Token printer go brrr: Clawd prints tokens while Claude works, and /brrr posts the meme

Money printer go brrr, but it's tokens. A Claude Code mod where Clawd runs a token printer above your prompt box while Claude works.
<img src="media/demo.gif" width="600" alt="Clawd startles awake when a prompt is typed, follows the cursor with his eyes, then prints tokens in shades at Max effort"> <sub>Clawd is drawn by the mod's own code; the app around him is re-created for the demo.</sub>
🖨️ +12,345 tokens printed (+$0.42) · brrr/brrr posts the two-panel meme with your session's numbers. /brrr <plea> writes your own top panel./token-reserve opens a panel with the session's stats, a tokens-per-reply chart, and a switch to hide the band.On the desktop app Clawd is drawn natively, from a few dozen boxes with no images. On the terminal the band is a line of text.
You need Claude Code with function hooks. It was built on 2.1.286.
git clone https://github.com/BorjaGM1/token-printer ~/token-printer
Then load it:
claude --plugin-dir ~/token-printerenv of ~/.claude/settings.json: { "env": { "CLAUDE_CODE_PLUGIN_DIRS": "~/token-printer" } }
To load several folders, separate them with : (; on Windows).
If the band doesn't show up, function hooks may be switched off for you. Add "CLAUDE_CODE_ENABLE_FUNCTION_HOOKS": "1" to the same env.
hooks/register.tsx has the hooks: the band, the printer's levels, receipts, toasts, both commands, and following what you type.hooks/art.ts holds Clawd, the printer and the tokens as pixel frames, plus the animated SVGs for the panel and the meme.hooks/caret.ts works out where your cursor is by laying out the text the way the prompt box does.tests/printer.test.ts holds the tests. Run them with claude plugin test ..Cursor tracking was measured on the macOS desktop app. On other systems his eyes may land a little off.
Everything this took to figure out is packed into claude-code-mod-kit, a skill that helps Claude build mods like this one.
Clawd is Claude Code's mascot. This is a fan-made mod, not affiliated with Anthropic.
hooks/register.tsx 449 lines1import { atom, read, update } from 'claude-code'
2import type { BoxProps, ElementConstructor, EngineInterface, Register, Timer } from 'claude-code'
3
4import type { PrintLevel } from '../types'
5import { ACROSS, BLOCK_ART, ORANGE, PALETTE, SETTLED_TICKS, TICK_MS, cadence, chart, compact, frame, grouped, isAsleep, isIntro, meme, sparkline, strip } from './art'
6import type { Gaze, Scene } from './art'
7import { caretAt } from './caret'
8
9const printed = atom({ plugin: 'token-printer', key: 'printed' } as const, 0)
10const runs = atom({ plugin: 'token-printer', key: 'runs' } as const, [])
11const isUltra = atom({ plugin: 'token-printer', key: 'isUltra' } as const, false)
12const isPrinting = atom({ plugin: 'token-printer', key: 'isPrinting' } as const, false)
13const isBandHidden = atom({ plugin: 'token-printer', key: 'isBandHidden' } as const, false)
14// The band alone reads it: a write redraws the band and nothing else.
15const redraw = atom({ plugin: 'token-printer', key: 'redraw' } as const, 0)
16const redrawRef = { plugin: 'token-printer', key: 'redraw' } as const
17
18const RESERVE = 'token-reserve'
19
20/** How hard the printer runs for what the turn is doing. */
21const LEVEL = { requesting: 0, 'tool-input': 1, 'tool-use': 1, thinking: 2, responding: 3 } as const
22
23const WORD = [
24 'Token printer warming up',
25 'Token printer go brr',
26 'Token printer go brrrr',
27 'Token printer go BRRRRR',
28] as const
29
30const MILESTONES = [
31 [10_000, 'The printer is warmed up.'],
32 [50_000, 'brrrrrrrrrrrrrrrrrrrrrr'],
33 [100_000, 'The Fed has entered the chat.'],
34 [250_000, 'Number go up.'],
35 [500_000, 'Quantitative easing: ∞'],
36 [1_000_000, 'Hyperinflation achieved.'],
37] as const
38
39const pick = (options: readonly [string, ...string[]]) =>
40 options[Math.floor(Math.random() * options.length)] ?? options[0]
41
42/** What the session has cost so far, in dollars; 0 where the host keeps no ledger. */
43const spent = async ($: EngineInterface) => (await $.session.usage()).cost?.usd ?? 0
44
45const dollars = (usd: number) => (usd >= 0.01 ? `$${usd.toFixed(2)}` : '')
46
47/**
48 * The prompt box's text width, from the band's columns. Measured on the
49 * desktop: a band of 95 columns is 768px wide and one of 69 is 565px; the box
50 * under it is as wide, and its padding and send button take 46px of that.
51 */
52const PX_PER_COLUMN = (768 - 565) / (95 - 69)
53const BAND_PX_AT_ZERO = 768 - 95 * PX_PER_COLUMN
54const TEXT_INSET_PX = 46
55
56
57/** A row of a frame as runs of one letter: [letter, first column, length]. */
58function runsOf(row: string): [string, number, number][] {
59 const out: [string, number, number][] = []
60 for (let x = 0; x < row.length; x += 1) {
61 const letter = row.charAt(x)
62 const last = out[out.length - 1]
63 if (last !== undefined && last[0] === letter) last[2] += 1
64 else out.push([letter, x, 1])
65 }
66 return out
67}
68
69/** A frame as boxes: each line a row of runs, each pixel 1% wide and 5% tall. */
70function pixels(Box: ElementConstructor<BoxProps>, rows: readonly string[]) {
71 return (
72 <Box flexDirection="column" width="100%" height="100%">
73 {rows.map((row, y) => (
74 <Box key={`r${y}`} flexDirection="row" width="100%" height="5%">
75 {runsOf(row).filter(([letter], i, all) => letter !== '.' || i < all.length - 1).map(([letter, from, length]) => {
76 const color = PALETTE[letter]
77 return color === undefined
78 ? <Box key={`c${from}`} width={`${length}%`} height="100%" />
79 : <Box key={`c${from}`} width={`${length}%`} height="100%" backgroundColor={color} />
80 })}
81 </Box>
82 ))}
83 </Box>
84 )
85}
86
87export const register: Register = on => {
88 // What the spinner last said the turn is doing: the band and the pane print at it.
89 let level: PrintLevel = 0
90 // Where the running reply started from, for its receipt.
91 let start = { printed: 0, usd: 0 }
92 // Whether the main loop's last request ran at Max effort, once one has.
93 let isMaxEffort: boolean | undefined
94 // The prompt box holds a draft (Clawd is up and watching it), and whether a
95 // print run ended since the last draft (the printer still steams).
96 let hasDraft = false
97 let hasPrinted = false
98 // Where the caret is, as Clawd's gaze, and the band's width in columns.
99 let gaze: Gaze = { across: 0, isLower: false }
100 let columns = 95
101 // Our own copy of the draft and caret, to measure again when the box resizes.
102 let draft = ''
103 let caret = 0
104 // The band's clock: ticks so far, the scene drawn last and the tick it began
105 // at, whether the band shows, and a redraw asked for by a render hook (which
106 // cannot write state itself). `redraws` is the value written to `redraw`.
