SLOPSHOPPER

cache-timer

A cache countdown above the prompt with Auto compact or status check before it goes cold, Compact now and Handoff buttons, real step details in the step line…

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v0.2.0no licenseupdated 2026-10-06amaezey/cache-timer
A shopper browsing a rack in a slop shop
Preview · a replayed session in a sandbox
claude · ~/work/app · cache-timer
› fix the failing auth test and add an audit log call ⏺ Read(src/auth.ts) ⎿ Read 6 lines ⏺ Update(src/auth.ts) ⎿ Added 2 lines, removed 1 line ⏺ Bash(bun test) ⎿ 3 pass, 1 fail ● Done. refresh now rejects expired claims and logs an audit event. ✻ Worked for 42s · done 4:20 PM › /timer ⎿ cache-timer: Cache timer hidden. /timer shows it again. ────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── › ? for shortcuts
README

cache-timer

Claude Code mod. Prompt-cache countdown above the prompt.

Functions

  • Countdown: 60 min bar, shown while idle
  • Hide / show: /timer
  • Auto: on / off
  • Auto action: compact, or status check
  • Auto timing: 2, 5 or 10 min before the end
  • Compact now: button
  • Handoff: button. Requires the compound-engineering plugin (ce-handoff)

Install

  • Clone to: ~/.claude/mods/cache-timer
  • Add to env in ~/.claude/settings.json:
"CLAUDE_CODE_PLUGIN_DIRS": "~/.claude/mods/cache-timer",
"CLAUDE_CODE_ENABLE_FUNCTION_HOOKS": "1"
  • Restart open sessions
Source 2 files
hooks/register.tsx 512 lines
1import { atom, read, update } from 'claude-code'
2import type { EngineInterface, Register } from 'claude-code'
3
4import type { Action } from '../types'
5
6// The step running right now, in real details; null between steps.
7const now = atom({ plugin: 'cache-timer', key: 'now' } as const, null)
8const busy = atom({ plugin: 'cache-timer', key: 'busy' } as const, false)
9const hidden = atom({ plugin: 'cache-timer', key: 'hidden' } as const, false)
10// What to do by itself shortly before the cache goes cold, and how many
11// minutes before. Compacting shrinks the chat; a status check keeps it whole
12// and warm for another hour.
13const action = atom({ plugin: 'cache-timer', key: 'action' } as const, 'off')
14// Which of the two it was last set to, so switching Auto back on restores it.
15const prefer = atom({ plugin: 'cache-timer', key: 'prefer' } as const, 'compact')
16const lead = atom({ plugin: 'cache-timer', key: 'lead' } as const, 5)
17const warmUntil = atom({ plugin: 'cache-timer', key: 'warmUntil' } as const, null)
18// The two beats a drawing follows: the desktop redraws every second, the
19// terminal once a minute.
20const second = atom({ plugin: 'cache-timer', key: 'second' } as const, null)
21const minute = atom({ plugin: 'cache-timer', key: 'minute' } as const, null)
22// True after a compaction failed, until the next turn. The button says so.
23const failed = atom({ plugin: 'cache-timer', key: 'failed' } as const, false)
24const LEADS = [2, 5, 10]
25// `short` is the terminal's: its dropdown is as wide as its longest option.
26const CHOICES: readonly { is: Action; label: string; short: string }[] = [
27  { is: 'compact', label: 'Compact', short: 'Compact' },
28  { is: 'status', label: 'Status check', short: 'Status' },
29]
30
31// ponytail: assumes the subscription's one-hour cache. It is five minutes on
32// usage credits or an API key, and a mod can't read which; change it here.
33const CACHE_MINUTES = 60
34
35// What auto-status sends, as if typed.
36const STATUS = 'Status check: where are we, what is done, and what is next? Keep it short.'
37
38// What the Handoff button sends, as if typed.
39const HANDOFF = 'Write a handoff for this session with the ce-handoff skill.'
