387const skyPixels = (width: number) => {
388 const px = new Uint8Array(width * BAND_ROWS * 4)
389 for (let i = 0; i < px.length; i += 4) px.set([...SKY_RGB, 255], i)
390 for (const d of stars(width)) {
391 const x = Math.floor(d.x)
392 const y = Math.floor(d.y)
393 if (x >= width || y >= BAND_ROWS) continue
394 px.set(SKY_RGB.map((c, k) => Math.round(c + (STAR_RGB[k]! - c) * d.opacity)), (y * width + x) * 4)
395 }
396 return px
397}
398const skies = new Map<number, Uint8Array>()
399
400// One walker painted into `px` at `scale`, standing on the bottom edge, each
401// pixel taking the frame cell under it.
402const paint = (px: Uint8Array, width: number, w: Walker, scale: number) => {
403 const rows = bandRows(w)
404 const tall = Math.round(BAND_ROWS * scale)
405 const left = Math.round(w.x * scale)
406 for (let ty = 0; ty < tall; ty++) {
407 const row = rows[Math.floor(ty / scale)]!
408 for (let tx = 0; tx < Math.round(CLIP_WIDTH * scale); tx++) {
409 const color = CELL_RGB[row[Math.floor(tx / scale)] ?? '.']
410 const x = left + tx
411 if (color && x < width) px.set(color, ((BAND_ROWS - tall + ty) * width + x) * 4)
412 }
413 }
414}
415
416// The band as RGBA pixels for kitty and Ghostty, `width` wide: the sky, the
417// minis, and Clawd in front, as the desktop draws them.
418const scene = (w: Walker | null, width: number, minis: Walker[]) => {
419 if (!skies.has(width)) skies.set(width, skyPixels(width))
420 const px = skies.get(width)!.slice()
421 for (const m of minis) paint(px, width, m, MINI_SCALE)
422 if (w) paint(px, width, w, 1)
423 return px
424}
425
426export const picture = (w: Walker | null, width: number, minis: Walker[] = []) =>
427 ({ rgba: scene(w, width, minis).toBase64(), width, height: BAND_ROWS })
428
429// What the Image shows: the scene as a PNG PICTURE_SCALE times larger, or as
430// large as the 4096 pixel limit allows, so the terminal barely stretches it.
431export const pictureSource = (w: Walker | null, width: number, minis: Walker[] = []) =>
432 ({ png: encodePng(scene(w, width, minis), width, BAND_ROWS, Math.max(1, Math.min(PICTURE_SCALE, Math.floor(4096 / width)))) })
433
434// What the band last drew, for the timer's repaints between draws.
435let timer: Timer | undefined
436let tick = 0
437let band: { id: string; surface: string; columns: number; minis: number; hasLeader: boolean } | undefined
438let walker = startWalker()
439let followers: Walker[] = []
440// Whether the terminal shows pictures (kitty, Ghostty), read at session start.
441let hasPictures = false
442// The desktop band: when the walk began, less the time the band sat idle, so
443// a new turn picks his walk up where the last one left it; when the band went
444// idle; when each mini hopped out; and the SVG as last drawn, so a redraw
445// sends the same markup.
446let since = 0
447let idleAt = 0
448let spawned: number[] = []
449let drawn: { key: string; source: string } | undefined
450let leaderWalk: { width: number; walk: Walk } | undefined
451
452// The desktop band's SVG: the minis first, so Clawd stands in front. Each mini
453// hops out of Clawd where his walk had him when it spawned.
454const desktopBand = (columns: number, hasLeader: boolean, now: number) => {
455 const width = viewWidth(columns)
456 const key = `${since} ${width} ${hasLeader} ${spawned.join(' ')}`
457 if (drawn?.key === key) return drawn.source
458 if (leaderWalk?.width !== width) leaderWalk = { width, walk: planWalk(startWalker(), width, 0, LEADER_TICKS) }
459 const { loop } = leaderWalk.walk
460 const walkers: Walking[] = spawned.map((at, i) => {
461 const t = Math.floor((at - since) / TICK_MS)
462 const mini = spawnMini(loop[t % loop.length]!, i)
463 const walk = planWalk(mini, Math.floor(width / MINI_SCALE), t + 7 * (i + 1), miniTicks(spawned.length))
464 return { walk, scale: MINI_SCALE, elapsed: now - at }
465 })
466 if (hasLeader) walkers.push({ walk: leaderWalk.walk, scale: 1, elapsed: now - since })
467 drawn = { key, source: bandSvg(walkers, width) }
468 return drawn.source
469}
470
471function start($: EngineInterface) {
472 timer ??= $.clock.every(TICK_MS, () => {
473 tick += 1
474 if (tick % PRUNE_TICKS === 0) prune($).catch(() => {})
475 // The desktop's walkers animate themselves. The terminal swaps its
476 // picture or repaints its cells in place. A frame that cannot be painted
477 // is skipped and the next one tries.
