SLOPSHOPPER

lgtm-flash

After every code change, the LGTM Lines container ship sails in, the L G T M containers slam onto its deck, and the camera zooms in on LOOKS GOOD TO ME

newbandguardcommandtimer
v1.2.1MITupdated 2026-10-10Ashley-Pettit/lgtm-flash
A shopper browsing a rack in a slop shop
Preview · a replayed session in a sandbox
claude · ~/work/app · lgtm-flash
› fix the failing auth test and add an audit log call ⏺ Read(src/auth.ts) ⎿ Read 6 lines ⏺ Update(src/auth.ts) ⎿ Added 2 lines, removed 1 line ⏺ Bash(bun test) ⎿ 3 pass, 1 fail ● Done. refresh now rejects expired claims and logs an audit event. ✻ Worked for 42s · done 4:20 PM › /ship ⎿ lgtm-flash: Looks good to me. ▣ client module ./fly.tsx ⟨Claude Code's own drawing⟩ ────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── › ? for shortcuts

Draws

Band
▣ client module ./fly.tsx ⟨Claude Code's own drawing⟩
README

lgtm-flash

Every time Claude changes your code, the LGTM Lines container ship sails across above the prompt.

The LGTM Lines ship at sea, its L, G and T containers glowing on deck

How to install

It takes about a minute. You need Claude Code on your computer first.

  1. Open a terminal. On Windows, open PowerShell. On a Mac, open Terminal.
  2. Start Claude Code. Type claude and press Enter.
  3. Copy this line, paste it in, and press Enter:
   /plugin install lgtm-flash --marketplace Ashley-Pettit/lgtm-flash
  1. Answer two questions. For the first, type y and press Enter. For the second, just press Enter.
  2. Try it. Type /ship and press Enter. The ship sails past.

Good to know:

  • The line in step 3 only works in the terminal. Pasting it into the Claude desktop app or the Claude website does nothing.
  • You only do this once. After that it also shows up in the Claude desktop app's Code tab.
  • The full animated ship plays in the desktop app's Code tab. In a terminal you get a simpler version drawn in text characters.

What happens

It sails in fast, and the L, G, T and M containers slam onto its moving deck one by one, each with a bounce, a puff of dust and a camera shake. The ship stops, the camera pushes in, and LOOKS · GOOD · TO · ME scans in above the containers, each word drawing a glowing line down to its letter.

Close-up: LOOKS GOOD TO ME connected to the L G T M containers

The whole thing takes about six seconds, then the prompt is yours again. The header reads +40,000 LINES THAT I DIDN'T READ.

Commands

CommandWhat it does
/shipLaunch the ship any time
/ship 120Launch it claiming 120 lines in the header

It also launches by itself after every Write, Edit, MultiEdit or NotebookEdit that succeeds.

What it can reach

It watches file edits as they finish, reading only the file name. It never changes or blocks an edit. It makes no network calls, starts no processes, and reads or writes no files of yours.

Credit

The ship, the glowing containers and the header strip are a tribute to LGTM (Looks Good to Me), a Claude music video by Degenerative Pixels. Go watch it.

More mods by Ash

  • villager-hp: your Claude usage limits as an animated villager health card above the prompt.