107 let clock: Timer | undefined
108 let tick = 0
109 let scene: Scene = 'drowsy'
110 let sceneStart = 0
111 let isBandShown = false
112 let isRedrawDue = false
113 let redraws = 0
114
115 /** Notes whether the box holds a draft; true when that flipped, so the band redraws. */
116 const noteDraft = (isDraft: boolean) => {
117 if (isDraft === hasDraft) {
118 return false
119 }
120
121 hasDraft = isDraft
122 hasPrinted &&= !hasDraft
123 return true
124 }
125
126 /** Notes where the caret is; true when Clawd should look somewhere else. */
127 const noteCaret = (text: string, cursor: number) => {
128 const width = BAND_PX_AT_ZERO + columns * PX_PER_COLUMN - TEXT_INSET_PX
129 const caret = caretAt(text, cursor, width)
130 const next = { across: Math.min(ACROSS - 1, Math.floor((caret.x / width) * ACROSS)), isLower: caret.line > 0 }
131
132 if (next.across === gaze.across && next.isLower === gaze.isLower) {
133 return false
134 }
135
136 gaze = next
137 return true
138 }
139
140 on('session.start', async ($, e, next) => {
141 // The band's clock: redraw it whenever its scene has moved on a frame.
142 clock ??= $.clock.every(TICK_MS, () => {
143 tick += 1
144 const t = tick - sceneStart
145
146 if (isBandShown && (isRedrawDue || t % cadence(scene, t) === 0)) {
147 isRedrawDue = false
148 redraws += 1
149 void $.state.set(redrawRef, redraws)
150 }
151 })
152
153 await $.command.register({
154 name: 'brrr',
155 description: 'Token printer go brrr: post the meme with this session’s numbers',
156 argumentHint: '[what to beg the printer]',
157 })
158 await $.command.register({
159 name: RESERVE,
160 description: 'Open the Token Reserve: what the printer printed, reply by reply',
161 })
162
163 return next(e)
164 })
165
166 on('turn.start', async ($, e, next) => {
167 // The draft was just sent: the box is empty again.
168 hasDraft = false
169 draft = ''
170 caret = 0
171 start = { printed: await read($, printed), usd: await spent($) }
172 await update($, isPrinting, () => true)
173
174 return next(e)
175 })
176
177 // Each request says the effort it runs at: Max is Clawd's ultra mode (shades).
178 // The picker raises no event of its own, so a change shows from the next turn.
179 on('turn.step', async function* ($, e, next) {
180 const isMax = e.effort === 'max'
181
182 if (e.agentId === undefined && isMax !== isMaxEffort) {
183 isMaxEffort = isMax
184 void update($, isUltra, () => isMax)
185 }
186
187 return yield* next(e)
188 })
189
190 on('turn.complete', async ($, e, next) => {
191 const fresh = e.usage?.output_tokens ?? 0
192 const total = fresh > 0 ? await update($, printed, n => n + fresh) : await read($, printed)
193
194 if (fresh > 0) {
195 const hit = MILESTONES.filter(([at]) => total - fresh < at && at <= total).pop()
196
197 if (hit !== undefined) {
198 $.ui.toast(`🖨️ ${compact(hit[0])} tokens printed. ${hit[1]}`)
199 }
200
201 await $.store.set('lifetime', Number((await $.store.get('lifetime')) ?? 0) + fresh)
202 }
203
204 // A subagent's answer is its parent's to read: no receipt on it.
205 if (e.agentId !== undefined) {
206 return next(e)
207 }
208
209 await update($, isPrinting, () => false)
210 const done = await next(e)
211 const run = total - start.printed
212
213 if (run <= 0) {
214 return done
215 }
216
217 await update($, runs, list => [...list, run].slice(-30))
218 const cost = dollars((await spent($)) - start.usd)
219 const shades = (await read($, isUltra)) ? ' 😎' : ''
220
221 return { ...done, text: `🖨️ +${grouped(run)} tokens printed${cost ? ` (+${cost})` : ''} · brrr${shades}` }
222 })
223
224 on('ui.render', { component: 'Spinner' }, async ($, e, next) => {
225 const now: PrintLevel = LEVEL[e.props.mode]
226
227 if (now !== level) {
228 level = now
229 isRedrawDue = true
230 }
231
232 if (e.surface === 'terminal') {
233 const shades = (await read($, isUltra)) ? ' 😎' : ''
234
235 return next({ ...e, props: { ...e.props, word: `${WORD[now]}${shades}` } })
236 }
237
238 // The desktop's row stays the engine's: the band above the prompt draws the printer.
239 return next(e)
240 })
241
242 // Two places say the prompt box holds a draft: each edit of it, and the hint
243 // line under it. Either one wakes Clawd.
244 on('prompt.edit', async ($, e, next) => {
245 const box = await next(e)
246
247 if (e.text === '' && draft !== '') {
248 // An edit that comes without the draft (seen once on the desktop): keep
249 // ours, as typing at its end; a Backspace takes the last character off.
250 if (e.inputText !== '') draft += e.inputText
251 else if (e.key?.key === 'backspace') draft = draft.slice(0, -1)
252 caret = draft.length
253 } else {
254 draft = box.text
255 caret = box.cursor
256 }
257
258 const hasFlipped = noteDraft(draft !== '')
259 const hasMoved = noteCaret(draft, caret)
260
261 // Boxes change in place, so the band redraws on the keystroke itself.
262 if (hasFlipped || (hasDraft && hasMoved)) {
263 redraws += 1
264 void $.state.set(redrawRef, redraws)
265 }
266
267 return box
268 })
269
270 on('ui.render', { component: 'PromptHint' }, ($, e, next) => {
271 if (noteDraft(e.props.isDraft)) {
272 isRedrawDue = true
273 }
274
275 return next(e)
276 })
277
278 on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
279 if (e.props.hasSurvey || (await read($, isBandHidden))) {
280 isBandShown = false
281 return next(e)
282 }
283
284 const [total, list, hasShades, usd] = await Promise.all([read($, printed), read($, runs), read($, isUltra), spent($)])
285 const last = list.at(-1)
286 hasPrinted ||= e.props.isWorking
287
288 // A resized band is a resized prompt box: the draft wraps anew, so look again.
289 const width = Math.max(20, e.props.bodyColumns)
290 if (width !== columns) {
291 columns = width
292 noteCaret(draft, caret)
293 }
294 const upcoming: Scene = e.props.isWorking ? level : hasDraft ? 'ready' : hasPrinted ? 'idle' : 'drowsy'
295
296 // A new scene starts its animation over; a new print level carries on. A
297 // draft startles Clawd only out of sleep: awake, he just turns to watch.
298 if ((typeof upcoming === 'number') !== (typeof scene === 'number') || (typeof upcoming !== 'number' && upcoming !== scene)) {
299 const wasAsleep = isAsleep(scene, tick - sceneStart)
300 sceneStart = upcoming === 'ready' && !wasAsleep ? tick - SETTLED_TICKS : tick
301 }
302
303 scene = upcoming
304 isBandShown = true
305 const t = tick - sceneStart
306 const caption = scene === 'ready'
307 ? isIntro(t) ? 'Ooh, a prompt!' : 'Printer ready 👀'
308 : typeof scene === 'number'
309 ? `${WORD[scene]}${hasShades ? ' 😎' : ''}`
310 : `Printer idle${last === undefined ? '' : ` · last run +${grouped(last)}`}`
311 const ledger = [`${grouped(total)} printed`, dollars(usd)].filter(Boolean).join(' · ')
312 const hide = async () => {
313 await update($, isBandHidden, () => true)
314 $.ui.toast('Printer band hidden. /token-reserve brings it back.')