478 if (band?.surface !== 'terminal') return
479 if (hasPictures) {
480 const width = pictureWidth(band.columns)
481 if (band.hasLeader) walker = stepWalker(walker, width, tick)
482 const count = Math.min(band.minis, MAX_MINIS)
483 while (followers.length < count) followers.push(spawnMini(walker, followers.length))
484 followers = followers.slice(0, count).map((m, i) => stepWalker(m, Math.floor(width / MINI_SCALE), tick + 7 * (i + 1)))
485 const source = pictureSource(band.hasLeader ? walker : null, pictureWidth(band.columns), followers)
486 $.ui.blit({ requestId: band.id, key: KEY, source }).catch(() => {})
487 } else {
488 const cells = frame(Math.floor(tick / 2), band.columns, band.minis, band.hasLeader)
489 $.ui.blit({ requestId: band.id, key: KEY, cells }).catch(() => {})
490 }
491 })
492}
493
494function stop() {
495 timer?.cancel()
496 timer = undefined
497}
498
499// With nothing left working, the band goes and the animation stops.
500async function settle($: EngineInterface) {
501 if (!(await read($, working)) && (await read($, agents)).length === 0) {
502 stop()
503 idleAt = await $.clock.now()
504 }
505 $.ui.invalidate('ui.render')
506}
507
508// Drops the subagents the engine lists as ended. Their turn.complete can go
509// missing, or a late tool call can add one back after it, and its mini would
510// walk forever. A workflow's agents are not listed, so they stay.
511async function prune($: EngineInterface) {
512 const ended = new Set((await $.agent.list()).filter(a => ENDED.includes(a.status)).map(a => a.id))
513 if (!(await read($, agents)).some(id => ended.has(id))) return
514 await update($, agents, a => a.filter(id => !ended.has(id)))
515 await settle($)
516}
517
518export const register: Register = on => {
519 // A reload while anything works picks the animation back up.
520 on('session.start', async ($, e, next) => {
521 const r = await next(e)
522 const term = await $.env.get('TERM').catch(() => undefined)
523 hasPictures = /kitty|ghostty/.test(term ?? '')
524 if ((await read($, working)) || (await read($, agents)).length > 0) start($)
525 return r
526 })
527
528 on('turn.start', async ($, e, next) => {
529 if (!timer) {
530 tick = 0
531 since += (await $.clock.now()) - idleAt
532 spawned = []
533 }
534 await update($, working, () => e.turnId)
535 await update($, commands, () => [])
536 start($)
537 $.ui.invalidate('ui.render')
538 return next(e)
539 })
540
541 on('agent.spawn', async ($, e, next) => {
542 const ran = await next(e)
543 const { agentId } = ran
544 if (agentId) {
545 await update($, agents, a => (a.includes(agentId) ? a : [...a, agentId]))
546 start($)
547 $.ui.invalidate('ui.render')
548 }
549 return ran
550 })
551
552 // The main loop's TaskCreate and TaskUpdate calls keep the checklist.
553 // Its other calls feed the latest-command line as they start. A call from
554 // a subagent that already finished means it resumed. That check sits here,
555 // not on turn.step, which would pass every streamed chunk through the mod.