40
41const short = (path: unknown) => String(path ?? 'a file').split('/').slice(-2).join('/')
42
43const firstLine = (text: unknown) => String(text ?? '').trim().split('\n')[0].slice(0, 70)
44
45// One line built from the real facts of a tool call: the file, the search
46// words, the command. Unknown tools fall through to their own name.
47const describe = (e: Record<string, unknown>): string => {
48  const tool = String(e.tool)
49
50  switch (tool) {
51    case 'Bash':
52      return e.description
53        ? `${String(e.description)} · ${firstLine(e.command)}`
54        : `Running ${firstLine(e.command)}`
55    case 'Read':
56      return `Reading ${short(e.file_path)}`
57    case 'Edit':
58    case 'Write':
59    case 'NotebookEdit':
60      return `Changing ${short(e.file_path ?? e.notebook_path)}`
61    case 'Grep':
62    case 'Glob':
63      return `Searching ${e.path ? short(e.path) : 'this folder'} for "${String(e.pattern)}"`
64    case 'WebSearch':
65      return `Searching the web for "${String(e.query)}"`
66    case 'WebFetch':
67      return `Reading ${String(e.url).replace(/^https?:\/\//, '')}`
68    case 'Agent':
69      return `Handing off to a helper: ${String(e.description ?? 'a side task')}`
70    case 'Skill':
71      return `Loading the ${String(e.skill)} skill`
72    case 'AskUserQuestion':
73      return 'Waiting on your answer'
74    default:
75      return `Using ${(tool.split('__').pop() ?? tool).replace(/_/g, ' ')}`
76  }
77}
78
79const clock = (left: number) => `${String(Math.floor(left / 60)).padStart(2, '0')}:${String(left % 60).padStart(2, '0')}`
80
81// flame:start
82type Mood = { stage: number; color: string; glow: string; word: string }
83
84// Hot to cold: roaring, steady, small and worried, a flame turned to ice and
85// shivering, then an ice cube. `tip` is how tall the flame's point stands (1
86// is full height).
87const STAGES = [
88  { above: 30 * 60, color: '#f04e23', glow: '#ffb020', size: 1.05, flicker: 0.5, tip: 1 },
89  { above: 15 * 60, color: '#f58220', glow: '#ffd04a', size: 1, flicker: 0.5, tip: 0.85 },
90  { above: 5 * 60, color: '#f0a83c', glow: '#fff1a8', size: 0.95, flicker: 1, tip: 0.6 },
91  { above: 0, color: '#6fa8dc', glow: '#d6ecff', size: 0.9, flicker: 1, tip: 0.4 },
92  { above: -1, color: '#7fb6e8', glow: '#cfe9fb', size: 1, flicker: 0, tip: 0 },
93]
94
95const stageOf = (left: number) => STAGES.findIndex(s => left > s.above)
96
97const mood = (left: number): Mood => {
98  const stage = stageOf(left)
99  const { color, glow } = STAGES[stage]
100
101  return { stage, color, glow, word: stage === 4 ? 'cold cache' : clock(left) }
102}
103
104const WIDTH = 200
105const HEIGHT = 34
106const EDGE = 11
107// The flame's outline. Everything above the round body is squashed by
108// `tip`, so the point sinks as the fire cools while the body keeps its size.
109const flame = (tip: number) => {
110  const y = (above: number) => -5 - above * tip
111
112  return `M0 ${y(17)}C6 ${y(10)} 9 ${y(5)} 9 -5A9 9 0 0 1 -9 -5C-9 ${y(4)} -5 ${y(6)} -4 ${y(11)}C-2 ${y(8)} -1 ${y(12)} 0 ${y(17)}Z`
113}
114
115const drift = (x: number, delay: number, from: number, to: number, mark: string) =>
116  `<g transform="translate(${x} ${(from + to) / 2})"><animateTransform attributeName="transform" type="translate" values="${x} ${from};${x} ${to}" dur="1s" begin="${-delay}s" repeatCount="indefinite"/>` +
117  `<animate attributeName="opacity" values="1;0" dur="1s" begin="${-delay}s" repeatCount="indefinite"/>${mark}</g>`
118
119const BROWN = '#5a2a0a'
120const NAVY = '#23405e'
121const EYES = `<circle cx="-3" cy="-6" r="1.2" fill="${BROWN}"/><circle cx="3" cy="-6" r="1.2" fill="${BROWN}"/>`
122
123// One face per stage: a grin, a smile, a worried frown, then wide-eyed fright.
