After every code change, the LGTM Lines container ship sails in, the L G T M containers slam onto its deck, and the camera zooms in on LOOKS GOOD TO ME

Every time Claude changes your code, the LGTM Lines container ship sails across above the prompt.

It takes about a minute. You need Claude Code on your computer first.
claude and press Enter. /plugin install lgtm-flash --marketplace Ashley-Pettit/lgtm-flash
y and press Enter. For the second, just press Enter./ship and press Enter. The ship sails past.Good to know:
It sails in fast, and the L, G, T and M containers slam onto its moving deck one by one, each with a bounce, a puff of dust and a camera shake. The ship stops, the camera pushes in, and LOOKS · GOOD · TO · ME scans in above the containers, each word drawing a glowing line down to its letter.

The whole thing takes about six seconds, then the prompt is yours again. The header reads +40,000 LINES THAT I DIDN'T READ.
| Command | What it does |
|---|---|
/ship | Launch the ship any time |
/ship 120 | Launch it claiming 120 lines in the header |
It also launches by itself after every Write, Edit, MultiEdit or NotebookEdit that succeeds.
It watches file edits as they finish, reading only the file name. It never changes or blocks an edit. It makes no network calls, starts no processes, and reads or writes no files of yours.
The ship, the glowing containers and the header strip are a tribute to LGTM (Looks Good to Me), a Claude music video by Degenerative Pixels. Go watch it.
MIT
hooks/register.tsx 114 lines1import { atom, read, update } from 'claude-code'
2import type { EngineInterface, Register } from 'claude-code'
3
4import type { Flash } from '../types'
5import { shipSvg } from './ship-svg'
6
7const flash = atom({ plugin: 'lgtm-flash', key: 'flash' } as const, null as Flash)
8
9const CODE_CHANGE = /^(Edit|MultiEdit|Write|NotebookEdit)$/
10// The desktop scene (ship-svg.ts) ends on its close-up at 6.2s; the band closes right there.
11const SHOW_MS = 6200
12// What every voyage claims to have shipped; /ship 120 claims 120 instead.
13const SHIP_LINES = 40000
14
15type Change = {
16 file_path?: string
17 notebook_path?: string
18}
19
20let hide: { cancel: () => void } | undefined
21
22// Starts a voyage above the prompt, and takes the band back once it's over.
23const launch = async ($: EngineInterface, file: string, lines: number) => {
24 const at = await $.clock.now()
25 await update($, flash, () => ({ file, lines, at }))
26 hide?.cancel()
27 hide = $.clock.after(SHOW_MS, () => {
28 void update($, flash, f => (f !== null && f.at === at ? null : f))
29 })
30}
31
32export const register: Register = on => {
33 on('session.start', async ($, e, next) => {
34 const started = await next(e)
35 await $.command.register({
36 name: 'ship',
37 description: 'Ship it to PROD: launch the LGTM Lines ship',
38 argumentHint: '[lines]',
39 })
40 return started
41 })
42
43 // /ship launches the voyage on demand; /ship 120 claims 120 lines.
44 on('command.run', { command: 'ship' }, async ($, e) => {
45 const n = Number(e.args.trim())
46 const lines = e.args.trim() !== '' && Number.isFinite(n) && n >= 0 ? Math.round(n) : SHIP_LINES
47 await launch($, '', lines)
48 return { text: 'Looks good to me.' }
49 })
50
51 on('tool.call', { tool: CODE_CHANGE }, async ($, e, next) => {
52 const ran = await next(e)
53 if (ran.deny !== undefined || ran.isError === true) return ran
54
55 const input = e as Change
56 const path = input.file_path ?? input.notebook_path ?? ''
57 const file = path.split(/[\\/]/).pop() ?? ''
58 await launch($, file, SHIP_LINES)
59 return ran
60 })
61
62 on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
63 // Whatever else draws in the band (another mod's row, a status line) stays
64 // on screen under the ship while it plays.
65 const below = await next(e)
66 const f = await read($, flash)
67 if (e.props.hasSurvey || f === null) return below
68
69 const elements = $.ui.resolve(e)
70 const { Box } = elements
71
72 // The terminal gets the ship in text characters. Chosen by the surface, not
73 // by which elements the table lists: a table can carry an element its
74 // surface draws as nothing.
75 if (e.surface === 'terminal') {
76 if (!('Client' in elements)) return below
77 const { Client } = elements
78
79 // The full ship needs 18 rows; a shorter band gets it without the grey tier.
80 const tall = e.props.maxRows >= 18
81 // A new key per flash starts the voyage from the first frame.
82 return (
83 <Box flexDirection="column">
84 <Client
85 key={`lgtm-${f.at}`}
86 module="./fly.tsx"
87 props={{ file: f.file, lines: f.lines, tall }}
88 width="100%"
89 height={tall ? 18 : 14}
90 />
91 {below}
92 </Box>
93 )
94 }
95
96 // Every other surface draws real vector art: the animated SVG ship.
97 if (!('Svg' in elements)) return below
98 const { Svg } = elements
99 // Drawn as an image, which fills the band's width; an interactive frame is
100 // a fixed 150px tall and shrinks the scene to fit. The voyage stamp makes
101 // each flash a new document, so its animation starts from the first frame.
