Usage dashboard pane: session time, branch, tokens, cost, context and tools

<img src="media/Braves_Skills_black.svg" alt="braves-skills" width="360">
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Español | English
La caja de herramientas todo-en-uno que uso en mi trabajo con Claude Code, posee 20 skills que cubren el ciclo de vida completo de un proyecto (13 skills de ciclo de vida + 7 skills de soporte), porque me volvia loco recordar 40 skills sueltas y sin saber si chocaban o no, braves skills resuelve esto.
Claude también le pasa trabajo a Gemini y te lo devuelve hecho. Necesitas las dos suscripciones.
Puedes ejecutarlo así:
/braves-start → /fable-plan → /braves-opinion → [construye tu proyecto] →
/braves-security → /braves-audit → /braves-fix → /braves-ship → /braves-save
| Skill | Qué hace |
|---|---|
/braves-setup | Te permite configurar tu entorno de trabajo para que Claude pueda trabajar contigo profesionalmente. Configura: identidad git, firma de commits (coautoría de IA OFF por defecto), política de PR/merge, Gemini Notebook opcional, adopción de tus propias skills/MCPs/plugins y chequeo de uso de lo instalado. |
/braves-help | Muestra esta caja de ayuda para saber que skill usar para cada tarea. |
/braves-start | Arranque de proyecto: te ayuda a crear: PRD, TRD, UI/UX, Flujo, Backend y Plan antes de tocar código. |
/fable-plan | Te hace las preguntas que un arquitecto senior hace antes de construir → un plan por fases con verificación. |
/braves-opinion | Décimo Hombre: crítica constructiva sin adulación. Veredicto SHIP / SHIP WITH CHANGES / RETHINK / KILL. |
/braves-gemini | Le pasas una tarea a Gemini y la resuelve aparte, sin gastar el contexto de tu sesión. Ves en la barra qué está haciendo mientras lo hace. El frontend y la UI van aquí por defecto. Necesitas suscripción de Gemini, además de la de Claude. |
/braves-security | El Candado: realiza una auditoría de infraestructura (secretos, proxy de API, RLS, pooling, cache, rate limits, pruebas de carga con k6/Artillery) + código (OWASP). |
/braves-audit | Auditoría Global (seguridad + sobre-ingeniería + rendimiento). Escribe un braves-audit-DATE.md ejecutable en la raíz del repo. |
/braves-fix | Arregla bugs con evidencia obligatoria; ejecuta el runbook braves-audit-DATE.md si existe uno. |
/braves-ship | Cierre profesional: chequeos previos, commit con tu firma, PR/merge según tu configuración, checklist de release. |
/braves-save | Cierre de sesión: memorias + entrada de log al notebook AI Brain (Gemini Notebook). Se ofrece solo al pasar el umbral de contexto, y si quedan tareas le deja el traspaso preparado a la siguiente sesión que abras en ese proyecto, sin que copies nada. Cada bitácora lleva el tag del proyecto delante (PRJ-…) y va al cuaderno de ese proyecto, nunca al de otro. |
/braves-notebook | Conecta la API completa de Gemini Notebook (fuentes, podcasts, reportes, quizzes, descargas) a Claude para usar como memoria y fuente de información, va de la mano con /braves-save: el save, al correr, crea/alimenta tu notebook AI Brain donde guarda la bitácora de tu sesión; conviene guardar antes de llegar al 40% de contexto de la sesión. |
/braves-update | Te avisa al arrancar la sesión si hay versión nueva de Braves-skills (chequeo 1 vez al día) y la verifica/actualiza cuando tú digas, mostrando qué trae de nuevo. |
| Skill | Qué hace |
|---|---|
/desarrollo | Planifica una feature y constrúyela mediante agentes delegados. |
codebase-memory | Consultas estructurales de código mediante el grafo de codebase-memory-mcp. |
delegate-by-default | Modo orquestador: despacha subagentes en vez de trabajar en línea, ideal para ahorro de tokens. Cada subagente arranca ya con las reglas de la casa inyectadas (artefactos en inglés, solución mínima, nada de nombres de clientes, verificar antes de decir "listo", firma de commit). |
caveman | Respuestas ultracomprimidas: quita la paja, conserva cada detalle técnico. Gasta muchos menos tokens — tú y los subagentes que despachas. |
humanizar | Voz de marca para copy en español, puedes personalizarla con tu estilo de copy. |
n8n-workflow-builder | Construye/depura workflows de n8n con validación de nodos y chequeo de CVE (vulnerabilidades). |
wordpress-spanish | Traducción es_ES para plugins de WordPress, ideal si creas plugins para WordPress. |
Clona (o copia) dentro del directorio de skills de Claude Code:
git clone https://github.com/Carlos-Vera/braves-skills ~/.claude/skills/braves-skills
Se auto-carga en la siguiente sesión como braves-skills@skills-dir (o ejecuta /reload-plugins para cargarla de inmediato). En la primera sesión, un hook detecta que aún no hay configuración y ofrece ejecutar /braves-setup.
Opcional: un panel lateral con el uso de la sesión y una mascota animada (bravesline sigue siendo la barra). /braves-setup lo instala si lo quieres, o a mano:
claude plugin marketplace add ~/.claude/skills/braves-skills
claude plugin install braves-panel@braves-skills
¿Dudas? Pregunta en Discussions — el foro es en español. Los bugs, a Issues.
/braves-setup es un flujo de configuración y onboarding único (re-ejecutable en cualquier momento para cambiar valores luego). Pregunta una cosa a la vez:
notebooklm-py, login de Google asistido por navegador).humanizar escribe con la voz de BravesLab; si quieres la tuya, el setup te hace las preguntas necesarias (marca, tono, tuteo/usted, público, palabras vetadas, ejemplos) y guarda tu estilo en ~/.claude/braves-voice.md./braves-save en el primer punto de corte limpio — no a mitad de una edición —, y si quedan tareas prepara el traspaso para que no tengas que copiar nada: la siguiente sesión que abras en ese proyecto lo recibe sola y sigue justo donde ibas. Abres y ya sabe dónde quedaron las cosas — no tienes que ponerlo al día. El traspaso queda en un CONTEXTO.md en la raíz del repo, para que lo veas y viaje con el proyecto si lo mueves de sitio; braves-save lo añade al .gitignore la primera vez, porque lleva dentro el estado de tu trabajo. El bloque igual se te muestra en pantalla, por si retomas desde otra máquina o desde fuera del proyecto. Nunca guarda sin tu sí, y vuelve a avisar cada 15 puntos por encima del umbral.La configuración vive en ~/.claude/braves-skills.json:
{
"version": 1,
"language": "es",
"github_user": "your-github-user",
"git_name": "Your Name",
"git_email": "you@example.com",
"commits_by_claude": "ask",
"coauthor_ai": false,
"commit_signature": "Author: Your Name <you@example.com>",
"pr": {
"create": true,
"merge_strategy": "squash",
"who_merges": "user",
"direct_push_main": false
},
"notebooklm": { "enabled": false },
"projects": {
"/ruta/absoluta/al/repo": { "tag": "PRJ", "name": "Nombre del proyecto", "notebook": "id-del-cuaderno" }
},
"voice": { "custom": false },
"sounds": { "permission": "Illuminate", "done": "Stargaze" },
"context_checkpoint": { "enabled": true, "threshold": 40 },
"releases": { "versioning": "semver", "always_ask": true, "recommend_at_key_moments": true },
"mcps": [],
"plugins": [],
"adopted_skills": []
}
Todas las skills te hablan en el language configurado (fallback: español por defecto si language no está definido).
Consulta CONTRIBUTING.md para saber cómo colaborar en el proyecto.
master está protegida: se trabaja en rama nueva → PR → el mantenedor verifica y mergea (detalle en CONTRIBUTING.md). Cada PR mergeado te agrega a esta grilla y suma para tus badges de GitHub (Pull Shark y compañía) — los logros son de quien contribuye, no solo del mantenedor:
<a href="https://github.com/Carlos-Vera/braves-skills/graphs/contributors"> <img src="https://contrib.rocks/image?repo=Carlos-Vera/braves-skills" alt="Contribuidores" /> </a>
caveman es una adaptación del brazo de comparación benchmarks/arms/caveman-SKILL.md de ponytail (MIT, Dietrich Gebert), redistribuido con cambios: fuera los niveles wenyan, disparadores en español, un límite de idioma explícito y la salvaguarda de seguridad reforzada.braves-save y braves-notebook son ports de BrainClaude (Carlos Vera).MIT — ver LICENSE.
Autor: Carlos Vera <carlos@braveslab.com><br> <em>“Todo lo puedo en Cristo que me fortalece.” fil 4:13</em>
hooks/register.tsx 252 lines1import { atom, read, update } from 'claude-code'
2import type { EngineInterface, Register } from 'claude-code'
3
4import type { Account, Gemini, Lang, News, Turn } from '../types'
5
6import { LABELS, NEWS_TTL, accountOf, commitTitle, fmtDuration, langOf, parseGemini, planOf, tildePath, untilReset } from './format'
7import type { View } from './format'
8import { STAGE_ROWS } from './mascot'
9
10const PANE = 'braves-panel'
11const TITLE = 'Braves'
12// Wide enough for the context row (label, 12-cell bar, % and tokens) on one line.
13const WIDTH = 48
14const GEMINI_SCRIPT = '$HOME/.claude/skills/braves-skills/scripts/gemini-dispatch.sh'
15
16const turns = atom({ plugin: 'braves-panel', key: 'turns' } as const, [] as Turn[])
17const tools = atom({ plugin: 'braves-panel', key: 'tools' } as const, {} as Record<string, number>)
18const branch = atom({ plugin: 'braves-panel', key: 'branch' } as const, '')
19const now = atom({ plugin: 'braves-panel', key: 'now' } as const, 0)
20const lang = atom({ plugin: 'braves-panel', key: 'lang' } as const, 'es' as Lang)
21const account = atom({ plugin: 'braves-panel', key: 'account' } as const, null as Account | null)
22const isWorking = atom({ plugin: 'braves-panel', key: 'isWorking' } as const, false)
23const isOpen = atom({ plugin: 'braves-panel', key: 'isOpen' } as const, false)
24// Rows the pane shows at once; only ui.scroll tells, 0 until it does.
25const news = atom({ plugin: 'braves-panel', key: 'news' } as const, [] as News[])
26// A sprint: SPRINT or more agents running at once, or that many open tasks while Claude works.
27// The mascot jogs instead of typing. `sprint` itself is the demo's switch (/braves-panel sprint).
28const sprint = atom({ plugin: 'braves-panel', key: 'sprint' } as const, false)
29const crowd = atom({ plugin: 'braves-panel', key: 'crowd' } as const, 0)
30const tasks = atom({ plugin: 'braves-panel', key: 'tasks' } as const, 0)
31const SPRINT = 3
32const gemini = atom({ plugin: 'braves-panel', key: 'gemini' } as const, null as Gemini | null)
33// What Zeus should do next; the panel's Client plays it when `n` moves.
34const cue = atom({ plugin: 'braves-panel', key: 'cue' } as const, { name: 'hello', n: 0 })
35
36async function refreshLang($: EngineInterface) {
37 const r = await $.process.run(['sh', '-c', 'cat "$HOME/.claude/braves-skills.json" 2>/dev/null'], { timeoutMs: 2000 })
38 await update($, lang, () => langOf(r.stdout))
39}
40
41async function refreshAccount($: EngineInterface) {
42 const [home, auth] = await Promise.all([
43 $.process.run(['sh', '-c', 'printf %s "$HOME"'], { timeoutMs: 2000 }),
44 $.process.run(['sh', '-c', 'claude auth status 2>/dev/null'], { timeoutMs: 5000 }),
45 ])
46 await update($, account, () => accountOf(auth.stdout, home.stdout))
47}
48
49async function refreshBranch($: EngineInterface) {
50 const r = await $.process.run(['git', 'branch', '--show-current'], { cwd: await $.session.cwd(), timeoutMs: 2000 })
51 await update($, branch, () => (r.exitCode === 0 ? r.stdout.trim() || 'HEAD' : ''))
52}
53
54async function refreshCrowd($: EngineInterface) {
55 const n = (await $.agent.list()).filter(a => a.status === 'running' || a.status === 'pending').length
56 if ((await read($, crowd)) !== n) await update($, crowd, () => n)
57}
58
59async function refreshGemini($: EngineInterface) {
60 const r = await $.process.run(
61 ['sh', '-c', `[ -f "${GEMINI_SCRIPT}" ] && sh "${GEMINI_SCRIPT}" --status "$1" 2>/dev/null`, 'sh', await $.session.cwd()],
62 { timeoutMs: 2000 },
63 )
64 const next = parseGemini(r.stdout)
65 const prev = await read($, gemini)
66 if (next?.step && next.step !== prev?.step) tell($, 'gemini', next.step)
67 if (JSON.stringify(prev) !== JSON.stringify(next)) await update($, gemini, () => next)
68}
69
70// What Zeus should do next; kept for the image-sheet mascot.
71const motion = { still: false, typedAt: 0, failedAt: 0, }
72
73// The ticker keeps the latest few, newest first.
74function tell($: EngineInterface, kind: News['kind'], detail = '') {
75 void update($, news, list => [{ kind, detail, at: Date.now() }, ...list].slice(0, 6))
76}
77
78function say($: EngineInterface, name: string) {
79 void update($, cue, c => ({ name, n: c.n + 1 }))
80}
81
82export const register: Register = on => {
83 on('session.start', async ($, e, next) => {
84 await $.command.register({ name: 'braves-panel', description: 'Show or hide the Braves usage panel' })
85 await refreshLang($)
86 void refreshAccount($)
87 await refreshBranch($)
88 await update($, now, () => Date.now())
89 // ponytail: 30 s tick only moves the clock; usage figures redraw on session.measure.
90 $.clock.every(30000, () => void update($, now, () => Date.now()))
91 // A local shell call every 3 s, same cadence class as bravesline's refreshInterval; no tokens.