124const FACES = [
125  `${EYES}<path d="M-3 -3.4q3 4.4 6 0z" fill="${BROWN}" stroke="${BROWN}" stroke-width="0.8" stroke-linejoin="round"/>`,
126  `${EYES}<path d="M-2.5 -3q2.5 2.5 5 0" stroke="${BROWN}" stroke-width="1.2" fill="none" stroke-linecap="round"/>`,
127  `${EYES}<path d="M-5 -8.4l2.6 -1M5 -8.4l-2.6 -1M-2 -1.8q2 -1.6 4 0" stroke="${BROWN}" stroke-width="1" fill="none" stroke-linecap="round"/>`,
128  `<circle cx="-3" cy="-6" r="1.7" fill="#fff"/><circle cx="3" cy="-6" r="1.7" fill="#fff"/><circle cx="-3" cy="-6" r="0.8" fill="${NAVY}"/><circle cx="3" cy="-6" r="0.8" fill="${NAVY}"/><ellipse cy="-1.6" rx="1.3" ry="1.6" fill="${NAVY}"/>`,
129]
130
131const SPARK = (glow: string) => `<circle r="1.1" fill="${glow}"/>`
132const SNOW = '<path d="M-1.4 0h2.8M0 -1.4v2.8M-1 -1l2 2M-1 1l2 -2" stroke="#8fc3ee" stroke-width="0.6" stroke-linecap="round"/>'
133
134const fire = (m: Mood) => {
135  const { size, flicker, tip } = STAGES[m.stage]
136  const freezing = m.stage === 3
137  // Nearly out, he is the ice cube's own pale blue with its blue edge, so the
138  // step from frozen flame to cube reads as one thing changing shape.
139  const [color, glow, edge] = freezing ? ['#bfe3fa', '#eef8ff', '#7fb6e8'] : [m.color, m.glow, '#fff']
140  const shape = flame(tip)
141  const shiver = freezing
142    ? '<animateTransform attributeName="transform" type="translate" values="-0.7 0;0.7 0;-0.7 0" dur="0.2s" repeatCount="indefinite"/>'
143    : ''
144  const extras =
145    m.stage === 0
146      ? drift(-7, 0, -14, -27, SPARK(m.glow)) + drift(6, 0.5, -14, -27, SPARK(m.glow))
147      : freezing
148        ? drift(-8, 0, -27, -15, SNOW) + drift(7, 0.5, -27, -15, SNOW)
149        : ''
150
151  return (
152    `<g>${shiver}<g transform="translate(0 -5) scale(${size}) translate(0 5)">` +
153    `<g><animateTransform attributeName="transform" type="scale" values="1 1;1.07 0.93;0.95 1.08;1 1" dur="${flicker}s" repeatCount="indefinite"/>` +
154    `<path d="${shape}" fill="${color}" stroke="${edge}" stroke-width="2" stroke-linejoin="round" paint-order="stroke"/><path d="${shape}" fill="${glow}" transform="translate(0 1.5) scale(0.58)"/></g>` +
155    `${FACES[m.stage]}</g>${extras}</g>`
156  )
157}
158
159const ICE =
160  '<rect x="-10" y="-15" width="20" height="20" rx="5.5" fill="#fff"/><rect x="-9" y="-14" width="18" height="18" rx="4.5" fill="#bfe3fa" stroke="#7fb6e8" stroke-width="1.2"/>' +
161  '<path d="M-5.5 -10.5l3 -1.5" stroke="#fff" stroke-width="1.4" stroke-linecap="round"/>' +
162  '<path d="M-5 -5q1.5 1.5 3 0M2 -5q1.5 1.5 3 0" stroke="#3a6f9f" stroke-width="1.1" fill="none" stroke-linecap="round"/>' +
163  '<path d="M-1.5 -1.2h3" stroke="#3a6f9f" stroke-width="1.1" stroke-linecap="round"/>' +
164  '<path d="M8 -18v4M6 -16h4" stroke="#7fb6e8" stroke-width="1" stroke-linecap="round"><animate attributeName="opacity" values="0;1;0" dur="1s" repeatCount="indefinite"/></path>'
165
166// Light lettering in the system face: white where it sits on the fire's
167// colour, a see-through dark where it sits on the empty track (a see-through
168// white in a dark theme). The attributes repeat the style for a surface that
169// drops the style block.