315 }
316
317 // Reading `redraw` is what lets the clock redraw the band, and the band alone.
318 await read($, redraw)
319
320 if (e.surface === 'terminal') {
321 const { Box, Button, Text } = $.ui.resolve(e)
322
323 return (
324 <Box flexDirection="row" gap={1}>
325 <Text color={ORANGE}>✻ {caption}</Text>
326 <Text dimColor>{ledger}</Text>
327 <Button key="hide" label="hide" plain dimColor onPress={hide} />
328 </Box>
329 )
330 }
331
332 const { Box, Text } = $.ui.resolve(e)
333
334 // Clawd and his printer are boxes, 40 columns by 3 rows (3px pixels on the
335 // desktop), with the caption pinned over the band's right. No Hide button:
336 // here the desktop draws it as a pill in the middle; /token-reserve hides.
337 return (
338 <Box flexDirection="row" height={3}>
339 <Box width={40} height={3}>{pixels(Box, frame({ scene, t, hasShades, gaze }))}</Box>
340 <Box position="absolute" top={1} right={3} flexDirection="column">
341 <Text color={ORANGE} bold>{caption}</Text>
342 <Text dimColor>{ledger}</Text>
343 </Box>
344 </Box>
345 )
346 })
347
348 on('command.run', { command: RESERVE }, async $ => {
349 await $.ui.open({ id: RESERVE, title: 'Token Reserve' })
350
351 return { text: 'Token Reserve opened.' }
352 })
353
354 on('ui.render', { component: 'Pane', requestId: RESERVE }, async ($, e) => {
355 const [total, list, hasShades, working, hidden, usd, lifetime] = await Promise.all([
356 read($, printed), read($, runs), read($, isUltra), read($, isPrinting), read($, isBandHidden), spent($), $.store.get('lifetime'),
357 ])
358 const lines = [
359 [`${grouped(total)} tokens printed this session`, dollars(usd)].filter(Boolean).join(' · '),
360 `${list.length} ${list.length === 1 ? 'reply' : 'replies'} · biggest run ${grouped(list.length === 0 ? 0 : Math.max(...list))}`,
361 `${grouped(Number(lifetime ?? 0))} tokens printed all-time`,
362 ]
363 const toggle = () => update($, isBandHidden, isHidden => !isHidden)
364 const label = hidden ? 'Show band' : 'Hide band'
365
366 if (e.surface === 'terminal') {
367 const { Box, Button, Text } = $.ui.resolve(e)
368
369 return (
370 <Box flexDirection="column">
371 {BLOCK_ART.map(row => (
372 <Box flexDirection="row">
373 {row.map(([text, color]) => <Text color={color}>{text}</Text>)}
374 </Box>
375 ))}
376 {lines.map(line => <Text>{line}</Text>)}
377 {list.length > 0 && <Text color={ORANGE}>{sparkline(list)}</Text>}
378 <Button key="band" label={label} onPress={toggle} />
379 </Box>
380 )
381 }
382
383 const { Box, Button, Svg, Text } = $.ui.resolve(e)
384
385 return (
386 <Box flexDirection="column" gap={1}>
387 <Svg {...strip(working ? level : 'idle', hasShades, 2)} alt="Clawd at the token printer" isInteractive />
388 {lines.map(line => <Text>{line}</Text>)}
389 <Text bold>Tokens per reply</Text>
390 {list.length > 0
391 ? <Svg {...chart(list)} alt={`Tokens per reply, oldest first: ${list.map(grouped).join(', ')}`} isInteractive />
392 : <Text dimColor>No replies printed yet.</Text>}
393 <Box flexDirection="row">
394 <Button key="band" label={label} onPress={toggle} />
395 </Box>
396 </Box>
397 )
398 })
399
400 on('command.run', { command: 'brrr' }, async ($, e) => {
401 const [total, usage, hasShades] = await Promise.all([read($, printed), $.session.usage(), read($, isUltra)])
402 const usd = usage.cost?.usd ?? 0
403 const full = usage.context.percent
404 const pleas: [string, ...string[]] = [
405 'STOP! I asked for a one-line fix!',
406 "STOP! You can't just print tokens forever!",
407 ]
408
409 if (total > 0) pleas.push(`STOP! You can't just print ${grouped(total)} tokens to fix a typo!`)
410 if (usd >= 0.01) pleas.push(`STOP! This session already cost $${usd.toFixed(2)}!`)
411 if (full !== undefined && full >= 25) pleas.push(`STOP! The context window is ${Math.round(full)}% full!`)
412
413 const top = e.args.replace(/\s+/g, ' ').trim() || pick(pleas)
414 const bottom = `haha token printer go brrrr${hasShades ? ' 😎' : ''}`
415 const stats = [`${grouped(total)} tokens printed`, usd >= 0.01 ? `${dollars(usd)} this session` : ''].filter(Boolean).join(' · ')
416
417 return { text: [top, bottom, stats].join('\n') }
418 })
419
420 on('ui.render', { component: 'CommandOutput', props: { command: 'brrr' } }, async ($, e, next) => {
421 if (e.props.isErrored) {
422 return next(e)
423 }
424
425 const [top = '', bottom = '', stats = ''] = e.props.text.split('\n')
426
427 if (e.surface === 'terminal') {
428 const { Box, Text } = $.ui.resolve(e)
429
430 return (
431 <Box flexDirection="column">
432 <Text bold>{top}</Text>
433 {BLOCK_ART.map(row => (
434 <Box flexDirection="row">
435 {row.map(([text, color]) => <Text color={color}>{text}</Text>)}
436 </Box>
437 ))}
438 <Text bold color={ORANGE}>{bottom}</Text>
439 <Text dimColor>{stats}</Text>
440 </Box>
441 )
442 }
443
444 const { Svg } = $.ui.resolve(e)
445
446 return <Svg {...meme(top, bottom, stats, bottom.includes('😎'))} alt={`${top} / ${bottom}`} isInteractive />
447 })
448}
449hooks/art.ts 473 lines1// The pictures: Clawd, his token printer and the tokens it prints. SVG markup
2// (SMIL-animated) for the surfaces that draw `Svg`, block-art rows for the
3// terminal. Pure strings, so the same scene always yields the same markup.
4
5import type { PrintLevel } from '../types'
6
7export const ORANGE = '#D97757'
8export const MUTED = '#8A8A93'
9const INK = '#2B1D18'
10const MONO = 'ui-monospace, SFMono-Regular, Menlo, monospace'
11const IMPACT = "Impact, Haettenschweiler, 'Arial Narrow Bold', sans-serif"
12
13/**
14 * What the printer is up to: a print level while a turn runs; between turns
15 * `idle` (it steams after a run, then Clawd dozes), `drowsy` (he dozes right
16 * off) or `ready` (there is a draft in the prompt box: he startles awake).