102 return (
103 <Box flexDirection="column">
104 <Svg
105 key={`lgtm-svg-${f.at}`}
106 source={shipSvg(f.lines).replace('<svg ', `<svg data-voyage="${f.at}" `)}
107 alt={`LGTM: the LGTM Lines container ship sails past, ${f.lines} lines shipped`}
108 />
109 {below}
110 </Box>
111 )
112 })
113}
114hooks/ship-svg.ts 297 lines1// The LGTM Lines ship as an animated SVG, for surfaces that draw Svg
2// (the desktop app). An eleven-second scene, shot like the video: in a wide
3// shot the ship sails in fast while the L, G, T and M containers slam onto
4// its moving deck (the camera shakes on each), the ship stops, the camera
5// zooms in on its bridge and containers, and the words Looks, Good, To and Me
6// appear above them in turn, each drawing a glowing line down to its own
7// letter. Animated with SMIL, which an interactive Svg runs.
8
9const W = 1000
10const H = 340
11const SEA = 318 // waterline
12const SCALE = 0.8 // the ship's drawing scale
13export const DUR = 6.2 // seconds: the scene ends on the close-up
14
15// The timeline, in seconds.
16const ARRIVE = 2.9 // the ship comes to a stop
17const DROPS = [0.85, 1.3, 1.75, 2.2] // L, G, T and M start falling, the ship still moving
18const FALL = 0.6 // each drop, bounce included
19const LAND = 0.36 // when, within a drop, the container hits the deck
20const ZOOM_IN = 2.9 // the camera pushes in on the bridge and containers
21const ZOOM_TIME = 0.6
22const WORDS = [3.55, 3.85, 4.15, 4.45] // when Looks, Good, To and Me appear
23
24const X0 = 215 // where the ship stops: centred
25// The close-up frame, in stage units: the bridge, the containers and the
26// words above them, cropped like the video's shot.
27const VIEW = { x: X0 - 10, y: 32, w: 660 }
28const ZOOM = W / VIEW.w
29
30const commas = (n: number) => String(n).replace(/\B(?=(\d{3})+(?!\d))/g, ',')
31const s = (t: number) => `${t.toFixed(2)}s`
32
33// Deterministic scatter, so every voyage has the same sky.
34const rand = (i: number) => {
35 const x = Math.sin(i * 12.9898 + 78.233) * 43758.5453
36 return x - Math.floor(x)
37}
38
39// The stage reaches PAD past each side of the action, so on a band wider than
40// the scene's shape the sky and sea still run edge to edge.
41const PAD = 260
42
43const stars = () =>
44 Array.from({ length: 120 }, (_, i) => {
45 const x = Math.round(-PAD + rand(i) * (W + 2 * PAD))
46 const y = Math.round(34 + rand(i + 100) * (SEA - 50))
47 const r = (0.6 + rand(i + 200) * 1.1).toFixed(1)
48 const twinkle =
49 i % 3 === 0
50 ? `<animate attributeName="opacity" values="0.9;0.2;0.9" dur="${(1.5 + rand(i + 300) * 2).toFixed(1)}s" repeatCount="indefinite"/>`
51 : ''
52 return `<circle cx="${x}" cy="${y}" r="${r}" fill="#c9d3dc" opacity="0.7">${twinkle}</circle>`
53 }).join('')
54
55const windows = () => {
56 const golds = ['#f2b705', '#c99a2e', '#8a6d2a', '#262c33']
57 let out = ''
58 for (let row = 0; row < 4; row++) {
59 for (let col = 0; col < 5; col++) {
60 const i = row * 5 + col
61 const fill = golds[Math.floor(rand(i + 400) * golds.length)]
62 const flicker =
63 i % 4 === 1
64 ? `<animate attributeName="fill" values="${fill};#262c33;${fill}" dur="${(1 + rand(i) * 2).toFixed(1)}s" repeatCount="indefinite" calcMode="discrete"/>`
65 : ''
66 out += `<rect x="${44 + col * 19}" y="${-186 + row * 27}" width="12" height="12" fill="${fill}">${flicker}</rect>`
67 }
68 }
69 return out
70}
71
72// The four LGTM containers. Each waits high above the deck, then drops on
73// its cue with a bounce and a puff of dust; once aboard it flashes dark
74// green, its slab-serif letter glowing.