License

MIT

Source 4 files
hooks/register.tsx 114 lines
1import { atom, read, update } from 'claude-code'
2import type { EngineInterface, Register } from 'claude-code'
3
4import type { Flash } from '../types'
5import { shipSvg } from './ship-svg'
6
7const flash = atom({ plugin: 'lgtm-flash', key: 'flash' } as const, null as Flash)
8
9const CODE_CHANGE = /^(Edit|MultiEdit|Write|NotebookEdit)$/
10// The desktop scene (ship-svg.ts) ends on its close-up at 6.2s; the band closes right there.
11const SHOW_MS = 6200
12// What every voyage claims to have shipped; /ship 120 claims 120 instead.
13const SHIP_LINES = 40000
14
15type Change = {
16  file_path?: string
17  notebook_path?: string
18}
19
20let hide: { cancel: () => void } | undefined
21
22// Starts a voyage above the prompt, and takes the band back once it's over.
23const launch = async ($: EngineInterface, file: string, lines: number) => {
24  const at = await $.clock.now()
25  await update($, flash, () => ({ file, lines, at }))
26  hide?.cancel()
27  hide = $.clock.after(SHOW_MS, () => {
28    void update($, flash, f => (f !== null && f.at === at ? null : f))
29  })
30}
31
32export const register: Register = on => {
33  on('session.start', async ($, e, next) => {
34    const started = await next(e)
35    await $.command.register({
36      name: 'ship',
37      description: 'Ship it to PROD: launch the LGTM Lines ship',
38      argumentHint: '[lines]',
39    })
40    return started
41  })
42
43  // /ship launches the voyage on demand; /ship 120 claims 120 lines.
44  on('command.run', { command: 'ship' }, async ($, e) => {
45    const n = Number(e.args.trim())
46    const lines = e.args.trim() !== '' && Number.isFinite(n) && n >= 0 ? Math.round(n) : SHIP_LINES
47    await launch($, '', lines)
48    return { text: 'Looks good to me.' }
49  })
50
51  on('tool.call', { tool: CODE_CHANGE }, async ($, e, next) => {
52    const ran = await next(e)
53    if (ran.deny !== undefined || ran.isError === true) return ran
54
55    const input = e as Change
56    const path = input.file_path ?? input.notebook_path ?? ''
57    const file = path.split(/[\\/]/).pop() ?? ''
58    await launch($, file, SHIP_LINES)
59    return ran
60  })
61
62  on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
63    // Whatever else draws in the band (another mod's row, a status line) stays
64    // on screen under the ship while it plays.
65    const below = await next(e)
66    const f = await read($, flash)
67    if (e.props.hasSurvey || f === null) return below
68
69    const elements = $.ui.resolve(e)
70    const { Box } = elements
71
72    // The terminal gets the ship in text characters. Chosen by the surface, not
73    // by which elements the table lists: a table can carry an element its
74    // surface draws as nothing.
75    if (e.surface === 'terminal') {
76      if (!('Client' in elements)) return below
77      const { Client } = elements
78
79      // The full ship needs 18 rows; a shorter band gets it without the grey tier.
80      const tall = e.props.maxRows >= 18
81      // A new key per flash starts the voyage from the first frame.
82      return (
83        <Box flexDirection="column">
84          <Client
85            key={`lgtm-${f.at}`}
86            module="./fly.tsx"
87            props={{ file: f.file, lines: f.lines, tall }}
88            width="100%"
89            height={tall ? 18 : 14}
90          />
91          {below}
92        </Box>
93      )
94    }
95
96    // Every other surface draws real vector art: the animated SVG ship.
97    if (!('Svg' in elements)) return below
98    const { Svg } = elements
99    // Drawn as an image, which fills the band's width; an interactive frame is
100    // a fixed 150px tall and shrinks the scene to fit. The voyage stamp makes
101    // each flash a new document, so its animation starts from the first frame.
102    return (
103      <Box flexDirection="column">
104        <Svg
105          key={`lgtm-svg-${f.at}`}
106          source={shipSvg(f.lines).replace('<svg ', `<svg data-voyage="${f.at}" `)}
107          alt={`LGTM: the LGTM Lines container ship sails past, ${f.lines} lines shipped`}
108        />
109        {below}
110      </Box>
111    )
112  })
113}
114
hooks/ship-svg.ts 297 lines
1// The LGTM Lines ship as an animated SVG, for surfaces that draw Svg
2// (the desktop app). An eleven-second scene, shot like the video: in a wide
3// shot the ship sails in fast while the L, G, T and M containers slam onto
4// its moving deck (the camera shakes on each), the ship stops, the camera
5// zooms in on its bridge and containers, and the words Looks, Good, To and Me
6// appear above them in turn, each drawing a glowing line down to its own
7// letter. Animated with SMIL, which an interactive Svg runs.