17 */
18export type Scene = PrintLevel | 'idle' | 'drowsy' | 'ready'
19
20/** How Clawd looks in a picture: blinking, gleeful, too cool (ultra), or nodding off. */
21type Look = 'plain' | 'gleeful' | 'shades' | 'dozing'
22
23/** How many steps Clawd's gaze takes across the prompt box. */
24export const ACROSS = 6
25
26/** Where the caret is, as Clawd sees it: the step across the box, and whether past its first line. */
27export type Gaze = { across: number; isLower: boolean }
28
29/** Seconds the printer steams after a run before Clawd dozes off. */
30const COOLDOWN = 6
31
32
33type Rect = readonly [x: number, y: number, width: number, height: number]
34
35const rects = (color: string, list: readonly Rect[]) =>
36 list.map(([x, y, w, h]) => `<rect x="${x}" y="${y}" width="${w}" height="${h}" fill="${color}"/>`).join('')
37
38const forever = (seconds: number, begin = 0) =>
39 `dur="${seconds}s" begin="${begin.toFixed(2)}s" repeatCount="indefinite"`
40
41const shaking = (amp: number, seconds: number) =>
42 amp > 0
43 ? `<animateTransform attributeName="transform" type="translate" values="0 0;${amp} ${-amp};${-amp} ${amp / 2};${amp / 2} ${amp};0 0" ${forever(seconds)}/>`
44 : ''
45
46/** Markup-safe and ASCII-only: anything else becomes a numeric entity. */
47const escape = (text: string) => text.replace(/[&<>"']|[^\x20-\x7E]/gu, c => `&#${c.codePointAt(0)};`)
48
49/** An Svg element's props: the markup, and the size to draw it at in CSS pixels. */
50export type Picture = { source: string; width: number; height: number }
51
52// The desktop draws an interactive Svg in a frame of its own: a default 300×150
53// unless told the size, and light unless told otherwise, which a dark app shows
54// as an opaque white backdrop. So every picture carries its size, and its frame
55// follows the app's colour scheme. Any change to a picture (its markup or its
56// size) makes the desktop reload its frame, restarting its animations.
57const svg = (width: number, height: number, body: string, scale = 1): Picture => ({
58 source: `<svg xmlns="http://www.w3.org/2000/svg" width="${width * scale}" height="${height * scale}" viewBox="0 0 ${width} ${height}" preserveAspectRatio="xMinYMid meet"><style>:root{color-scheme:light dark}</style>${body}</svg>`,
59 width: width * scale,
60 height: height * scale,
61})
62
63export const grouped = (n: number) => String(Math.round(n)).replace(/\B(?=(\d{3})+(?!\d))/g, ',')
64
65export const compact = (n: number) =>
66 n >= 1e6 ? `${+(n / 1e6).toFixed(1)}M` : n >= 1e3 ? `${+(n / 1e3).toFixed(1)}k` : String(n)
67
68/** Clawd as the Claude Code logo draws him: 18×10 pixels of `px` each. */
69function clawd(x: number, y: number, px: number, beat: number, look: Look, doze = COOLDOWN): string {
70 const hop = beat > 0 ? `<animateTransform attributeName="transform" type="translate" values="0 0;0 -1;0 0" ${forever(beat)}/>` : ''
71 const arm = (left: number, values: string) =>
72 `<rect x="${left}" y="4" width="2" height="2" fill="${ORANGE}">${beat > 0 ? `<animate attributeName="y" values="${values}" ${forever(beat)}/>` : ''}</rect>`
73 const blink = (top: number) => `<animate attributeName="height" values="2;2;0.3;2" keyTimes="0;0.92;0.96;1" ${forever(3.2)}/><animate attributeName="y" values="${top};${top};${top + 0.85};${top}" keyTimes="0;0.92;0.96;1" ${forever(3.2)}/>`
74 const open = (top = 2) => `<rect x="5" y="${top}" width="1" height="2" fill="${INK}">${blink(top)}</rect><rect x="12" y="${top}" width="1" height="2" fill="${INK}">${blink(top)}</rect>`
75 const at = (seconds: number, visibility: 'visible' | 'hidden') => `<set attributeName="visibility" to="${visibility}" begin="${seconds}s" fill="freeze"/>`
76 const eyes = {
77 plain: open(),
78 gleeful: rects(INK, [[4, 3, 1, 1], [5, 2, 1, 1], [6, 3, 1, 1], [11, 3, 1, 1], [12, 2, 1, 1], [13, 3, 1, 1]]),
79 // Lenses inside the face, so its orange frames them on a dark background too.
80 shades: `<g class="shades">${rects('#111111', [[4, 2, 4, 2], [10, 2, 4, 2], [8, 2, 2, 1]])}<rect x="10" y="2" width="1" height="1" fill="#FFFFFF" opacity="0.45"/><rect x="4" y="2" width="1" height="1" fill="#FFFFFF" opacity="0.45"><animate attributeName="opacity" values="0.45;0.45;1;0.45" keyTimes="0;0.8;0.9;1" ${forever(2.5)}/></rect></g>`,
81 dozing: `<g>${open()}${at(doze, 'hidden')}</g><g visibility="hidden">${rects(INK, [[4, 3, 2, 1], [12, 3, 2, 1]])}${at(doze, 'visible')}</g>`,
82 // Wide-eyed for the beat, then eyes down on the prompt box.
83 }[look]
84
85 return `<g transform="translate(${x} ${y}) scale(${px})" shape-rendering="crispEdges"><g>${hop}${rects(ORANGE, [[3, 0, 12, 8], [4, 8, 1, 2], [6, 8, 1, 2], [11, 8, 1, 2]])}<rect x="13" y="8" width="1" height="2" fill="${ORANGE}"/>${arm(1, '4;2;4')}${arm(15, '2;4;2')}${eyes}</g></g>`
86}
87
88/** The token printer: 26×17 pixels of `px` each, its slot opening at (26, 8). */
89function printer(x: number, y: number, px: number, level: PrintLevel, shake: number, isSteaming: boolean): string {
90 const feed = level > 0
91 ? `<animateTransform attributeName="transform" type="translate" values="0 0;0 1;0 0" ${forever(0.3)}/>`
92 : ''
93 const lights = [4, 6, 8].map((left, i) =>
94 `<rect x="${left}" y="8" width="1" height="1" fill="#5FD38D"><animate attributeName="opacity" values="1;0.15;1" ${forever(level > 0 ? 0.45 : 1.6, -i * 0.15)}/></rect>`).join('')
95 const led = level > 0
96 ? `<rect x="20" y="11" width="2" height="1" fill="#5FD38D"><animate attributeName="opacity" values="1;0.2;1" ${forever(0.25)}/></rect>`
97 : rects('#E5534B', [[20, 11, 2, 1]])
98 const steam = isSteaming
99 ? [7, 11.5, 16].map((cx, i) => {
100 const puff = `dur="1.5s" begin="${i * 0.5}s" repeatCount="4"`
101 return `<circle cx="${cx}" cy="1" r="1" fill="${MUTED}" opacity="0"><animate attributeName="cy" values="1;-2.5" ${puff}/><animate attributeName="r" values="0.8;1.8" ${puff}/><animate attributeName="opacity" values="0.9;0" ${puff}/></circle>`