75const lgtmTier = () =>
76 ['L', 'G', 'T', 'M']
77 .map((letter, i) => {
78 const x = 182 + i * 128
79 const start = DROPS[i] ?? 0
80 const ribs = Array.from({ length: 19 }, (_, k) => {
81 const rx = x + 6 + k * 6.3
82 return `<line x1="${rx.toFixed(1)}" y1="-201" x2="${rx.toFixed(1)}" y2="-141" stroke="#0f6b33" stroke-width="1" opacity="0.55"/>`
83 }).join('')
84 const container = `
85 <rect x="${x}" y="-206" width="122" height="70" fill="#0b5d2a">
86 <animate attributeName="fill" values="#0b5d2a;#04331a" dur="0.4s" repeatCount="indefinite" calcMode="discrete"/>
87 </rect>
88 ${ribs}
89 <rect x="${x}" y="-206" width="122" height="70" fill="none" stroke="#2ef07a" stroke-width="2.5" filter="url(#glow)"/>
90 <text x="${x + 61}" y="-153" text-anchor="middle" font-family="Rockwell, 'Roboto Slab', 'Courier New', Georgia, serif" font-weight="900" font-size="58" fill="#5dff9d" filter="url(#glow)">${letter}</text>`
91 const landAt = start + FALL * LAND
92 const puff = (cx: number, dir: number) => `
93 <ellipse cx="${cx}" cy="-138" rx="2" ry="4" fill="#9aa8b6" opacity="0">
94 <animate attributeName="opacity" values="0;0.7;0" begin="${s(landAt)}" dur="0.5s" fill="freeze"/>
95 <animate attributeName="rx" values="2;20" begin="${s(landAt)}" dur="0.5s" fill="freeze"/>
96 <animate attributeName="cx" values="${cx};${cx + dir * 22}" begin="${s(landAt)}" dur="0.5s" fill="freeze"/>
97 </ellipse>`
98 return `
99 <g transform="translate(0 -900)">
100 <animateTransform attributeName="transform" type="translate" values="0 -520; 0 8; 0 -14; 0 0" keyTimes="0;${LAND};0.7;1" calcMode="spline" keySplines="0.55 0 1 0.45; 0 0.5 0.5 1; 0.5 0 1 0.5" begin="${s(start)}" dur="${s(FALL)}" fill="freeze"/>
101 ${container}
102 </g>
103 ${puff(x + 4, -1)}${puff(x + 118, 1)}`
104 })
105 .join('')
106
107const lowerTier = () =>
108 Array.from({ length: 9 }, (_, i) => {
109 const x = 176 + i * 57.5
110 const ribs = Array.from({ length: 6 }, (_, k) => {
111 const rx = x + 8 + k * 8
112 return `<line x1="${rx}" y1="-129" x2="${rx}" y2="-87" stroke="#2a323b" stroke-width="1"/>`
113 }).join('')
114 return `<rect x="${x}" y="-134" width="55" height="52" fill="#11161d" stroke="#4a545e" stroke-width="1.5"/>${ribs}`
115 }).join('')
116
117const rail = () =>
118 Array.from({ length: 44 }, (_, i) => `<rect x="${152 + i * 12.5}" y="-80" width="8" height="7" fill="none" stroke="#8a96a3" stroke-width="1"/>`).join('')
119
120const plating = () =>
121 [-58, -48, -38, -28, -18, -10].map(y => `<line x1="12" y1="${y}" x2="${660 + y * 0.4}" y2="${y}" stroke="#1f2a35" stroke-width="1"/>`).join('')
122
123// LOOKS GOOD TO ME: each word appears above its container, its first letter
124// green like the container's, and draws a glowing line down to it; the
125// container flashes as the line lands.
126const PHRASE = ['Looks', 'Good', 'To', 'Me']
127const phrase = () =>
128 PHRASE.map((word, i) => {
129 const t = WORDS[i] ?? 4
130 const box = 182 + i * 128
131 const cx = box + 61
132 const half = 82 // half the reveal window, wide enough for LOOKS
133 return `
134 <!-- the word: wide-tracked capitals, revealed left to right behind a glowing scan cursor -->
135 <clipPath id="wclip${i}"><rect x="${cx - half}" y="-330" width="0" height="56">
136 <animate attributeName="width" values="0;${half * 2}" calcMode="spline" keyTimes="0;1" keySplines="0.3 0 0.2 1" begin="${s(t)}" dur="0.3s" fill="freeze"/>
137 </rect></clipPath>
138 <g clip-path="url(#wclip${i})">
139 <text x="${cx + 3}" y="-290" text-anchor="middle" font-family="'Segoe UI Variable Display', 'Segoe UI', system-ui, sans-serif" font-weight="600" font-size="26" letter-spacing="4" fill="url(#wordgrad)" filter="url(#wordglow)"><tspan fill="#2ef07a" font-weight="800">${word[0]!.toUpperCase()}</tspan>${word.slice(1).toUpperCase()}</text>
140 </g>
141 <rect x="${cx - half}" y="-322" width="2.2" height="40" rx="1.1" fill="#bff7ff" opacity="0" filter="url(#glow)">
