SLOPSHOPPER

dice-tool

Example: registers a tool the model can call and answers it

newguardtool
★ 6v0.1.0MITupdated 2026-10-06BeLazy167/claude-mods-skill/examples/dice-tool
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README

claude-mods-skill

A Claude Code skill that teaches an agent how to build Claude Mods: plugins whose behaviour is a TypeScript function-hook module that runs inside Claude Code. It ships five small example mods that the agent copies. Each example passes claude plugin validate, claude plugin test and tsc.

Tested with Claude Code 2.1.290. Mods need 2.1.287 or later and are on by default. The old CLAUDE_CODE_ENABLE_FUNCTION_HOOKS flag is ignored; remove it from your settings.

Claude Code also has a built-in plugin-authoring skill. That one knows your exact build. This skill sits on top of it: tested examples, traps seen on real builds, and how to prove and ship a mod.

Install

At the Claude Code prompt:

/plugin install claude-mods-skill --marketplace BeLazy167/claude-mods-skill

Or from your shell:

claude plugin marketplace add BeLazy167/claude-mods-skill
claude plugin install claude-mods-skill@claude-mods-skill

Then ask Claude to build a mod. The creating-mods skill loads on its own.

What is inside

  • skills/creating-mods/SKILL.md: the workflow, which example to copy, quick reference, loader rules, sharing.
  • skills/creating-mods/references/gotchas.md: version-tagged traps from real builds.
  • skills/creating-mods/references/examples.md: Anthropic and community mods worth reading.
  • examples/:
ExampleShows
hello-modBlock a tool call; fail-closed .catch; smoke.sh proves the deny
redact-outputRewrite Bash output before the model reads it
branch-bandGit branch above the prompt; $.process.run on a timer; $.state
notes-pane/note and /notes; a pane with a Button; $.store
dice-toolA tool the model can call

Try one for a session: claude --plugin-dir examples/notes-pane.

Keeping it current

The mods API changes between releases. After a Claude Code update, run:

scripts/check.sh

It validates, tests and type-checks every example against your build.

Links

Source 1 files
hooks/register.ts 29 lines
1import type { Register } from 'claude-code'
2
3export const register: Register = (on) => {
4  // Register in session.start: it is awaited before the first prompt,
5  // so the model sees the tool from turn one.
6  on('session.start', async ($, e, next) => {
7    await $.tool.register({
8      name: 'roll',
9      description: 'Roll a die with the given number of sides and return the result.',
10      inputSchema: {
11        type: 'object',
12        properties: { sides: { type: 'integer', minimum: 2, maximum: 1000 } },
13        required: ['sides'],
14      },
15    })
16    return next(e)
17  })
18
19  // The model calls it as mcp__<plugin name>__<tool name>. This hook serves it.
20  on('tool.call', { tool: 'mcp__dice-tool__roll' }, ($, e) => {
21    const sides = Number(e.sides)
22    if (!Number.isInteger(sides) || sides < 2) {
23      return { result: 'sides must be an integer of 2 or more', isError: true }
24    }
25    const roll = 1 + Math.floor(Math.random() * sides)
26    return { result: `Rolled ${roll} on a d${sides}.` }
27  })
28}
29