556 on('tool.call', async ($, e, next) => {
557 const call = e as unknown as Record<string, any>
558 const agentId = call.agentId as string | undefined
559 if (agentId && !(await read($, agents)).includes(agentId)) {
560 await update($, agents, a => (a.includes(agentId) ? a : [...a, agentId]))
561 start($)
562 $.ui.invalidate('ui.render')
563 }
564 if (!agentId && !/^(Task|TodoWrite|SubagentHandback)/.test(String(call.tool))) {
565 const line = describeCommand(call)
566 await update($, commands, list => [...list, line].slice(-MAX_COMMANDS))
567 }
568 const ran = await next(e)
569 const result = ran.result as Record<string, any> | undefined
570 if (call.agentId || ran.isError) return ran
571 if (call.tool === 'TaskCreate' && result?.task?.id) {
572 const task: WorkingTask = { subject: String(result.task.subject), status: 'pending' }
573 if (typeof call.activeForm === 'string') task.activeForm = call.activeForm
574 await update($, tasks, list => ({ ...list, [String(result.task.id)]: task }))
575 } else if (call.tool === 'TaskUpdate' && result?.success !== false) {
576 const id = String(call.taskId)
577 await update($, tasks, list => {
578 const task = list[id]
579 if (!task) return list
580 if (call.status === 'deleted') {
581 const { [id]: _, ...rest } = list
582 return rest
583 }
584 const changed: WorkingTask = { ...task }
585 if (typeof call.subject === 'string') changed.subject = call.subject
586 if (typeof call.activeForm === 'string') changed.activeForm = call.activeForm
587 if (call.status === 'pending' || call.status === 'in_progress' || call.status === 'completed') changed.status = call.status
588 return { ...list, [id]: changed }
589 })
590 }
591 return ran
592 })
593
594 on('turn.complete', async ($, e, next) => {
595 const { agentId } = e
596 if (agentId) {
597 await update($, agents, a => a.filter(id => id !== agentId))
598 } else if (e.turnId === (await read($, working))) {
599 await update($, working, () => null)
600 }
601 await settle($)
602 return next(e)
603 })
604
605 // The band spans the window, so a resize redraws it at the new width. The
606 // terminal draws cells; the desktop app, which has no Raster, the sky and
607 // an SVG for each walker, and nothing else.
608 on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
609 const hasLeader = (await read($, working)) !== null
610 const minis = (await read($, agents)).length
611 const columns = Math.min(e.props.bodyColumns, MAX_COLUMNS)
612 const isIdle = !hasLeader && minis === 0
613 if (isIdle || e.props.hasSurvey || columns < MIN_COLUMNS) return next(e)
614 if (e.surface === 'desktop') {
615 band = { id: e.requestId, surface: e.surface, columns, minis, hasLeader }
616 const now = await $.clock.now()
617 while (spawned.length < Math.min(minis, MAX_MINIS)) spawned.push(now)
618 spawned = spawned.slice(0, minis)
619 const { Box, Svg } = $.ui.resolve(e)
620 // The app paints a placed Box over everything before it. So the sky holds
621 // the band's height, the sky color runs past the band's edges to cover
622 // its padding, and the band's own SVG, its sky and walkers, goes on top.
623 return (
624 <Box position="relative" flexDirection="column">
625 <Svg source={skySvg()} height={BAND_HEIGHT} alt="A starry sky" />
626 <Box position="absolute" top={-2} left={-2} right={-2} bottom={-2} backgroundColor={SKY} />
627 <Box position="absolute" top={0} left={0} right={0} bottom={0} flexDirection="column">
628 <Svg source={desktopBand(columns, hasLeader, now)} height={BAND_HEIGHT} alt="Clawd walking along the prompt box" />
629 </Box>
630 </Box>
631 )
632 }
633 if (e.surface !== 'terminal') return next(e)
634 band = { id: e.requestId, surface: e.surface, columns, minis, hasLeader }
635 const { Box, Image, Raster, Text } = $.ui.resolve(e)
636 if (hasPictures) {
637 const source = pictureSource(hasLeader ? walker : null, pictureWidth(columns), followers.slice(0, minis))
638 return <Image key={KEY} source={source} columns={columns} rows={PICTURE_ROWS} alt="Clawd walking along the prompt" />
639 }
640 const progress = checklist(await read($, tasks))
641 const latest = (await read($, commands)).at(-1)
642 const task = progress && (
643 <Text wrap="truncate">{progress.now ? `${progress.now} ` : ''}<Text dimColor>{progress.count}</Text></Text>
644 )
645 return (
646 <Box flexDirection="column">
647 {(task || latest) && (
648 <Box flexDirection="row">
649 {latest && <Box flexShrink={1} marginRight={3}><Text dimColor wrap="truncate">{latest}</Text></Box>}
650 {task}
651 </Box>
652 )}
653 <Raster key={KEY} columns={columns} rows={ROWS} cells={frame(Math.floor(tick / 2), columns, minis, hasLeader)} />
654 </Box>
655 )
656 })
657}
658hooks/clips.ts 79 lines1// Clawd's five moves as the claude.dev blog animates him, sampled from its
2// Lottie clips at 12 frames a second onto a grid of half pixels, 24 wide by
3// 30 tall. Each frame's rows are run-length coded and joined by `/`: a count,
4// then a cell (O body, S and s shades, d dark shade, D eye, . empty). `seq`
5// is the clip's frames in play order, by index into `frames`.