92 $.clock.every(3000, () => void refreshGemini($))
93 $.clock.every(2000, () => void refreshCrowd($))
94 motion.still = (await $.settings.read()).prefersReducedMotion === true
95 await update($, isOpen, () => true)
96 void $.ui.open({ id: PANE, title: TITLE, columns: WIDTH })
97 return next(e)
98 })
99
100 on('command.run', { command: 'braves-panel' }, async ($, e) => {
101 const L = LABELS[await read($, lang)]
102 // `/braves-panel sprint`: the jog and its backdrops for 80 s (four scenes), to see them without a busy turn.
103 if (e.args.trim() === 'sprint') {
104 await update($, sprint, () => true)
105 void $.clock.sleep(80000).then(() => update($, sprint, () => false))
106 return { text: L.sprintDemo }
107 }
108 if (['peek', 'sit', 'lift', 'scratch', 'sleep', 'neo'].includes(e.args.trim())) {
109 const act = e.args.trim() as 'peek' | 'sit' | 'lift' | 'scratch' | 'sleep' | 'neo'
110 say($, act)
111 return { text: L[act] }
112 }
113 const open = !(await read($, isOpen))
114 await update($, isOpen, () => open)
115 if (open) await $.ui.open({ id: PANE, title: TITLE, columns: WIDTH })
116 else await $.ui.close({ id: PANE })
117 return { text: open ? L.opened : L.closed }
118 })
119
120 on('tool.call', async ($, e, next) => {
121 await update($, tools, all => ({ ...all, [e.tool]: (all[e.tool] ?? 0) + 1 }))
122 // Open tasks: a TodoWrite list says them all; TaskCreate opens one, a TaskUpdate to completed/deleted closes one.
123 if (e.tool === 'TodoWrite') void update($, tasks, () => (e.todos ?? []).filter((t: { status?: string }) => t.status !== 'completed').length)
124 if (e.tool === 'TaskCreate') void update($, tasks, n => n + 1)
125 if (e.tool === 'TaskUpdate' && (e.status === 'completed' || e.status === 'deleted')) void update($, tasks, n => Math.max(0, n - 1))
126 // Claude needs you (a question) or has a plan ready: the mascot says so before it shows.
127 if (e.tool === 'AskUserQuestion') say($, 'point'), tell($, 'ask', e.questions?.[0]?.question ?? '')
128 if (e.tool === 'ExitPlanMode') say($, 'lightbulb'), tell($, 'plan')
129 const r = await next(e)
130 // Answered or reviewed: the headline has nothing left to say.
131 if (e.tool === 'AskUserQuestion' || e.tool === 'ExitPlanMode') {
132 const kind = e.tool === 'AskUserQuestion' ? 'ask' : 'plan'
133 void update($, news, list => list.filter(n => n.kind !== kind))
134 }
135 if (r.deny !== undefined) say($, 'disappointed'), tell($, 'deny', e.tool)
136 else if (r.isError) {
137 // A second failure within a minute is no longer a facepalm.
138 say($, Date.now() - motion.failedAt < 60000 ? 'angry' : 'facepalm')
139 tell($, 'error', e.tool)
140 motion.failedAt = Date.now()
141 }
142 else if (e.tool === 'Bash') {
143 // ponytail: reads the command text; a commit or a merge/release that went through.
144 if (/\bgh (pr merge|release create)\b/.test(e.command)) say($, 'confetti'), tell($, 'ship')
145 else if (/\bgit commit\b/.test(e.command)) say($, 'excited'), tell($, 'commit', commitTitle(e.command))
146 }
147 return r
148 })
149
150 // Zeus watches you type; one cue per 400 ms keeps the panel from redrawing on every key.
151 on('prompt.edit', async ($, e, next) => {
152 const t = Date.now()
153 if (!motion.still && t - motion.typedAt > 400) {
154 motion.typedAt = t
155 say($, 'typing')
156 }
157 return next(e)
158 })
159
160 on('prompt.submit', async ($, e, next) => {
161 // A thank-you gets hearts instead of the usual hop.
162 say($, /\b(gracias|thanks?|thank you|genial|excelente|bien hecho|te quiero|love)\b|❤/i.test(e.text) ? 'love' : 'jump')
163 return next(e)
164 })
165
166 on('turn.start', async ($, e, next) => {
167 await update($, isWorking, () => true)
168 say($, 'thinking')
169 return next(e)
170 })
171
172 on('turn.complete', async ($, e, next) => {
173 if (!e.agentId) {
174 await update($, isWorking, () => false)
175 if (e.reason === 'answer') say($, 'celebrate')
176 else if (e.reason === 'aborted') say($, 'disappointed')
177 else if (e.reason === 'error') say($, 'facepalm')
178 }
179 const u = e.usage
180 if (u && !e.agentId) {
181 const input = u.input_tokens + u.cache_read_input_tokens + u.cache_creation_input_tokens
182 await update($, turns, list => [...list, { input, output: u.output_tokens }].slice(-50))
183 }
184 void refreshBranch($)
185 return next(e)
186 })
187
188 on('session.measure', async ($, e, next) => {
189 await update($, now, () => Date.now())
190 return next(e)
191 })
192
193 on('ui.render', { component: 'Pane', requestId: PANE }, async ($, e) => {
194 const ui = $.ui.resolve(e)
195 const { Box } = ui
196 // Client and Raster are the terminal's; elsewhere the panel has nothing to draw with.
197 if (!('Client' in ui)) return <Box />
198 const { Client } = ui
199 const [usage, list, used, br, at, gem, lg, headlines, demo, agents, open] = await Promise.all([
200 $.session.usage(), read($, turns), read($, tools), read($, branch), read($, now), read($, gemini), read($, lang), read($, news), read($, sprint), read($, crowd), read($, tasks),
201 ])
202 const [acct, model, version, cwd, working, next] = await Promise.all([
203 read($, account), $.session.model(), $.session.version(), $.session.cwd(), read($, isWorking), read($, cue),
204 ])
205 // The body's own rows, as the engine gave them; no probe needed.
206 const body = e.props.scroll?.bodyRows || undefined
207 const L = LABELS[lg]
208 const t = at || Date.now()
209 const ctx = usage.context.percent
210 // The terminal's rows (taller) only until the engine reports the body's.
211 const rows = body ?? e.viewport?.rows ?? 30
212 const fresh = headlines.filter(n => t - n.at < NEWS_TTL)
213 const view: View = {
214 lang: lg,
215 still: motion.still,
216 working,
217 sprint: demo || agents >= SPRINT || (working && open >= SPRINT),
218 cue: next,
219 version: version.base ?? version.version,
220 model,
221 plan: acct?.plan ?? null,
222 cwd: tildePath(cwd, acct?.home ?? ''),
223 time: fmtDuration(t - usage.startedAt),
224 branch: br,
225 last: list.at(-1) ?? null,
226 prev: list.slice(-4, -1).reverse(),
227 ctx: ctx === undefined ? null : { percent: ctx, tokens: usage.context.tokens ?? 0, window: usage.context.window },
228 total: list.reduce((s, x) => s + x.input + x.output, 0),
229 prompts: list.length,
230 rates: usage.rateLimits.map(r => ({
231 label: r.kind === 'five_hour' ? L.last5h : r.kind === 'seven_day' ? L.last7d : r.kind,
232 pct: r.percentUsed,
233 reset: untilReset(r.resetsAt, t),
234 })),
235 billing: acct ? (acct.isSubscription ? 'subscription' : 'api') : planOf(usage.rateLimits, ctx !== undefined),
236 usd: usage.cost?.usd ?? null,
237 gemini: gem,
238 tools: Object.entries(used).sort((a, b) => b[1] - a[1]),
239 // The data above the tools takes 28 rows (36 with Gemini); the footer, the stage, its floor and the ticker (with news).
240 room: Math.max(1, rows - (gem ? 36 : 28) - STAGE_ROWS - (fresh.length ? 2 : 1)),
241 news: fresh,
242 }
243
244 return (
245 // viewport.rows is the whole terminal, not the pane: the body's own rows pin the footer.
246 <Box flexDirection="column" height={body}>
247 <Client key="panel" module="./panel.tsx" props={view} flexGrow={1} />
248 </Box>
249 )
250 })
251}
252hooks/format.ts 152 lines1import type { Account, Gemini, Lang, News, Turn } from '../types'
2
3// Pure helpers shared by the hooks module and the panel's drawing module.
4export const LABEL = 15
5export const BRAND = '#01b7af'
6export const GEMINI_COLOR = '#af87ff' // bravesline's 256-colour 141
7
8export const LABELS = {
9 es: {
10 session: 'SESIÓN', time: 'Tiempo', branch: 'Rama', noGit: 'Sin Git',
11 tokens: 'TOKENS', lastPrompt: 'Último pedido', prompt: 'Pedido', prompts: 'pedidos',
12 waitAnswer: 'esperando la primera respuesta', waitResponse: 'esperando la primera respuesta',
13 context: 'CONTEXTO', used: 'Usado', tokensRow: 'Tokens',
14 totals: 'TOTALES', sessionRow: 'Sesión', last5h: 'Últimas 5h', last7d: 'Últimos 7d',
15 cost: 'COSTO', billing: 'Facturación', subscription: 'Suscripción', detecting: 'detectando…',
16 wouldCost: 'Costaría', spent: 'Gastado', atApi: 'a precio de API',
17 quiet: 'en silencio', model: 'Modelo', step: 'Paso', doing: 'Haciendo', elapsed: 'Tiempo', contextRow: 'Contexto',
18 tools: 'HERRAMIENTAS', calls: 'usos', none: 'ninguna todavía',
19 opened: 'Panel de Braves abierto.', closed: 'Panel de Braves cerrado.',
20 plan: 'Plan listo para revisar', failed: 'falló', denied: 'denegado', commit: 'Commit', ship: 'Merge / release publicado', sprintDemo: 'Trotando 80 s por los cuatro paisajes.', peek: 'Se asoma por el borde.', sit: 'Se sienta en la orilla.', lift: 'Se asoma a revisar el código.', scratch: 'Se rasca la cabeza.', sleep: 'Se va a una esquina a dormir.', neo: 'Golpe arriba y onda expansiva.',
21 },
22 en: {
23 session: 'SESSION', time: 'Time', branch: 'Branch', noGit: 'No Git',
24 tokens: 'TOKENS', lastPrompt: 'Last prompt', prompt: 'Prompt', prompts: 'prompts',
25 waitAnswer: 'waiting for the first answer', waitResponse: 'waiting for the first response',
26 context: 'CONTEXT', used: 'Used', tokensRow: 'Tokens',
27 totals: 'TOTALS', sessionRow: 'Session', last5h: 'Last 5h', last7d: 'Last 7d',
28 cost: 'COST', billing: 'Billing', subscription: 'Subscription', detecting: 'detecting…',
29 wouldCost: 'Would cost', spent: 'Spent', atApi: 'at API prices',
30 quiet: 'quiet', model: 'Model', step: 'Step', doing: 'Doing', elapsed: 'Elapsed', contextRow: 'Context',
31 tools: 'TOOLS', calls: 'calls', none: 'none yet',
32 opened: 'Braves panel opened.', closed: 'Braves panel closed.',
33 plan: 'Plan ready to review', failed: 'failed', denied: 'denied', commit: 'Commit', ship: 'Merge / release shipped', sprintDemo: 'Jogging 80 s through the four backdrops.', peek: 'Peeking past the edge.', sit: 'Sitting at the edge.', lift: 'Peeking into the code.', scratch: 'Scratching its head.', sleep: 'Off to a corner to sleep.', neo: 'A punch up and a shockwave.',
34 },
35} satisfies Record<Lang, Record<string, string>>
36
37// Same thresholds as bravesline: context warns earlier than the rate windows.
38export const colorFor = (pct: number, warn = 50, crit = 80) =>
39 pct >= crit ? 'error' : pct >= warn ? 'warning' : 'success'
40
41export const fmtTokens = (n: number) =>
42 n >= 1e6 ? `${(n / 1e6).toFixed(1)}M` : n >= 1e3 ? `${(n / 1e3).toFixed(1)}k` : `${n}`
43
44export const fmtDuration = (ms: number) => {
45 const min = Math.max(0, Math.floor(ms / 60000))
46 return min >= 60 ? `${Math.floor(min / 60)}h ${min % 60}m` : `${min}m`
47}
48
49export const bar = (pct: number, cells = 12) => {
50 const full = Math.round((Math.min(100, Math.max(0, pct)) / 100) * cells)
51 return '▰'.repeat(full) + '▱'.repeat(cells - full)
52}
53
54// Rate-limit windows only exist on a subscription; before the first response neither shows.
55export const planOf = (rateLimits: readonly unknown[], hasResponse: boolean) =>
56 rateLimits.length > 0 ? 'subscription' : hasResponse ? 'api' : 'unknown'
57
58/** Reads `claude auth status`: a claude.ai login bills the subscription, anything else the API. */
59export const accountOf = (json: string, home: string): Account | null => {
60 try {
61 const a = JSON.parse(json) as { authMethod?: string; subscriptionType?: string }
62 const isSubscription = a.authMethod === 'claude.ai'
63 const tier = a.subscriptionType ? a.subscriptionType[0]!.toUpperCase() + a.subscriptionType.slice(1) : ''
64 return { isSubscription, plan: isSubscription ? `Claude ${tier}`.trim() : 'API', home }
65 } catch {
66 return null
67 }
68}
69
70export const tildePath = (path: string, home: string) =>
71 home && path.startsWith(home) ? '~' + path.slice(home.length) : path
72
73/**
74 * Parses `gemini-dispatch.sh --status`: "<state>\t<pct>\t<text>", or nothing when idle.
75 * The text reads "model · #step · tool Ns · elapsed · tok:▰▱ used / window".