170const FONT = '-apple-system, system-ui, sans-serif'
171
172const STYLE = `<style>.c{font:500 10.5px ${FONT};letter-spacing:.2px;font-variant-numeric:tabular-nums}.on{fill:#fff}.off{fill:#1f1e1c;fill-opacity:.6}@media (prefers-color-scheme:dark){.off{fill:#fff;fill-opacity:.75}}</style>`
173
174const lettering = (onColour: boolean) =>
175  `class="c ${onColour ? 'on' : 'off'}" font-family="${FONT}" font-size="10.5" font-weight="500" ${onColour ? 'fill="#fff"' : 'fill="#1f1e1c" fill-opacity="0.6"'}`
176
177// A fat bar that drains right to left with the fire riding its end and the
178// clock inside it, on whichever side the fire is not. It shows one moment:
179// the app may throw a picture away and draw it again at any time (it does
180// while the prompt is typed in), so a picture that counted for itself would
181// jump back to the moment it was made. The mod redraws it each second instead.
182// Where the fire's base sits so its round body, as tall as the bar, rests on
183// the bar's centre line (y 23). The tip and the sparks rise into the space
184// above the bar, which is what the picture's extra height is for.
185const FLOOR = 28
186
187// The armed stretch: the bar's last minutes frosted over, fading in from
188// the moment the auto action runs to the cold end. No hard edge.
189const frost = (to: number) =>
190  `<linearGradient id="f" gradientUnits="userSpaceOnUse" x1="1" x2="${to}"><stop offset="0" stop-color="#e6f3ff" stop-opacity="0.7"/><stop offset="1" stop-color="#e6f3ff" stop-opacity="0"/></linearGradient>` +
191  `<clipPath id="t"><rect x="1" y="14" width="${WIDTH - 2}" height="18" rx="9"/></clipPath>` +
192  `<rect x="1" y="14" width="${to - 1}" height="18" fill="url(#f)" clip-path="url(#t)"/>`
193
194const picture = (left: number, m: Mood, lead: number | null) => {
195  const share = Math.min(Math.max(left / (CACHE_MINUTES * 60), 0), 1)
196  const at = EDGE + (WIDTH - 2 * EDGE) * share
197  const frosted = lead === null ? 0 : EDGE + ((WIDTH - 2 * EDGE) * lead) / CACHE_MINUTES
198  // On the left the clock starts clear of the frost, which would wash it out.