6export const CLIP_WIDTH = 24
7export const CLIP_HEIGHT = 30
8
9export const CLIPS = {
10 walking: {
11 seq: [0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 2, 3, 4, 5, 6, 2, 3, 4, 5, 6, 2, 3, 4, 5, 6, 0, 0, 0],
12 frames: [
13 '24./24./24./24./24./24./24./24./24./24./24./24./24./24./4.16O4./4.16O4./4.2O2D8O2D2O4./4.2O2D8O2D2O4./24O/24O/24O/24O/4.16O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4.',
14 '24./24./24./24./24./24./24./24./24./24./24./24./24./11.9O4./4.3S13O4./4.3S11O2D4./4.3S2O2D7O2D4./4.3S2O2D9OS2O./.3S16OS2O./.3S16OS2O./.3S16OS2O./.3S16O4./4.3S13O4./4.3S13O4./4.3S13O4./4.3S9O2.3O3./4.2S2.2O4.2O3.2O3./4.2S2.2O4.2O3.2O3./4.2S2.2O4.2O3.2O3./4.2S2.2O4.2O8.',
15 '24./24./24./24./24./24./24./24./24./24./24./24./24./4.3S13O4./4.3S13O4./4.3S2O2D7O2D4./.3S5O2D7O2D4./.3S16O4./.3S16OS2O./.3S16OS2O./4.3S13OS2O./4.3S13OS2O./4.3S13O4./4.3S13O4./4.3S13O4./4.2S3.2O3.2O2.2O4./3.3S3.2O3.2O2.3O3./3.2S3.3O2.3O3.2O3./2.2S4.2O3.2O5.2O2./2.2S9.2O5.2O2.',
16 '24./24./24./24./24./24./24./24./24./24./24./24./4.3S13O4./4.3S13O4./4.3S2O2D7O2D4./.3S5O2D7O2D4./.3S16O4./.3S16OS2O./.3S16OS2O./4.3S13OS2O./4.3S13OS2O./4.3S13O4./4.3S13O4./4.3S13O4./5.3S2.3O2.2O.2O4./5.3S2.3O2.2O.2O4./4.3S4.2O.3O.2O4./4.2S5.2O.2O2.2O4./12.2O4.2O4./12.2O4.2O4.',
17 '24./24./24./24./24./24./24./24./24./24./24./24./24./4.3S13O4./4.3S13O4./4.3S2O2D7O2D4./4.3S2O2D7O2D4./.3S16OS2O./.3S16OS2O./.3S16OS2O./.3S16OS2O./4.3S13O4./4.3S13O4./4.3S13O4./4.3S13O4./4.3S13O4./6.2S2.2O3.5O4./6.2S2.2O4.3O5./7.2S.2O4.3O5./7.2S.2O5.2O5.',
18 '24./24./24./24./24./24./24./24./24./24./24./24./24./24./4.3S13O4./4.3S13O4./4.3S2O2D7O2D4./4.3S2O2D7O2D4./.3S16OS2O./.3S16OS2O./.3S16OS2O./.3S16OS2O./4.3S13O4./4.3S13O4./4.3S13O4./4.3S14O3./4.2S2.2O5.2O2.2O3./4.2S2.2O5.2O2.2O3./4.2S.2O7.2O.2O3./4.2S.2O7.2O6.',
19 '24./24./24./24./24./24./24./24./24./24./24./24./24./4.3S13O4./4.3S13O4./4.3S2O2D7O2D4./.3S5O2D7O2D4./.3S16O4./.3S16OS2O./.3S16OS2O./4.3S13OS2O./4.3S13OS2O./4.3S13O4./4.3S13O4./4.3S13O4./4.2S2.2O4.2O2.2O4./3.3S2.2O4.2O2.3O3./3.2S.4O4.2O3.3O2./3.2S.2O6.2O4.2O2./3.2S9.2O8.',
20 ],
21 },
22 looking: {
23 seq: [0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 1, 1, 1, 0, 0, 0],
24 frames: [
25 '24./24./24./24./24./24./24./24./24./24./24./24./24./24./4.16O4./4.16O4./4.2O2D8O2D2O4./4.2O2D8O2D2O4./24O/24O/24O/24O/4.16O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4.',
26 '24./24./24./24./24./24./24./24./24./24./24./24./24./24./4.16O4./4.16O4./4.3O2D8O2DO4./4.3O2D8O2DO4./24O/24O/24O/24O/4.16O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4.',
27 '24./24./24./24./24./24./24./24./24./24./24./24./24./24./4.16O4./4.3O2D8O2DO4./4.3O2D8O2DO4./4.16O4./24O/24O/24O/24O/4.16O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4.',