142 <animate attributeName="x" values="${cx - half};${cx + half}" calcMode="spline" keyTimes="0;1" keySplines="0.3 0 0.2 1" begin="${s(t)}" dur="0.3s" fill="freeze"/>
143 <animate attributeName="opacity" values="0;1;1;0" keyTimes="0;0.1;0.85;1" begin="${s(t)}" dur="0.34s" fill="freeze"/>
144 </rect>
145 <!-- the connector: a fine line drawing down, a spark running ahead of it -->
146 <rect x="${cx - 0.8}" y="-280" width="1.6" height="0" fill="#2ef07a" opacity="0.85" filter="url(#glow)">
147 <animate attributeName="height" values="0;68" calcMode="spline" keyTimes="0;1" keySplines="0.4 0 0.2 1" begin="${s(t + 0.24)}" dur="0.22s" fill="freeze"/>
148 </rect>
149 <circle cx="${cx}" cy="-280" r="2.6" fill="#eafff2" opacity="0" filter="url(#glow)">
150 <animate attributeName="cy" values="-280;-212" calcMode="spline" keyTimes="0;1" keySplines="0.4 0 0.2 1" begin="${s(t + 0.24)}" dur="0.22s" fill="freeze"/>
151 <animate attributeName="opacity" values="0;1" begin="${s(t + 0.24)}" dur="0.05s" fill="freeze"/>
152 </circle>
153 <rect x="${box}" y="-206" width="122" height="70" fill="#eafff2" opacity="0">
154 <animate attributeName="opacity" values="0;0.4;0" begin="${s(t + 0.46)}" dur="0.35s" fill="freeze"/>
155 </rect>`
156 }).join('')
157
158const ship = () => `
159 <!-- smoke drifting back from the funnel -->
160 ${[0, 1, 2].map(k => `<circle cx="78" cy="-266" r="6" fill="url(#smoke)" opacity="0">
161 <animate attributeName="cy" values="-266;-318" dur="2.4s" begin="${(k * 0.8).toFixed(1)}s" repeatCount="indefinite"/>
162 <animate attributeName="cx" values="78;24" dur="2.4s" begin="${(k * 0.8).toFixed(1)}s" repeatCount="indefinite"/>
163 <animate attributeName="r" values="6;17" dur="2.4s" begin="${(k * 0.8).toFixed(1)}s" repeatCount="indefinite"/>
164 <animate attributeName="opacity" values="0;0.7;0" dur="2.4s" begin="${(k * 0.8).toFixed(1)}s" repeatCount="indefinite"/>
165 </circle>`).join('')}
166
167 <!-- foam at the bow while under way -->
168 <g>
169 <animate attributeName="opacity" values="1;0" begin="${s(ARRIVE - 0.3)}" dur="0.6s" fill="freeze"/>
170 ${[0, 1, 2].map(k => `<ellipse cx="${652 - k * 14}" cy="${-3 + k * 1.5}" rx="${16 - k * 3}" ry="2.6" fill="#e8f4ff" opacity="0.5">
171 <animate attributeName="rx" values="${16 - k * 3};${22 - k * 3};${16 - k * 3}" dur="${0.5 + k * 0.15}s" repeatCount="indefinite"/>
172 <animate attributeName="opacity" values="0.55;0.2;0.55" dur="${0.5 + k * 0.15}s" repeatCount="indefinite"/>
173 </ellipse>`).join('')}
174 </g>
175
176 <!-- funnel and mast -->
177 <polygon points="56,-262 98,-262 106,-216 48,-216" fill="#e0a526" stroke="#e6edf3" stroke-width="2"/>
178 <rect x="54" y="-252" width="46" height="9" fill="#2ef07a"/>
179 <line x1="128" y1="-216" x2="128" y2="-270" stroke="#8a96a3" stroke-width="2"/>
180 <circle cx="128" cy="-272" r="4" fill="#ff4d4d">
181 <animate attributeName="opacity" values="1;0.15;1" dur="1s" repeatCount="indefinite"/>
182 </circle>
183
184 <!-- bridge -->
185 <rect x="14" y="-216" width="142" height="16" fill="#12171e" stroke="#e6edf3" stroke-width="2"/>
186 <rect x="30" y="-200" width="112" height="128" fill="#12171e" stroke="#e6edf3" stroke-width="2"/>
187 ${windows()}
188
189 <!-- containers: the grey tier, then the LGTM ones dropping on -->
190 ${lowerTier()}
191 ${lgtmTier()}
192 ${phrase()}
193
194 <!-- deck rail and hull with a raked bow -->
195 ${rail()}
196 <path d="M 4,-72 L 712,-72 Q 690,-28 640,0 L 12,0 Z" fill="#0f141a" stroke="#e6edf3" stroke-width="2.5"/>
197 ${plating()}
198 <text x="330" y="-38" text-anchor="middle" font-family="'Courier New', Consolas, monospace" font-size="15" letter-spacing="6" fill="#b8c4cf">LGTM LINES</text>
199
200 <!-- the glow reflected in the water, once the containers are aboard -->
201 <rect x="180" y="4" width="510" height="14" fill="url(#reflect)" opacity="0">
202 <animate attributeName="opacity" values="0;0.8" begin="${s((DROPS[3] ?? 4.4) + 0.4)}" dur="0.4s" fill="freeze"/>
203 </rect>`
204
205// Each landing pushes the ship down a touch.