102 }).join('')
103 : ''
104 const whoosh = level >= 2
105 ? `<g stroke="${MUTED}" stroke-width="0.6" stroke-linecap="round" fill="none"><path d="M-1.5 6l-2.5-1.5M-1.5 10h-3M-1.5 14l-2.5 1.5M4-1l-1.2-2.4M12-1v-2.6"/><animate attributeName="opacity" values="1;0.1;1" ${forever(0.2)}/></g>`
106 : ''
107
108 return `<g transform="translate(${x} ${y}) scale(${px})"><g>${shaking(shake / px, 0.12)}<g shape-rendering="crispEdges"><g>${feed}${rects('#F4EDE1', [[5, 0, 13, 4]])}${rects('#C9C1B3', [[7, 1, 8, 0.4], [7, 2.2, 6, 0.4]])}</g>${rects('#8B8B97', [[1, 3, 22, 3]])}${rects('#5B5B66', [[0, 5, 24, 9]])}${rects('#6E6E7A', [[0, 5, 24, 1]])}${rects('#143326', [[3, 7, 7, 3]])}${lights}${rects('#1E1E24', [[22, 7, 4, 2]])}${rects('#3A3A44', [[22, 9, 4, 1], [1, 14, 22, 2]])}${rects('#2A2A32', [[2, 16, 4, 1], [18, 16, 4, 1]])}${led}</g><path d="M16.5 7.4v4.2M14.4 9.5h4.2M15 8l3 3M18 8l-3 3" stroke="${ORANGE}" stroke-width="0.7" stroke-linecap="round"/></g>${whoosh}${steam}</g>`
109}
110
111/** One token: a bill with Claude's spark on it, `w` wide, centred on 0 0. */
112function bill(w: number): string {
113 const h = w * 0.56
114 const r = h * 0.3
115 const d = r * 0.7
116 return `<rect x="${-w / 2}" y="${-h / 2}" width="${w}" height="${h}" rx="${h * 0.12}" fill="#F7EEDC" stroke="#C96442" stroke-width="${w / 16}"/><path d="M0 ${-r}V${r}M${-r} 0H${r}M${-d} ${-d}L${d} ${d}M${d} ${-d}L${-d} ${d}" stroke="${ORANGE}" stroke-width="${w / 14}" stroke-linecap="round"/>`
117}
118
119/** `count` tokens flying out of a slot at x y, each flight `seconds` long; `lift` flattens the arcs. */
120function tokens(x: number, y: number, count: number, seconds: number, reach: number, w: number, lift = 1): string {
121 const flights = Array.from({ length: count }, (_, i) => {
122 const rise = reach * (0.12 + ((i * 7) % 5) * 0.05) * lift
123 const land = reach * (((i * 5) % 7) * 0.05 - 0.05) * lift
124 const far = reach * (0.72 + ((i * 3) % 4) * 0.09)
125 const path = `M0 0C${(far * 0.3).toFixed(1)} ${(-rise * 1.4).toFixed(1)} ${(far * 0.65).toFixed(1)} ${(-rise).toFixed(1)} ${far.toFixed(1)} ${land.toFixed(1)}`
126 const begin = -(i / count) * seconds
127 const tilt = (i * 47) % 360
128 const turn = i % 2 === 0 ? 360 : -360
129 const spin = 0.45 + ((i * 3) % 5) * 0.12
130 return `<g opacity="0"><animateMotion path="${path}" ${forever(seconds, begin)}/><animate attributeName="opacity" values="0;1;1;0" keyTimes="0;0.06;0.72;1" ${forever(seconds, begin)}/><g><animateTransform attributeName="transform" type="rotate" values="${tilt};${tilt + turn}" ${forever(spin)}/>${bill(w)}</g></g>`
131 })
132 return `<g transform="translate(${x} ${y})">${flights.join('')}</g>`
133}
134
135const TEMPO = [
136 { count: 1, seconds: 2.6, shake: 0, beat: 0 },
137 { count: 3, seconds: 1.8, shake: 0.3, beat: 0.6 },
138 { count: 5, seconds: 1.3, shake: 0.5, beat: 0.45 },
139 { count: 8, seconds: 0.95, shake: 0.8, beat: 0.3 },
140] as const
141
142/** Z's drifting up off Clawd once he has dozed off, `doze` seconds in. */
143const zzz = (doze: number) => [0, 1, 2].map(i => {
144 const drift = `dur="2.4s" begin="${doze + i * 0.8}s" repeatCount="indefinite"`
145 return `<text x="${24 + i * 2.5}" y="7" font-family="${MONO}" font-size="${4 + i}" fill="${MUTED}" opacity="0">z<animate attributeName="y" values="7;1" ${drift}/><animate attributeName="opacity" values="0;1;0" ${drift}/></text>`
146}).join('')
147
148/**
149 * Clawd at the printer as a picture (the Token Reserve draws it). Printing, it
150 * runs at the level; idle, it steams for a few seconds and Clawd dozes off,
151 * unless he wears shades.
152 */
153export function strip(scene: PrintLevel | 'idle', hasShades: boolean, scale = 1): Picture {
154 if (scene === 'idle') {
155 const doze = COOLDOWN
156 return svg(136, 20,
157 clawd(1, 5, 1.5, 0, hasShades ? 'shades' : 'dozing', doze)
158 + printer(34, 3, 1, 0, 0, true)
159 + (hasShades ? '' : zzz(doze)), scale)
160 }
161
162 const tempo = TEMPO[scene]
163 return svg(136, 20,
164 clawd(1, 5, 1.5, tempo.beat, hasShades ? 'shades' : scene === 3 ? 'gleeful' : 'plain')
165 + printer(34, 3, 1, scene, tempo.shake, false)
166 + tokens(62, 11, tempo.count, tempo.seconds, 70, 8, 0.25), scale)
167}
168
169/** Tokens per reply as bars, newest on the right; hovering one names its count. */
170export function chart(runs: readonly number[]): Picture {
171 const width = 280
172 const base = 62
173 const gap = 2
174 const most = Math.max(1, ...runs)
175 const barWidth = Math.min(24, (width - gap * (runs.length - 1)) / runs.length)
176 const columns = runs.map((run, i) => {
177 const x = width - (runs.length - i) * (barWidth + gap) + gap
178 const h = Math.max(2, (run / most) * (base - 14))
179 const r = Math.min(4, barWidth / 2, h)
180 const y = base - h
181 const ago = runs.length - 1 - i
182 return `<g class="col"><title>${ago === 0 ? 'Last reply' : `${ago + 1} replies ago`}: ${grouped(run)} tokens</title><rect x="${x - gap / 2}" y="0" width="${barWidth + gap}" height="${base}" fill="transparent"/><path class="bar" d="M${x} ${base}V${y + r}Q${x} ${y} ${x + r} ${y}H${x + barWidth - r}Q${x + barWidth} ${y} ${x + barWidth} ${y + r}V${base}Z"/></g>`
183 }).join('')
184 return svg(width, 64,
185 '<style>.bar{fill:#D97757}.col:hover .bar{fill-opacity:.7}.ink{fill:#6B6A66}.rule{stroke:#8A8A93;stroke-opacity:.5}'
186 + '@media (prefers-color-scheme:dark){.bar{fill:#D06A48}.ink{fill:#A3A29E}}</style>'
187 + `<text class="ink" x="0" y="8" font-family="${MONO}" font-size="9">max ${grouped(most)}</text>`
188 + columns
189 + `<line class="rule" x1="0" y1="${base + 0.5}" x2="${width}" y2="${base + 0.5}"/>`)
190}
191
192const FACE = [
193 '.....HHHHHH.....',
194 '...HHHHHHHHHH...',
195 '..HHHHHHHHHHHH..',
196 '..HSSSSSSSSSSH..',
197 '.HSSSbSSSSbSSSH.',
198 '.HSbbSSSSSSbbSH.',
199 '.SSEEESSSSEEESS.',
200 '.STTSSSSSSSSTTS.',
201 '.STTSSSSSSSSTTS.',