76 */
77export const parseGemini = (raw: string): Gemini | null => {
78 const line = raw.trim()
79 if (!line) return null
80 const [state = 'run', pct = '', text = ''] = line.split('\t')
81 const parts = text.split(' · ')
82 const tok = parts.findIndex(p => p.startsWith('tok:'))
83 const tokens = tok >= 0 ? (parts.splice(tok, 1)[0] ?? '').replace(/^tok:\S*\s*/, '') : ''
84 const [model = '', step = '', doing = '', elapsed = ''] = parts
85 return { isSlow: state === 'slow', pct: pct === '' ? null : Number(pct), model, step, doing, elapsed, tokens }
86}
87
88export const untilReset = (iso: string | undefined, at: number) =>
89 iso ? ` ↺ ${fmtDuration(Date.parse(iso) - at)}` : ''
90
91// The braves toolbox's own setting: the language the user talks in. Unset means Spanish.
92export const langOf = (json: string): Lang => {
93 try {
94 return String(JSON.parse(json).language ?? 'es').toLowerCase().startsWith('en') ? 'en' : 'es'
95 } catch {
96 return 'es'
97 }
98}
99
100/** Everything the panel draws, computed by the hooks module and handed to the Client as plain data. */
101export type View = {
102 lang: Lang
103 still: boolean
104 working: boolean
105 cue: { name: string; n: number }
106 version: string
107 model: string
108 plan: string | null
109 cwd: string
110 time: string
111 branch: string
112 last: Turn | null
113 prev: Turn[]
114 ctx: { percent: number; tokens: number; window: number } | null
115 total: number
116 prompts: number
117 rates: { label: string; pct: number; reset: string }[]
118 billing: 'subscription' | 'api' | 'unknown'
119 usd: number | null
120 gemini: Gemini | null
121 tools: [string, number][]
122 room: number
123 news: News[]
124 sprint: boolean
125}
126
127export type Run = { text: string; color?: string }
128
129// A ticker window: the runs as one looping tape, `width` cells from `offset`; still when it fits.
130export function marquee(items: Run[], width: number, offset: number): Run[] {
131 const cells = items.flatMap(r => [...[...r.text].map(ch => ({ ch, color: r.color })), ...[...' ◆ '].map(ch => ({ ch, color: undefined as string | undefined }))])
132 if (cells.length === 0 || width <= 0) return []
133 const fits = cells.length - 7 <= width
134 const shown = fits ? cells.slice(0, cells.length - 7) : Array.from({ length: width }, (_, i) => cells[(offset + i) % cells.length]!)
135 const runs: Run[] = []
136 for (const c of shown) {
137 const last = runs.at(-1)
138 if (last && last.color === c.color) last.text += c.ch
139 else runs.push({ text: c.ch, color: c.color })
140 }
141 return runs
142}
143
144// A headline stays on the ticker this long.
145export const NEWS_TTL = 5 * 60000
146
147// The title a `git commit -m` / `-qm` / `-am` carries; empty for a heredoc or an editor.
148export function commitTitle(command: string): string {
149 const m = /\s-[a-zA-Z]*m\s+(?:"([^"\n]+)|'([^'\n]+))/.exec(command)
150 return m?.[1] ?? m?.[2] ?? ''
151}
152hooks/mascot.ts 178 lines1// The braves mascot, drawn by Carlos in the Unicode Mascot Animator
2// (uma.sujumayas.com) and imported into sprites.ts with tools/import-sprites.py.
3// Poses are 9 x 3 cells of quadrant blocks (laptop scenes 13 x 3); some carry a
4// fourth row on top for effects: hearts, z's, a question mark.
5
6import { PALETTE, SEQUENCES, SPRITES } from './sprites'
7
8export const STAGE_COLUMNS = 9
9export const STAGE_ROWS = 4
10// 50 so a 100 ms walk step is exactly two ticks (at 70 they alternated 70/140 and the legs shimmered).
11export const TICK_MS = 50
12
13export type NeoPose = 'neo-kneel' | 'neo-kneel-2'
14export type Pose = keyof typeof SPRITES | NeoPose
15
16/** A step in a short performance: show `pose` for `ms`. */
17export type Beat = readonly [Pose, number]
18
19const { work, 'work-desktop': workDesktop, ...acts } = SEQUENCES
20/** The editor's timelines (hello, jump, celebrate, poke, idle, ...); the work routines play apart. */
21export const ACTS: Record<keyof typeof acts, readonly Beat[]> = acts
22
23// ── Working ─────────────────────────────────────────────────────────────────
24// While Claude works the mascot loops a routine at a laptop or at a desktop
25// (one or the other per turn): types, glances at the prompt, winks, scratches its head.
26export const SCENES = { laptop: work, desktop: workDesktop }
27export type Scene = keyof typeof SCENES
28
29/** Which step of `scene`'s routine plays `ms` into the loop. */
30export function workAt(ms: number, scene: Scene = 'laptop'): number {
31 const steps = SCENES[scene]
32 let t = ms % steps.reduce((sum, [, d]) => sum + d, 0)
33 for (let i = 0; i < steps.length; i++) {
34 t -= steps[i]![1]
35 if (t < 0) return i
36 }
37 return 0
38}
39
40export type Run = { text: string; color?: string; bg?: string }
41
42type Drawn = { rows: readonly string[]; ink: readonly string[]; back?: readonly string[] }
43
44// Neo's three-point landing/launch stance: body low, one fist planted on the floor, one knee flat,
45// sunglasses on. Frame 2 lifts the body off the floor by an eighth of a cell, for an energy-building tremble.
46export const KNEEL: Record<NeoPose, Drawn> = {
47 'neo-kneel': {
48 rows: [' ', ' ', '▬▬██━██▬▬', '▗███████▄'],
49 ink: [' ', ' ', '777777777', '000000000'],
50 back: [' ', ' ', ' 0 0 0 ', ' '],
51 },
52 'neo-kneel-2': {
53 rows: [' ', ' ', '▬▬██━██▬▬', '▗▇▇▇▇▇▇▇▄'],
54 ink: [' ', ' ', '777777777', '000000000'],
55 back: [' ', ' ', ' 0 0 0 ', ' '],
56 },
57}
58
59// ponytail: the editor gives each cell one color, but the frame of the sunglasses is black over the
60// teal face, so the glasses row is painted here: lenses, a bridge between them and arms that stick
61// out past the face, across the middle of the lenses: a heavy line (━, drawn centred in the cell) for
62// the bridge and a thicker bar (▬) for the arms, in black over a teal cell background.
63const ARMS = new Set<string>(['shades', 'shades-shine'])
64function drawn(pose: Pose): Drawn {
65 if (pose in KNEEL) return KNEEL[pose as NeoPose]
66 const { rows, ink } = SPRITES[pose as keyof typeof SPRITES]
67 if (!ARMS.has(pose)) return { rows, ink }
68 return {
69 rows: rows.map((r, i) => (i === 1 ? '▬▬██━██▬▬' : r)),
70 ink: ink.map((r, i) => (i === 1 ? '777777777' : r)),
71 back: rows.map((r, i) => (i === 1 ? ' 0 0 0 ' : ' '.repeat([...r].length))),
72 }
73}
74
75// Each quadrant block and its mirror image, so a sprite drawn facing right can face left.
76const MIRROR: Record<string, string> = { '▐': '▌', '▌': '▐', '▛': '▜', '▜': '▛', '▙': '▟', '▟': '▙', '▘': '▝', '▝': '▘', '▖': '▗', '▗': '▖', '▞': '▚', '▚': '▞' }
77
78/** A sprite flipped left to right: each row reversed, each block swapped for its mirror. */
79export function mirror({ rows, ink, back }: Drawn) {
80 const flip = (line: string) => [...line].reverse().join('')
81 return { rows: rows.map(r => [...r].reverse().map(ch => MIRROR[ch] ?? ch).join('')), ink: ink.map(flip), ...(back && { back: back.map(flip) }) }
82}
83
84/** The sprite for `pose`, or with `work` set, that step of `scene`'s routine; `flip` faces it left. */
85export function toRuns(pose: Pose, work?: number, scene: Scene = 'laptop', flip = false): Run[][] {
86 const steps = SCENES[scene]
87 const art = drawn(work === undefined ? pose : steps[work % steps.length]![0])
88 const sprite = flip ? mirror(art) : art
89 // Sprites without an effects row sit on the floor: an empty row on top keeps the stage still.
90 const pad = STAGE_ROWS - sprite.rows.length
91 const rows = [...Array<string>(pad).fill(' '), ...sprite.rows]
92 const ink = [...Array<string>(pad).fill(' '), ...sprite.ink]
93 const back = [...Array<string>(pad).fill(' '), ...(sprite.back ?? [])]
94 return rows.map((line, r) => {
95 const runs: Run[] = []
96 ;[...line].forEach((text, c) => {
97 const i = ink[r]![c]
98 const color = i === undefined || i === ' ' ? undefined : PALETTE[Number(i)]
99 const b = back[r]?.[c]
100 const bg = b === undefined || b === ' ' ? undefined : PALETTE[Number(b)]
101 const prev = runs.at(-1)
102 if (prev && prev.color === color && prev.bg === bg) prev.text += text
103 else runs.push(bg ? { text, color, bg } : { text, color })
104 })
105 return runs
106 })
107}
108
109// ── Camera ──────────────────────────────────────────────────────────────────
110// Each quadrant block as its four pixels (top-left, top-right, bottom-left, bottom-right);
111// legs and other partial blocks count as their nearest quadrants, effects glyphs drop out.
112const QUADS = ' ▘▝▀▖▌▞▛▗▚▐▜▄▙▟█'
113// Half the thickness of the centred bars, as a fraction of the cell's height.
114const BANDS: Record<string, number> = { '━': 0.15, '▬': 0.25 }
115const BITS: Record<string, number> = { ...Object.fromEntries([...QUADS].map((ch, i) => [ch, i])), '▆': 12, '▅': 12, '▂': 12, '▁': 12, '▃': 12, '▇': 15 }
116
117// The eyes on the 18 x 8 pixel grid of a padded sprite: between the two notches of the face row.
118const EYES = { x: 9, y: 3.5 }
119
120/**
121 * The stage `across` cells wide with the camera zoomed `scale` times on the mascot's eyes.
122 * At scale 1 it matches the sprite drawn at column `x`; as the scale grows the eyes slide to the
123 * middle of the stage. Nearest-pixel sampling: the quadrant blocks are the pixels.
124 */
125export function zoomed(pose: Pose, across: number, x: number, scale: number, top: number, lens?: number): Run[][] {
126 // Landed (lens 0) is simply the shades pose; in flight, the lenses ride over the bare face.
127 const base = drawn(lens === undefined ? pose : lens > 0 ? 'default' : 'shades')
128 const shades = lens ? drawn('shades') : undefined
129 type Hit = { color: string; back: boolean } | undefined
130 const sample = ({ rows, ink, back }: Drawn, sx: number, sy: number): Hit => {
131 const px = Math.floor(sx)
132 const py = Math.floor(sy)
133 const pad = STAGE_ROWS - rows.length
134 const r = Math.floor(py / 2) - pad
135 const c = Math.floor(px / 2)
136 const ch = [...(rows[r] ?? '')][c]
137 if (ch === undefined) return undefined
138 // The frame of the glasses sits across the middle of its cell, at any zoom: ━ thin, ▬ thicker.
139 const band = BANDS[ch]
140 const on = band ? Math.abs(sy / 2 - Math.floor(sy / 2) - 0.5) < band : (BITS[ch] ?? 0) >> ((py & 1) * 2 + (px & 1)) & 1
141 if (!on) {
142 const b = back?.[r]?.[c]
143 return b === undefined || b === ' ' ? undefined : { color: PALETTE[Number(b)]!, back: true }
144 }
145 const i = [...ink[r]!][c]
146 return i === undefined || i === ' ' ? undefined : { color: PALETTE[Number(i)]!, back: false }
147 }
148 // Where the eyes land on screen: from where it stands toward the middle as the camera closes in.
149 const k = (scale - 1) / Math.max(1, top - 1)
150 const ax = (2 * x + EYES.x) * (1 - k) + across * k
151 const ay = EYES.y * (1 - k) + STAGE_ROWS * k
152 return Array.from({ length: STAGE_ROWS }, (_, r) => {
153 const runs: Run[] = []
154 for (let c = 0; c < across; c++) {
155 const hits = [0, 1, 2, 3].map((q): Hit => {
156 const sx = EYES.x + (2 * c + (q & 1) + 0.5 - ax) / scale
157 const sy = EYES.y + (2 * r + (q >> 1) + 0.5 - ay) / scale
158 const lensHit = shades && sample(shades, sx, sy + lens!)
159 return lensHit?.color === PALETTE[7] && !lensHit.back ? lensHit : sample(base, sx, sy)
160 })
161 // Two colors in a cell (the frame of the glasses): the glyph takes the drawn color, the
162 // background the cell-background color, as in the sprite itself.
163 const color = (hits.find(h => h && !h.back) ?? hits.find(h => h))?.color
164 let bits = 0
165 let bg: string | undefined
166 hits.forEach((h, q) => {
167 if (h && h.color === color) bits |= 1 << q
168 else if (h) bg ??= h.color
169 })
170 const text = QUADS[bits]!
171 const prev = runs.at(-1)
172 if (prev && prev.color === color && prev.bg === bg) prev.text += text
173 else runs.push(bg ? { text, color, bg } : { text, color })
174 }
175 return runs
176 })
177}
178hooks/panel.tsx 380 lines1import type { ClientModule, RenderChildren } from 'claude-code'
2
3import { BRAND, GEMINI_COLOR, LABEL, LABELS, bar, colorFor, fmtTokens, marquee } from './format'
4import type { Run, View } from './format'
5import type { News, Turn } from '../types'
6import { ACTS, STAGE_COLUMNS, STAGE_ROWS, TICK_MS, toRuns, workAt, zoomed } from './mascot'
7import type { Beat, Pose, Scene } from './mascot'
8import { BACKDROP_ORDER, backdrop, ground as groundRow } from './scenery'
9import type { Cell } from './scenery'
10
11// The whole panel draws here as a Client so the pointer anywhere over it
12// reaches the mascot: it looks toward the pointer, a click makes it hop.