206const landings = DROPS.map(t => s(t + FALL * LAND)).join(';')
207
208export const shipSvg = (lines: number) => `<svg xmlns="http://www.w3.org/2000/svg" viewBox="${-PAD} 0 ${W + 2 * PAD} ${H}" width="${(W + 2 * PAD) * 3}" height="${H * 3}" preserveAspectRatio="xMidYMid meet">
209 <defs>
210 <filter id="glow" x="-30%" y="-30%" width="160%" height="160%">
211 <feGaussianBlur stdDeviation="4" result="blur"/>
212 <feMerge><feMergeNode in="blur"/><feMergeNode in="blur"/><feMergeNode in="SourceGraphic"/></feMerge>
213 </filter>
214 <filter id="bigglow" x="-30%" y="-60%" width="160%" height="220%">
215 <feGaussianBlur stdDeviation="9" result="blur"/>
216 <feMerge><feMergeNode in="blur"/><feMergeNode in="blur"/><feMergeNode in="SourceGraphic"/></feMerge>
217 </filter>
218 <radialGradient id="smoke"><stop offset="0" stop-color="#c9d3dc" stop-opacity="0.55"/><stop offset="0.6" stop-color="#9aa8b6" stop-opacity="0.25"/><stop offset="1" stop-color="#9aa8b6" stop-opacity="0"/></radialGradient>
219 <linearGradient id="wordgrad" x1="0" y1="0" x2="1" y2="1"><stop offset="0" stop-color="#ffffff"/><stop offset="0.6" stop-color="#cfefff"/><stop offset="1" stop-color="#5ec4ff"/></linearGradient>
220 <filter id="wordglow" x="-20%" y="-60%" width="140%" height="220%"><feGaussianBlur in="SourceAlpha" stdDeviation="2.4" result="b"/><feFlood flood-color="#5ec4ff" flood-opacity="0.45"/><feComposite in2="b" operator="in" result="g"/><feMerge><feMergeNode in="g"/><feMergeNode in="SourceGraphic"/></feMerge></filter>
221 <filter id="softwhite" x="-10%" y="-40%" width="120%" height="180%">
222 <feGaussianBlur stdDeviation="3" result="blur"/>
223 <feColorMatrix in="blur" type="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0.45 0" result="halo"/>
224 <feMerge><feMergeNode in="halo"/><feMergeNode in="SourceGraphic"/></feMerge>
225 </filter>
226 <linearGradient id="reflect" x1="0" y1="0" x2="0" y2="1">
227 <stop offset="0" stop-color="#2ef07a" stop-opacity="0.45"/>
228 <stop offset="1" stop-color="#2ef07a" stop-opacity="0"/>
229 </linearGradient>
230 <clipPath id="abovedeck"><rect x="0" y="-200" width="${W}" height="${SEA - 165 - -200}"/></clipPath>
231 <linearGradient id="sky" x1="0" y1="0" x2="0" y2="1">
232 <stop offset="0" stop-color="#0d1217"/>
233 <stop offset="1" stop-color="#161c23"/>
234 </linearGradient>
235 </defs>
236 <g>
237 <animate attributeName="opacity" values="0;1" dur="0.3s" fill="freeze"/>
238 <animate attributeName="opacity" values="1;0" begin="${s(DUR - 0.35)}" dur="0.35s" fill="freeze"/>
239
240 <rect x="${-PAD}" width="${W + 2 * PAD}" height="${H}" fill="url(#sky)"/>
241 ${stars()}
242
243 <!-- header strip, as in the video, spread over the full stage so its text can be large; it gives way to the close-up -->
244 <g>
245 <animate attributeName="opacity" values="1;0" begin="${s(ZOOM_IN)}" dur="0.4s" fill="freeze"/>
246 <text x="${-PAD + 24}" y="34" font-family="'Cascadia Mono', Consolas, 'Courier New', monospace" font-size="30" font-weight="700" letter-spacing="3" fill="#d9e1e8">L-G-T-M · CHORUS 1 · SHIPPING</text>
247 <!-- the line count swells and shrinks, growing leftwards from its right-hand end -->
248 <g transform="translate(${W + PAD - 24} 34)"><g>
249 <animateTransform attributeName="transform" type="scale" values="1;1.12;1" keyTimes="0;0.5;1" calcMode="spline" keySplines="0.4 0 0.6 1;0.4 0 0.6 1" dur="0.9s" repeatCount="indefinite"/>
250 <text x="0" y="0" text-anchor="end" font-family="'Cascadia Mono', Consolas, 'Courier New', monospace" font-size="30" font-weight="700" letter-spacing="3" fill="#d9e1e8"><tspan fill="#3dff8a">+${commas(lines)} LINES</tspan> THAT I DIDN'T READ</text>
251 </g></g>
252 <line x1="${-PAD + 24}" y1="48" x2="${W + PAD - 24}" y2="48" stroke="#3a4654" stroke-width="1.5"/>
253 </g>
254
255 <!-- the camera: pushes in for the close-up, then pulls back out -->
256 <g>
257 <animateTransform attributeName="transform" type="scale" values="1; ${ZOOM.toFixed(4)}" calcMode="spline" keyTimes="0;1" keySplines="0.45 0 0.25 1" begin="${s(ZOOM_IN)}" dur="${s(ZOOM_TIME)}" fill="freeze"/>
258 <g>