199  const side =
200    share > 0.5
201      ? `x="${Math.max(12, frosted + 4)}" ${lettering(true)}`
202      : `x="${WIDTH - 13}" text-anchor="end" ${lettering(false)}`
203
204  return (
205    `<svg xmlns="http://www.w3.org/2000/svg" width="${WIDTH}" height="${HEIGHT}" viewBox="0 0 ${WIDTH} ${HEIGHT}">${STYLE}` +
206    `<rect x="1" y="14" width="${WIDTH - 2}" height="18" rx="9" fill="#888" fill-opacity="0.3"/>` +
207    `<rect x="1" y="14" width="${at + 8}" height="18" rx="9" fill="${m.color}"/>` +
208    (lead === null || m.stage === 4 ? '' : frost(frosted)) +
209    `<text y="26.5" ${side}>${m.word}</text>` +
210    `<g transform="translate(${at} ${FLOOR})">${m.stage === 4 ? ICE : fire(m)}</g>` +
211    `</svg>`
212  )
213}
214// flame:end
215
216// The desktop lines a row's children up by their tops and packs them edge to
217// edge. Empty pictures hold the buttons apart and drop them BUTTON_DROP
218// pixels, which puts their middle on the bar's centre line.
219const BUTTON_DROP = 14
220const spacer = (width: number, height: number) =>
221  `<svg xmlns="http://www.w3.org/2000/svg" width="${width}" height="${height}"><rect width="${width}" height="${height}" fill-opacity="0"/></svg>`
222
223// The cache lifetime runs from the start of the last request that used it.
224async function stamp($: EngineInterface) {
225  const at = await $.clock.now()
226  await update($, warmUntil, () => at + CACHE_MINUTES * 60000)
227}
228
229async function secondsLeft($: EngineInterface) {
230  const until = await read($, warmUntil)
231
232  return until === null ? null : Math.max(Math.ceil((until - (await $.clock.now())) / 1000), 0)
233}
234
235// Compacts by running /compact as a command: `$.session.compact` is refused
236// in the desktop app, and the command works there and in the terminal. A
237// failure shows on the button, since the desktop shows a mod's toasts nowhere.
238async function compact($: EngineInterface) {
239  try {
240    await $.command.run({ command: 'compact' })
241    // The compaction was itself a request, so the cache is warm again.
242    await stamp($)
243    await update($, failed, () => false)
244
245    return true
246  } catch {
247    await update($, failed, () => true)
248
249    return false
250  }
251}
252
253// The auto action runs once per idle stretch. Each one restarts the hour,
254// so without this an unattended session would act again every 55 minutes.
255// `isOwnTurn` marks the turn auto-status starts, which must not count as the
256// person coming back.
257let hasActed = false
258let isOwnTurn = false
259
260async function act($: EngineInterface, left: number) {
261  const what = await read($, action)
262  const isDue = what !== 'off' && left > 0 && left <= (await read($, lead)) * 60 && !hasActed
263
264  if (!isDue || (await read($, busy))) {
265    return
266  }
267
268  hasActed = true
269
270  if (what === 'status') {
271    isOwnTurn = true
272    void $.prompt.submit({ text: STATUS, asUser: true })
273
274    return
275  }
276
277  if (await compact($)) {
278    $.ui.toast('Compacted before the cache went cold')
279  }
280}
281
282async function tick($: EngineInterface) {
283  const left = await secondsLeft($)
284
285  if (left === null) {
286    return
287  }
288
289  await act($, left)
290
291  const nextMinute = Math.ceil(left / 60)
292
293  // The desktop's beat: only while the bar is showing, and never past zero,
294  // where the ice cube has nothing left to count.
295  if (!(await read($, busy)) && !(await read($, hidden)) && (await read($, second)) !== left) {
296    await update($, second, () => left)
297  }
298
299  if ((await read($, minute)) !== nextMinute) {
300    await update($, minute, () => nextMinute)
301  }
302}
303
304async function choose($: EngineInterface, picked: Action) {
305  await update($, action, () => picked)
306  await $.store.set('action', picked)
307
308  if (picked !== 'off') {
309    await update($, prefer, () => picked)
310    await $.store.set('prefer', picked)
311  }
312}
313
314export const register: Register = on => {
315  let running = 0
316
317  on('session.start', async ($, e, next) => {
318    $.clock.every(1000, () => void tick($))
319    await $.command.register({ name: 'timer', description: 'Show or hide the cache timer' })
320    const stored = (await $.store.get('hidden')) === true
321    await update($, hidden, () => stored)
322    const savedAction = String(await $.store.get('action'))
323    const storedAction = CHOICES.find(one => one.is === savedAction)?.is ?? 'off'
324    await update($, action, () => storedAction)
325    const savedPrefer = String(await $.store.get('prefer'))
326    const storedPrefer = CHOICES.find(one => one.is === savedPrefer)?.is ?? 'compact'
327    await update($, prefer, () => (storedAction === 'off' ? storedPrefer : storedAction))
328    const storedLead = Number(await $.store.get('lead'))
329    await update($, lead, () => (LEADS.includes(storedLead) ? storedLead : 5))
330
331    return next(e)
332  })
333
334  // /timer flips the bar on or off, and the choice is kept for every session.