13
14type State = { pose: Pose; queue: Beat[]; until: number; look: -1 | 0 | 1; cue: number; blinkAt: number; idleAt: number; tool: number; work?: number; scene: Scene; wasWorking: boolean; restAt: number; reel: number; x: number; goal: number; gait: 'walk' | 'crab'; stepAt: number; trek: number; stride: number; lead: number; leadAt: number; rush: '' | 'point' | 'flee' | 'peek' | 'sit' | 'lift' | 'sleep'; seenAt: number; lift: number; liftAt: number; waveAt: number; wave: number; zoomAt: number; zoom: number; lens?: number }
15
16let latest: View | undefined
17
18// Pointing down-left at the ticker, once it got there.
19const POINT: Beat[] = [['point-1', 300], ['point-2', 300], ['point-1', 250], ['point-2', 600], ['happy', 400]]
20
21// Columns the work scenes take; the other poses take STAGE_COLUMNS.
22const SCENE_COLUMNS = 13
23
24// What it does when idle, in turn; walk and crab cross the stage instead of stepping in place.
25// peek: walks half off one edge to look past it; sit: sits down at an edge for a while.
26// ms per cell walked: a multiple of TICK_MS, or the steps come uneven.
27const STEP_MS = 100
28// Asleep on the floor: his lie frames breathing in and out (1 2 3 2), looped with no lying down in between.
29const LIE = [...new Map(ACTS.sleep.map(b => [b[0], b])).values()]
30const SNOOZE: Beat[] = [...LIE, ...LIE.slice(1, -1).reverse()]
31// Neo's three-point landing/launch stance before flight: 700 ms tremble alternating every 100 ms.
32const NEO_KNEEL: readonly Beat[] = [
33 ['neo-kneel', 100],
34 ['neo-kneel-2', 100],
35 ['neo-kneel', 100],
36 ['neo-kneel-2', 100],
37 ['neo-kneel', 100],
38 ['neo-kneel-2', 100],
39 ['neo-kneel', 100],
40]
41const NEO: readonly Beat[] = [...NEO_KNEEL, ...ACTS.neo.slice(1)]
42// Before it: camera zooms on the eyes, sunglasses drop from above, glint, and camera pulls back.
43const ZOOM = 4 // how close the camera gets
44const ZOOM_MS = 400 // to close in, and to pull back
45const DROP_MS = 700 // sunglasses drop onto eyes
46const GLINT_MS = 300 // short shine glint
47const LENS_START = 2 // source pixels above eyes, begins just out of frame at ZOOM
48const INTRO: readonly Beat[] = [
49 ['default', ZOOM_MS],
50 ['default', DROP_MS],
51 ['shades-shine', GLINT_MS],
52 ['shades', ZOOM_MS],
53]
54const INTRO_MS = INTRO.reduce((t, b) => t + b[1], 0)
55// The wave leaves with the punch: the first arms-up frame, after the crouch and the launch.
56const NEO_WAVE = NEO.slice(0, Math.max(1, NEO.findIndex(b => b[0].startsWith('arms-up')))).reduce((t, b) => t + b[1], 0)
57const WAVE_MS = 700
58// The least time between two waves: a calibration knob for how often it happens.
59const NEO_GAP_MS = 5 * 60000
60let neoAt = 0
61// The data last drawn while idle, and the copy held from a turn's start until its wave has passed.
62let lastIdle: View | undefined
63let frozen: View | undefined
64const IDLE = ['idle', 'peek', 'sway', 'turning', 'lift', 'halo', 'walk', 'sit', 'crab', 'wrench', 'hammer'] as const
65
66// lift: at the left edge it sticks its face past the border to look into the code, comes out to
67// nod its approval, looks once more and walks off. Each step: pose, ms, its column (negative: the
68// face is past the edge).
69// It leans like a person, from the hips with its feet planted: lean-2 and lean-3 are drawn one and
70// two columns left of where it stands, right at the edge (its body touching column 0).
71const LIFT: readonly (readonly [Pose, number, number])[] = [
72 ['look-left', 500, -1], ['lean-1', 180, -1], ['lean-2', 180, -2], ['lean-3', 1100, -3], ['lean-2', 160, -2], ['lean-1', 160, -1],
73 ['happy', 450, -1], ['blink', 150, -1], ['happy', 300, -1], ['blink', 150, -1], ['arms-up-one', 700, -1],
74 ['lean-1', 160, -1], ['lean-2', 160, -2], ['lean-3', 900, -3], ['lean-2', 160, -2], ['lean-1', 160, -1], ['default', 300, -1],
75]
76
77// How far past an edge it leans when it peeks.
78const PEEK = 4
79const peekAt = (right: boolean): Beat[] => {
80 const look = right ? 'look-right' : 'look-left'
81 return [[look, 900], ['default', 300], [look, 700], ['happy', 400]]
82}
83const SIT: Beat[] = [['sit-1', 400], ['sit-2', 400], ['sit-1', 400], ['sit-2', 400], ['sit-1', 1500], ['blink', 150], ['sit-1', 900], ['sit-2', 400], ['sit-1', 400], ['sit-2', 400], ['hop', 200], ['default', 300]]
84
85const Panel: ClientModule<View, State> = (view, surface) => {
86 latest = view
87 const { Box, Text } = surface.elements
88
89 if (surface.state === undefined) {
90 const now = Date.now()
91 surface.setState({ pose: 'default', queue: [...ACTS.hello], until: 0, look: 0, cue: view.cue.n, blinkAt: now + 3000, idleAt: now + 12000, tool: 0, scene: 'laptop', wasWorking: false, restAt: now, reel: 0, x: 0, goal: 0, gait: 'walk', stepAt: 0, trek: 0, stride: 0, lead: 0, leadAt: 0, rush: '', seenAt: view.news[0]?.at ?? 0, lift: -1, liftAt: 0, waveAt: 0, wave: -1, zoomAt: 0, zoom: 1 })
92
93 surface.every(TICK_MS, () => {
94 const s = surface.state
95 const v = latest
96 if (!s || !v || v.still) return
97 const now = Date.now()
98 let { queue, until, cue, blinkAt, idleAt, tool, scene, restAt, goal, gait, stepAt, lead, leadAt, rush, seenAt, lift, liftAt, waveAt, zoomAt } = s
99 // The floor it can stand on: the region's width less its own.
100 const room = Math.max(0, surface.columns - (v.working ? SCENE_COLUMNS : STAGE_COLUMNS))
101 // Past the edges only while peeking (or coming back from it), never at the laptop.
102 const reach = lift >= 0 ? PEEK : (rush === 'peek' || goal !== s.x) && !v.working ? PEEK : 0
103 let x = Math.max(-reach, Math.min(s.x, room + reach))
104 goal = Math.max(-reach, Math.min(goal, room + reach))
105 if (v.cue.n !== cue) {
106 cue = v.cue.n
107 const act = ACTS[v.cue.name as keyof typeof ACTS]
108 // A celebration arriving with a wave under way leaves Neo's punch alone.
109 if (act && !(v.cue.name === 'celebrate' && waveAt)) (queue = [...act]), (until = 0)
110 // The turn's answer is in: the jump and punch up, the wave leaving as it lands.
111 if (v.cue.name === 'neo') (queue = [...INTRO, ...NEO]), (until = 0), (zoomAt = now), (waveAt = now + INTRO_MS + NEO_WAVE)
112 // /braves-panel scratch: the head scratch from the laptop routine, a few rubs longer.
113 if (v.cue.name === 'scratch') (queue = Array.from({ length: 12 }, (_, i): Beat => [i % 2 ? 'work-7' : 'work-6', 160])), (until = 0)
114 // /braves-panel peek | sit: the explore routines on demand.
115 // A second error within a minute (angry) is a big problem: once the act ends it goes to look into the code.
116 if ((v.cue.name === 'angry' || v.cue.name === 'lift') && lift < 0) (rush = 'lift'), (gait = 'walk'), (goal = 0)
117 // /braves-panel sleep: the nap without three idle minutes.
118 if (v.cue.name === 'sleep') (queue = []), (goal = x < room / 2 ? 0 : room), (gait = 'walk'), (rush = 'sleep')
119 if (v.cue.name === 'peek' || v.cue.name === 'sit') (rush = v.cue.name), (gait = 'walk'), (goal = x < room / 2 ? room + (rush === 'peek' ? PEEK : 0) : rush === 'peek' ? -PEEK : 0)
120 idleAt = now + 12000
121 // The demo nap is a real one: it sleeps on until something wakes it.
122 restAt = v.cue.name === 'sleep' ? now - 180001 : now
123 }
124 // A new headline: it runs to the ticker's start and points at it; an error startles it a few steps back.
125 // Gemini's steps come too often to chase; a sprint keeps its jog.
126 if ((v.news[0]?.at ?? seenAt) !== seenAt) {
127 const kind = v.news[0]!.kind
128 seenAt = v.news[0]!.at
129 if (!v.sprint && kind === 'error') (queue = [['surprised', 450], ['hop', 200], ...queue]), (until = 0), (goal = Math.min(room, x + 5)), (gait = 'crab'), (rush = 'flee')
130 else if (!v.sprint && kind !== 'gemini') (goal = 0), (gait = 'walk'), (rush = 'point')
131 }
132 if (rush && x === goal) {
133 if (rush === 'point') queue = [...queue, ...POINT]
134 if (rush === 'sit') queue = [...queue, ...SIT]
135 if (rush === 'sleep') queue = [...queue, ...SNOOZE]
136 if (rush === 'lift') (lift = 0), (liftAt = 0)
137 if (rush === 'peek') (queue = [...queue, ...peekAt(x > 0)]), (goal = x > 0 ? room - PEEK : PEEK), (gait = 'walk')
138 rush = ''
139 }
140 const rushing = (rush !== '' && goal !== x) || lift >= 0
141 // Working: its routine, unless an act (a send, a click, a reaction) is playing.
142 // A sprint (a busy turn) swaps the laptop for a jog in place while the backdrop scrolls past.
143 const jog = v.sprint && queue.length === 0 && now >= until
144 const work = v.working && !v.sprint && !rushing && queue.length === 0 && now >= until ? workAt(now, scene) : undefined
145 if (v.working) (idleAt = now + 12000), (restAt = now)
146 const free = !v.working && !v.sprint && lift < 0 && queue.length === 0 && now > until
147 // Nothing going on: after a minute it meditates, after three it walks to the nearer corner and lies down to sleep.
148 // Already lying there, the next breath queues on this same tick, so it never stands up between loops.
149 if (free && now - restAt > 180000 && s.pose.startsWith('lie')) queue = [...SNOOZE]
150 else if (free && now - restAt > 180000) (goal = x < room / 2 ? 0 : room), (gait = 'walk'), (rush = 'sleep')
151 else if (free && now - restAt > 60000) queue = [...ACTS.meditate]
152 // Idle long enough: a little routine, dizzy instead once the context is past 80%.
153 else if (free && now > idleAt) {
154 const name = (v.ctx?.percent ?? 0) >= 80 ? 'dizzy' : IDLE[tool % IDLE.length]!
155 // A walk crosses to the far side of the floor; a stage too narrow keeps it in place.
156 const right = x < room / 2
157 if ((name === 'walk' || name === 'crab') && room >= 6) {
158 const r = Math.random() * 0.4 * room
159 goal = Math.round(right ? room - r : r)
160 gait = name
161 } else if (name === 'lift') {
162 rush = 'lift', gait = 'walk', goal = 0
163 } else if (name === 'peek' || name === 'sit') {
164 // To the far edge; a peek goes past it.
165 goal = right ? room + (name === 'peek' ? PEEK : 0) : name === 'peek' ? -PEEK : 0
166 gait = 'walk'
167 rush = name
168 } else if (name !== 'walk' && name !== 'crab') queue = [...ACTS[name]]
169 tool++
170 idleAt = now + 12000 + Math.random() * 8000
171 }
172 // Ticks per backdrop cell: 3 at an even pace, 1 on a surge, 4 while it drops back.
173 let pace = 3
174 const stride = v.sprint ? s.stride + 1 : 0
175 let pose: Pose = s.look < 0 ? 'look-left' : s.look > 0 ? 'look-right' : 'default'
176 if (lift >= 0 && queue.length === 0 && (lift > 0 || now >= until)) {
177 // The lift script runs on its own clock, the acts queued before it first.
178 pose = s.pose
179 if (now >= liftAt) {
180 const step = LIFT[lift]
181 if (step) (pose = step[0]), (liftAt = now + step[1]), (x = step[2]), lift++
182 else (lift = -1), (goal = x)
183 }
184 } else if (now < until) pose = s.pose
185 else if (queue[0]) {
186 const [p, ms] = queue[0]
187 pose = p, until = now + ms, queue = queue.slice(1)
188 } else if (jog) {
189 // It jogs to the middle of the stage, then now and then surges ahead and drops back.
190 if (now > leadAt) (lead = Math.round(Math.random() * 7) - 3), (leadAt = now + 4000 + Math.random() * 4000)
191 const target = Math.max(0, Math.min(room, Math.round(room / 2) + lead))
192 const far = Math.abs(target - x) > 4
193 if (x !== target && stride % (far ? 3 : 6) === 0) x += Math.sign(target - x)
194 pace = target > x ? 1 : target < x ? 4 : 3
195 // Counted in ticks, not clock time, so a late tick never skips a step; quicker legs on a surge.
196 pose = ACTS.jog[Math.floor(stride / (pace === 1 ? 3 : 4)) % ACTS.jog.length]![0]
197 } else if ((!v.working || rushing) && !v.sprint && goal !== x) {
198 // Crossing the stage: a cell and a leg frame every STEP_MS, the editor's pace (the slack absorbs timer jitter).
199 if (now >= stepAt) (x += Math.sign(goal - x)), (stepAt = now + STEP_MS - 10)
200 // A leg frame every two cells (200 ms, the editor's): swapped every 100 ms step they shimmer.
201 pose = `${gait}-${((x >> 1) & 1) + 1}` as Pose
202 idleAt = now + 12000
203 } else if (work === undefined && now > blinkAt) (pose = 'blink'), (until = now + 150), (blinkAt = now + 2500 + Math.random() * 3500)
204 // The ticker crawls a cell every 150 ms while it has news.