8
9const W = 1000
10const H = 340
11const SEA = 318 // waterline
12const SCALE = 0.8 // the ship's drawing scale
13export const DUR = 6.2 // seconds: the scene ends on the close-up
14
15// The timeline, in seconds.
16const ARRIVE = 2.9 // the ship comes to a stop
17const DROPS = [0.85, 1.3, 1.75, 2.2] // L, G, T and M start falling, the ship still moving
18const FALL = 0.6 // each drop, bounce included
19const LAND = 0.36 // when, within a drop, the container hits the deck
20const ZOOM_IN = 2.9 // the camera pushes in on the bridge and containers
21const ZOOM_TIME = 0.6
22const WORDS = [3.55, 3.85, 4.15, 4.45] // when Looks, Good, To and Me appear
23
24const X0 = 215 // where the ship stops: centred
25// The close-up frame, in stage units: the bridge, the containers and the
26// words above them, cropped like the video's shot.
27const VIEW = { x: X0 - 10, y: 32, w: 660 }
28const ZOOM = W / VIEW.w
29
30const commas = (n: number) => String(n).replace(/\B(?=(\d{3})+(?!\d))/g, ',')
31const s = (t: number) => `${t.toFixed(2)}s`
32
33// Deterministic scatter, so every voyage has the same sky.
34const rand = (i: number) => {
35  const x = Math.sin(i * 12.9898 + 78.233) * 43758.5453
36  return x - Math.floor(x)
37}
38
39// The stage reaches PAD past each side of the action, so on a band wider than
40// the scene's shape the sky and sea still run edge to edge.
41const PAD = 260
42
43const stars = () =>
44  Array.from({ length: 120 }, (_, i) => {
45    const x = Math.round(-PAD + rand(i) * (W + 2 * PAD))
46    const y = Math.round(34 + rand(i + 100) * (SEA - 50))
47    const r = (0.6 + rand(i + 200) * 1.1).toFixed(1)
48    const twinkle =
49      i % 3 === 0
50        ? `<animate attributeName="opacity" values="0.9;0.2;0.9" dur="${(1.5 + rand(i + 300) * 2).toFixed(1)}s" repeatCount="indefinite"/>`
51        : ''
52    return `<circle cx="${x}" cy="${y}" r="${r}" fill="#c9d3dc" opacity="0.7">${twinkle}</circle>`
53  }).join('')
54
55const windows = () => {
56  const golds = ['#f2b705', '#c99a2e', '#8a6d2a', '#262c33']
57  let out = ''
58  for (let row = 0; row < 4; row++) {
59    for (let col = 0; col < 5; col++) {
60      const i = row * 5 + col
61      const fill = golds[Math.floor(rand(i + 400) * golds.length)]
62      const flicker =
63        i % 4 === 1
64          ? `<animate attributeName="fill" values="${fill};#262c33;${fill}" dur="${(1 + rand(i) * 2).toFixed(1)}s" repeatCount="indefinite" calcMode="discrete"/>`
65          : ''
66      out += `<rect x="${44 + col * 19}" y="${-186 + row * 27}" width="12" height="12" fill="${fill}">${flicker}</rect>`
67    }
68  }
69  return out
70}
71
72// The four LGTM containers. Each waits high above the deck, then drops on
73// its cue with a bounce and a puff of dust; once aboard it flashes dark
74// green, its slab-serif letter glowing.
75const lgtmTier = () =>
76  ['L', 'G', 'T', 'M']
77    .map((letter, i) => {
78      const x = 182 + i * 128
79      const start = DROPS[i] ?? 0
80      const ribs = Array.from({ length: 19 }, (_, k) => {
81        const rx = x + 6 + k * 6.3
82        return `<line x1="${rx.toFixed(1)}" y1="-201" x2="${rx.toFixed(1)}" y2="-141" stroke="#0f6b33" stroke-width="1" opacity="0.55"/>`
83      }).join('')
84      const container = `
85        <rect x="${x}" y="-206" width="122" height="70" fill="#0b5d2a">
86          <animate attributeName="fill" values="#0b5d2a;#04331a" dur="0.4s" repeatCount="indefinite" calcMode="discrete"/>
87        </rect>
88        ${ribs}
89        <rect x="${x}" y="-206" width="122" height="70" fill="none" stroke="#2ef07a" stroke-width="2.5" filter="url(#glow)"/>
90        <text x="${x + 61}" y="-153" text-anchor="middle" font-family="Rockwell, 'Roboto Slab', 'Courier New', Georgia, serif" font-weight="900" font-size="58" fill="#5dff9d" filter="url(#glow)">${letter}</text>`
91      const landAt = start + FALL * LAND
92      const puff = (cx: number, dir: number) => `
93        <ellipse cx="${cx}" cy="-138" rx="2" ry="4" fill="#9aa8b6" opacity="0">
94          <animate attributeName="opacity" values="0;0.7;0" begin="${s(landAt)}" dur="0.5s" fill="freeze"/>
95          <animate attributeName="rx" values="2;20" begin="${s(landAt)}" dur="0.5s" fill="freeze"/>
96          <animate attributeName="cx" values="${cx};${cx + dir * 22}" begin="${s(landAt)}" dur="0.5s" fill="freeze"/>
97        </ellipse>`
98      return `
99      <g transform="translate(0 -900)">
100        <animateTransform attributeName="transform" type="translate" values="0 -520; 0 8; 0 -14; 0 0" keyTimes="0;${LAND};0.7;1" calcMode="spline" keySplines="0.55 0 1 0.45; 0 0.5 0.5 1; 0.5 0 1 0.5" begin="${s(start)}" dur="${s(FALL)}" fill="freeze"/>
101        ${container}
102      </g>