335  on('command.run', { command: 'timer' }, async $ => {
336    const next = !(await read($, hidden))
337    await update($, hidden, () => next)
338    await $.store.set('hidden', next)
339
340    return { text: next ? 'Cache timer hidden. /timer shows it again.' : 'Cache timer showing.' }
341  })
342
343  on('turn.start', async ($, e, next) => {
344    running = 0
345
346    if (isOwnTurn) {
347      isOwnTurn = false
348    } else {
349      hasActed = false
350    }
351
352    await update($, failed, () => false)
353    await stamp($)
354    await tick($)
355    await update($, busy, () => true)
356
357    return next(e)
358  })
359
360  on('tool.call', async ($, e, next) => {
361    running += 1
362    await update($, now, () => describe(e as Record<string, unknown>))
363
364    try {
365      return await next(e)
366    } finally {
367      running -= 1
368
369      // A helper has a cache of its own, so only main-loop requests count.
370      if (e.agentId === undefined) {
371        await stamp($)
372      }
373
374      if (running <= 0) {
375        await update($, now, () => null)
376      }
377    }
378  })
379
380  on('turn.complete', async ($, e, next) => {
381    if (e.agentId === undefined) {
382      await update($, now, () => null)
383      await update($, busy, () => false)
384      await tick($)
385    }
386
387    return next(e)
388  })
389
390  // The app's own step line, with the running step's real details in place
391  // of its label. Thinking and writing are left as the app words them.
392  on('ui.render', { component: 'Spinner' }, async ($, e, next) => {
393    const doing = await read($, now)
394
395    return doing === null ? next(e) : next({ ...e, props: { ...e.props, word: doing } })
396  })
397
398  // The cache timer, above the prompt while idle. A turn in progress resets
399  // the clock on every step, so it has nothing to say then.
400  on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
401    const beat = e.surface === 'terminal' ? await read($, minute) : await read($, second)
402    const isQuiet = e.props.hasSurvey || beat === null || (await read($, hidden)) || (await read($, busy))
403    const left = isQuiet ? null : await secondsLeft($)
404
405    if (left === null) {
406      return next(e)
407    }
408
409    const m = mood(left)
410    const what = await read($, action)
411    const minutes = await read($, lead)
412    const preferred = await read($, prefer)
413    const compactLabel = (await read($, failed)) ? 'Compact failed' : 'Compact now'
414    const wait = async (picked: string) => {
415      await update($, lead, () => Number(picked))
416      await $.store.set('lead', Number(picked))
417    }
418
419    if (e.surface === 'terminal') {
420      const { Box, Button, Text } = $.ui.resolve(e)
421      const filled = Math.round((20 * left) / (CACHE_MINUTES * 60))
422
423      // A blank row above keeps it off whatever the transcript printed last.
424      // The desktop's controls as bare buttons, dim dots between the groups;
425      // they wrap on a narrow terminal. The terminal's dropdowns take no
426      // mouse clicks and open their list out of line, so here the action and
427      // the time are buttons that step to the next choice on each click.