28 '24./24./24./24./24./24./24./24./24./24./24./24./24./24./4.16O4./4.2O2D8O2D2O4./4.2O2D8O2D2O4./4.16O4./24O/24O/24O/24O/4.16O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4.',
29 '24./24./24./24./24./24./24./24./24./24./24./24./24./24./4.16O4./4.O2D8O2D3O4./4.O2D8O2D3O4./4.16O4./24O/24O/24O/24O/4.16O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4.',
30 '24./24./24./24./24./24./24./24./24./24./24./24./24./24./4.16O4./4.16O4./4.O2D8O2D3O4./4.O2D8O2D3O4./24O/24O/24O/24O/4.16O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4.',
31 '24./24./24./24./24./24./24./24./24./24./24./24./24./24./4.16O4./4.16O4./4.16O4./4.O2D8O2D3O4./5O2D8O2D7O/24O/24O/24O/4.16O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4.',
32 '24./24./24./24./24./24./24./24./24./24./24./24./24./24./4.16O4./4.16O4./4.16O4./4.16O4./5O2D8O2D7O/5O2D8O2D7O/24O/24O/4.16O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4.',
33 '24./24./24./24./24./24./24./24./24./24./24./24./24./24./4.16O4./4.16O4./4.16O4./4.16O4./6O2D8O2D6O/6O2D8O2D6O/24O/24O/4.16O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4.',
34 '24./24./24./24./24./24./24./24./24./24./24./24./24./24./4.16O4./4.16O4./4.16O4./4.16O4./7O2D8O2D5O/7O2D8O2D5O/24O/24O/4.16O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4.',
35 '24./24./24./24./24./24./24./24./24./24./24./24./24./24./4.16O4./4.16O4./4.16O4./4.3O2D8O2DO4./7O2D8O2D5O/24O/24O/24O/4.16O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4.',
36 ],
37 },
38 turning: {
39 seq: [0, 0, 0, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1],
40 frames: [
41 '24./24./24./24./24./24./24./24./24./24./24./24./24./24./4.16O4./4.16O4./4.2O2D8O2D2O4./4.2O2D8O2D2O4./24O/24O/24O/24O/4.16O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4.',
42 '24./24./24./24./24./24./24./24./24./24./24./24./24./24./24./4.16O4./4.16O4./4.16O4./4.2O3D6O3D2O4./24O/24O/24O/24O/4.16O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4.',
43 '24./24./24./24./24./24./24./24./24./24./24./24./24./4.3S13O4./4.3S13O4./4.3S2O2D6O2DO4./4.3S2O2D6O2DO4./3S20O./3S20O./3S20O./3S20O./4.3S13O4./4.3S13O4./4.3S13O4./4.3S13O4./4.3S13O4./4.2S3.2O2.2O3.2O4./4.3S2.2O2.2O2.3O4./5.2S2.2O2.2O2.2O5./9.2O2.2O9.',
44 '24./24./24./24./24./24./24./24./24./24./24./24./24./24./4.3S13O4./4.3S13O4./4.3S2O2D6O2DO4./4.3S2O2D6O2DO4./3S20O./3S20O./3S20O./3S20O./4.3S13O4./4.3S13O4./4.3S13O4./4.3S13O4./5.2S2.2O2.2O2.2O5./5.2S2.2O2.2O2.2O5./5.2S2.2O2.2O2.2O5./5.2S2.2O2.2O2.2O5.',
45 '24./24./24./24./24./24./24./24./24./24./24./24./24./3.13O3S5./3.13O3S5./3.O2D6O2D2O3S5./3.O2D6O2D2O3S5./20O3S./20O3S./20O3S./20O3S./3.13O3S5./3.13O3S5./3.13O3S5./3.13O3S5./3.13O3S5./3.2O3.2O2.2O3.2S5./3.3O2.2O2.2O2.3S5./4.2O2.2O2.2O2.2S6./8.2O2.2O10.',