205 const reel = v.news.length > 0 ? Math.floor(now / 150) : s.reel
206 // The turn just ended: now and then (a coin flip, five minutes apart at least) the jump, the punch and the wave.
207 if (s.wasWorking && !v.working && now - neoAt > NEO_GAP_MS && Math.random() < 0.5)
208 (queue = [...INTRO, ...NEO]), (until = 0), (zoomAt = now), (waveAt = now + INTRO_MS + NEO_WAVE), (neoAt = now)
209 // The wave's progress in thousandths while it rises, -1 otherwise.
210 const wave = waveAt && now >= waveAt && now - waveAt < WAVE_MS ? Math.floor(((now - waveAt) / WAVE_MS) * 1000) : -1
211 if (waveAt && now - waveAt >= WAVE_MS) waveAt = 0
212 // The camera: closing in, holding on the eyes, pulling back (eased), 1 when it isn't on.
213 const shot = now - zoomAt
214 const closeness = zoomAt && shot < INTRO_MS ? Math.min(1, shot / ZOOM_MS, (INTRO_MS - shot) / ZOOM_MS) : 0
215 const zoom = Math.round((1 + (ZOOM - 1) * (1 - Math.cos(Math.PI * Math.max(0, closeness))) / 2) * 20) / 20
216 const dropping = zoomAt && shot >= ZOOM_MS && shot < ZOOM_MS + DROP_MS
217 const lens = dropping ? Math.round(LENS_START * (1 + Math.cos(Math.PI * (shot - ZOOM_MS) / DROP_MS)) / 2 * 20) / 20 : undefined
218 if (zoomAt && shot >= INTRO_MS) zoomAt = 0
219 const trek = v.sprint ? s.trek + (stride % pace === 0 ? 1 : 0) : s.trek
220 if (pose !== s.pose || work !== s.work || cue !== s.cue || queue !== s.queue || v.working !== s.wasWorking || reel !== s.reel || x !== s.x || goal !== s.goal || stride !== s.stride || rush !== s.rush || seenAt !== s.seenAt || lift !== s.lift || wave !== s.wave || zoom !== s.zoom || lens !== s.lens) surface.setState({ ...s, pose, queue, until, cue, blinkAt, idleAt, tool, work, scene, wasWorking: v.working, restAt, reel, x, goal, gait, stepAt, trek, stride, lead, leadAt, rush, seenAt, lift, liftAt, waveAt, wave, zoomAt, zoom, lens })
221 })
222
223 surface.onPointer(e => {
224 const s = surface.state
225 if (!s || latest?.still) return
226 if (e.type === 'leave') return s.look !== 0 && surface.setState({ ...s, look: 0 })
227 // The stage is the footer: STAGE_ROWS rows above the floor line and the ticker, when there is news.
228 const top = surface.rows - STAGE_ROWS - (latest?.news.length ? 2 : 1)
229 const onStage = e.y >= top && e.y < top + STAGE_ROWS
230 // A click on it makes it hop; a click on the floor elsewhere sends it there.
231 if (e.type === 'down' && onStage && e.x >= s.x && e.x < s.x + STAGE_COLUMNS) return surface.setState({ ...s, queue: [...ACTS.poke], until: 0, restAt: Date.now() })
232 if (e.type === 'down' && onStage && !latest?.working) {
233 const goal = Math.max(0, Math.min(surface.columns - STAGE_COLUMNS, Math.round(e.x - STAGE_COLUMNS / 2)))
234 return surface.setState({ ...s, goal, gait: 'walk', restAt: Date.now() })
235 }
236 const dx = (e.fine?.x ?? e.x + 0.5) - (s.x + STAGE_COLUMNS / 2)
237 const look = Math.abs(dx) < 2 ? 0 : dx < 0 ? -1 : 1
238 if (look !== s.look) surface.setState({ ...s, look, restAt: Date.now() })
239 })
240 }
241
242 // Walking left, it faces left: the walk is drawn facing right.
243 const leftward = /^(walk|crab)-/.test(surface.state?.pose ?? '') && (surface.state?.goal ?? 0) < (surface.state?.x ?? 0)
244 const sprite = toRuns(surface.state?.pose ?? 'default', surface.state?.work, surface.state?.scene, leftward)
245 // The stage, cell by cell: the backdrop (a sprint's, blank otherwise), the mascot over it at x.
246 const across = Math.max(STAGE_COLUMNS, surface.columns)
247 const trek = surface.state?.trek ?? 0
248 const scenery = BACKDROP_ORDER[Math.floor(Date.now() / 20000) % BACKDROP_ORDER.length]!
249 const ground: Cell[][] = view.sprint
250 ? backdrop(scenery, across, trek)
251 : sprite.map(() => Array.from({ length: across }, () => ({ ch: ' ' })))
252 // Cells to runs of one color over one background.
253 const toLine = (row: Cell[]) => {
254 const runs: (Run & { bg?: string })[] = []
255 for (const cell of row) {
256 const last = runs.at(-1)
257 if (last && last.color === cell.color && last.bg === cell.bg) last.text += cell.ch
258 else runs.push({ text: cell.ch, color: cell.color, bg: cell.bg })
259 }
260 return runs
261 }
262 const zoom = surface.state?.zoom ?? 1
263 const stage: (Run & { bg?: string })[][] = zoom > 1 ? zoomed(surface.state?.pose ?? 'default', across, surface.state?.x ?? 0, zoom, ZOOM, surface.state?.lens) : sprite.map((line, r) => {
264 const row = ground[r]!
265 const x = surface.state?.x ?? 0
266 const cells = line.flatMap(run => [...run.text].map(ch => ({ ch, color: run.color, back: run.bg })))
267 // Between its first and last glyph the mascot hides the backdrop, so the legs never merge into a building.
268 const from = cells.findIndex(cell => cell.ch !== ' ')
269 const to = cells.findLastIndex(cell => cell.ch !== ' ')
270 // The sky stays behind it: the mascot's cells keep the row's background.
271 for (let i = from; from >= 0 && i <= to; i++) if (x + i >= 0 && x + i < across) {
272 const bg = row[x + i]!.bg
273 const { ch, color, back } = cells[i]!
274 row[x + i] = ch === ' ' ? { ch: ' ', bg } : { ch, color, bg: back ?? bg }
275 }
276 return toLine(row)
277 })
278 const floor = view.sprint ? toLine(groundRow(scenery, across, trek)) : null
279
280 const L = LABELS[view.lang]
281 const headline = (n: News): Run => ({
282 ask: { text: `? ${n.detail}`, color: 'warning' },
283 plan: { text: `✦ ${L.plan}`, color: 'suggestion' },
284 error: { text: `✗ ${n.detail} ${L.failed}`, color: 'error' },
285 deny: { text: `⊘ ${n.detail} ${L.denied}`, color: 'warning' },
286 commit: { text: `● ${L.commit}${n.detail ? `: ${n.detail}` : ''}`, color: 'success' },
287 ship: { text: `★ ${L.ship}`, color: 'success' },
288 gemini: { text: `✦ Gemini: ${n.detail}`, color: GEMINI_COLOR },
289 })[n.kind]
290 const ticker = marquee(view.news.map(headline), surface.columns, view.still ? 0 : surface.state?.reel ?? 0)
291 const Row = (label: string, value: RenderChildren) => (
292 <Text wrap="truncate-end"><Text dimColor>{' ' + (label.length >= LABEL ? label.slice(0, LABEL - 2) + '… ' : label.padEnd(LABEL))}</Text>{value}</Text>
293 )
294 const InOut = (x: Turn) => (
295 <Text><Text color="suggestion">↑ {fmtTokens(x.input)}</Text> <Text color="success">↓ {fmtTokens(x.output)}</Text></Text>
296 )
297 const Gauge = (pct: number, warn?: number, crit?: number, cells?: number) => (
298 <Text><Text color={colorFor(pct, warn, crit)}>{bar(pct, cells)}</Text> <Text bold>{pct}%</Text></Text>
299 )
300 // The data as one line per element, so the wave can show one view above it and another below.
301 const rowsOf = (v: View): RenderChildren[] => {
302 const out: RenderChildren[] = [
303 <Text wrap="truncate-end"><Text bold>Claude Code</Text> <Text dimColor>v{v.version}</Text></Text>,
304 <Text wrap="truncate-end" dimColor>{v.model}{v.plan ? ` · ${v.plan}` : ''}</Text>,
305 <Text wrap="truncate-start" dimColor>{v.cwd}</Text>,
306 ]
307 const section = (icon: string, title: string, color: string, rows: (RenderChildren | false | null)[]) =>
308 out.push(<Text> </Text>, <Text color={color} bold>{icon} {title}</Text>, ...rows.filter(r => r !== false && r !== null))
309 const toolMax = v.tools[0]?.[1] ?? 1
310 const toolCount = v.tools.reduce((n, [, c]) => n + c, 0)
311 section('◷', L.session, BRAND, [
312 Row(L.time, <Text bold>{v.time}</Text>),
313 Row(L.branch, <Text color="suggestion">⎇ {v.branch || L.noGit}</Text>),
314 ])
315 section('⇅', L.tokens, BRAND, [
316 Row(L.lastPrompt, v.last ? InOut(v.last) : <Text dimColor>{L.waitAnswer}</Text>),
317 ...v.prev.map((x, i) => Row(`${L.prompt} -${i + 1}`, <Text dimColor>↑ {fmtTokens(x.input)} ↓ {fmtTokens(x.output)}</Text>)),
318 ])
319 section('◔', L.context, BRAND, v.ctx === null
320 ? [Row(L.used, <Text dimColor>{L.waitResponse}</Text>)]
321 : [Row(L.used, Gauge(v.ctx.percent, 30, 50)), Row(L.tokensRow, <Text>{fmtTokens(v.ctx.tokens)} <Text dimColor>/ {fmtTokens(v.ctx.window)}</Text></Text>)])
322 section('Σ', L.totals, BRAND, [
323 Row(L.sessionRow, <Text><Text bold>{fmtTokens(v.total)}</Text> <Text dimColor>· {v.prompts} {v.prompts === 1 ? L.prompt.toLowerCase() : L.prompts}</Text></Text>),
324 ...v.rates.map(r => Row(r.label, <Text>{Gauge(r.pct, undefined, undefined, 10)}<Text dimColor>{r.reset}</Text></Text>)),
325 ])
326 section('$', L.cost, BRAND, [
327 Row(L.billing, v.billing === 'subscription'
328 ? <Text color="suggestion">◆ {L.subscription}</Text>
329 : v.billing === 'api' ? <Text color="warning">◆ API</Text> : <Text dimColor>{L.detecting}</Text>),
330 v.usd !== null && Row(v.billing === 'subscription' ? L.wouldCost : L.spent,
331 <Text><Text bold color={v.billing === 'api' ? 'warning' : 'success'}>${v.usd.toFixed(2)}</Text>{v.billing === 'subscription' && <Text dimColor> {L.atApi}</Text>}</Text>),
332 ])
333 if (v.gemini) section('✦', v.gemini.isSlow ? `GEMINI · ${L.quiet}` : 'GEMINI', v.gemini.isSlow ? 'warning' : GEMINI_COLOR, [
334 Row(L.model, <Text color={GEMINI_COLOR}>{v.gemini.model}</Text>),
335 !!v.gemini.step && Row(L.step, v.gemini.step),
336 !!v.gemini.doing && Row(L.doing, v.gemini.doing),
337 !!v.gemini.elapsed && Row(L.elapsed, v.gemini.elapsed),
338 v.gemini.pct !== null && Row(L.contextRow, Gauge(v.gemini.pct, 30, 50)),
339 !!v.gemini.tokens && Row(L.tokensRow, <Text dimColor>{v.gemini.tokens}</Text>),
340 ])
341 section('⚙', `${L.tools} · ${toolCount} ${L.calls}`, BRAND, v.tools.length === 0
342 ? [Row('', <Text dimColor>{L.none}</Text>)]
343 : v.tools.slice(0, v.room).map(([name, n]) => Row(name,
344 <Text><Text color="suggestion">{'▪'.repeat(Math.max(1, Math.round((n / toolMax) * 10)))}</Text> {n}</Text>)))
345 return out
346 }
347
348 // Neo: while Claude works the data holds still; when the turn ends a line rises from the stage and
349 // rewrites it, the old view above the line, the new one below (Gemini stays live throughout).
350 const wave = surface.state?.wave ?? -1
351 // Held from the turn's start until the wave has gone (a turn that just ended, or a wave on its way).
352 const holding = view.working || !!surface.state?.wasWorking || !!surface.state?.waveAt
353 if (view.working) frozen ??= lastIdle ?? view
354 else if (!holding) (frozen = undefined), (lastIdle = view)
355 const fresh = rowsOf(view)
356 const stale = holding ? rowsOf({ ...(frozen ?? view), gemini: view.gemini }) : fresh
357 const footer = STAGE_ROWS + 1 + (ticker.length > 0 ? 1 : 0)
358 const line = wave < 0 ? -1 : Math.round(Math.min(fresh.length, surface.rows - footer) * (1 - wave / 1000))
359 const body = wave < 0 ? (holding ? stale : fresh) : fresh.map((row, i) =>
360 i < line ? stale[i] ?? <Text> </Text> : i === line ? <Text color={BRAND} bold>{'━'.repeat(across)}</Text> : row)
361
362 return (
363 <Box flexDirection="column" flexGrow={1}>
364 <Box flexDirection="column" flexGrow={1} flexShrink={1} minHeight={0} overflow="hidden">
365 {body}
366 </Box>
367 <Box flexDirection="column" flexShrink={0}>
368 {stage.map(line => <Text wrap="truncate-end">{line.map(r => <Text color={r.color} backgroundColor={r.bg}>{r.text}</Text>)}</Text>)}
369 {floor
370 ? <Text wrap="truncate-end">{floor.map(r => <Text color={r.color} backgroundColor={r.bg}>{r.text}</Text>)}</Text>
371 : <Text dimColor>{'▔'.repeat(across)}</Text>}
372 {/* The ticker shows only while there is news. */}
373 {ticker.length > 0 && <Text wrap="truncate-end">{ticker.map(r => <Text color={r.color}>{r.text}</Text>)}</Text>}
374 </Box>
375 </Box>
376 )
377}
378
379export default Panel
380hooks/sprites.ts 141 lines1// Generated by tools/import-sprites.py from the Unicode Mascot Animator export. Edit there, not here.