428      return (
429        <Box marginTop={1} flexDirection="row" flexWrap="wrap">
430          <Text color={m.color}>
431            {'█'.repeat(filled)}
432            {'░'.repeat(20 - filled)} {m.stage === 4 ? m.word : `${Math.ceil(left / 60)} min`}
433          </Text>
434          <Box flexGrow={1} />
435          <Button
436            key="auto"
437            plain
438            hotkey="a"
439            label={what === 'off' ? 'Auto off' : 'Auto on'}
440            onPress={() => choose($, what === 'off' ? preferred : 'off')}
441          />
442          {what === 'off' ? null : (
443            <Box marginLeft={2}>
444              <Button
445                key="what"
446                plain
447                label={CHOICES.find(one => one.is === what)?.short ?? 'Compact'}
448                onPress={() => choose($, what === 'compact' ? 'status' : 'compact')}
449              />
450            </Box>
451          )}
452          {what === 'off' ? null : (
453            <Box marginLeft={2}>
454              <Button
455                key="lead"
456                plain
457                label={`${minutes}m`}
458                onPress={() => wait(String(LEADS[(LEADS.indexOf(minutes) + 1) % LEADS.length]))}
459              />
460            </Box>
461          )}
462          <Text dimColor>{'  ·  '}</Text>
463          <Button key="compact" plain hotkey="c" label={compactLabel} onPress={() => compact($)} />
464          <Text dimColor>{'  ·  '}</Text>
465          <Button key="handoff" plain hotkey="h" label="Handoff" onPress={() => $.prompt.submit({ text: HANDOFF, asUser: true })} />
466        </Box>
467      )
468    }
469
470    const { Box, Button, Select, Svg } = $.ui.resolve(e)
471
472    return (
473      <Box flexDirection="row">
474        <Svg source={picture(left, m, what === 'off' ? null : minutes)} alt={`Memory: ${m.word}`} width={WIDTH} height={HEIGHT} />
475        <Box flexGrow={1} />
476        <Box flexDirection="column">
477          <Svg source={spacer(4, BUTTON_DROP)} alt="spacer" width={4} height={BUTTON_DROP} />
478          <Box flexDirection="row">
479            <Button
480              key="auto"
481              label={what === 'off' ? 'Auto off' : 'Auto on'}
482              onPress={() => choose($, what === 'off' ? preferred : 'off')}
483            />
484            {what === 'off' ? null : <Svg source={spacer(8, 1)} alt="spacer" width={8} height={1} />}
485            {what === 'off' ? null : (
486              <Select
487                key="what"
488                options={CHOICES.map(one => ({ value: one.is, label: one.label }))}
489                value={what}
490                onSelect={picked => choose($, CHOICES.find(one => one.is === picked)?.is ?? 'compact')}
491              />
492            )}
493            {what === 'off' ? null : <Svg source={spacer(8, 1)} alt="spacer" width={8} height={1} />}
494            {what === 'off' ? null : (
495              <Select
496                key="lead"
497                options={LEADS.map(one => ({ value: String(one), label: `◷ ${one}m` }))}
498                value={String(minutes)}
499                onSelect={wait}
500              />
501            )}
502            <Svg source={spacer(8, 1)} alt="spacer" width={8} height={1} />
503            <Button key="compact" label={compactLabel} onPress={() => compact($)} />
504            <Svg source={spacer(8, 1)} alt="spacer" width={8} height={1} />
505            <Button key="handoff" label="Handoff" onPress={() => $.prompt.submit({ text: HANDOFF, asUser: true })} />
506          </Box>
507        </Box>
508      </Box>
509    )
510  })
511}
512
types/index.d.ts 10 lines
1export type Doing = string | null
2export type Time = number | null
3export type Action = 'off' | 'compact' | 'status'
4
5declare module 'claude-code' {
6  interface PluginState {
7    'cache-timer': { now: Doing; busy: boolean; hidden: boolean; action: Action; prefer: Action; lead: number; warmUntil: Time; second: Time; minute: Time; failed: boolean }
8  }
9}
10