103      ${puff(x + 4, -1)}${puff(x + 118, 1)}`
104    })
105    .join('')
106
107const lowerTier = () =>
108  Array.from({ length: 9 }, (_, i) => {
109    const x = 176 + i * 57.5
110    const ribs = Array.from({ length: 6 }, (_, k) => {
111      const rx = x + 8 + k * 8
112      return `<line x1="${rx}" y1="-129" x2="${rx}" y2="-87" stroke="#2a323b" stroke-width="1"/>`
113    }).join('')
114    return `<rect x="${x}" y="-134" width="55" height="52" fill="#11161d" stroke="#4a545e" stroke-width="1.5"/>${ribs}`
115  }).join('')
116
117const rail = () =>
118  Array.from({ length: 44 }, (_, i) => `<rect x="${152 + i * 12.5}" y="-80" width="8" height="7" fill="none" stroke="#8a96a3" stroke-width="1"/>`).join('')
119
120const plating = () =>
121  [-58, -48, -38, -28, -18, -10].map(y => `<line x1="12" y1="${y}" x2="${660 + y * 0.4}" y2="${y}" stroke="#1f2a35" stroke-width="1"/>`).join('')
122
123// LOOKS GOOD TO ME: each word appears above its container, its first letter
124// green like the container's, and draws a glowing line down to it; the
125// container flashes as the line lands.
126const PHRASE = ['Looks', 'Good', 'To', 'Me']
127const phrase = () =>
128  PHRASE.map((word, i) => {
129    const t = WORDS[i] ?? 4
130    const box = 182 + i * 128
131    const cx = box + 61
132    const half = 82 // half the reveal window, wide enough for LOOKS
133    return `
134  <!-- the word: wide-tracked capitals, revealed left to right behind a glowing scan cursor -->
135  <clipPath id="wclip${i}"><rect x="${cx - half}" y="-330" width="0" height="56">
136    <animate attributeName="width" values="0;${half * 2}" calcMode="spline" keyTimes="0;1" keySplines="0.3 0 0.2 1" begin="${s(t)}" dur="0.3s" fill="freeze"/>
137  </rect></clipPath>
138  <g clip-path="url(#wclip${i})">
139    <text x="${cx + 3}" y="-290" text-anchor="middle" font-family="'Segoe UI Variable Display', 'Segoe UI', system-ui, sans-serif" font-weight="600" font-size="26" letter-spacing="4" fill="url(#wordgrad)" filter="url(#wordglow)"><tspan fill="#2ef07a" font-weight="800">${word[0]!.toUpperCase()}</tspan>${word.slice(1).toUpperCase()}</text>
140  </g>
141  <rect x="${cx - half}" y="-322" width="2.2" height="40" rx="1.1" fill="#bff7ff" opacity="0" filter="url(#glow)">
142    <animate attributeName="x" values="${cx - half};${cx + half}" calcMode="spline" keyTimes="0;1" keySplines="0.3 0 0.2 1" begin="${s(t)}" dur="0.3s" fill="freeze"/>
143    <animate attributeName="opacity" values="0;1;1;0" keyTimes="0;0.1;0.85;1" begin="${s(t)}" dur="0.34s" fill="freeze"/>
144  </rect>
145  <!-- the connector: a fine line drawing down, a spark running ahead of it -->
146  <rect x="${cx - 0.8}" y="-280" width="1.6" height="0" fill="#2ef07a" opacity="0.85" filter="url(#glow)">
147    <animate attributeName="height" values="0;68" calcMode="spline" keyTimes="0;1" keySplines="0.4 0 0.2 1" begin="${s(t + 0.24)}" dur="0.22s" fill="freeze"/>
148  </rect>
149  <circle cx="${cx}" cy="-280" r="2.6" fill="#eafff2" opacity="0" filter="url(#glow)">
150    <animate attributeName="cy" values="-280;-212" calcMode="spline" keyTimes="0;1" keySplines="0.4 0 0.2 1" begin="${s(t + 0.24)}" dur="0.22s" fill="freeze"/>
151    <animate attributeName="opacity" values="0;1" begin="${s(t + 0.24)}" dur="0.05s" fill="freeze"/>
152  </circle>
153  <rect x="${box}" y="-206" width="122" height="70" fill="#eafff2" opacity="0">
154    <animate attributeName="opacity" values="0;0.4;0" begin="${s(t + 0.46)}" dur="0.35s" fill="freeze"/>
155  </rect>`
156  }).join('')
157
158const ship = () => `
159  <!-- smoke drifting back from the funnel -->
160  ${[0, 1, 2].map(k => `<circle cx="78" cy="-266" r="6" fill="url(#smoke)" opacity="0">
161    <animate attributeName="cy" values="-266;-318" dur="2.4s" begin="${(k * 0.8).toFixed(1)}s" repeatCount="indefinite"/>
162    <animate attributeName="cx" values="78;24" dur="2.4s" begin="${(k * 0.8).toFixed(1)}s" repeatCount="indefinite"/>
163    <animate attributeName="r" values="6;17" dur="2.4s" begin="${(k * 0.8).toFixed(1)}s" repeatCount="indefinite"/>
164    <animate attributeName="opacity" values="0;0.7;0" dur="2.4s" begin="${(k * 0.8).toFixed(1)}s" repeatCount="indefinite"/>
165  </circle>`).join('')}
166
167  <!-- foam at the bow while under way -->
168  <g>
169    <animate attributeName="opacity" values="1;0" begin="${s(ARRIVE - 0.3)}" dur="0.6s" fill="freeze"/>
170    ${[0, 1, 2].map(k => `<ellipse cx="${652 - k * 14}" cy="${-3 + k * 1.5}" rx="${16 - k * 3}" ry="2.6" fill="#e8f4ff" opacity="0.5">
171      <animate attributeName="rx" values="${16 - k * 3};${22 - k * 3};${16 - k * 3}" dur="${0.5 + k * 0.15}s" repeatCount="indefinite"/>
172      <animate attributeName="opacity" values="0.55;0.2;0.55" dur="${0.5 + k * 0.15}s" repeatCount="indefinite"/>