202 '.STSSSMMMMSSSTS.',
203 '.STSSMMttMMSSTS.',
204 '..TSSMMMMMMSST..',
205 '..TSSSSSSSSSST..',
206 '...SSSSSSSSSS...',
207 '....SSSSSSSS....',
208] as const
209
210const FACE_COLORS: Readonly<Record<string, string>> = {
211 H: '#3B2A20', b: '#3B2A20', E: '#3B2A20', S: '#F2C7A5', T: '#5DADE2', M: '#5A1E1E', t: '#D9534F',
212}
213
214/** A pixel map as runs of rects, one colour per letter, `.` left empty. */
215function pixels(map: readonly string[], colors: Readonly<Record<string, string>>): string {
216 return map.map((row, y) => {
217 const runs: string[] = []
218 for (let x = 0; x < row.length;) {
219 const c = row.charAt(x)
220 let run = 1
221 while (row.charAt(x + run) === c) run += 1
222 const color = colors[c]
223 if (color !== undefined) runs.push(`<rect x="${x}" y="${y}" width="${run}" height="1" fill="${color}"/>`)
224 x += run
225 }
226 return runs.join('')
227 }).join('')
228}
229
230/** The one begging the printer to stop: sobbing, 16×15 pixels of `px` each. */
231function crier(x: number, y: number, px: number): string {
232 const drops = ([[2.5, 0], [13.5, 0.45]] as const).map(([cx, lag]) =>
233 `<rect x="${cx - 0.5}" y="13" width="1" height="1" fill="#5DADE2"><animate attributeName="y" values="13;17" ${forever(0.9, -lag)}/><animate attributeName="opacity" values="1;0" ${forever(0.9, -lag)}/></rect>`).join('')
234 return `<g transform="translate(${x} ${y}) scale(${px})" shape-rendering="crispEdges"><g><animateTransform attributeName="transform" type="translate" values="0 0;0.25 0;-0.25 0;0 0" ${forever(0.3)}/>${pixels(FACE, FACE_COLORS)}${drops}</g></g>`
235}
236
237function wrap(text: string, max: number): string[] {
238 const lines: string[] = []
239 let line = ''
240 for (const word of text.split(/\s+/).filter(Boolean)) {
241 if (line !== '' && line.length + 1 + word.length > max) {
242 lines.push(line)
243 line = word
244 } else {
245 line = line === '' ? word : `${line} ${word}`
246 }
247 }
248 return line === '' ? lines : [...lines, line]
249}
250
251/** Meme text: white Impact with a black outline, wrapped, centred on cx. */
252function caption(text: string, cx: number, y: number): string {
253 const lines = wrap(text.toUpperCase(), 32)
254 const shown = lines.length > 3 ? [...lines.slice(0, 2), `${lines[2]}…`] : lines
255 const size = shown.length > 2 ? 24 : 30
256 const spans = shown.map((line, i) => `<tspan x="${cx}" dy="${i === 0 ? 0 : size * 1.1}">${escape(line)}</tspan>`).join('')
257 return `<text x="${cx}" y="${y}" text-anchor="middle" font-family="${IMPACT}" font-size="${size}" fill="#FFFFFF" stroke="#000000" stroke-width="${size / 5}" stroke-linejoin="round" paint-order="stroke">${spans}</text>`
258}
259
260/** The meme: someone begging the printer to stop, then Clawd printing anyway. */
261export function meme(top: string, bottom: string, stats: string, hasShades = false): Picture {
262 return svg(500, 484,
263 `<rect x="1.5" y="1.5" width="497" height="235" fill="#FFFFFF" stroke="#111111" stroke-width="3"/>`
264 + crier(194, 112, 7)
265 + caption(top, 250, 42)
266 + `<rect x="1.5" y="242.5" width="497" height="240" fill="#FFF4E8" stroke="#111111" stroke-width="3"/>`
267 + clawd(26, 386, 5, 0.3, hasShades ? 'shades' : 'gleeful')
268 + printer(126, 351, 5, 3, 2, false)
269 + tokens(258, 391, 12, 1.05, 220, 24)
270 + caption(bottom, 250, 286)
271 + `<text x="250" y="470" text-anchor="middle" font-family="${MONO}" font-size="12" fill="#7A6A60">${escape(stats)}</text>`)
272}
273
274/** The meme's bottom panel for the terminal: rows of [text, colour] runs. */
275export const BLOCK_ART: readonly (readonly (readonly [string, string])[])[] = [
276 [[' ▐▛███▜▌ ', ORANGE], [' ┌──────┐', MUTED], [' ✻ ✻', ORANGE]],
277 [['▝▜█████▛▘', ORANGE], [' │ ▒▒ ✻ ├═', MUTED], [' ✻ ✻ ✻', ORANGE]],
278 [[' ▘▘ ▝▝ ', ORANGE], [' └──────┘', MUTED], [' ✻ ✻ ✻', ORANGE]],
279]
280
281/** Tokens per reply as one row of block heights, for the terminal. */
282export function sparkline(runs: readonly number[]): string {
283 const most = Math.max(1, ...runs)
284 return runs.map(run => '▁▂▃▄▅▆▇█'.charAt(Math.min(7, Math.floor((run / most) * 8)))).join('')
285}
286
287// The band drawn without pictures: a framebuffer of 100 by 20 pixels that the
288// band lays out as boxes (each pixel 1% wide and 5% tall), so a new moment
289// changes boxes in place and nothing reloads. `frame` paints one moment.
290
291/** How long a tick of the band's clock lasts; animation is counted in ticks. */
292export const TICK_MS = 125
293
294/** What each letter of a frame paints; `.` paints nothing. */
295export const PALETTE: Readonly<Record<string, string>> = {
296 O: ORANGE, E: INK, K: '#111111', W: '#FFFFFF', M: MUTED,
297 P: '#F4EDE1', L: '#C9C1B3', T: '#8B8B97', B: '#5B5B66', D: '#143326', G: '#5FD38D', g: '#2E6B4A',
298 Y: ORANGE, S: '#1E1E24', X: '#3A3A44', F: '#2A2A32', R: '#E5534B', A: '#F2C14E',
299 C: '#F7EEDC', c: '#C96442',
300}
301
302/** One moment of the band: its scene, ticks into it, and how Clawd looks. */
303export type Moment = { scene: Scene; t: number; hasShades: boolean; gaze: Gaze }
304
305const WIDE = 100
306const TALL = 20
307/** Ticks the printer steams after a run; ticks Clawd takes to doze with nothing printed. */
308const COOL_TICKS = 48
309const DROWSE_TICKS = 10
310/** Ticks Clawd stays startled when a draft appears; he blinks every BLINK_TICKS. */
311const STARTLE_TICKS = 8
312const BLINK_TICKS = 28
313
314/** How the printer runs per level: tokens in the air, ticks per flight, Clawd's beat, the shake's. */
315const PRESS = [
316 { bills: 1, flight: 24, beat: 0, shake: 0 },
317 { bills: 2, flight: 16, beat: 4, shake: 0 },
318 { bills: 3, flight: 12, beat: 3, shake: 2 },
319 { bills: 5, flight: 9, beat: 2, shake: 1 },
320] as const
321
322/** Clawd's body as the logo draws it; his arms, legs and eyes go on top. */
323const CLAWD_BODY = Array.from({ length: 8 }, () => '...OOOOOOOOOOOO...')