2
3export const PALETTE = ["#02c0b6", "#9aa3ad", "#f2f2f2", "#f2c14e", "#e5534b", "#c678dd", "#61afef", "#1c1c22"] as const
4
5/** Each sprite: its rows of characters, and per cell an index into PALETTE (space: no color). */
6export const SPRITES = {
7 "default": { rows: [" ", " ▐▛███▜▌ ", " ▜█████▛ ", " ▆ ▆ "], ink: [" ", " 0000000 ", " 0000000 ", " 0 0 "] },
8 "blink": { rows: [" ", " ▐█████▌ ", " ▜█████▛ ", " ▆ ▆ "], ink: [" ", " 0000000 ", " 0000000 ", " 0 0 "] },
9 "happy": { rows: [" ", " ▐▙███▟▌ ", " ▜█████▛ ", " ▆ ▆ "], ink: [" ", " 0000000 ", " 0000000 ", " 0 0 "] },
10 "look-left": { rows: [" ", " ▐▜██▛█▌ ", " ▜█████▛ ", " ▆ ▆ "], ink: [" ", " 0000000 ", " 0000000 ", " 0 0 "] },
11 "look-right": { rows: [" ", " ▐█▜██▛▌ ", " ▜█████▛ ", " ▆ ▆ "], ink: [" ", " 0000000 ", " 0000000 ", " 0 0 "] },
12 "arms-up": { rows: [" ", " ▜▛███▜▛ ", " ▐█████▌ ", " ▆ ▆ "], ink: [" ", " 0000000 ", " 0000000 ", " 0 0 "] },
13 "reach": { rows: [" ", " ▐█▜██▛▙ ", " ▜█████▌ ", " ▆ ▆ "], ink: [" ", " 0000000 ", " 0000000 ", " 0 0 "] },
14 "hammer": { rows: [" ", " ▐█▜██▛▙▛", " ▜█████▌▘", " ▆ ▆ "], ink: [" ", " 00000001", " 00000001", " 0 0 "] },
15 "wrench": { rows: [" ", " ▐█▜██▛▙▞", " ▜█████▌▘", " ▆ ▆ "], ink: [" ", " 00000001", " 00000001", " 0 0 "] },
16 "hop": { rows: [" ", " ▜▙███▟▛ ", " ▝█▀▀▀█▘ ", " "], ink: [" ", " 0000000 ", " 0000000 ", " "] },
17 "work-0": { rows: [" ", " ▐██▛▌ ▞", " ▐███▛▘ ▗▘", " ▆ ▆ ▀▀▀▀ "], ink: [" ", " 00000 1", " 000000 12", " 0 0 1111 "] },
18 "work-1": { rows: [" ", " ▐██▛▌ ▞", " ▐███▙▖ ▗▘", " ▆ ▆ ▀▀▀▀ "], ink: [" ", " 00000 2", " 000000 11", " 0 0 1111 "] },
19 "work-2": { rows: [" ", " ▐██▛▌ ▞", " ▐███▛▘ ▗▘", " ▆ ▆ ▀▀▀▀ "], ink: [" ", " 00000 1", " 000000 11", " 0 0 1111 "] },
20 "work-3": { rows: [" ", " ▐██▛▌ ▞", " ▐███▙▖ ▗▘", " ▆ ▆ ▀▀▀▀ "], ink: [" ", " 00000 1", " 000000 21", " 0 0 1111 "] },
21 "work-4": { rows: [" ", " ▐█████▌ ▞", " ▜▟██▙█▛▘ ▗▘", " ▆ ▆ ▀▀▀▀ "], ink: [" ", " 0000000 1", " 00000000 11", " 0 0 1111 "] },
22 "work-5": { rows: [" ", " ▐█████▌ ▞", " ▜▟████▙▖ ▗▘", " ▆ ▆ ▀▀▀▀ "], ink: [" ", " 0000000 1", " 00000000 12", " 0 0 1111 "] },
23 "work-6": { rows: [" ▄▖ ", " ▐▙███▟▛ ▞", " ▜█████▌ ▗▘", " ▆ ▆ ▀▀▀▀ "], ink: [" 00 ", " 0000000 1", " 0000000 11", " 0 0 1111 "] },
24 "work-7": { rows: [" ▗▄▖ ", " ▐▙███▟▛ ▞", " ▜█████▌ ▗▘", " ▆ ▆ ▀▀▀▀ "], ink: [" 000 ", " 0000000 1", " 0000000 11", " 0 0 1111 "] },
25 "work-8": { rows: [" ", " ▐▙███▟▌ ▞", " ▜█████▙▖ ▗▘", " ▆ ▆ ▀▀▀▀ "], ink: [" ", " 0000000 2", " 00000000 11", " 0 0 1111 "] },
26 "arms-up-one": { rows: [" ", " ▐▛███▜▙▞", " ▜█████▌ ", " ▆ ▆ "], ink: [" ", " 00000000", " 0000000 ", " 0 0 "] },
27 "arms-up-two": { rows: [" ", " ▐▛███▜▙▌", " ▜█████▌ ", " ▆ ▆ "], ink: [" ", " 00000000", " 0000000 ", " 0 0 "] },
28 "arms-up-one-2": { rows: [" ", " ▐▛███▜▙▘", " ▜█████▌ ", " ▆ ▆ "], ink: [" ", " 00000000", " 0000000 ", " 0 0 "] },
29 "think-1": { rows: [" ", " ▐█▟██▙▌ ", " ▜█████▙ ", " ▆ ▆ "], ink: [" ", " 0000000 ", " 0000000 ", " 0 0 "] },
30 "think-2": { rows: [" ", " ▐█▟██▙▌▗", " ▜█████▙ ", " ▆ ▆ "], ink: [" ", " 00000002", " 0000000 ", " 0 0 "] },
31 "think-3": { rows: [" ", " ▐█▟██▙▌▚", " ▜█████▙ ", " ▆ ▆ "], ink: [" ", " 00000002", " 0000000 ", " 0 0 "] },
32 "bulb-off": { rows: [" ", " █▙███▟█▜", " ▐█████▌ ", " ▆ ▆ "], ink: [" ", " 00000002", " 0000000 ", " 0 0 "] },
33 "bulb-on": { rows: [" ", " █▙███▟█▜", " ▐█████▌ ", " ▆ ▆ "], ink: [" ", " 00000003", " 0000000 ", " 0 0 "] },
34 "facepalm-1": { rows: [" ", " ▐██████ ", " ▜▙████▌ ", " ▆ ▆ "], ink: [" ", " 0000000 ", " 0000000 ", " 0 0 "] },
35 "facepalm-2": { rows: [" ", " ▐██████ ", " ▜█████▌ ", " ▆ ▆ "], ink: [" ", " 0000000 ", " 0000000 ", " 0 0 "] },
36 "sad-1": { rows: [" ", " ▐█████▌ ", " ▟▙███▟▙ ", " ▆ ▆ "], ink: [" ", " 0000000 ", " 0000000 ", " 0 0 "] },
37 "sad-2": { rows: [" ", " ▐█████▌ ", " ▟█████▙ ", " ▆ ▆ "], ink: [" ", " 0000000 ", " 0000000 ", " 0 0 "] },
38 "excited-crouch": { rows: [" ", " █▙███▟█ ", " ▐█████▌ ", " ▀ ▀ "], ink: [" ", " 0000000 ", " 0000000 ", " 0 0 "] },
39 "excited-jump": { rows: [" ", " ▜█████▛ ", " ▝█▀▀▀█▘ ", " ▀ ▀ "], ink: [" ", " 0000000 ", " 0000000 ", " 0 0 "] },
40 "confetti-1": { rows: [" ", "▘█▙███▟█▗", " ▐█████▌▗", " ▆ ▆ "], ink: [" ", "300000004", " 00000005", " 0 0 "] },
41 "confetti-2": { rows: [" ", "▖█▙███▟█▝", "▖▐█████▌ ", " ▆ ▆ "], ink: [" ", "400000005", "30000000 ", " 0 0 "] },
42 "confetti-3": { rows: [" ", "▝█▙███▟█ ", "▖▐█████▌▝", " ▆ ▆ "], ink: [" ", "40000000 ", "500000003", " 0 0 "] },
43 "dizzy-1": { rows: [" ", "▘ ▛████▜ ", " ▝██████▘", " ▐▌ ▐▌ "], ink: [" ", "3 000000 ", " 00000000", " 00 00 "] },
44 "dizzy-2": { rows: [" ", " ▐█▜█▛█▌▝", " ▜█████▛ ", " ▆ ▆ "], ink: [" ", " 00000003", " 0000000 ", " 0 0 "] },
45 "dizzy-3": { rows: [" ", " ▛████▜ ▝", "▝██████▘ ", " ▐▌ ▐▌ "], ink: [" ", " 000000 3", "00000000 ", " 00 00 "] },
46 "meditate-1": { rows: [" ", " ▐█████▌ ", "▗▟▇███▇▙▖", " ▀▀▀▀▀▀▀ "], ink: [" ", " 0000000 ", "000000000", " 0000000 "] },
47 "meditate-2": { rows: [" ", " ▐▇███▇▌ ", "▝███████▘", " "], ink: [" ", " 0000000 ", "000000000", " "] },
48 "point-1": { rows: [" ", " ▐█████▌ ", "▄▟▟██▙█▛ ", " ▆ ▆ "], ink: [" ", " 0000000 ", "00000000 ", " 0 0 "] },
49 "point-2": { rows: [" ", " ▐█████▌ ", "▗▟▟██▙█▛ ", "▘ ▆ ▆ "], ink: [" ", " 0000000 ", "00000000 ", "0 0 0 "] },
50 "sway-left": { rows: [" ", " █▜██▛█ ", "▝██████▘ ", " ▐▌ ▐▌ "], ink: [" ", " 000000 ", "00000000 ", " 00 00 "] },
51 "sway-right": { rows: [" ", " █▜██▛█ ", " ▝██████▘", " ▐▌ ▐▌ "], ink: [" ", " 000000 ", " 00000000", " 00 00 "] },
52 "turn-side-left": { rows: [" ", " ▐▜██▌ ", " ▜███▌ ", " ▆ ▆ "], ink: [" ", " 00000 ", " 00000 ", " 0 0 "] },
53 "turn-back": { rows: [" ", " ▐█████▌ ", " ▜█████▛ ", " ▆ ▆ "], ink: [" ", " 0000000 ", " 0000000 ", " 0 0 "] },
54 "turn-side-right": { rows: [" ", " ▐██▛▌ ", " ▐███▛ ", " ▆ ▆ "], ink: [" ", " 00000 ", " 00000 ", " 0 0 "] },
55 "walk-1": { rows: [" ", " ▐█▜██▛▙ ", " ▟█████▌ ", " ▆ ▀ "], ink: [" ", " 0000000 ", " 0000000 ", " 0 0 "] },
56 "walk-2": { rows: [" ", " ▟█▜██▛▌ ", " ▐█████▙ ", " ▀ ▆ "], ink: [" ", " 0000000 ", " 0000000 ", " 0 0 "] },
57 "crab-1": { rows: [" ", "▄█▜██▛█▄ ", " ██████ ", " ▆ ▆ "], ink: [" ", "00000000 ", " 000000 ", " 0 0 "] },
58 "crab-2": { rows: [" ", " ▐█▜██▛█▌", " ██████ ", " ▆ ▆ "], ink: [" ", " 00000000", " 000000 ", " 0 0 "] },
59 "desk-0": { rows: [" ", " ▐█▜██▛▌ ███", " ▜█████▛▘ ▌ ", " ▆ ▆ ▝▀▀▀▀"], ink: [" ", " 0000000 200", " 00000000 1 ", " 0 0 11111"] },
60 "desk-1": { rows: [" ", " ▐█▜██▛▌ ███", " ▜█████▙▖ ▌ ", " ▆ ▆ ▝▀▀▀▀"], ink: [" ", " 0000000 020", " 00000000 1 ", " 0 0 11111"] },
61 "desk-2": { rows: [" ", " ▐█▜██▛▌ ███", " ▜█████▛▘ ▌ ", " ▆ ▆ ▝▀▀▀▀"], ink: [" ", " 0000000 002", " 00000000 1 ", " 0 0 11111"] },
62 "desk-3": { rows: [" ", " ▐█▜██▛▌ ███", " ▜█████▙▖ ▌ ", " ▆ ▆ ▝▀▀▀▀"], ink: [" ", " 0000000 220", " 00000000 1 ", " 0 0 11111"] },
63 "desk-4": { rows: [" ", " ▐█████▌ ███", " ▜▟██▙█▙▖ ▌ ", " ▆ ▆ ▝▀▀▀▀"], ink: [" ", " 0000000 000", " 00000000 1 ", " 0 0 11111"] },
64 "desk-5": { rows: [" ", " ▐█████▌ ███", " ▜▟████▙▖ ▌ ", " ▆ ▆ ▝▀▀▀▀"], ink: [" ", " 0000000 000", " 00000000 1 ", " 0 0 11111"] },
65 "desk-6": { rows: [" ", " ▐▙███▟█ ███", " ▜█████▌ ▌ ", " ▆ ▆ ▝▀▀▀▀"], ink: [" ", " 0000000 000", " 0000000 1 ", " 0 0 11111"] },
66 "desk-7": { rows: [" ", " ▐▙███▟█▘ ███", " ▜█████▌ ▌ ", " ▆ ▆ ▝▀▀▀▀"], ink: [" ", " 00000000 000", " 0000000 1 ", " 0 0 11111"] },
67 "love-1": { rows: [" ♥ ", " ▐▙███▟▌ ", " ▜█████▛ ", " ▆ ▆ "], ink: [" 4 ", " 0000000 ", " 0000000 ", " 0 0 "] },
68 "love-2": { rows: [" ♥ ♥ ", " ▐▙███▟▌ ", " ▜█████▛ ", " ▆ ▆ "], ink: [" 4 4 ", " 0000000 ", " 0000000 ", " 0 0 "] },
69 "love-3": { rows: [" ♥ ♥", " ▐▙███▟▌ ", " ▜█████▛ ", " ▆ ▆ "], ink: [" 4 4", " 0000000 ", " 0000000 ", " 0 0 "] },
70 "sparkles-1": { rows: [" ✦ · ", " ██▛██▛█ ", " ▐█████▌ ", " ▆ ▆ "], ink: [" 6 6 ", " 0000000 ", " 0000000 ", " 0 0 "] },
71 "sparkles-2": { rows: [" · ✦ ", " ██▛██▛█ ", " ▐█████▌ ", " ▆ ▆ "], ink: [" 6 6 ", " 0000000 ", " 0000000 ", " 0 0 "] },
72 "shades": { rows: [" ", " ▐█████▌ ", " ▜█████▛ ", " ▆ ▆ "], ink: [" ", " 0770770 ", " 0000000 ", " 0 0 "] },
73 "shades-shine": { rows: [" ✦ ", " ▐█████▌ ", " ▜█████▛ ", " ▆ ▆ "], ink: [" 2 ", " 0770770 ", " 0000000 ", " 0 0 "] },
74 "think-dots-1": { rows: [" · ", " ▐█▟██▙▌ ", " ▜█████▙ ", " ▆ ▆ "], ink: [" 2 ", " 0000000 ", " 0000000 ", " 0 0 "] },
75 "think-dots-2": { rows: [" ·· ", " ▐█▟██▙▌ ", " ▜█████▙ ", " ▆ ▆ "], ink: [" 22 ", " 0000000 ", " 0000000 ", " 0 0 "] },
76 "think-dots-3": { rows: [" ··· ", " ▐█▟██▙▌ ", " ▜█████▙ ", " ▆ ▆ "], ink: [" 222 ", " 0000000 ", " 0000000 ", " 0 0 "] },