259 <animateTransform attributeName="transform" type="translate" values="0 0; ${-VIEW.x} ${-VIEW.y}" calcMode="spline" keyTimes="0;1" keySplines="0.45 0 0.25 1" begin="${s(ZOOM_IN)}" dur="${s(ZOOM_TIME)}" fill="freeze"/>
260
261 <!-- the camera shakes as each container slams down -->
262 <g>
263 <animateTransform attributeName="transform" type="translate" values="0 0; -5 4; 4 -3; -3 2; 2 -1; 0 0" dur="0.3s" begin="${landings}"/>
264
265 <!-- the sea: dark water and drifting swell lines -->
266 <rect x="${-PAD * 2}" y="${SEA}" width="${W + 4 * PAD}" height="${H - SEA}" fill="#0a0f14"/>
267 ${[0, 1, 2].map(k => `<line x1="${-PAD * 2}" y1="${SEA + 8 + k * 9}" x2="${W + 2 * PAD}" y2="${SEA + 8 + k * 9}" stroke="#27405a" stroke-width="1.5" stroke-dasharray="${30 + k * 12} ${18 + k * 6}">
268 <animate attributeName="stroke-dashoffset" values="0;-${96 + k * 36}" dur="${2 + k}s" repeatCount="indefinite"/>
269 </line>`).join('')}
270
271 <!-- the ship sails in as its cargo lands, stops for its close-up, and sails off -->
272 <g>
273 <animateTransform attributeName="transform" type="translate" values="-620 0; ${X0} 0; ${X0} 0" keyTimes="0;${(ARRIVE / DUR).toFixed(3)};1" calcMode="spline" keySplines="0.15 0.7 0.35 1; 0 0 1 1" dur="${DUR}s" fill="freeze"/>
274 <g>
275 <animateTransform attributeName="transform" type="translate" values="0 0; 0 -2.5; 0 0" dur="1.8s" repeatCount="indefinite"/>
276 <g>
277 <animateTransform attributeName="transform" type="translate" values="0 0; 0 5; 0 0" dur="0.3s" begin="${landings}"/>
278 <g transform="translate(0 ${SEA}) scale(${SCALE})">
279 <!-- wake behind the stern -->
280 <path d="M -10,2 L -180,10" stroke="#a9c9de" stroke-width="2" opacity="0.6" stroke-dasharray="20 10">
281 <animate attributeName="stroke-dashoffset" values="0;60" dur="0.8s" repeatCount="indefinite"/>
282 <animate attributeName="opacity" values="0.6;0" begin="${s(ARRIVE - 0.3)}" dur="0.6s" fill="freeze"/>
283 </path>
284 ${ship()}
285 </g>
286 </g>
287 </g>
288 </g>
289
290 </g>
291
292 </g>
293 </g>
294
295 </g>
296</svg>`
297hooks/fly.tsx 268 lines1import type { ClientModule } from 'claude-code'
2
3// The LGTM Lines container ship from the "LGTM (Looks Good to Me)" video,
4// in line art: a gold funnel and a lit bridge at the stern, four green
5// LGTM containers flashing dark green on a tier of grey ones, a deep hull
6// with a raked bow, a radar ring behind, and the video's header strip.
7
8const FRAME_MS = 40
9const FRAMES = 150 // about 6 seconds
10const FLASH_FRAMES = 5 // the containers change shade every 200ms
11
12// Slab-serif block letters, 7 wide and 5 tall, like the video's.
13const GLYPHS: Record<string, string[]> = {
14 L: ['████ ', ' ██ ', ' ██ ', ' ██ █', '███████'],
15 G: [' ██████', '██ ', '██ ███', '██ ██', ' ██████'],
16 T: ['███████', '█ ███ █', ' ███ ', ' ███ ', ' █████ '],
17 M: ['██ ██', '███ ███', '██ █ ██', '██ ██', '██ ██'],
18}
19
20const C = {
21 head: '#9aa8b6',
22 green: '#2ef07a',
23 letter: '#6dffa8',
24 fill: ['#0b5d2a', '#04331a'], // container fill flashes between these
25 rib: ['#14803d', '#0b5d2a'],
26 ring: '#0d4d27',
27 line: '#d9e1e8', // the white line art
28 grey: '#5b6670',
29 greyRib: '#3a434d',
30 rail: '#8a96a3',
31 plating: '#1f2a35',
32 name: '#b8c4cf',
33 funnel: '#e0a526',
34 red: '#ff4d4d',
35 mast: '#8a96a3',
36 windows: ['#f2b705', '#c99a2e', '#8a6d2a', '#2a2f36'],
37 star: '#4a545e',
38 starHi: '#c9d3dc',
39 water: ['#16222d', '#1d2c39', '#24394a'],
40 reflect: ['#0b5d2a', '#1fb35a'],
41 wake: ['#e8f4ff', '#a9c9de', '#5f8aa5'],
42 smoke: ['#8a96a3', '#6b7680', '#4a545e'],
43}
44
45type Props = { file: string; lines: number; tall: boolean }
46type State = { frame: number; stop?: () => void }
47type Cell = { ch: string; color?: string; bold?: boolean; bg?: string }
48
49// The ship's layout: columns from its stern (x), rows from the top of the band.
50const BOX_W = 11 // an LGTM container: border, rib, 7-wide letter, rib, border
51const STACK_X = 18 // where the containers start
52const STACK_W = 4 * BOX_W + 3
53const SW = STACK_X + STACK_W + 6 // stern to bow tip
54const TOP = 3 // roof of the bridge and top of the LGTM tier
55
56// 18 rows tall with the grey tier and a deeper hull; 14 without.