173    </ellipse>`).join('')}
174  </g>
175
176  <!-- funnel and mast -->
177  <polygon points="56,-262 98,-262 106,-216 48,-216" fill="#e0a526" stroke="#e6edf3" stroke-width="2"/>
178  <rect x="54" y="-252" width="46" height="9" fill="#2ef07a"/>
179  <line x1="128" y1="-216" x2="128" y2="-270" stroke="#8a96a3" stroke-width="2"/>
180  <circle cx="128" cy="-272" r="4" fill="#ff4d4d">
181    <animate attributeName="opacity" values="1;0.15;1" dur="1s" repeatCount="indefinite"/>
182  </circle>
183
184  <!-- bridge -->
185  <rect x="14" y="-216" width="142" height="16" fill="#12171e" stroke="#e6edf3" stroke-width="2"/>
186  <rect x="30" y="-200" width="112" height="128" fill="#12171e" stroke="#e6edf3" stroke-width="2"/>
187  ${windows()}
188
189  <!-- containers: the grey tier, then the LGTM ones dropping on -->
190  ${lowerTier()}
191  ${lgtmTier()}
192  ${phrase()}
193
194  <!-- deck rail and hull with a raked bow -->
195  ${rail()}
196  <path d="M 4,-72 L 712,-72 Q 690,-28 640,0 L 12,0 Z" fill="#0f141a" stroke="#e6edf3" stroke-width="2.5"/>
197  ${plating()}
198  <text x="330" y="-38" text-anchor="middle" font-family="'Courier New', Consolas, monospace" font-size="15" letter-spacing="6" fill="#b8c4cf">LGTM LINES</text>
199
200  <!-- the glow reflected in the water, once the containers are aboard -->
201  <rect x="180" y="4" width="510" height="14" fill="url(#reflect)" opacity="0">
202    <animate attributeName="opacity" values="0;0.8" begin="${s((DROPS[3] ?? 4.4) + 0.4)}" dur="0.4s" fill="freeze"/>
203  </rect>`
204
205// Each landing pushes the ship down a touch.
206const landings = DROPS.map(t => s(t + FALL * LAND)).join(';')
207
208export const shipSvg = (lines: number) => `<svg xmlns="http://www.w3.org/2000/svg" viewBox="${-PAD} 0 ${W + 2 * PAD} ${H}" width="${(W + 2 * PAD) * 3}" height="${H * 3}" preserveAspectRatio="xMidYMid meet">
209  <defs>
210    <filter id="glow" x="-30%" y="-30%" width="160%" height="160%">
211      <feGaussianBlur stdDeviation="4" result="blur"/>
212      <feMerge><feMergeNode in="blur"/><feMergeNode in="blur"/><feMergeNode in="SourceGraphic"/></feMerge>
213    </filter>
214    <filter id="bigglow" x="-30%" y="-60%" width="160%" height="220%">
215      <feGaussianBlur stdDeviation="9" result="blur"/>
216      <feMerge><feMergeNode in="blur"/><feMergeNode in="blur"/><feMergeNode in="SourceGraphic"/></feMerge>
217    </filter>
218    <radialGradient id="smoke"><stop offset="0" stop-color="#c9d3dc" stop-opacity="0.55"/><stop offset="0.6" stop-color="#9aa8b6" stop-opacity="0.25"/><stop offset="1" stop-color="#9aa8b6" stop-opacity="0"/></radialGradient>
219    <linearGradient id="wordgrad" x1="0" y1="0" x2="1" y2="1"><stop offset="0" stop-color="#ffffff"/><stop offset="0.6" stop-color="#cfefff"/><stop offset="1" stop-color="#5ec4ff"/></linearGradient>
220    <filter id="wordglow" x="-20%" y="-60%" width="140%" height="220%"><feGaussianBlur in="SourceAlpha" stdDeviation="2.4" result="b"/><feFlood flood-color="#5ec4ff" flood-opacity="0.45"/><feComposite in2="b" operator="in" result="g"/><feMerge><feMergeNode in="g"/><feMergeNode in="SourceGraphic"/></feMerge></filter>
221    <filter id="softwhite" x="-10%" y="-40%" width="120%" height="180%">
222      <feGaussianBlur stdDeviation="3" result="blur"/>
223      <feColorMatrix in="blur" type="matrix" values="1 0 0 0 0  0 1 0 0 0  0 0 1 0 0  0 0 0 0.45 0" result="halo"/>
224      <feMerge><feMergeNode in="halo"/><feMergeNode in="SourceGraphic"/></feMerge>
225    </filter>
226    <linearGradient id="reflect" x1="0" y1="0" x2="0" y2="1">
227      <stop offset="0" stop-color="#2ef07a" stop-opacity="0.45"/>
228      <stop offset="1" stop-color="#2ef07a" stop-opacity="0"/>
229    </linearGradient>
230    <clipPath id="abovedeck"><rect x="0" y="-200" width="${W}" height="${SEA - 165 - -200}"/></clipPath>
231    <linearGradient id="sky" x1="0" y1="0" x2="0" y2="1">
232      <stop offset="0" stop-color="#0d1217"/>
233      <stop offset="1" stop-color="#161c23"/>
234    </linearGradient>
235  </defs>
236  <g>
237    <animate attributeName="opacity" values="0;1" dur="0.3s" fill="freeze"/>
238    <animate attributeName="opacity" values="1;0" begin="${s(DUR - 0.35)}" dur="0.35s" fill="freeze"/>
239
240  <rect x="${-PAD}" width="${W + 2 * PAD}" height="${H}" fill="url(#sky)"/>
241  ${stars()}
242
243  <!-- header strip, as in the video, spread over the full stage so its text can be large; it gives way to the close-up -->
244  <g>
245    <animate attributeName="opacity" values="1;0" begin="${s(ZOOM_IN)}" dur="0.4s" fill="freeze"/>
246  <text x="${-PAD + 24}" y="34" font-family="'Cascadia Mono', Consolas, 'Courier New', monospace" font-size="30" font-weight="700" letter-spacing="3" fill="#d9e1e8">L-G-T-M  ·  CHORUS 1  ·  SHIPPING</text>