77 "think-dots-4": { rows: [" ···?", " ▐█▟██▙▌ ", " ▜█████▙ ", " ▆ ▆ "], ink: [" 2223", " 0000000 ", " 0000000 ", " 0 0 "] },
78 "alert": { rows: [" ! ", " ▐█████▌ ", "▄▟▟██▙█▛ ", " ▆ ▆ "], ink: [" 3 ", " 0000000 ", "00000000 ", " 0 0 "] },
79 "alert-2": { rows: [" ! ", " ▐█████▌ ", "▗▟▟██▙█▛ ", "▘ ▆ ▆ "], ink: [" 3 ", " 0000000 ", "00000000 ", "0 0 0 "] },
80 "surprised": { rows: [" ! ", " █▀███▀█ ", " ▐█████▌ ", " ▆ ▆ "], ink: [" 3 ", " 0000000 ", " 0000000 ", " 0 0 "] },
81 "sleep-1": { rows: [" z ", " ▐█████▌ ", " ▟█████▙ ", " ▆ ▆ "], ink: [" 2 ", " 0000000 ", " 0000000 ", " 0 0 "] },
82 "sleep-2": { rows: [" zZ ", " ▐█████▌ ", " ▟█████▙ ", " ▆ ▆ "], ink: [" 22 ", " 0000000 ", " 0000000 ", " 0 0 "] },
83 "sleep-3": { rows: [" zZz", " ▐█████▌ ", " ▟█████▙ ", " ▆ ▆ "], ink: [" 222", " 0000000 ", " 0000000 ", " 0 0 "] },
84 "halo-1": { rows: [" ═══ ", " ▐█████▌ ", " ▜█████▛ ", " ▆ ▆ "], ink: [" 333 ", " 0000000 ", " 0000000 ", " 0 0 "] },
85 "halo-2": { rows: [" ═══ ", " ▐▙███▟▌ ", " ▜█████▛ ", " ▆ ▆ "], ink: [" 333 ", " 0000000 ", " 0000000 ", " 0 0 "] },
86 "angry-1": { rows: [" ", " ▐▞███▚▌ ", " ▟█████▙ ", " ▆ ▆ "], ink: [" ", " 4444444 ", " 4444444 ", " 4 4 "] },
87 "angry-2": { rows: [" # ", " █▞███▚█ ", " ▐█████▌ ", " ▆ ▆ "], ink: [" 4 ", " 4444444 ", " 4444444 ", " 4 4 "] },
88 "dizzy-stars-1": { rows: [" ✦ · ", " ▛████▜ ", " ▝██████▘", " ▐▌ ▐▌ "], ink: [" 3 3 ", " 000000 ", " 00000000", " 00 00 "] },
89 "dizzy-stars-2": { rows: [" · ✦ · ", " ▐█▜█▛█▌ ", " ▜█████▛ ", " ▆ ▆ "], ink: [" 3 3 3 ", " 0000000 ", " 0000000 ", " 0 0 "] },
90 "dizzy-stars-3": { rows: [" · ✦ ", " ▛████▜ ", "▝██████▘ ", " ▐▌ ▐▌ "], ink: [" 3 3 ", " 000000 ", "00000000 ", " 00 00 "] },
91 "turn-quarter-left": { rows: [" ", " ▐▜██▜█▌ ", " ▜█████▌ ", " ▆ ▆ "], ink: [" ", " 0000000 ", " 0000000 ", " 0 0 "] },
92 "turn-quarter-right": { rows: [" ", " ▐█▛██▛▌ ", " ▐█████▛ ", " ▆ ▆ "], ink: [" ", " 0000000 ", " 0000000 ", " 0 0 "] },
93 "jog-1": { rows: ["▀▗▄▄▄▄▄▖ ", " ▐█▜██▛▙ ", " ▟█████▌ ", " ▆ ▀ "], ink: ["44444444 ", " 0000000 ", " 0000000 ", " 0 0 "] },
94 "jog-2": { rows: ["▄▗▄▄▄▄▄▖ ", " ▟█▜██▛▌ ", " ▐█████▙ ", " ▀ ▆ "], ink: ["44444444 ", " 0000000 ", " 0000000 ", " 0 0 "] },
95 "sit-1": { rows: [" ", " ", " ▐▛███▜▌ ", " ▜█████▙▖"], ink: [" ", " ", " 0000000 ", " 00000000"] },
96 "sit-2": { rows: [" ", " ", " ▐▛███▜▌ ", " ▜█████▙▘"], ink: [" ", " ", " 0000000 ", " 00000000"] },
97 "lean-1": { rows: [" ", "▐▜██▛█▌ ", " ▜█████▛ ", " ▆ ▆ "], ink: [" ", "0000000 ", " 0000000 ", " 0 0 "] },
98 "lean-2": { rows: [" ", "▐▜██▛█▌ ", " ▜█████▛ ", " ▆ ▆ "], ink: [" ", "0000000 ", " 0000000 ", " 0 0 "] },
99 "lean-3": { rows: [" ", "▐▜██▛█▌ ", " ▜█████▛ ", " ▆ ▆"], ink: [" ", "0000000 ", " 0000000 ", " 0 0"] },
100 "lie-1": { rows: [" ", " z ▃ ", " █▟████ ", " ██████▄▄"], ink: [" ", " 2 0 ", " 000000 ", " 00000000"] },
101 "lie-2": { rows: [" Z ", " z ▄ ", " █▟████ ", " ██████▄▄"], ink: [" 2 ", " 2 0 ", " 000000 ", " 00000000"] },
102 "lie-3": { rows: [" Zz ", " z ▅ ", " █▟████ ", " ██████▄▄"], ink: [" 22 ", " 2 0 ", " 000000 ", " 00000000"] },
103 "work-to-back": { rows: [" ", " ▐████▌ ▞", " ▜████▛▘ ▗▘", " ▆ ▆ ▀▀▀▀ "], ink: [" ", " 000000 1", " 0000000 12", " 0 0 1111 "] },
104 "work-to-front": { rows: [" ", " ▐█▛██▛▌ ▞", " ▐█████▛▘ ▗▘", " ▆ ▆ ▀▀▀▀ "], ink: [" ", " 0000000 1", " 00000000 12", " 0 0 1111 "] },
105 "walk-3": { rows: [" ▐█▜██▛▌ ", " ▜█████▛ ", " ▆ "], ink: [" 0000000 ", " 0000000 ", " 0 "] },
106 "neo-crouch": { rows: [" ", " ▗▄▄▄▄▄▖ ", "▐█▙███▟█▌", " ▀█▀▀▀█▀ "], ink: [" ", " 0000000 ", "000000000", " 0000000 "] },
107} as const
108
109export const SEQUENCES = {
110 "work": [["work-0", 220], ["work-1", 220], ["work-2", 220], ["work-1", 220], ["work-0", 220], ["work-3", 220], ["work-0", 220], ["work-1", 220], ["work-2", 220], ["work-1", 220], ["work-0", 220], ["work-3", 220], ["work-0", 220], ["work-1", 220], ["work-to-back", 130], ["work-4", 1400], ["work-5", 250], ["work-4", 700], ["work-to-back", 130], ["work-0", 220], ["work-1", 220], ["work-2", 220], ["work-1", 220], ["work-0", 220], ["work-3", 220], ["work-0", 220], ["work-1", 220], ["work-2", 220], ["work-1", 220], ["work-0", 220], ["work-3", 220], ["work-to-back", 130], ["work-4", 900], ["work-to-back", 130], ["work-0", 220], ["work-1", 220], ["work-2", 220], ["work-1", 220], ["work-0", 220], ["work-3", 220], ["work-0", 220], ["work-1", 220], ["work-2", 220], ["work-1", 220], ["work-to-front", 130], ["work-6", 160], ["work-7", 160], ["work-6", 160], ["work-7", 160], ["work-6", 160], ["work-7", 160], ["work-6", 160], ["work-7", 160], ["work-8", 600], ["work-to-front", 130], ["work-0", 220], ["work-1", 220], ["work-2", 220], ["work-1", 220], ["work-0", 220], ["work-3", 220], ["work-0", 220], ["work-1", 220], ["work-2", 220], ["work-1", 220], ["work-0", 220], ["work-3", 220], ["work-0", 220], ["work-1", 220], ["work-to-back", 130], ["work-4", 1600], ["work-to-back", 130]],
111 "hello": [["arms-up", 600], ["arms-up-one", 300], ["arms-up-two", 300], ["arms-up-one", 300], ["arms-up-two", 400], ["happy", 700]],
112 "jump": [["hop", 220], ["default", 120], ["default", 150], ["happy", 400]],
113 "celebrate": [["default", 150], ["arms-up-one-2", 300], ["default", 350], ["arms-up-one-2", 400], ["default", 350], ["arms-up", 500], ["happy", 900]],
114 "wrench": [["reach", 250], ["wrench", 1100], ["reach", 200]],
115 "hammer": [["reach", 250], ["hammer", 1100], ["reach", 200]],
116 "idle": [["default", 800], ["look-left", 1000], ["default", 300], ["look-right", 1000], ["default", 300], ["arms-up", 1200], ["default", 400]],
117 "lightbulb": [["bulb-off", 300], ["bulb-on", 200], ["bulb-off", 150], ["bulb-on", 900], ["happy", 500]],
118 "facepalm": [["facepalm-1", 400], ["facepalm-2", 900], ["facepalm-1", 300], ["default", 200]],
119 "disappointed": [["sad-1", 900], ["sad-2", 200], ["sad-1", 900]],
120 "meditate": [["meditate-1", 1400], ["meditate-2", 1400]],
121 "sway": [["sway-left", 500], ["default", 300], ["sway-right", 500], ["default", 300], ["sway-left", 500], ["default", 300]],
122 "walk": [["walk-1", 200], ["walk-2", 200], ["walk-1", 200], ["walk-2", 200], ["walk-1", 200], ["walk-2", 200], ["walk-1", 200], ["walk-2", 200], ["default", 300]],
123 "crab": [["crab-1", 180], ["crab-2", 180], ["crab-1", 180], ["crab-2", 180], ["crab-1", 180], ["crab-2", 180], ["crab-1", 180], ["crab-2", 180], ["default", 300]],
124 "work-desktop": [["desk-0", 220], ["desk-1", 220], ["desk-2", 220], ["desk-1", 220], ["desk-0", 220], ["desk-1", 220], ["desk-2", 220], ["desk-1", 220], ["desk-0", 220], ["desk-1", 220], ["desk-2", 220], ["desk-1", 220], ["desk-0", 220], ["desk-1", 220], ["desk-4", 1400], ["desk-5", 250], ["desk-4", 700], ["desk-0", 220], ["desk-1", 220], ["desk-2", 220], ["desk-1", 220], ["desk-0", 220], ["desk-1", 220], ["desk-2", 220], ["desk-1", 220], ["desk-0", 220], ["desk-1", 220], ["desk-2", 220], ["desk-1", 220], ["desk-6", 160], ["desk-7", 160], ["desk-6", 160], ["desk-7", 160], ["desk-6", 160], ["desk-7", 160], ["desk-6", 160], ["desk-7", 160], ["desk-0", 220], ["desk-1", 220], ["desk-2", 220], ["desk-1", 220], ["desk-0", 220], ["desk-1", 220], ["desk-2", 220], ["desk-1", 220], ["desk-0", 220], ["desk-1", 220], ["desk-2", 220], ["desk-1", 220], ["desk-0", 220], ["desk-1", 220], ["desk-4", 1600]],
125 "love": [["love-1", 350], ["love-2", 350], ["love-3", 350], ["love-2", 350], ["happy", 600]],
126 "excited": [["excited-crouch", 150], ["excited-jump", 250], ["excited-crouch", 120], ["excited-jump", 250], ["sparkles-1", 300], ["sparkles-2", 300], ["sparkles-1", 300], ["happy", 400]],
127 "confetti": [["confetti-1", 220], ["confetti-2", 220], ["confetti-3", 220], ["confetti-1", 220], ["confetti-2", 220], ["shades", 700], ["shades-shine", 300], ["shades", 900]],
128 "thinking": [["think-dots-1", 350], ["think-dots-2", 350], ["think-dots-3", 450], ["think-dots-4", 800]],
129 "point": [["alert", 350], ["alert-2", 350], ["alert", 350], ["alert-2", 350], ["alert", 700]],
130 "poke": [["surprised", 450], ["hop", 200], ["happy", 600]],
131 "sleep": [["lie-1", 900], ["lie-2", 900], ["lie-3", 1300], ["lie-1", 900], ["lie-2", 900], ["lie-3", 1300]],
132 "halo": [["halo-1", 1200], ["halo-2", 900], ["default", 300]],
133 "angry": [["angry-1", 400], ["angry-2", 300], ["angry-1", 300], ["angry-2", 300], ["angry-1", 600]],
134 "dizzy": [["dizzy-stars-1", 300], ["dizzy-stars-2", 300], ["dizzy-stars-3", 300], ["dizzy-stars-2", 300], ["dizzy-stars-1", 300], ["default", 200]],
135 "turning": [["default", 400], ["turn-quarter-left", 180], ["turn-side-left", 180], ["turn-back", 350], ["turn-side-right", 180], ["turn-quarter-right", 180], ["default", 400], ["turn-quarter-left", 180], ["turn-side-left", 180], ["turn-back", 350], ["turn-side-right", 180], ["turn-quarter-right", 180], ["default", 200], ["happy", 500]],