57const layout = (tall: boolean) => {
58 const lower = tall ? 3 : 0
59 const hullRows = tall ? 3 : 2
60 const rail = TOP + 7 + lower
61 const hull = rail + 1
62 const water = hull + hullRows
63 return { lower, hullRows, rail, hull, water, rows: water + 1 }
64}
65
66const hash = (a: number, b: number, c = 0) => {
67 let h = (a * 374761393 + b * 668265263 + c * 2147483647) | 0
68 h = Math.imul(h ^ (h >>> 13), 1274126177)
69 return ((h ^ (h >>> 16)) >>> 0) / 4294967296
70}
71
72const commas = (n: number) => String(n).replace(/\B(?=(\d{3})+(?!\d))/g, ',')
73
74// Fast in, a slow glide through the middle, fast out.
75const shipX = (p: number, w: number) => {
76 const u = 2 * p - 1
77 const centre = Math.round((w - SW) / 2)
78 return Math.round(centre + (0.7 * u * u * u + 0.3 * u) * (w / 2 + SW / 2 + 2))
79}
80
81const draw = (frame: number, w: number, props: Props): Cell[][] => {
82 const L = layout(props.tall)
83 const grid: Cell[][] = Array.from({ length: L.rows }, () => Array.from({ length: w }, () => ({ ch: ' ' })))
84 const put = (row: number, col: number, ch: string, color?: string, bold?: boolean, bg?: string) => {
85 const line = grid[row]
86 if (line !== undefined && col >= 0 && col < w) line[col] = { ch, color, bold, bg }
87 }
88 const text = (row: number, col: number, s: string, color?: string, bold?: boolean) =>
89 [...s].forEach((ch, i) => put(row, col + i, ch, color, bold))
90 const clear = (row: number, from: number, to: number) => {
91 for (let c = from; c <= to; c++) put(row, c, ' ')
92 }
93
94 const p = Math.min(frame / FRAMES, 1)
95 const u = 2 * p - 1
96 const x = shipX(p, w)
97 const hang = Math.abs(u) < 0.4
98 const flash = Math.floor(frame / FLASH_FRAMES) % 2
99 const bowCol = (k: number) => x + SW - 1 - 2 * k // the raked bow, row k of the hull
100
101 // Night sky: sparse stars that twinkle.
102 for (let r = 1; r < L.water; r++) {
103 for (let c = 0; c < w; c++) {
104 if (hash(c, r) < 0.025) {
105 const tw = hash(c, r, Math.floor(frame / 6))
106 put(r, c, tw > 0.88 ? '✦' : '·', tw > 0.88 ? C.starHi : C.star)
107 }
108 }
109 }
110
111 // The radar ring behind the bow containers.
112 const cx = x + STACK_X + 3 * (BOX_W + 1) + 5
113 const cy = TOP + 3
114 for (let a = -110; a <= 110; a += 6) {
115 const rad = (a * Math.PI) / 180
116 const col = Math.round(cx + Math.sin(rad) * 17)
117 const row = Math.round(cy - Math.cos(rad) * 7)
118 if (row >= 1 && row < L.water) put(row, col, '·', C.ring)
119 }
120
121 // Dark water with faint swell lines, the containers' glow reflected, and a wake.
122 for (let c = 0; c < w; c++) {
123 const k = (c + Math.floor(frame / 3)) % 7
124 put(L.water, c, k < 2 ? '─' : k === 4 ? '‐' : ' ', C.water[k % 3])
125 }
126 for (let c = x + STACK_X; c < x + STACK_X + STACK_W; c++) {
127 if ((c + Math.floor(frame / 2)) % 3 !== 0) put(L.water, c, '─', C.reflect[(c + flash) % 2])
128 }
129 for (let i = 1; i <= 14; i++) {
130 put(L.water, x - i, i < 4 ? '═' : i < 9 ? '─' : '‐', C.wake[Math.min(2, Math.floor(i / 5))])
131 }
132
133 // The ship's silhouette hides everything behind it.
134 for (let r = TOP; r < L.rail; r++) clear(r, x + STACK_X, x + STACK_X + STACK_W - 1)
135 for (let r = TOP; r < L.rail; r++) clear(r, x, x + 16)
136 clear(L.rail, x, bowCol(0))
137 for (let k = 0; k < L.hullRows; k++) clear(L.hull + k, x, bowCol(k) + 1)
138
139 // Smoke drifts back from the funnel.
140 for (let k = 1; k <= 6; k++) {
141 const col = x + 3 - k * 2 - (Math.floor(frame / 3) % 2)
142 put(1 + (k % 2), col, k < 3 ? 'o' : k < 5 ? '°' : '·', C.smoke[Math.min(2, Math.floor((k - 1) / 2))])
143 }
144
145 // Funnel: gold with a green band. Mast with a blinking red light.
146 text(1, x + 4, '▆▆▆▆▆', C.green)
147 text(2, x + 4, '█████', C.funnel)
148 put(1, x + 12, '●', Math.floor(frame / 8) % 2 === 0 ? C.red : C.grey)
149 put(2, x + 12, '│', C.mast)
150
151 // Bridge: a roof slab, an outlined block, a grid of gold windows.
152 text(TOP, x, '▀'.repeat(17), C.line)
153 for (let r = TOP + 1; r < L.rail; r++) {
154 put(r, x + 2, '│', C.line)
155 put(r, x + 14, '│', C.line)
156 if ((r - TOP) % 2 === 1 && r < L.rail - 1) {
157 for (let c = 4; c <= 12; c += 2) {
158 const shade = Math.floor(hash(c, r, Math.floor(frame / 12)) * C.windows.length)
159 put(r, x + c, '■', C.windows[shade])
160 }
161 }
162 }
163
164 // The LGTM tier: green outlines, ribbed dark green fill that flashes, bright letters.