46 '24./24./24./24./24./24./24./24./24./24./24./24./24./24./3.13O3S5./3.13O3S5./3.O2D6O2D2O3S5./3.O2D6O2D2O3S5./20O3S./20O3S./20O3S./20O3S./3.13O3S5./3.13O3S5./3.13O3S5./3.13O3S5./4.2O2.2O2.2O2.2S6./4.2O2.2O2.2O2.2S6./4.2O2.2O2.2O2.2S6./4.2O2.2O2.2O2.2S6.',
47 ],
48 },
49 waving: {
50 seq: [0, 0, 0, 0, 1, 2, 3, 4, 5, 4, 5, 4, 5, 4, 5, 4, 6],
51 frames: [
52 '24./24./24./24./24./24./24./24./24./24./24./24./24./24./4.16O4./4.16O4./4.2O2D8O2D2O4./4.2O2D8O2D2O4./24O/24O/24O/24O/4.16O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4.',
53 '24./24./24./24./24./24./24./24./24./24./24./24./24./24./24./24./4.16O4./4.16O4./4.16O4./4.16O4./4.16O4./4.2O2D8O2D2O4./6O2D8O2D6O/24O/24O/24O/4.16O4./4.16O4./4.2S2.2S4.2S2.2S4./4.2O2.2O4.2O2.2O4.',
54 '24./24./24./24./24./24./24./24./24./18.4O2./18.5O./18.3S2O./12.8OS2O./6.14OS3O/4.12O2D2OS3O/4.2O2D8O2D2OS3O/4.2O2D12OS3O/4.16O4./4.16O4./20O4./20O4./20O4./20O4./4.16O4./4.12O2.2O4./4.2O2.4O2.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4.',
55 '24./24./24./24./24./24./24./24./24./24./16.4O4./16.4O4./16.4S4./12.8O4./4.16O4./4.11O2D3O4./4.3O2D5OD2OD2O4./4.2OD2OD10O4./20O4./20O4./20O4./20O4./4.16O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4.',
56 '24./24./24./24./24./24./24./24./24./24./15.4O5./15.4O5./15.4S5./12.8O4./4.16O4./4.11O2D3O4./4.3O2D5OD2OD2O4./4.2OD2OD10O4./4.16O4./20O4./20O4./20O4./20O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4.',
57 '24./24./24./24./24./24./24./24./24./24./16.4O4./16.4O4./16.4S4./12.8O4./4.16O4./4.11O2D3O4./4.3O2D5OD2OD2O4./4.2OD2OD10O4./4.16O4./20O4./20O4./20O4./20O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4.',
58 '24./24./24./24./24./24./24./24./24./24./18.4O2./18.5O./18.3S2O./12.8OS2O./4.16OS3O/4.11O2D3OS3O/4.3O2D5OD2OD2OS3O/4.2OD2OD10OS3O/4.16O4./4.16O4./20O4./20O4./20O4./20O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4.',
59 ],
60 },
61 jumping: {
62 seq: [0, 0, 0, 0, 1, 2, 3, 4, 5, 4, 3, 3, 6, 7, 8, 9, 0, 0, 0, 0, 0],
63 frames: [
64 '24./24./24./24./24./24./24./24./24./24./24./24./24./24./4.16O4./4.16O4./4.2O2D8O2D2O4./4.2O2D8O2D2O4./24O/24O/24O/24O/4.16O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4.',
65 '24./24./24./24./24./24./24./24./24./24./24./24./24./24./24./24./4.16O4./4.S15O4./4.16O4./4.16O4./4.16O4./4.2O2D8O2D2O4./6O2D8O2D6O/24O/24O/24O/4.16O4./4.16O4./4.2S2.2S4.2S2.2S4./4.2O2.2O4.2O2.2O4.',
66 '24./24./24./24./24./24./2.4O12.4O2./2.4O12.4O2./2.20O2./2.20O2./4.2O2D8O2D2O4./4.2O2D8O2D2O4./4.2O2D8O2D2O4./4.2O2D8O2D2O4./4.16O4./4.16O4./4.16O4./4.16O4./4.16O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./24./24./24.',
67 '24./5.4O6.4O5./5.4O6.4O5./5.4O6.4O5./5.4O6.4O5./4.16O4./4.16O4./4.2O2D8O2D2O4./4.2O2D8O2D2O4./4.16O4./4.16O4./4.16O4./4.16O4./4.16O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./24./24./24./24./24./24./24./24./24.',