136 "_gallery": [["default", 1000], ["blink", 1000], ["happy", 1000], ["look-left", 1000], ["look-right", 1000], ["arms-up", 1000], ["reach", 1000], ["hammer", 1000], ["wrench", 1000], ["hop", 1000], ["work-0", 1000], ["work-1", 1000], ["work-2", 1000], ["work-3", 1000], ["work-4", 1000], ["work-5", 1000], ["work-6", 1000], ["work-7", 1000], ["work-8", 1000], ["arms-up-one", 1000], ["arms-up-two", 1000], ["arms-up-one-2", 1000], ["think-1", 1000], ["think-2", 1000], ["think-3", 1000], ["bulb-off", 1000], ["bulb-on", 1000], ["facepalm-1", 1000], ["facepalm-2", 1000], ["sad-1", 1000], ["sad-2", 1000], ["excited-crouch", 1000], ["excited-jump", 1000], ["confetti-1", 1000], ["confetti-2", 1000], ["confetti-3", 1000], ["dizzy-1", 1000], ["dizzy-2", 1000], ["dizzy-3", 1000], ["meditate-1", 1000], ["meditate-2", 1000], ["point-1", 1000], ["point-2", 1000], ["sway-left", 1000], ["sway-right", 1000], ["turn-side-left", 1000], ["turn-back", 1000], ["turn-side-right", 1000], ["walk-1", 1000], ["walk-2", 1000], ["crab-1", 1000], ["crab-2", 1000], ["desk-0", 1000], ["desk-1", 1000], ["desk-2", 1000], ["desk-3", 1000], ["desk-4", 1000], ["desk-5", 1000], ["desk-6", 1000], ["desk-7", 1000], ["love-1", 1000], ["love-2", 1000], ["love-3", 1000], ["sparkles-1", 1000], ["sparkles-2", 1000], ["shades", 1000], ["shades-shine", 1000], ["think-dots-1", 1000], ["think-dots-2", 1000], ["think-dots-3", 1000], ["think-dots-4", 1000], ["alert", 1000], ["alert-2", 1000], ["surprised", 1000], ["sleep-1", 1000], ["sleep-2", 1000], ["sleep-3", 1000], ["halo-1", 1000], ["halo-2", 1000], ["angry-1", 1000], ["angry-2", 1000], ["dizzy-stars-1", 1000], ["dizzy-stars-2", 1000], ["dizzy-stars-3", 1000], ["turn-quarter-left", 1000], ["turn-quarter-right", 1000]],
137 "jog": [["jog-1", 130], ["jog-2", 130]],
138 "neo-intro": [["default", 600], ["blink", 150], ["default", 250], ["shades", 500], ["shades-shine", 500], ["shades", 600]],
139 "neo": [["neo-crouch", 700], ["hop", 180], ["arms-up-one", 600], ["happy", 400]],
140} as const
141hooks/scenery.ts 111 lines1// Backdrops for the task sprint: the mascot jogs in place while one of these
2// scrolls past behind it. Each paints a sky (a background color per row, a
3// gradient), then layers from far to near: the far ones crawl, the near one
4// rushes by, so the scene has depth. A layer is a tile of 4 rows that repeats
5// sideways; a space lets what is behind it show. Some characters animate:
6// stars twinkle, windows go dark and light up, wheat sways.
7//
8// Below the stage the ground runs at the near layer's pace.
9
10export type Cell = { ch: string; color?: string; bg?: string }
11
12type Layer = {
13 rows: readonly string[]
14 // Columns the tile moves per 4 steps of the trek: 1 is far, 4 is near.
15 speed: number
16 color: string
17 ink?: Readonly<Record<string, string>>
18}
19
20type Backdrop = {
21 sky: readonly string[]
22 layers: readonly Layer[]
23 ground: { tile: string; color: string; bg: string }
24}
25
26export const BACKDROPS = {
27 // A city at night: a moon and twinkling stars, a far skyline, lit windows rushing past.
28 city: {
29 sky: ['#0b1026', '#0f1838', '#141e45', '#18234f'],
30 layers: [
31 { rows: [' · ● · ✦ · ', ' · ', ' ', ' '], speed: 0, color: '#c9d1ff', ink: { '●': '#f5f3ce' } },
32 { rows: [' ▗▖ ', ' ▄▄ ▗▄▄ ██ ▄▄▄ ▗▄ ', ' ▐██▌ ▄▄ ███▌ ██ ▐███▌ ▄▄ ██▌ ', ' ▐██▌▐██▌ ███▌ ██ ▐███▌▐██▌ ██▌ '], speed: 1, color: '#55679f' },
33 { rows: [' ▄ ◆ ▄▄ ', ' ▐▀▀▌ █ ▐▀▀▀▀▌ ▐▀▀▀▌██ ▐▀▌ ', ' ▐▪▫▌ █▪ ▐▪▫▪▪▌ ▄▄ ▐▪▪▫▌▪█ ▐▪▌ ', ' ▐▫▪▌ █▫ ▐▪▪▫▪▌ ▐▪▪▌ ▐▫▪▪▌▫█ ▐▪▌ '], speed: 4, color: '#8a93bd', ink: { '▪': '#ffd166', '▫': '#ffd166', '◆': '#ff4fd8' } },
34 ],
35 ground: { tile: '▬▬▬ ▬▬▬ ', color: '#f2c14e', bg: '#2a2d36' },
36 },
37 // A park at sunset: the sun sinking behind purple hills, birds, trees and lamps going by.
38 park: {
39 sky: ['#3a2560', '#6a3a78', '#a04a78', '#e07a6a'],
40 layers: [
41 { rows: [' ◖◗ ', ' ', ' ', ' '], speed: 0, color: '#ffe08a' },
42 { rows: [' ', ' ᵛ ᵛ ᵛ ', ' ', '▂▃▄▅▅▄▃▂▁ ▁▂▃▄▃▂▁ ▂▃▄▅▆▅▄▃▂▁▁ '], speed: 2, color: '#5a2f5f', ink: { ᵛ: '#1a1020' } },
43 { rows: [' ▄██▄ ● ▄▄ ', ' ▐████▌ ╿ ▟██▙ ', ' ▀██▀ ✿ ╿ ✿ ▜██▛ ✿ ', ' ▕▏ ╿ ▕▏ '], speed: 4, color: '#7ccf60', ink: { '▕': '#3e2416', '▏': '#3e2416', '●': '#ffd88a', '╿': '#15151c', '✿': '#fff1a8' } },
44 ],
45 ground: { tile: '▁ ▁ ▁ ▁ ', color: '#f0d6b0', bg: '#6a4a38' },
46 },
47 // A field by day: clouds drifting, green hills, a fence and wheat swaying past.
48 field: {
49 sky: ['#1f6fb8', '#3388cf', '#7cbde8', '#b5dcf3'],
50 layers: [
51 { rows: [' ▗▄▄▖ ☀ ▗▄▖ ', ' ▀▀▀▀▀▀ ▀▀▀▀▀ ', ' ', ' '], speed: 1, color: '#ffffff', ink: { '☀': '#ffd23f' } },
52 { rows: [' ', ' ', ' ▁▂▃▃▂▁ ▁▂▂▁ ', '▁▂▃▄▄▃▂▂▃▄▅▅▄▃▂▁▁▂▃▄▄▃▂▃▄▅▅▅▄▃▂▁▁▁▂▂▁ '], speed: 2, color: '#3a7a2a' },
53 { rows: [' ', ' ┬─┬─┬─┬ ψ ψ ', ' │ │ │ │ ψ ψ ψ ψψψψψ ψ ψ ', ' │ │ │ │ ψψψψψψ ψψψψψψψ ψψψψψ '], speed: 4, color: '#5a3f22', ink: { ψ: '#7a4a05' } },
54 ],
55 ground: { tile: 'ʷ ʷʷ ʷ ', color: '#b8eb80', bg: '#3f7a2e' },
56 },
57 // Mountains at dawn: snowy peaks far away, pines and a river close by.
58 nature: {
59 sky: ['#3b2d6e', '#a8709a', '#eba08a', '#ffd6a5'],
60 layers: [
61 { rows: [' · ▲ ▲ ', ' ▟▲▙ ▲ ▟▲▙ ', ' ▗▟███▙▖ ▟█▙ ▟███▙▖ ', ' ▗▄▟███████▙▄▄▟███▙▟███████▙▄▖ '], speed: 1, color: '#3a3358', ink: { '▲': '#f0f0f5', '·': '#ffe6c7' } },
62 { rows: [' ', ' ▲ ▲▲ ▲ ', ' ▟█▙ ▲ ▟██▙ ▲ ▟█▙ ▲ ', ' ▟███▙ ▟█▙ ▟████▙ ▟█▙ ▟███▙ ▟█▙ '], speed: 2, color: '#1a4030' },
63 { rows: [' ', ' ▲ ', ' ▲ ▟█▙ ≈≈ ', ' ▟█▙ ≈≈≈≈ ▟███▙ ≈≈≈≈≈≈≈ '], speed: 4, color: '#16382a', ink: { '≈': '#1f5fc0' } },
64 ],
65 ground: { tile: '░ ░░ ░ ', color: '#c9a27a', bg: '#4a3628' },
66 },
67} satisfies Record<string, Backdrop>
68
69export type BackdropName = keyof typeof BACKDROPS
70export const BACKDROP_ORDER = Object.keys(BACKDROPS) as BackdropName[]
71
72// ponytail: a cheap per-cell coin, stable for a stretch of time, for twinkling and windows.
73const coin = (col: number, beat: number) => ((col * 7919 + beat * 104729) % 97) / 97
74
75/** What a character draws at `col` on `beat`: stars and windows blink, wheat sways. */
76function animate(ch: string, col: number, beat: number): string {
77 if (ch === '·' || ch === '✦') return coin(col, beat) < 0.2 ? ' ' : ch
78 if (ch === '▪' || ch === '▫') return coin(col, beat >> 2) < 0.15 ? ' ' : '▪'
79 if (ch === 'ψ') return (col + beat) % 3 === 0 ? 'Ψ' : 'ψ'
80 return ch
81}
82
83const tile = (row: string, len: number) => [...row.padEnd(len)]
84
85/** The stage's 4 rows `width` wide, `trek` steps into the run. */
86export function backdrop(name: BackdropName, width: number, trek: number): Cell[][] {
87 const { sky, layers } = BACKDROPS[name] as Backdrop
88 const beat = Math.floor(trek / 4)
89 return sky.map((bg, r) => {
90 const row: Cell[] = Array.from({ length: width }, () => ({ ch: ' ', bg }))
91 for (const layer of layers) {
92 const len = Math.max(...layer.rows.map(x => [...x].length))
93 const chars = tile(layer.rows[r] ?? '', len)
94 const offset = Math.floor((trek * layer.speed) / 4)
95 for (let i = 0; i < width; i++) {
96 const at = (offset + i) % len
97 const ch = animate(chars[at]!, at, beat)
98 if (ch !== ' ') row[i] = { ch, color: layer.ink?.[chars[at]!] ?? layer.color, bg }
99 }
100 }
101 return row
102 })
103}
104
105/** The ground under the stage, running at the near layer's pace. */
106export function ground(name: BackdropName, width: number, trek: number): Cell[] {
107 const { tile: t, color, bg } = (BACKDROPS[name] as Backdrop).ground
108 const chars = [...t]
109 return Array.from({ length: width }, (_, i) => ({ ch: chars[(trek + i) % chars.length]!, color, bg }))
110}
111types/index.d.ts 40 lines1export type Lang = 'es' | 'en'
2
3export type Account = { isSubscription: boolean; plan: string; home: string }
4
5export type Turn = { input: number; output: number }
6
7export type Gemini = {
8 isSlow: boolean
9 pct: number | null
10 model: string
11 step: string
12 doing: string
13 elapsed: string
14 tokens: string
15}
16
17// One headline of the ticker under the mascot's floor.
18export type News = { kind: 'ask' | 'plan' | 'error' | 'deny' | 'commit' | 'ship' | 'gemini'; detail: string; at: number }
19
20declare module 'claude-code' {
21 interface PluginState {
22 'braves-panel': {
23 turns: Turn[]
24 tools: Record<string, number>
25 branch: string
26 now: number
27 isOpen: boolean
28 news: News[]
29 sprint: boolean
30 crowd: number
31 tasks: number
32 gemini: Gemini | null
33 lang: Lang
34 account: Account | null
35 isWorking: boolean
36 cue: { name: string; n: number }
37 }
38 }
39}
40