165 ;['L', 'G', 'T', 'M'].forEach((letter, i) => {
166 const left = x + STACK_X + i * (BOX_W + 1)
167 const fill = C.fill[flash]
168 text(TOP, left, '┌' + '─'.repeat(BOX_W - 2) + '┐', C.green)
169 for (let r = 0; r < 5; r++) {
170 put(TOP + 1 + r, left, '│', C.green)
171 put(TOP + 1 + r, left + BOX_W - 1, '│', C.green)
172 const glyph = [...(GLYPHS[letter]?.[r] ?? '')]
173 for (let c = 1; c < BOX_W - 1; c++) {
174 // Ribs run down the strips either side of the letter, never through it.
175 const rib = c === 1 || c === BOX_W - 2
176 if (glyph[c - 2] === '█') put(TOP + 1 + r, left + c, '█', C.letter, true, fill)
177 else put(TOP + 1 + r, left + c, rib ? '│' : ' ', C.rib[flash], false, fill)
178 }
179 }
180 text(TOP + 6, left, '└' + '─'.repeat(BOX_W - 2) + '┘', C.green)
181 })
182
183 // The grey tier underneath.
184 if (L.lower > 0) {
185 for (let i = 0; i < 6; i++) {
186 const left = x + STACK_X + i * 8
187 const r0 = TOP + 7
188 text(r0, left, '┌─────┐', C.grey)
189 put(r0 + 1, left, '│', C.grey)
190 text(r0 + 1, left + 1, '╎ ╎ ╎', C.greyRib)
191 put(r0 + 1, left + 6, '│', C.grey)
192 text(r0 + 2, left, '└─────┘', C.grey)
193 }
194 }
195
196 // Deck rail of little squares, then the hull with its raked bow.
197 for (let c = x; c < bowCol(0); c++) put(L.rail, c, '▫', C.rail)
198 for (let k = 0; k < L.hullRows; k++) {
199 const r = L.hull + k
200 const end = bowCol(k)
201 const edge = k === 0 || k === L.hullRows - 1
202 put(r, x, k === 0 ? '┌' : k === L.hullRows - 1 ? '└' : '│', C.line)
203 for (let c = x + 1; c < end; c++) put(r, c, '─', edge ? C.line : C.plating)
204 put(r, end, k === L.hullRows - 1 ? '╯' : '╲', C.line)
205 if (k === 0) put(r, end + 1, '╲', C.line)
206 }
207 const name = ' L G T M L I N E S '
208 const nameRow = L.hull + (L.hullRows === 2 ? 0 : 1)
209 text(nameRow, x + Math.round((bowCol(1) - x - name.length) / 2), name, C.name, true)
210
211 // Header strip, as in the video.
212 const left = hang ? `let's ship it to ` : 'L-G-T-M · CHORUS 1 · SHIPPING'
213 text(0, 0, left, hang ? C.line : C.head, hang)
214 if (hang) text(0, left.length, 'PROD', C.green, true)
215 const plus = `+${commas(props.lines)} LINES`
216 const right = `${plus} THAT I DIDN'T READ`
217 const rx = Math.max(left.length + 6, w - right.length)
218 text(0, rx, plus, C.green, true)
219 text(0, rx + plus.length, right.slice(plus.length), C.head)
220
221 return grid
222}
223
224const Ship: ClientModule<Props, State> = (props, surface) => {
225 const { Box, Text } = surface.elements
226 if (surface.state === undefined) {
227 const stop = surface.every(FRAME_MS, () => {
228 const now = surface.state ?? { frame: 0 }
229 if (now.frame >= FRAMES) {
230 now.stop?.()
231 return
232 }
233 surface.setState({ ...now, frame: now.frame + 1 })
234 })
235 surface.setState({ frame: 0, stop })
236 }
237
238 const frame = surface.state?.frame ?? 0
239 const w = surface.columns > 0 ? surface.columns : 100
240 const grid = frame >= FRAMES ? [] : draw(frame, w, props)
241
242 return (
243 <Box flexDirection="column" width={w}>
244 {grid.map((line, r) => {
245 // One Text per run of cells that share a style.
246 const runs: Cell[] = []
247 for (const cell of line) {
248 const last = runs[runs.length - 1]
249 if (last !== undefined && last.color === cell.color && last.bold === cell.bold && last.bg === cell.bg)
250 last.ch += cell.ch
251 else runs.push({ ...cell })
252 }
253 return (
254 <Box key={`r${r}`} flexDirection="row">
255 {runs.map((run, i) => (
256 <Text key={`c${i}`} color={run.color} backgroundColor={run.bg} bold={run.bold} wrap="truncate-end">
257 {run.ch}
258 </Text>
259 ))}
260 </Box>
261 )
262 })}
263 </Box>
264 )
265}
266
267export default Ship
268types/index.d.ts 8 lines1export type Flash = { file: string; lines: number; at: number } | null
2
3declare module 'claude-code' {
4 interface PluginState {
5 'lgtm-flash': { flash: Flash }
6 }
7}
8