324
325const PRINTER = [
326 '....PPPPPPPPP....',
327 '....PLLLLLLPP....',
328 '.TTTTTTTTTTTTTTT.',
329 'BBBBBBBBBBBBBBBSS',
330 'BDDDDDBBBBBBBBBSS',
331 'BDgDgDBBBBYBBBB..',
332 'BDDDDDBBBYYYBBB..',
333 'BBBBBBBBBBYBBBB..',
334 'BBBBBBBBBBBBBBB..',
335 '.XXXXXXXXXXXXX...',
336 '.FF.........FF...',
337] as const
338
339const BILL_FLAT = ['cccc', 'cCCc', 'cccc'] as const
340const BILL_UP = ['ccc', 'cCc', 'cCc', 'ccc'] as const
341const ZED = ['MMM', '..M', '.M.', 'MMM'] as const
342const BANG = ['AA', 'AA', 'AA', 'AA', 'AA', '..', 'AA'] as const
343/** Max effort's shades: over his eyes while printing, pushed up on his head otherwise. */
344const SHADES = ['KKKKKKKKKK', 'KKKK..KKKK'] as const
345
346/** Clawd's eyes, one step per sixth of the prompt box: how far across they look. */
347const GAZE_DX = [-1, 0, 0, 1, 1, 2] as const
348
349type Grid = string[][]
350type Eyes = 'open' | 'gleeful' | 'shades' | 'closed' | 'wide' | 'watch'
351
352function stamp(grid: Grid, sprite: readonly string[], x: number, y: number) {
353 sprite.forEach((row, dy) => {
354 const line = grid[y + dy]
355 for (let dx = 0; dx < row.length; dx += 1) {
356 const letter = row.charAt(dx)
357 if (letter !== '.' && line !== undefined && x + dx >= 0 && x + dx < WIDE) line[x + dx] = letter
358 }
359 })
360}
361
362const plot = (grid: Grid, cells: readonly (readonly [number, number])[], x: number, y: number, letter: string) =>
363 cells.forEach(([cx, cy]) => stamp(grid, [letter], x + cx, y + cy))
364
365function drawClawd(grid: Grid, x: number, y: number, eyes: Eyes, { arms = 'down', isTapping = false, isBlinking = false, gaze = { across: 0, isLower: false } }: {
366 arms?: 'down' | 'up' | 'left' | 'right'; isTapping?: boolean; isBlinking?: boolean; gaze?: Gaze
367} = {}) {
368 stamp(grid, CLAWD_BODY, x, y)
369 stamp(grid, ['OO', 'OO'], x + 1, y + (arms === 'up' || arms === 'left' ? 2 : 4))
370 stamp(grid, ['OO', 'OO'], x + 15, y + (arms === 'up' || arms === 'right' ? 2 : 4))
371 for (const leg of [4, 6, 11]) stamp(grid, ['O', 'O'], x + leg, y + 8)
372 stamp(grid, isTapping ? ['O'] : ['O', 'O'], x + 13, y + 8)
373
374 if (eyes === 'shades') {
375 stamp(grid, SHADES, x + 4, y + 2)
376 plot(grid, [[4, 2]], x, y, 'W')
377 return
378 }
379
380 const dx = eyes === 'watch' ? GAZE_DX[gaze.across] ?? 0 : 0
381 const top = eyes === 'watch' ? 3 + (gaze.isLower ? 1 : 0) : 2
382 const cells: Record<Exclude<Eyes, 'shades'>, readonly (readonly [number, number])[]> = {
383 open: [[5, top], [5, top + 1], [12, top], [12, top + 1]],
384 watch: [[5 + dx, top], [5 + dx, top + 1], [12 + dx, top], [12 + dx, top + 1]],
385 gleeful: [[4, 3], [5, 2], [6, 3], [11, 3], [12, 2], [13, 3]],
386 closed: [[4, 3], [5, 3], [12, 3], [13, 3]],
387 wide: [[4, 1], [5, 1], [4, 2], [5, 2], [4, 3], [5, 3], [12, 1], [13, 1], [12, 2], [13, 2], [12, 3], [13, 3]],
388 }
389 // A blink closes open eyes to their lower pixel.
390 plot(grid, isBlinking && (eyes === 'open' || eyes === 'watch') ? cells[eyes].filter((_, i) => i % 2 === 1) : cells[eyes], x, y, 'E')
391}
392
393function drawPrinter(grid: Grid, x: number, y: number, led: string, lit: number) {
394 stamp(grid, PRINTER, x, y)
395 plot(grid, [[13, 7]], x, y, led)
396 if (lit & 1) plot(grid, [[2, 5]], x, y, 'G')
397 if (lit & 2) plot(grid, [[4, 5]], x, y, 'G')
398}
399
400function drawBills(grid: Grid, count: number, flight: number, t: number) {
401 for (let i = 0; i < count; i += 1) {
402 const u = ((t + (i * flight) / count) % flight) / flight
403 if (u > 0.92) continue
404 const reach = 38 + ((i * 7) % 15)
405 const rise = 4 + ((i * 3) % 5)
406 const drop = ((i * 5) % 6) - 1
407 const bill = (Math.floor(t / 2) + i) % 2 === 0 ? BILL_FLAT : BILL_UP
408 stamp(grid, bill, 41 + Math.round(u * reach), Math.round(11 - rise * Math.sin(Math.PI * u) + drop * u))
409 }
410}
411
412/** One moment of the band as rows of palette letters, 100 across and 20 down. */
413export function frame({ scene, t, hasShades, gaze }: Moment): string[] {
414 const grid: Grid = Array.from({ length: TALL }, () => Array.from({ length: WIDE }, () => '.'))
415 const isBlinking = t % BLINK_TICKS >= BLINK_TICKS - 2
416
417 if (typeof scene === 'number') {
418 const press = PRESS[scene]
419 const beat = press.beat > 0 ? Math.floor(t / press.beat) % 2 : 0
420 drawClawd(grid, 1, 10 - beat, hasShades ? 'shades' : scene === 3 ? 'gleeful' : 'open', {
421 arms: press.beat > 0 ? (beat === 1 ? 'left' : 'right') : 'down',
422 isBlinking,
423 })
424 const shake = press.shake > 0 ? Math.floor(t / press.shake) % 2 : 0
425 drawPrinter(grid, 23 + shake, 9, t % 2 === 0 ? 'G' : 'X', 1 << (t % 2))
426 if (scene >= 2 && t % 2 === 0) plot(grid, [[-2, 2], [-3, 5], [-2, 8]], 23, 9, 'M')
427 drawBills(grid, press.bills, press.flight, t)
428 } else if (scene === 'ready') {
429 // A draft startles him (a jump, arms up, a "!"), then he watches the caret,
430 // any shades pushed up so his eyes show.
431 const isStartled = t < STARTLE_TICKS
432 const y = isStartled ? Math.min(10, 8 + Math.floor(t / 2)) : 10
433 drawClawd(grid, 1, y, isStartled ? 'wide' : 'watch',
434 { arms: isStartled ? 'up' : 'down', isTapping: !isStartled && t % 8 < 2, isBlinking, gaze })
435 if (hasShades) stamp(grid, SHADES, 5, y - 1)
436 drawPrinter(grid, 23, 9, Math.floor(t / 4) % 2 === 0 ? 'A' : 'X', 3)
437 if (t < STARTLE_TICKS + 2) stamp(grid, BANG, 20, 2)
438 } else {
439 // After a run the printer steams, then Clawd dozes off, any shades pushed up.