247  <!-- the line count swells and shrinks, growing leftwards from its right-hand end -->
248  <g transform="translate(${W + PAD - 24} 34)"><g>
249    <animateTransform attributeName="transform" type="scale" values="1;1.12;1" keyTimes="0;0.5;1" calcMode="spline" keySplines="0.4 0 0.6 1;0.4 0 0.6 1" dur="0.9s" repeatCount="indefinite"/>
250  <text x="0" y="0" text-anchor="end" font-family="'Cascadia Mono', Consolas, 'Courier New', monospace" font-size="30" font-weight="700" letter-spacing="3" fill="#d9e1e8"><tspan fill="#3dff8a">+${commas(lines)} LINES</tspan> THAT I DIDN'T READ</text>
251  </g></g>
252  <line x1="${-PAD + 24}" y1="48" x2="${W + PAD - 24}" y2="48" stroke="#3a4654" stroke-width="1.5"/>
253  </g>
254
255  <!-- the camera: pushes in for the close-up, then pulls back out -->
256  <g>
257    <animateTransform attributeName="transform" type="scale" values="1; ${ZOOM.toFixed(4)}" calcMode="spline" keyTimes="0;1" keySplines="0.45 0 0.25 1" begin="${s(ZOOM_IN)}" dur="${s(ZOOM_TIME)}" fill="freeze"/>
258  <g>
259    <animateTransform attributeName="transform" type="translate" values="0 0; ${-VIEW.x} ${-VIEW.y}" calcMode="spline" keyTimes="0;1" keySplines="0.45 0 0.25 1" begin="${s(ZOOM_IN)}" dur="${s(ZOOM_TIME)}" fill="freeze"/>
260
261  <!-- the camera shakes as each container slams down -->
262  <g>
263    <animateTransform attributeName="transform" type="translate" values="0 0; -5 4; 4 -3; -3 2; 2 -1; 0 0" dur="0.3s" begin="${landings}"/>
264
265  <!-- the sea: dark water and drifting swell lines -->
266  <rect x="${-PAD * 2}" y="${SEA}" width="${W + 4 * PAD}" height="${H - SEA}" fill="#0a0f14"/>
267  ${[0, 1, 2].map(k => `<line x1="${-PAD * 2}" y1="${SEA + 8 + k * 9}" x2="${W + 2 * PAD}" y2="${SEA + 8 + k * 9}" stroke="#27405a" stroke-width="1.5" stroke-dasharray="${30 + k * 12} ${18 + k * 6}">
268    <animate attributeName="stroke-dashoffset" values="0;-${96 + k * 36}" dur="${2 + k}s" repeatCount="indefinite"/>
269  </line>`).join('')}
270
271  <!-- the ship sails in as its cargo lands, stops for its close-up, and sails off -->
272  <g>
273    <animateTransform attributeName="transform" type="translate" values="-620 0; ${X0} 0; ${X0} 0" keyTimes="0;${(ARRIVE / DUR).toFixed(3)};1" calcMode="spline" keySplines="0.15 0.7 0.35 1; 0 0 1 1" dur="${DUR}s" fill="freeze"/>
274    <g>
275      <animateTransform attributeName="transform" type="translate" values="0 0; 0 -2.5; 0 0" dur="1.8s" repeatCount="indefinite"/>
276      <g>
277        <animateTransform attributeName="transform" type="translate" values="0 0; 0 5; 0 0" dur="0.3s" begin="${landings}"/>
278        <g transform="translate(0 ${SEA}) scale(${SCALE})">
279          <!-- wake behind the stern -->
280          <path d="M -10,2 L -180,10" stroke="#a9c9de" stroke-width="2" opacity="0.6" stroke-dasharray="20 10">
281            <animate attributeName="stroke-dashoffset" values="0;60" dur="0.8s" repeatCount="indefinite"/>
282            <animate attributeName="opacity" values="0.6;0" begin="${s(ARRIVE - 0.3)}" dur="0.6s" fill="freeze"/>
283          </path>
284          ${ship()}
285        </g>
286      </g>
287    </g>
288  </g>
289
290  </g>
291
292  </g>
293  </g>
294
295  </g>
296</svg>`
297
hooks/fly.tsx 268 lines
1import type { ClientModule } from 'claude-code'
2
3// The LGTM Lines container ship from the "LGTM (Looks Good to Me)" video,
4// in line art: a gold funnel and a lit bridge at the stern, four green
5// LGTM containers flashing dark green on a tier of grey ones, a deep hull
6// with a raked bow, a radar ring behind, and the video's header strip.
7
8const FRAME_MS = 40
9const FRAMES = 150 // about 6 seconds
10const FLASH_FRAMES = 5 // the containers change shade every 200ms
11
12// Slab-serif block letters, 7 wide and 5 tall, like the video's.
13const GLYPHS: Record<string, string[]> = {
14  L: ['████   ', ' ██    ', ' ██    ', ' ██   █', '███████'],
15  G: [' ██████', '██     ', '██  ███', '██   ██', ' ██████'],
16  T: ['███████', '█ ███ █', '  ███  ', '  ███  ', ' █████ '],
17  M: ['██   ██', '███ ███', '██ █ ██', '██   ██', '██   ██'],
18}
19
20const C = {
21  head: '#9aa8b6',
22  green: '#2ef07a',
23  letter: '#6dffa8',
24  fill: ['#0b5d2a', '#04331a'], // container fill flashes between these
25  rib: ['#14803d', '#0b5d2a'],
26  ring: '#0d4d27',
27  line: '#d9e1e8', // the white line art
28  grey: '#5b6670',
29  greyRib: '#3a434d',
30  rail: '#8a96a3',
31  plating: '#1f2a35',
32  name: '#b8c4cf',
33  funnel: '#e0a526',
34  red: '#ff4d4d',
35  mast: '#8a96a3',
36  windows: ['#f2b705', '#c99a2e', '#8a6d2a', '#2a2f36'],
37  star: '#4a545e',
38  starHi: '#c9d3dc',
39  water: ['#16222d', '#1d2c39', '#24394a'],
40  reflect: ['#0b5d2a', '#1fb35a'],
41  wake: ['#e8f4ff', '#a9c9de', '#5f8aa5'],