68 '6.4O4.4O6./6.4O4.4O6./6.4O4.4O6./6.4O4.4O6./4.16O4./4.16O4./4.2O2D8O2D2O4./4.2O2D8O2D2O4./4.16O4./4.16O4./4.16O4./4.16O4./4.16O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./24./24./24./24./24./24./24./24./24./24.',
69 '5.4O6.4O5./5.4O6.4O5./5.4O6.4O5./5.4O6.4O5./4.16O4./4.16O4./4.2O2D8O2D2O4./4.2O2D8O2D2O4./4.16O4./4.16O4./4.16O4./4.16O4./4.16O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./24./24./24./24./24./24./24./24./24./24.',
70 '24./24./24./24./24./3.4O10.4O3./3.4O10.4O3./3.4O10.4O3./3.18O3./4.16O4./4.2O2D8O2D2O4./4.2O2D8O2D2O4./4.16O4./4.16O4./4.16O4./4.16O4./4.16O4./4.16O4./4.16O4./4.16O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./24./24./24./24./24./24.',
71 '24./24./24./24./24./24./24./24./24./24./24./4.15O5./4.16O4./4.2O2D8O2D2O4./4.2O2D8O2D2O4./4.2O2D8O2D2O4./6O2D8O2D6O/6O2D8O2D6O/24O/24O/24O/.22O./2.20O2./4.16O4./4.16O4./4.16O4./3.3O.4O3.3O.3O3./3.2O2.2O6.2O2.2O3./3.3O.3O4.3O.3O3./4.2O2.2O4.2O2.2O4.',
72 '24./24./24./24./24./24./24./24./24./24./24./24./24./24./24./4.16O4./4.16O4./4.2O2D8O2D2O4./4.2O2D8O2D2O4./4.2O2D8O2D2O4./4.16O4./24O/24O/24O/24O/4.16O4./3.18O3./3.2O2.10O2.2O3./3.3O.3O4.3O.3O3./4.2O2.2O4.2O2.2O4.',
73 '24./24./24./24./24./24./24./24./24./24./24./24./24./4.16O4./4.16O4./4.2O2D8O2D2O4./4.2O2D8O2D2O4./4.16O4./4.16O4./4.16O4./4.16O4./24O/24O/24O/24O/4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4./4.2O2.2O4.2O2.2O4.',
74 ],
75 },
76} as const
77
78export type ClipName = keyof typeof CLIPS
79hooks/png.ts 111 lines1// A small PNG encoder for pixel art, since the mod has no zlib. It scales the
2// picture up by a whole number with hard edges, so the terminal hardly
3// stretches it and nothing blurs, then compresses only runs of one byte. The
4// scaled picture is almost all runs, so it shrinks to a few percent.
5
6const CRC = Array.from({ length: 256 }, (_, n) => {
7 let c = n
8 for (let k = 0; k < 8; k++) c = c & 1 ? 0xedb88320 ^ (c >>> 1) : c >>> 1
9 return c >>> 0
10})
11const crc32 = (bytes: Uint8Array) => {
12 let c = 0xffffffff
13 for (const b of bytes) c = CRC[(c ^ b) & 0xff]! ^ (c >>> 8)
14 return (c ^ 0xffffffff) >>> 0
15}
16
17const LENGTH_BASE = [3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258]
18const LENGTH_EXTRA = [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0]
19
20// One deflate block with the fixed codes: each byte as a literal, and each
21// run of it after the first as copies of the byte before.
22const deflate = (data: Uint8Array) => {
23 const out: number[] = []
24 let acc = 0
25 let bits = 0
26 const put = (value: number, n: number) => {
27 acc |= value << bits
28 bits += n
29 while (bits >= 8) {
30 out.push(acc & 0xff)
31 acc >>>= 8
32 bits -= 8
33 }
34 }
35 // Codes go most significant bit first, the reverse of everything else.