440 const doze = scene === 'idle' ? COOL_TICKS : DROWSE_TICKS
441 const isAsleep = t >= doze
442 drawClawd(grid, 1, 10, isAsleep ? 'closed' : 'open', { isBlinking })
443 if (hasShades) stamp(grid, SHADES, 5, 9)
444 drawPrinter(grid, 23, 9, 'R', 0)
445 if (scene === 'idle' && t < COOL_TICKS) {
446 ;[6, 9, 12].forEach((col, k) => plot(grid, [[col, -1 - ((Math.floor(t / 2) + k * 2) % 5)]], 23, 9, 'M'))
447 }
448 if (isAsleep) {
449 const rise = Math.floor(t / 3) % 6
450 stamp(grid, ZED, 19 + (rise > 2 ? 1 : 0), 7 - rise)
451 }
452 }
453
454 return grid.map(row => row.join(''))
455}
456
457/** Ticks between redraws of a scene, `t` ticks in: only as often as something moves. */
458export function cadence(scene: Scene, t: number): number {
459 if (typeof scene === 'number') return 1
460 if (scene === 'ready') return t < STARTLE_TICKS + 2 ? 1 : 2
461 return scene === 'idle' && t < COOL_TICKS ? 2 : 3
462}
463
464/** Whether the ready scene still says its intro ("Ooh, a prompt!"), `t` ticks in. */
465export const isIntro = (t: number) => t < STARTLE_TICKS + 2
466
467/** Ticks into the ready scene where the startle is over: where it starts if he was awake. */
468export const SETTLED_TICKS = STARTLE_TICKS + 2
469
470/** Whether Clawd has dozed off, `t` ticks into a scene (only idle and drowsy ones doze). */
471export const isAsleep = (scene: Scene, t: number) =>
472 scene === 'idle' ? t >= COOL_TICKS : scene === 'drowsy' && t >= DROWSE_TICKS
473hooks/caret.ts 99 lines1// Where the caret sits on screen in the prompt box, worked out the way the
2// box lays text out: words wrap whole at its width, measured in the box's own
3// font. Only the text and the caret's offset reach a mod; this is the rest.
4
5/**
6 * Advance widths, in CSS px, of ' ' to '~' in the prompt box's font (14px
7 * system-ui), measured in the browser engine the desktop app runs on.
8 */
9const WIDTHS = [
10 3.79, 4.2, 6.54, 8.67, 8.67, 12.8, 9.81, 4.01, 5.2, 5.2, 6.45, 8.67, 4.01, 6.45, 4.01, 4.12,
11 8.67, 6.34, 8.3, 8.63, 8.86, 8.5, 8.76, 7.82, 8.79, 8.76, 4.01, 4.01, 8.67, 8.67, 8.67, 7.03,
12 12.7, 9.28, 9.05, 9.87, 10.02, 8.19, 7.86, 10.3, 10.24, 3.6, 7.38, 9.07, 7.8, 12.09, 10.24, 10.65,
13 8.74, 10.65, 9, 8.77, 8.72, 10.17, 9.28, 13.4, 9.35, 9.02, 9.11, 5.2, 4.12, 5.2, 8.67, 8.02,
14 6.85, 7.57, 8.45, 7.68, 8.45, 7.85, 4.92, 8.38, 8.09, 3.31, 3.3, 7.45, 3.39, 12.03, 8.02, 8.12,
15 8.39, 8.38, 5.18, 7.18, 4.94, 8.02, 7.44, 10.69, 7.19, 7.45, 7.4, 5.2, 3.47, 5.2, 8.67,
16] as const
17
18/** Measured the same way: punctuation the box puts in for you, and common accented letters. */
19const OTHER_WIDTHS: Readonly<Record<string, number>> = {
20 '‘': 4.01, '’': 4.01, '“': 6.28, '”': 6.28, '…': 11.12, '–': 8.02, '—': 12.09, '•': 6.45, '·': 4.01,
21 'é': 7.85, 'è': 7.85, 'á': 7.57, 'à': 7.57, 'í': 3.31, 'ó': 8.12, 'ú': 8.02, 'ñ': 8.02, 'ü': 8.02,
22 'ö': 8.12, 'ä': 7.57, 'ç': 7.68, 'É': 8.19, '¿': 7.03, '¡': 4.2, '€': 8.67, '£': 8.67, '°': 6.45,
23 '×': 8.67, '→': 12.53, '←': 12.53, '«': 9.11, '»': 9.11,
24}
25
26/**
27 * The box kerns its text (letters like o and k tuck together), which measuring
28 * letters one by one leaves out: whole lines measure 0.992 of their letters' sum.
29 */
30const KERNING = 0.992
31
32/** How many UTF-16 units the character at `i` takes: 2 for an astral one (most emoji). */
33const unitsAt = (text: string, i: number) => {
34 const code = text.charCodeAt(i)
35 return code >= 0xd800 && code <= 0xdbff ? 2 : 1
36}
37
38/** How wide the character at `i` draws: measured where known, else by its script. */
39function widthAt(text: string, i: number): number {
40 if (unitsAt(text, i) === 2) return 18
41 const code = text.charCodeAt(i)
42 const width = WIDTHS[code - 32] ?? OTHER_WIDTHS[text.charAt(i)]
43 ?? (code >= 0xac00 && code <= 0xd7af ? 12.11 : code >= 0x3000 && code <= 0x9fff ? 13.89 : 8)
44 return width * KERNING
45}
46
47/**
48 * Where the caret lands on screen: its visual line, and how far into it in
49 * CSS px, with lines `width` px wide wrapping whole words as the box does (a
50 * word wider than a line breaks where it overflows; spaces hang at its end).
51 */
52export function caretAt(text: string, cursor: number, width: number): { line: number; x: number } {
53 // A caret past the text (the box and the mod disagreeing) stops at its end.
54 const end = Math.min(cursor, text.length)
55 let line = 0
56 let x = 0
57
58 for (let i = 0; i < end;) {
59 const c = text.charAt(i)
60
61 if (c === '\n') {
62 line += 1
63 x = 0
64 i += 1
65 continue
66 }
67
68 if (c === ' ') {
69 x += widthAt(text, i)
70 i += 1
71 continue
72 }
73
74 // A word that will not fit on this line starts the next one.
75 let after = i
76 let wordWidth = 0
77 while (after < text.length && text.charAt(after) !== ' ' && text.charAt(after) !== '\n') {
78 wordWidth += widthAt(text, after)
79 after += unitsAt(text, after)
80 }
81 if (x > 0 && x + wordWidth > width) {
82 line += 1
83 x = 0
84 }
85
86 // Through the word up to the caret, breaking it where it overflows a line.
87 for (const stop = Math.min(after, end); i < stop; i += unitsAt(text, i)) {
88 const w = widthAt(text, i)
89 if (x > 0 && x + w > width) {
90 line += 1
91 x = 0
92 }
93 x += w
94 }
95 }
96
97 return { line, x }
98}
99types/index.d.ts 22 lines1/** How hard the printer runs: warming up, tools, thinking, streaming. */
2export type PrintLevel = 0 | 1 | 2 | 3
3
4declare module 'claude-code' {
5 interface PluginState {
6 'token-printer': {
7 /** Tokens printed this session, every loop's (subagents too). */
8 printed: number
9 /** Tokens printed per reply, oldest first, the last 30. */
10 runs: readonly number[]
11 /** The session runs at Max effort (its last request did): Clawd's shades. */
12 isUltra: boolean
13 /** A reply is being printed right now. */
14 isPrinting: boolean
15 /** The person hid the band above the prompt. */
16 isBandHidden: boolean
17 /** Bumped to redraw the band: only the band reads it. */
18 redraw: number
19 }
20 }
21}
22