42  smoke: ['#8a96a3', '#6b7680', '#4a545e'],
43}
44
45type Props = { file: string; lines: number; tall: boolean }
46type State = { frame: number; stop?: () => void }
47type Cell = { ch: string; color?: string; bold?: boolean; bg?: string }
48
49// The ship's layout: columns from its stern (x), rows from the top of the band.
50const BOX_W = 11 // an LGTM container: border, rib, 7-wide letter, rib, border
51const STACK_X = 18 // where the containers start
52const STACK_W = 4 * BOX_W + 3
53const SW = STACK_X + STACK_W + 6 // stern to bow tip
54const TOP = 3 // roof of the bridge and top of the LGTM tier
55
56// 18 rows tall with the grey tier and a deeper hull; 14 without.
57const layout = (tall: boolean) => {
58  const lower = tall ? 3 : 0
59  const hullRows = tall ? 3 : 2
60  const rail = TOP + 7 + lower
61  const hull = rail + 1
62  const water = hull + hullRows
63  return { lower, hullRows, rail, hull, water, rows: water + 1 }
64}
65
66const hash = (a: number, b: number, c = 0) => {
67  let h = (a * 374761393 + b * 668265263 + c * 2147483647) | 0
68  h = Math.imul(h ^ (h >>> 13), 1274126177)
69  return ((h ^ (h >>> 16)) >>> 0) / 4294967296
70}
71
72const commas = (n: number) => String(n).replace(/\B(?=(\d{3})+(?!\d))/g, ',')
73
74// Fast in, a slow glide through the middle, fast out.
75const shipX = (p: number, w: number) => {
76  const u = 2 * p - 1
77  const centre = Math.round((w - SW) / 2)
78  return Math.round(centre + (0.7 * u * u * u + 0.3 * u) * (w / 2 + SW / 2 + 2))
79}
80
81const draw = (frame: number, w: number, props: Props): Cell[][] => {
82  const L = layout(props.tall)
83  const grid: Cell[][] = Array.from({ length: L.rows }, () => Array.from({ length: w }, () => ({ ch: ' ' })))
84  const put = (row: number, col: number, ch: string, color?: string, bold?: boolean, bg?: string) => {
85    const line = grid[row]
86    if (line !== undefined && col >= 0 && col < w) line[col] = { ch, color, bold, bg }
87  }
88  const text = (row: number, col: number, s: string, color?: string, bold?: boolean) =>
89    [...s].forEach((ch, i) => put(row, col + i, ch, color, bold))
90  const clear = (row: number, from: number, to: number) => {
91    for (let c = from; c <= to; c++) put(row, c, ' ')
92  }
93
94  const p = Math.min(frame / FRAMES, 1)
95  const u = 2 * p - 1
96  const x = shipX(p, w)
97  const hang = Math.abs(u) < 0.4
98  const flash = Math.floor(frame / FLASH_FRAMES) % 2
99  const bowCol = (k: number) => x + SW - 1 - 2 * k // the raked bow, row k of the hull
100
101  // Night sky: sparse stars that twinkle.
102  for (let r = 1; r < L.water; r++) {
103    for (let c = 0; c < w; c++) {
104      if (hash(c, r) < 0.025) {
105        const tw = hash(c, r, Math.floor(frame / 6))
106        put(r, c, tw > 0.88 ? '✦' : '·', tw > 0.88 ? C.starHi : C.star)
107      }
108    }
109  }
110
111  // The radar ring behind the bow containers.
112  const cx = x + STACK_X + 3 * (BOX_W + 1) + 5
113  const cy = TOP + 3
114  for (let a = -110; a <= 110; a += 6) {
115    const rad = (a * Math.PI) / 180
116    const col = Math.round(cx + Math.sin(rad) * 17)
117    const row = Math.round(cy - Math.cos(rad) * 7)
118    if (row >= 1 && row < L.water) put(row, col, '·', C.ring)
119  }
120
121  // Dark water with faint swell lines, the containers' glow reflected, and a wake.
122  for (let c = 0; c < w; c++) {
123    const k = (c + Math.floor(frame / 3)) % 7
124    put(L.water, c, k < 2 ? '─' : k === 4 ? '‐' : ' ', C.water[k % 3])
125  }
126  for (let c = x + STACK_X; c < x + STACK_X + STACK_W; c++) {
127    if ((c + Math.floor(frame / 2)) % 3 !== 0) put(L.water, c, '─', C.reflect[(c + flash) % 2])
128  }
129  for (let i = 1; i <= 14; i++) {
130    put(L.water, x - i, i < 4 ? '═' : i < 9 ? '─' : '‐', C.wake[Math.min(2, Math.floor(i / 5))])
131  }
132
133  // The ship's silhouette hides everything behind it.
134  for (let r = TOP; r < L.rail; r++) clear(r, x + STACK_X, x + STACK_X + STACK_W - 1)
135  for (let r = TOP; r < L.rail; r++) clear(r, x, x + 16)
136  clear(L.rail, x, bowCol(0))
137  for (let k = 0; k < L.hullRows; k++) clear(L.hull + k, x, bowCol(k) + 1)
138
139  // Smoke drifts back from the funnel.
140  for (let k = 1; k <= 6; k++) {
141    const col = x + 3 - k * 2 - (Math.floor(frame / 3) % 2)
142    put(1 + (k % 2), col, k < 3 ? 'o' : k < 5 ? '°' : '·', C.smoke[Math.min(2, Math.floor((k - 1) / 2))])
143  }
144
145  // Funnel: gold with a green band. Mast with a blinking red light.
146  text(1, x + 4, '▆▆▆▆▆', C.green)
147  text(2, x + 4, '█████', C.funnel)
148  put(1, x + 12, '●', Math.floor(frame / 8) % 2 === 0 ? C.red : C.grey)
149  put(2, x + 12, '│', C.mast)
150
151  // Bridge: a roof slab, an outlined block, a grid of gold windows.
152  text(TOP, x, '▀'.repeat(17), C.line)