36 const code = (value: number, n: number) => {
37 let reversed = 0
38 for (let k = 0; k < n; k++) reversed |= ((value >> k) & 1) << (n - 1 - k)
39 put(reversed, n)
40 }
41 const symbol = (s: number) => {
42 if (s < 144) code(0x30 + s, 8)
43 else if (s < 256) code(0x190 + s - 144, 9)
44 else if (s < 280) code(s - 256, 7)
45 else code(0xc0 + s - 280, 8)
46 }
47 put(1, 1)
48 put(1, 2)
49 for (let i = 0; i < data.length; ) {
50 const b = data[i]!
51 symbol(b)
52 let run = 0
53 while (data[i + 1 + run] === b) run++
54 i += 1
55 while (run >= 3) {
56 const length = Math.min(run, 258)
57 let k = LENGTH_BASE.length - 1
58 while (LENGTH_BASE[k]! > length) k--
59 symbol(257 + k)
60 put(length - LENGTH_BASE[k]!, LENGTH_EXTRA[k]!)
61 code(0, 5)
62 run -= length
63 i += length
64 }
65 }
66 symbol(256)
67 if (bits > 0) out.push(acc & 0xff)
68 return out
69}
70
71const adler32 = (data: Uint8Array) => {
72 let a = 1
73 let b = 0
74 for (const byte of data) {
75 a = (a + byte) % 65521
76 b = (b + a) % 65521
77 }
78 return ((b << 16) | a) >>> 0
79}
80
81const u32 = (n: number) => [n >>> 24, (n >>> 16) & 0xff, (n >>> 8) & 0xff, n & 0xff]
82const chunk = (type: string, data: number[]) => {
83 const body = new Uint8Array([...type].map(c => c.charCodeAt(0)).concat(data))
84 return [...u32(data.length), ...body, ...u32(crc32(body))]
85}
86
87// RGBA pixels, `width` by `height`, as a base64 PNG `scale` times larger. Each
88// pixel's first column takes its difference from the one before (the Sub
89// filter) and the rest of its copies are zeros; each repeated row is all zeros
90// against the row above (the Up filter).
91export const encodePng = (rgba: Uint8Array, width: number, height: number, scale: number) => {
92 const wide = width * scale
93 const line = 1 + wide * 3
94 const raw = new Uint8Array(line * height * scale)
95 for (let y = 0; y < height; y++) {
96 const at = y * scale * line
97 raw[at] = 1
98 for (let x = 0; x < width; x++) {
99 for (let c = 0; c < 3; c++) {
100 const before = x > 0 ? rgba[(y * width + x - 1) * 4 + c]! : 0
101 raw[at + 1 + x * scale * 3 + c] = (rgba[(y * width + x) * 4 + c]! - before) & 0xff
102 }
103 }
104 for (let k = 1; k < scale; k++) raw[at + k * line] = 2
105 }
106 const zlib = [0x78, 0x01, ...deflate(raw), ...u32(adler32(raw))]
107 const header = [...u32(wide), ...u32(height * scale), 8, 2, 0, 0, 0]
108 const png = [0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, ...chunk('IHDR', header), ...chunk('IDAT', zlib), ...chunk('IEND', [])]
109 return new Uint8Array(png).toBase64()
110}
111types/index.d.ts 27 lines1/** The main turn Clawd is working on; null while the session is idle. */
2export type WorkingTurn = string | null
3
4/** One task on Claude's checklist, as its TaskCreate and TaskUpdate calls left it. */
5export type WorkingTask = {
6 subject: string
7 status: 'pending' | 'in_progress' | 'completed'
8 /** What the task reads as while in progress ("Running tests"). */
9 activeForm?: string
10}
11
12/** The checklist, by task id, in the order the tasks were made. */
13export type WorkingTasks = Record<string, WorkingTask>
14
15declare module 'claude-code' {
16 interface PluginState {
17 'working-clawd': {
18 turnId: WorkingTurn
19 /** The subagents running now, one mini Clawd each. */
20 agents: string[]
21 tasks: WorkingTasks
22 /** The main loop's latest commands this turn, oldest first. */
23 commands: string[]
24 }
25 }
26}
27