153  for (let r = TOP + 1; r < L.rail; r++) {
154    put(r, x + 2, '│', C.line)
155    put(r, x + 14, '│', C.line)
156    if ((r - TOP) % 2 === 1 && r < L.rail - 1) {
157      for (let c = 4; c <= 12; c += 2) {
158        const shade = Math.floor(hash(c, r, Math.floor(frame / 12)) * C.windows.length)
159        put(r, x + c, '■', C.windows[shade])
160      }
161    }
162  }
163
164  // The LGTM tier: green outlines, ribbed dark green fill that flashes, bright letters.
165  ;['L', 'G', 'T', 'M'].forEach((letter, i) => {
166    const left = x + STACK_X + i * (BOX_W + 1)
167    const fill = C.fill[flash]
168    text(TOP, left, '┌' + '─'.repeat(BOX_W - 2) + '┐', C.green)
169    for (let r = 0; r < 5; r++) {
170      put(TOP + 1 + r, left, '│', C.green)
171      put(TOP + 1 + r, left + BOX_W - 1, '│', C.green)
172      const glyph = [...(GLYPHS[letter]?.[r] ?? '')]
173      for (let c = 1; c < BOX_W - 1; c++) {
174        // Ribs run down the strips either side of the letter, never through it.
175        const rib = c === 1 || c === BOX_W - 2
176        if (glyph[c - 2] === '█') put(TOP + 1 + r, left + c, '█', C.letter, true, fill)
177        else put(TOP + 1 + r, left + c, rib ? '│' : ' ', C.rib[flash], false, fill)
178      }
179    }
180    text(TOP + 6, left, '└' + '─'.repeat(BOX_W - 2) + '┘', C.green)
181  })
182
183  // The grey tier underneath.
184  if (L.lower > 0) {
185    for (let i = 0; i < 6; i++) {
186      const left = x + STACK_X + i * 8
187      const r0 = TOP + 7
188      text(r0, left, '┌─────┐', C.grey)
189      put(r0 + 1, left, '│', C.grey)
190      text(r0 + 1, left + 1, '╎ ╎ ╎', C.greyRib)
191      put(r0 + 1, left + 6, '│', C.grey)
192      text(r0 + 2, left, '└─────┘', C.grey)
193    }
194  }
195
196  // Deck rail of little squares, then the hull with its raked bow.
197  for (let c = x; c < bowCol(0); c++) put(L.rail, c, '▫', C.rail)
198  for (let k = 0; k < L.hullRows; k++) {
199    const r = L.hull + k
200    const end = bowCol(k)
201    const edge = k === 0 || k === L.hullRows - 1
202    put(r, x, k === 0 ? '┌' : k === L.hullRows - 1 ? '└' : '│', C.line)
203    for (let c = x + 1; c < end; c++) put(r, c, '─', edge ? C.line : C.plating)
204    put(r, end, k === L.hullRows - 1 ? '╯' : '╲', C.line)
205    if (k === 0) put(r, end + 1, '╲', C.line)
206  }
207  const name = ' L G T M   L I N E S '
208  const nameRow = L.hull + (L.hullRows === 2 ? 0 : 1)
209  text(nameRow, x + Math.round((bowCol(1) - x - name.length) / 2), name, C.name, true)
210
211  // Header strip, as in the video.
212  const left = hang ? `let's ship it to ` : 'L-G-T-M  ·  CHORUS 1  ·  SHIPPING'
213  text(0, 0, left, hang ? C.line : C.head, hang)
214  if (hang) text(0, left.length, 'PROD', C.green, true)
215  const plus = `+${commas(props.lines)} LINES`
216  const right = `${plus} THAT I DIDN'T READ`
217  const rx = Math.max(left.length + 6, w - right.length)
218  text(0, rx, plus, C.green, true)
219  text(0, rx + plus.length, right.slice(plus.length), C.head)
220
221  return grid
222}
223
224const Ship: ClientModule<Props, State> = (props, surface) => {
225  const { Box, Text } = surface.elements
226  if (surface.state === undefined) {
227    const stop = surface.every(FRAME_MS, () => {
228      const now = surface.state ?? { frame: 0 }
229      if (now.frame >= FRAMES) {
230        now.stop?.()
231        return
232      }
233      surface.setState({ ...now, frame: now.frame + 1 })
234    })
235    surface.setState({ frame: 0, stop })
236  }
237
238  const frame = surface.state?.frame ?? 0
239  const w = surface.columns > 0 ? surface.columns : 100
240  const grid = frame >= FRAMES ? [] : draw(frame, w, props)
241
242  return (
243    <Box flexDirection="column" width={w}>
244      {grid.map((line, r) => {
245        // One Text per run of cells that share a style.
246        const runs: Cell[] = []
247        for (const cell of line) {
248          const last = runs[runs.length - 1]
249          if (last !== undefined && last.color === cell.color && last.bold === cell.bold && last.bg === cell.bg)
250            last.ch += cell.ch
251          else runs.push({ ...cell })
252        }
253        return (
254          <Box key={`r${r}`} flexDirection="row">
255            {runs.map((run, i) => (
256              <Text key={`c${i}`} color={run.color} backgroundColor={run.bg} bold={run.bold} wrap="truncate-end">
257                {run.ch}
258              </Text>
259            ))}
260          </Box>
261        )
262      })}
263    </Box>
264  )
265}
266
267export default Ship
268
types/index.d.ts 8 lines
1export type Flash = { file: string; lines: number; at: number } | null
2
3declare module 'claude-code' {
4  interface PluginState {
5    'lgtm-flash': { flash: Flash }
6  }
7}
8